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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "pickup.qh"#include <client/draw.qh>#include <client/hud/hud.qh>#include <client/hud/panel/timer.qh>#include <common/items/inventory.qh>Go to the source code of this file.
Functions | |
| void | HUD_Pickup () |
| void | HUD_Pickup_Export (int fh) |
| float | HUD_Pickup_Time (float t) |
| void | Pickup_Update (entity item, int count) |
| void HUD_Pickup | ( | ) |
Definition at line 33 of file pickup.qc.
References autocvar__hud_configure, autocvar_hud_panel_pickup, autocvar_hud_panel_pickup_dynamichud, autocvar_hud_panel_pickup_fade_out, autocvar_hud_panel_pickup_iconsize, autocvar_hud_panel_pickup_showtimer, autocvar_hud_panel_pickup_time, DRAWFLAG_NORMAL, drawpic, drawstring, entity(), eY, HUD_Panel_DrawBg, HUD_Panel_LoadCvars(), HUD_Pickup_Time(), HUD_Scale_Disable(), HUD_Scale_Enable(), hud_skin_path, last_pickup_count, last_pickup_item, min(), panel_bg_padding, panel_fg_alpha, panel_pos, panel_size, precache_pic(), seconds_tostring(), SERVERFLAG_FORBID_PICKUPTIMER, serverflags, spectatee_status, STAT, strcat(), stringwidth, stringwidth_nocolors(), textShortenToWidth(), time, vec2, and vector.
Definition at line 23 of file pickup.qc.
References autocvar_hud_panel_timer_increment, ceil(), floor(), STAT, and warmup_stage.
Referenced by HUD_Pickup().
Definition at line 15 of file pickup.qc.
References autocvar_hud_panel_pickup_time, count, entity(), last_pickup_count, last_pickup_item, STAT, and time.
Referenced by NET_HANDLE(), and NET_HANDLE().