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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "fourier.qh"Go to the source code of this file.
Functions | |
| void | func_fourier_controller_think (entity this) |
| spawnfunc (func_fourier) | |
Definition at line 14 of file fourier.qc.
References ACTIVE_ACTIVE, argv(), entity(), floor(), makevectors, nextthink, owner, stof(), time, tokenize_console, and vector.
Referenced by spawnfunc().
| spawnfunc | ( | func_fourier | ) |
Definition at line 43 of file fourier.qc.
References active, ACTIVE_ACTIVE, ATTEN_IDLE, CH_TRIGGER_SINGLE, cnt, destvec, dmg, dmgtime, dmgtime2, EF_LOWPRECISION, effects, entity(), func_fourier_controller_think(), generic_plat_blocked(), height, InitMovingBrushTrigger(), ltime, message, message2, MSG_INIT, netname, new_pure, nextthink, noise, origin, precache_sound(), setblocked, setthink, soundto(), speed, SUB_NullThink(), time, and VOL_BASE.