10{
12 return;
13
16 return;
17
21 float head_dist2, closest_dist2 = 0;
22 for (; head; head = head.chain)
23 {
24 head_dist2 =
vlen2(head.WarpZone_findradius_dist);
25 if (!closest || head_dist2 < closest_dist2)
26 {
27 closest_dist2 = head_dist2;
28 closest = head;
29 }
30 }
32 return;
33
34 vector my_org = player.origin;
36 vector my_vel = player.velocity;
37 vector my_ang = player.angles;
38 vector their_org = closest.origin;
40 vector their_vel = closest.velocity;
41 vector their_ang = closest.angles;
42
44
46
47 setorigin(player, their_org);
48 setorigin(closest, my_org);
49
50 closest.velocity = my_vel;
51 closest.angles = my_ang;
53 {
54 closest.v_angle = closest.angles;
56 }
57 closest.fixangle = true;
58 closest.oldorigin = my_org;
59 closest.oldvelocity = my_vel;
60 player.velocity = their_vel;
61 player.angles = their_ang;
63 {
64 player.v_angle = player.angles;
66 }
67 player.fixangle = true;
68 player.oldorigin = their_org;
69 player.oldvelocity = their_vel;
70
71
72 closest.pusher = player;
75
76 Send_Effect(EFFECT_SWAPPER, their_center,
'0 0 0', 1);
78
81
82
84 return true;
85}
void bot_aim_reset(entity this)
#define MUTATOR_CALLHOOK(id,...)
#define MUTATOR_RETURNVALUE
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
#define PHYS_INPUT_BUTTON_CHAT(s)
#define CENTER_OF_ENT(ent)
float autocvar_g_maxpushtime
void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt)
entity WarpZone_SearchInRadius(vector org, float rad, float nomonsters, WarpZone_FindRadius_cond_callback_t cb)
Modified findradius aware of warpzones, that only includes entities that meet the "cb" criteria.
@ STATUSEFFECT_REMOVE_NORMAL
Effect is being removed by a function, calls regular removal mechanics.
void Drop_Special_Items(entity player)
#define sound(e, c, s, v, a)
bool StatusEffects_active(StatusEffect this, entity actor)
void buff_RemoveAll(entity actor, int removal_type)
bool buff_Swapper_cond(entity e)
float autocvar_g_buffs_swapper_range
#define IS_BOT_CLIENT(v)
want: (IS_CLIENT(v) && !IS_REAL_CLIENT(v))