Here is a list of all variables with links to the files they belong to:
- d -
- DAMAGE_AIM : subs.qh, progsdefs.qc
- damage_blurpostprocess : view.qc
- damage_flags : turret.qh
- DAMAGE_NO : subs.qh, progsdefs.qc
- DAMAGE_YES : subs.qh, progsdefs.qc
- damagedbycontents : damage.qh
- damagedbytriggers : damage.qh
- damageextraradius : damageeffects.qh, damage.qh
- damageforcescale : damageeffects.qh, damage.qh
- damagepush_speedfactor : main.qh
- darkness_fadealpha : darkness.qc
- DB_BUCKETS : map.qh
- DEAD_DEAD : progsdefs.qc
- DEAD_DYING : progsdefs.qc
- DEAD_NO : progsdefs.qc
- DEAD_RESPAWNABLE : progsdefs.qc
- DEAD_RESPAWNING : progsdefs.qc
- deadflag : progsdefs.qc
- DEATH_HITTYPEMASK : all.qh
- death_msg_ent_murder : all.qh
- death_msg_ent_self : all.qh
- death_msgextra : all.qh
- death_msgmurder : all.qh
- death_msgself : all.qh
- death_origin : damage.qh
- death_team : all.inc
- death_time : csqcmodel_hooks.qh, client.qh
- DEATH_WEAPONMASK : all.qh
- deathmatch : progsdefs.qc
- deathmessage : damage.qh
- debris : breakable.qc
- debrisavelocityjitter : breakable.qc
- debrisdamageforcescale : breakable.qc
- debrisfadetime : breakable.qc
- debrisforce : breakable.qc
- debrismovetype : breakable.qc
- debrisskin : breakable.qc
- debrissolid : breakable.qc
- debristime : breakable.qc
- debristimejitter : breakable.qc
- debrisvelocity : breakable.qc
- debrisvelocityjitter : breakable.qc
- debug : debug.qh
- DEBUG_NODE_FAIL : navigation.qh
- DEBUG_NODE_SUCCESS : navigation.qh
- DEBUG_NODE_WARNING : navigation.qh
- debuglastnode : navigation.qh
- DEC_FACTOR : ent_cs.qc
- default_bool : cvar.qh
- default_float : cvar.qh
- default_int : cvar.qh
- default_order_items : all.qh
- default_order_resources : resources.qh
- default_player_alpha : world.qh
- default_solid : models.qh
- default_string : cvar.qh
- default_vector : cvar.qh
- default_weapon_alpha : world.qh
- defrag_ents : race.qc
- defragcpexists : race.qc
- DEG2RAD : csprogsdefs.qc, dpextensions.qc
- DEGLOB_ORIGINAL : deglobalization.qh
- DEGLOB_WRAPPED : deglobalization.qh
- delay : items.qc, subs.qh, quake3.qc, round_handler.qh
- demolines : checkpoints.qc
- demolist : demolist.qh
- dent_attackers : sv_damagetext.qc
- DENT_ATTACKERS_SIZE : sv_damagetext.qc
- dent_net_armor : sv_damagetext.qc
- dent_net_deathtype : sv_damagetext.qc
- dent_net_flags : sv_damagetext.qc
- dent_net_health : sv_damagetext.qc
- dent_net_potential : sv_damagetext.qc
- descriptor : minigames.qh
- dest : jumppads.qh, triggers.qh
- dest1 : subs.qh
- dest2 : subs.qh
- destvec : subs.qh
- destvec2 : subs.qh
- DFOLLOW : dynlight.qc
- DIGITS : string.qh
- dir : impulse.qc
- disableclientprediction : dpextensions.qc, physics.qc
- disabled : colorpicker_string.qc, maplist.qc, util.qh, weaponslist.qc
- discardabledemo : dpextensions.qc
- discrete_accel : physics.qc
- discrete_speed : physics.qc
- discrete_top_speed : physics.qc
- DistributeEvenly_amount : random.qc
- DistributeEvenly_totalweight : random.qc
- dmg : breakable.qc, platforms.qh, hook.qh, damage.qh
- dmg_duration : hook.qh
- dmg_edge : breakable.qc, hook.qh, damage.qh
- dmg_force : breakable.qc, hook.qh, damage.qh
- dmg_inflictor : progsdefs.qc
- dmg_last : hook.qh
- dmg_power : hook.qh
- dmg_radius : breakable.qc, hook.qh, damage.qh
- dmg_save : progsdefs.qc
- dmg_take : view.qh, progsdefs.qc
- dmg_team : damage.qh
- dmg_time : sv_vehicles.qh
- dmgtime : platforms.qh
- dmgtime2 : platforms.qh
- DMO_PLAY : dialog_media_demo.qc
- DMO_TIME : dialog_media_demo.qc
- dodging_action : sv_dodging.qc
