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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "score.qh"#include <client/draw.qh>#include <client/hud/panel/scoreboard.qh>#include <common/ent_cs.qh>#include <common/scores.qh>Go to the source code of this file.
Functions | |
| void | HUD_Score () |
| void | HUD_Score_Export (int fh) |
| void | HUD_Score_Rankings (vector pos, vector mySize, entity me) |
| void HUD_Score | ( | ) |
Definition at line 140 of file score.qc.
References autocvar__hud_configure, autocvar_hud_panel_score, autocvar_hud_panel_score_dynamichud, autocvar_hud_panel_score_rankings, ceil(), current_player, draw_beginBoldFont, draw_endBoldFont, DRAWFLAG_NORMAL, drawstring_aspect(), entity(), eX, eY, fabs(), ftos(), ftos_decimals(), HUD_GetRowCount(), HUD_Panel_DrawBg, HUD_Panel_DrawHighlight(), HUD_Panel_LoadCvars(), HUD_Scale_Disable(), HUD_Scale_Enable(), HUD_Score_Rankings(), MUTATOR_CALLHOOK, myteam, NULL, NUM_SPECTATOR, panel_bg_padding, panel_fg_alpha, panel_pos, panel_size, players, playerslots, ps_primary, scores_flags, SFL_TIME, SFL_ZERO_IS_WORST, spectatee_status, strcat(), Team_ColorRGB(), team_count, teamplay, teams, TIME_DECIMALS, TIME_ENCODED_TOSTRING, timer, ts_primary, vec2, and vector.
Definition at line 10 of file score.qc.
References HUD_Write_Cvar.
Definition at line 16 of file score.qc.
References autocvar__hud_configure, autocvar_hud_panel_score_rankings, bound(), ceil(), ColorByTeam, drawcolorcodedstring, drawfill, DRAWFLAG_NORMAL, drawstring, drawstring_aspect(), entcs_GetName(), entity(), eX, eY, floor(), ftos(), HUD_Panel_DrawHighlight(), max(), myteam, NULL, NUM_SPECTATOR, panel_fg_alpha, player_localnum, players, ps_primary, Scoreboard_UpdatePlayerTeams(), spectatee_status, stringwidth, stringwidth_colors(), Team_ColorRGB(), team_count, teams, textShortenToWidth(), ts_primary, vec2, and vector.
Referenced by HUD_Score().