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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "triggers.qh"Go to the source code of this file.
Functions | |
| void | DelayThink (entity this) |
| void | generic_netlinked_legacy_use (entity this, entity actor, entity trigger) |
| void | generic_netlinked_reset (entity this) |
| void | generic_netlinked_setactive (entity this, int act) |
| void | generic_setactive (entity this, int act) |
| bool | isPushable (entity e) |
| void | SUB_DontUseTargets (entity this, entity actor, entity trigger) |
| void | SUB_UseTargets (entity this, entity actor, entity trigger) |
| void | SUB_UseTargets_Ex (entity this, entity actor, entity trigger, bool preventReuse, int skiptargets) |
| void | SUB_UseTargets_PreventReuse (entity this, entity actor, entity trigger) |
| void | SUB_UseTargets_SkipTargets (entity this, entity actor, entity trigger, int skiptargets) |
| void | trigger_common_write (entity this, bool withtarget) |
| void | trigger_link (entity this, bool(entity this, entity to, int sendflags) sendfunc) |
Definition at line 39 of file triggers.qc.
References enemy, entity(), NULL, and SUB_UseTargets().
Referenced by SUB_UseTargets_Ex().
Definition at line 98 of file triggers.qc.
References ACTIVE_TOGGLE, and entity().
Referenced by conveyor_init(), spawnfunc(), and spawnfunc().
Definition at line 76 of file triggers.qc.
References active, ACTIVE_ACTIVE, ACTIVE_NOT, entity(), SendFlags, SF_TRIGGER_UPDATE, spawnflags, START_ENABLED, and targetname.
Referenced by conveyor_init(), spawnfunc(), and spawnfunc().
Definition at line 65 of file triggers.qc.
References active, entity(), generic_setactive(), SendFlags, and SF_TRIGGER_UPDATE.
Referenced by conveyor_init(), spawnfunc(), spawnfunc(), and spawnfunc().
Definition at line 46 of file triggers.qc.
References active, ACTIVE_ACTIVE, ACTIVE_NOT, ACTIVE_TOGGLE, and entity().
Referenced by generic_netlinked_setactive(), relay_activators_use(), and spawnfunc().
Definition at line 3 of file triggers.qc.
References entity(), FL_PROJECTILE, IS_VEHICLE, and ITEM_IS_LOOT.
Referenced by conveyor_think(), jumppad_push(), nade_entrap_touch(), trigger_impulse_touch_accel(), trigger_impulse_touch_directional(), and trigger_impulse_touch_radial().
Definition at line 344 of file triggers.qc.
References entity(), and SUB_UseTargets_Ex().
Referenced by assault_objective_decrease_use(), assault_roundstart_use(), button_wait(), CheatCommand(), checkpoint_passed(), counter_use(), delay_delayeduse(), DelayThink(), dompoint_captured(), door_go_up(), door_rotating_go_up(), fd_secret_use(), flipflop_use(), fragsfilter_use(), func_breakable_destroy(), gamestart_use(), item_key_touch(), Item_Touch(), jumppad_push(), misc_laser_think(), monoflop_fixed_use(), monoflop_think(), monoflop_use(), Monster_Damage(), multi_trigger(), multivibrator_send(), multivibrator_toggle(), ons_ControlPoint_Icon_BuildThink(), ons_ControlPoint_Icon_Damage(), ons_ControlPoint_Icon_Think(), ons_ControlPoint_Reset(), PutPlayerInServer(), relay_use(), target_init_use(), target_teleport_use(), Teleport_Touch(), train_wait(), trigger_magicear_processmessage(), trigger_relay_if_use(), trigger_relay_teamcheck_use(), and trigger_secret_touch().
| void SUB_UseTargets_Ex | ( | entity | this, |
| entity | actor, | ||
| entity | trigger, | ||
| bool | preventReuse, | ||
| int | skiptargets ) |
Definition at line 248 of file triggers.qc.
References antiwall_flag, BIT, centerprint(), delay, DelayThink(), entity(), find(), IS_PLAYER, IS_REAL_CLIENT, killtarget, message, new_pure, noise, NULL, play2(), RandomSelection_AddEnt, RandomSelection_chosen_ent, RandomSelection_Init(), setthink, SND, target, target2, target3, target4, target_random, targetname, and time.
Referenced by SUB_UseTargets(), SUB_UseTargets_PreventReuse(), and SUB_UseTargets_SkipTargets().
Definition at line 346 of file triggers.qc.
References entity(), and SUB_UseTargets_Ex().
Referenced by WarpZone_Touch().
Definition at line 110 of file triggers.qc.
References angles, BIT, BITSET_ASSIGN, bound(), entity(), killtarget, maxs, mins, modelindex, movedir, MSG_ENTITY, origin, scale, target, target2, target3, target4, targetname, warpzone_isboxy, WriteByte(), WriteShort(), and WriteString().
Referenced by door_send(), func_ladder_send(), plat_send(), train_send(), trigger_impulse_send(), trigger_keylock_send(), trigger_push_send(), trigger_push_velocity_send(), and trigger_teleport_send().
Definition at line 104 of file triggers.qc.
References entity(), SendFlags, and setSendEntity.
Referenced by func_ladder_link(), trigger_impulse_link(), trigger_push_link(), and trigger_push_velocity_link().