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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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| CObject | |
| CAnimHost | |
| CAnimation | |
| CAnimation | |
| CCallback | Callbacks may be added to zero or more callback chains |
| CCallbackChain | Callback chains contain zero or more callbacks |
| CCallbackChain::CallbackNode | |
| CClient | |
| CClientState | Purpose: common client state, usable on client and server Client: singleton representing the viewed player Server: instance per client |
| CClipFrame | |
| CCommand | |
| CDamageText | |
| CDataSource | |
| CDebugText3d | |
| CGameItem | |
| CGametype | |
| CGuidePage | |
| CIntrusiveList | Limitations: NULL cannot be present elements can only be present once a maximum of IL_MAX lists can exist at one time freed entities must be removed from the list |
| CInventory | |
| CLazy | |
| CLinkedList | |
| CLinkedListNode | |
| CMenuItem | |
| CModel | |
| CMonster | |
| CMutator | |
| CNade | |
| COffhandWeapon | |
| CPlayerState | Purpose: common player state, usable on client and server Client: singleton representing the viewed player Server: instance per client, clients decoupled from players |
| CResource | |
| CSound | |
| CStatusEffect | |
| CTurret | |
| CVehicle | |
| CWaypoint | |
| CWeapon | Fields which are explicitly/manually set are marked with "M", fields set automatically are marked with "A" |