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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "pendulum.qh"Go to the source code of this file.
Functions | |
| void | func_pendulum_controller_think (entity this) |
| spawnfunc (func_pendulum) | |
Variables | |
| float | freq |
Definition at line 4 of file pendulum.qc.
References ACTIVE_ACTIVE, cnt, entity(), makevectors, nextthink, owner, remainder(), and time.
Referenced by spawnfunc().
| spawnfunc | ( | func_pendulum | ) |
Definition at line 25 of file pendulum.qc.
References active, ACTIVE_ACTIVE, ATTEN_IDLE, autocvar_sv_gravity, CH_TRIGGER_SINGLE, cnt, dmg, dmgtime, dmgtime2, entity(), fabs(), freq, func_pendulum_controller_think(), generic_plat_blocked(), InitMovingBrushTrigger(), ltime, M_PI, max(), message, message2, MSG_INIT, new_pure, nextthink, noise, precache_sound(), setblocked, setthink, soundto(), speed, sqrt(), SUB_NullThink(), time, and VOL_BASE.
| float freq |
Definition at line 3 of file pendulum.qc.
Referenced by blink(), blink_synced(), and spawnfunc().