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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "heal.qh"Go to the source code of this file.
Functions | |
| spawnfunc (target_heal) | |
| spawnfunc (trigger_heal) | |
| void | trigger_heal_init (entity this) |
| void | trigger_heal_touch (entity this, entity toucher) |
| void | trigger_heal_use (entity this, entity actor, entity trigger) |
Variables | |
| float | triggerhealtime |
| spawnfunc | ( | target_heal | ) |
Definition at line 55 of file heal.qc.
References trigger_heal_init(), trigger_heal_use(), and use.
| spawnfunc | ( | trigger_heal | ) |
Definition at line 48 of file heal.qc.
References EXACTTRIGGER_INIT, settouch, trigger_heal_init(), and trigger_heal_touch().
Definition at line 34 of file heal.qc.
References active, ACTIVE_ACTIVE, delay, entity(), health, max_health, noise, and precache_sound().
Referenced by spawnfunc(), and spawnfunc().
Definition at line 4 of file heal.qc.
References _sound, active, ACTIVE_ACTIVE, ATTEN_NORM, CH_TRIGGER, delay, entity(), EXACTTRIGGER_TOUCH, Heal(), HEAL_SOUND_ALWAYS, health, IS_DEAD, max_health, noise, spawnflags, targetname, time, toucher, and VOL_BASE.
Referenced by spawnfunc(), and trigger_heal_use().
Definition at line 29 of file heal.qc.
References entity(), and trigger_heal_touch().
Referenced by spawnfunc().