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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "plat.qh"Go to the source code of this file.
Functions | |
| void | plat_delayedinit (entity this) |
| void | plat_link (entity this) |
| float | plat_send (entity this, entity to, float sf) |
| spawnfunc (func_plat) | |
Definition at line 7 of file plat.qc.
References entity(), plat_link(), plat_spawn_inside_trigger(), Q3COMPAT_COMMON, and targetname.
Referenced by spawnfunc().
Definition at line 54 of file plat.qc.
References entity().
Referenced by plat_delayedinit().
Definition at line 15 of file plat.qc.
References dmg, entity(), height, lip, mangle, model, MSG_ENTITY, platmovetype_end, platmovetype_start, platmovetype_turn, pos1, pos2, SF_TRIGGER_INIT, SF_TRIGGER_RESET, size, spawnflags, speed, state, trigger_common_write(), WriteByte(), WriteHeader, WriteShort(), and WriteString().
| spawnfunc | ( | func_plat | ) |
Definition at line 59 of file plat.qc.
References angles, classname, CRUSH, dmg, drag_undraggable(), EF_LOWPRECISION, effects, FindFileInMapPack(), GetField_fullspawndata(), height, InitializeEntity(), InitMovingBrushTrigger(), INITPRIO_FINDTARGET, lip, mangle, maxs, message, message2, mins, noise, noise1, origin, plat_crush(), plat_delayedinit(), plat_reset(), pos1, pos2, precache_sound(), q3compat, setblocked, size, sound1, sound2, sounds, spawnflags, speed, and strzone().