24 bool key_used =
false;
25 bool started_delay =
false;
63 if(this.
delay <=
time || started_delay ==
true)
132 if(!this.
itemkeys) {
delete(
this);
return; }
142 this.
noise =
"misc/secret.wav";
146 this.
noise =
"misc/trigger1.wav";
151 this.
noise1 =
"misc/decreasevalue.wav";
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
void trigger_keylock_trigger(entity this, entity actor, string s)
trigger given targets
void trigger_keylock_touch(entity this, entity toucher)
void trigger_keylock_kill(string s)
kill killtarget of trigger keylock.
bool trigger_keylock_send(entity this, entity to, int sf)
void trigger_keylock_link(entity this)
bool item_keys_usekey(entity l, entity p)
Use keys from p on l.
string item_keys_keylist(float keylist)
Returns a string with a comma separated list of key names, as specified in keylist.
#define NET_HANDLE(id, param)
#define WriteHeader(to, id)
#define REGISTER_NET_LINKED(id)
#define EXACTTRIGGER_INIT
void Send_Notification(NOTIF broadcast, entity client, MSG net_type, Notification net_name,...count)
void play2(entity e, string filename)
void trigger_common_write(entity this, bool withtarget)
void trigger_remove_generic(entity this)
void trigger_common_read(entity this, bool withtarget)