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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "ice.qh"Go to the source code of this file.
Functions | |
| void | nade_ice_boom (entity this) |
| void | nade_ice_freeze (entity freezefield, entity frost_target, float freezetime) |
| void | nade_ice_think (entity this) |
Definition at line 80 of file ice.qc.
References angles, autocvar_g_nades_ice_explode, autocvar_g_nades_ice_freeze_time, colormap, entity(), glowmod, MOVETYPE_TOSS, nade_ice_think(), nade_lifetime, nade_timer_think(), origin, owner, realowner, set_movetype(), setmodel, setthink, team, time, and timer.
Referenced by nade_boom().
Definition at line 4 of file ice.qc.
References entity(), Send_Effect(), StatusEffects_apply(), and time.
Referenced by nade_ice_think().
Definition at line 12 of file ice.qc.
References ATTEN_NORM, autocvar_g_nades_ice_explode, autocvar_g_nades_ice_teamcheck, autocvar_g_nades_nade_radius, CH_SHOTS, cos(), entity(), exp(), FOREACH_ENTITY_RADIUS, GetResource(), IS_DEAD, IS_MONSTER, IS_PLAYER, ltime, M_PI, nade_ice_freeze(), nade_normal_boom(), nade_special_time, nades_PlayerColor(), nextthink, NULL, origin, random(), realowner, round_handler_IsActive, round_handler_IsRoundStarted, SAME_TEAM, Send_Effect(), Send_Effect_Except(), sin(), sound, STAT, StatusEffects_active(), time, vector, and VOL_BASE.
Referenced by nade_ice_boom().