23 if(playthesound || healed)
44 this.
noise =
"misc/mediumhealth.wav";
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
bool Heal(entity targ, entity inflictor, float amount, float limit)
#define EXACTTRIGGER_TOUCH(e, t)
#define EXACTTRIGGER_INIT
void trigger_heal_touch(entity this, entity toucher)
void trigger_heal_init(entity this)
void trigger_heal_use(entity this, entity actor, entity trigger)
const int HEAL_SOUND_ALWAYS
float health
Legacy fields for the resources. To be removed.
#define _sound(e, c, s, v, a)