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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | nade_heal_boom (entity this) |
| void | nade_heal_touch (entity this, entity toucher) |
Definition at line 53 of file heal.qc.
References autocvar_g_nades_heal_radius, autocvar_g_nades_heal_time, entity(), nade_heal_touch(), nades_spawn_orb(), and settouch.
Referenced by nade_boom().
Definition at line 7 of file heal.qc.
References autocvar_g_nades_heal_armor_rate, autocvar_g_nades_heal_foe, autocvar_g_nades_heal_friend, autocvar_g_nades_heal_rate, autocvar_g_pickup_armormega_max, autocvar_g_pickup_healthmega_max, Damage(), DMG_NOWEP, entity(), frametime, GetResource(), GiveResourceWithLimit(), IS_DEAD, IS_MONSTER, IS_PLAYER, IS_VEHICLE, nade_show_particles, realowner, RES_ARMOR, SAME_TEAM, Send_Effect(), STAT, toucher, and vec2.
Referenced by nade_heal_boom().