|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
#include "spawnpoints.qh"#include <client/hud/hud.qh>#include <client/main.qh>#include <client/view.qh>#include <common/ent_cs.qh>Go to the source code of this file.
Functions | |
| NET_HANDLE (ENT_CLIENT_SPAWNEVENT, bool is_new) | |
| NET_HANDLE (ENT_CLIENT_SPAWNPOINT, bool is_new) | |
| void | Spawn_Draw (entity this) |
| NET_HANDLE | ( | ENT_CLIENT_SPAWNEVENT | , |
| bool | is_new ) |
Definition at line 40 of file spawnpoints.qc.
References ATTEN_NORM, autocvar_cl_autodemo_delete, autocvar_cl_autodemo_delete_keepmatches, autocvar_cl_lockview, autocvar_cl_spawn_event_particles, autocvar_cl_spawn_event_sound, autocvar_cl_spawnzoom, autocvar_cl_spawnzoom_factor, autocvar_cl_unpress_zoom_on_spawn, BIT, bound(), button_zoom, CH_TRIGGER, current_viewzoom, cvar_set(), entcs_GetColor(), entnum, ftos(), HUD_Radar_Hide_Maximized(), localcmd(), origin, particleeffectnum, particles_colormax, particles_colormin, PARTICLES_USECOLOR, player_localentnum, ReadByte(), ReadVector, sound, spectatee_status, Team_ColorRGB(), teamplay, vector, VOL_BASE, warmup_stage, and zoomin_effect.
| NET_HANDLE | ( | ENT_CLIENT_SPAWNPOINT | , |
| bool | is_new ) |
Definition at line 24 of file spawnpoints.qc.
References g_drawables, IL_PUSH(), origin, PL_MAX_CONST, PL_MIN_CONST, ReadByte(), ReadVector, Spawn_Draw(), team, and vector.
Definition at line 8 of file spawnpoints.qc.
References absmax, absmin, autocvar_cl_spawn_point_dist_max, autocvar_cl_spawn_point_particles, bound(), entity(), frametime, org, origin, particleeffectnum, particles_colormax, particles_colormin, PARTICLES_USECOLOR, team, Team_ColorRGB(), vdist, vector, and VF_ORIGIN.
Referenced by NET_HANDLE().