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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "rotating.qh"Go to the source code of this file.
Functions | |
| void | func_rotating_init_for_player (entity this, entity player) |
| void | func_rotating_reset (entity this) |
| void | func_rotating_setactive (entity this, int astate) |
| spawnfunc (func_rotating) | |
Definition at line 45 of file rotating.qc.
References active, ACTIVE_ACTIVE, ATTEN_IDLE, CH_AMBIENT_SINGLE, entity(), IS_REAL_CLIENT, msg_entity, MSG_ONE, noise, soundto(), and VOL_BASE.
Referenced by spawnfunc().
Definition at line 31 of file rotating.qc.
References ACTIVE_ACTIVE, ACTIVE_NOT, entity(), FUNC_ROTATING_STARTOFF, and spawnflags.
Referenced by spawnfunc().
Definition at line 4 of file rotating.qc.
References _sound, active, ACTIVE_ACTIVE, ACTIVE_NOT, ACTIVE_TOGGLE, ATTEN_IDLE, avelocity, CH_AMBIENT_SINGLE, entity(), noise, pos1, stopsound(), and VOL_BASE.
Referenced by spawnfunc().
| spawnfunc | ( | func_rotating | ) |
Definition at line 62 of file rotating.qc.
References avelocity, dmg, dmgtime, dmgtime2, func_rotating_init_for_player(), func_rotating_reset(), func_rotating_setactive(), FUNC_ROTATING_XAXIS, FUNC_ROTATING_YAXIS, g_initforplayer, generic_plat_blocked(), IL_PUSH(), InitMovingBrushTrigger(), ltime, message, message2, nextthink, noise, pos1, precache_sound(), setblocked, setthink, spawnflags, speed, SUB_NullThink(), and time.