- dodging_direction : sv_dodging.qc
- dodging_force_remaining : sv_dodging.qc
- dodging_force_total : sv_dodging.qc
- dodging_single_action : sv_dodging.qc
- domination_roundbased : sv_domination.qh
- domination_teams : sv_domination.qh
- DOOR_CRUSH : door.qh
- DOOR_DONT_LINK : door.qh
- door_finished : door.qc, door.qh, door_secret.qc
- DOOR_NONSOLID : door.qh
- DOOR_ROTATING_BIDIR : door_rotating.qh
- DOOR_ROTATING_BIDIR_IN_DOWN : door_rotating.qh
- DOOR_ROTATING_XAXIS : door_rotating.qh
- DOOR_ROTATING_YAXIS : door_rotating.qh
- DOOR_SECRET_1ST_DOWN : door_secret.qh
- DOOR_SECRET_1ST_LEFT : door_secret.qh
- DOOR_SECRET_NO_SHOOT : door_secret.qh
- DOOR_SECRET_OPEN_ONCE : door_secret.qh
- DOOR_SECRET_YES_SHOOT : door_secret.qh
- DOOR_START_OPEN : door.qh
- DOOR_TOGGLE : door.qh
- DPCONTENTS_BODY : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_BOTCLIP : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_CORPSE : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_DONOTENTER : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_LAVA : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_LIQUIDSMASK : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_MONSTERCLIP : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_NODROP : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_OPAQUE : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_PLAYERCLIP : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_SKY : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_SLIME : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_SOLID : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_WATER : csprogsdefs.qc, dpextensions.qc
- dphitcontentsmask : csprogsdefs.qc, dpextensions.qc
- drag_lastcnt : cheats.qc
- dragdistance : cheats.qc
- dragentity : cheats.qc
- draggedby : sv_monsters.qc, havocbot.qh, cheats.qc
- draggravity : cheats.qc
- draglocalangle : cheats.qc
- draglocalvector : cheats.qc
- dragmovetype : cheats.qc
- dragspeed : cheats.qc
- draw_alpha : draw.qh
- Draw_ArcBeam_callback_entity : arc.qh
- Draw_ArcBeam_callback_last_bottom : arc.qh
- Draw_ArcBeam_callback_last_thickness : arc.qh
- Draw_ArcBeam_callback_last_top : arc.qh
- draw_clip : draw.qc
- Draw_GrapplingHook_trace_callback_a : hook.qc
- Draw_GrapplingHook_trace_callback_rgb : hook.qc
- Draw_GrapplingHook_trace_callback_rnd : hook.qc
- Draw_GrapplingHook_trace_callback_tex : hook.qc
- draw_mousepointer : draw.qc
- draw_mousepointer_offset : draw.qc
- draw_mousepointer_size : draw.qc
- draw_scale : draw.qh
- draw_shift : draw.qh
- DRAWFLAG_2XMODULATE : csprogsdefs.qc, menudefs.qc
- DRAWFLAG_ADDITIVE : csprogsdefs.qc, menudefs.qc
- DRAWFLAG_MIPMAP : csprogsdefs.qc
- DRAWFLAG_MODULATE : csprogsdefs.qc, menudefs.qc
- DRAWFLAG_NORMAL : csprogsdefs.qc, menudefs.qc
- DRAWFLAG_SCREEN : csprogsdefs.qc
- drawfont : csprogsdefs.qc, menudefs.qc
- drawfontscale : draw.qh
- drawframetime : main.qh
- drawmask : csprogsdefs.qc
- drawonlytoclient : dpextensions.qc
- drawtime : view.qh
- DROP_NORMAL : sv_ctf.qh
- DROP_PASS : sv_ctf.qh
- DROP_RESET : sv_ctf.qh
- DROP_THROW : sv_ctf.qh
- dropmark : cl_vehicles.qh
- dropped_origin : world.qh
- DT_FIRST : all.qh
- dtagname : dynlight.qc
- DTFLAG_BIG_ARMOR : damagetext.qh
- DTFLAG_BIG_HEALTH : damagetext.qh
- DTFLAG_BIG_POTENTIAL : damagetext.qh
- DTFLAG_NO_ARMOR : damagetext.qh
- DTFLAG_NO_POTENTIAL : damagetext.qh
- DTFLAG_SAMETEAM : damagetext.qh
- DTFLAG_STOP_ACCUMULATION : damagetext.qh
- dual_weapons : selection.qh
- dualwielding_prev : client.qc