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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "impulse.qh"Go to the source code of this file.
Functions | |
| spawnfunc (trigger_impulse) | |
| void | trigger_impulse_link (entity this) |
| bool | trigger_impulse_send (entity this, entity to, int sf) |
| void | trigger_impulse_touch_accel (entity this, entity toucher) |
| void | trigger_impulse_touch_directional (entity this, entity toucher) |
| void | trigger_impulse_touch_radial (entity this, entity toucher) |
| spawnfunc | ( | trigger_impulse | ) |
Definition at line 174 of file impulse.qc.
References active, ACTIVE_ACTIVE, autocvar_g_triggerimpulse_accel_multiplier, autocvar_g_triggerimpulse_accel_power, autocvar_g_triggerimpulse_directional_multiplier, autocvar_g_triggerimpulse_radial_multiplier, BITSET_ASSIGN, EF_NODEPTHTEST, effects, IMPULSE_DEFAULT_ACCEL_STRENGTH, IMPULSE_DEFAULT_DIRECTIONAL_STRENGTH, IMPULSE_DEFAULT_RADIAL_STRENGTH, origin, radius, settouch, strength, target, trigger_impulse_link(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), trigger_impulse_touch_radial(), and WarpZoneLib_ExactTrigger_Init().
Definition at line 169 of file impulse.qc.
References entity(), trigger_impulse_send(), and trigger_link().
Referenced by spawnfunc().
Definition at line 154 of file impulse.qc.
References active, entity(), falloff, MSG_ENTITY, radius, spawnflags, strength, trigger_common_write(), WriteByte(), WriteCoord(), and WriteHeader.
Referenced by trigger_impulse_link().
Definition at line 59 of file impulse.qc.
References active, ACTIVE_ACTIVE, entity(), EXACTTRIGGER_TOUCH, IMPULSE_MAX_PUSHDELTATIME, isPushable(), strength, time, toucher, and UpdateCSQCProjectile().
Referenced by spawnfunc().
Definition at line 3 of file impulse.qc.
References active, ACTIVE_ACTIVE, entity(), EXACTTRIGGER_TOUCH, find(), IMPULSE_DIRECTIONAL_MAX_ACCEL_FACTOR, IMPULSE_DIRECTIONAL_SPEEDTARGET, IMPULSE_MAX_PUSHDELTATIME, isPushable(), min(), normalize(), NULL, objerror, spawnflags, strength, target, targetname, time, toucher, UNSET_ONGROUND, and UpdateCSQCProjectile().
Referenced by spawnfunc().
Definition at line 91 of file impulse.qc.
References active, ACTIVE_ACTIVE, entity(), EXACTTRIGGER_TOUCH, falloff, FALLOFF_LINEAR, FALLOFF_LINEAR_INV, IMPULSE_MAX_PUSHDELTATIME, isPushable(), min(), normalize(), origin, radius, strength, time, toucher, UpdateCSQCProjectile(), and vlen().
Referenced by spawnfunc().