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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | freezetag_Initialize () |
| void | freezetag_Unfreeze (entity targ, bool reset_health) |
| REGISTER_MUTATOR (ft, false) | |
| void freezetag_Initialize | ( | ) |
Definition at line 1022 of file sv_freezetag.qc.
References autocvar_g_freezetag_round_timelimit, autocvar_g_freezetag_teams_override, autocvar_g_freezetag_warmup, BITS, bound(), cvar(), EliminatedPlayers_Init(), freezetag_CheckTeams(), freezetag_CheckWinner(), freezetag_isEliminated(), freezetag_teams, func_null(), GameRules_scoring, round_handler_Init(), round_handler_Spawn(), SFL_SORT_PRIO_PRIMARY, and ST_FT_ROUNDS.
Referenced by REGISTER_MUTATOR().
Definition at line 250 of file sv_freezetag.qc.
References autocvar_g_balance_pause_health_regen, entity(), FOREACH_CLIENT, g_bot_targets, IL_PUSH(), IS_PLAYER, MAX_WEAPONSLOTS, NULL, RemoveHook(), SetResource(), start_health, STAT, time, WaypointSprite_Kill(), and weaponentities.
Referenced by ft_RemovePlayer(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| REGISTER_MUTATOR | ( | ft | , |
| false | ) |
Definition at line 15 of file sv_freezetag.qh.
References autocvar_g_freezetag_point_leadlimit, autocvar_g_freezetag_point_limit, autocvar_g_freezetag_team_spawns, freezetag_Initialize(), GameRules_limit_lead(), GameRules_limit_score(), GameRules_spawning_teams, GameRules_teams(), MUTATOR_ONADD, and MUTATOR_STATIC.
| int autocvar_g_freezetag_point_leadlimit |
Definition at line 7 of file sv_freezetag.qh.
Referenced by REGISTER_MUTATOR().
| int autocvar_g_freezetag_point_limit |
Definition at line 6 of file sv_freezetag.qh.
Referenced by REGISTER_MUTATOR().
| bool autocvar_g_freezetag_revive_auto = 1 |
Definition at line 39 of file sv_freezetag.qh.
Referenced by freezetag_Freeze(), MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| int autocvar_g_freezetag_revive_auto_progress = 1 |
Definition at line 40 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| int autocvar_g_freezetag_revive_auto_reducible |
Definition at line 41 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_freezetag_revive_auto_reducible_forcefactor = 0.01 |
Definition at line 42 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_freezetag_revive_auto_reducible_maxforce |
Definition at line 43 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_freezetag_revive_extra_size |
Definition at line 44 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| bool autocvar_g_freezetag_revive_nade |
Definition at line 48 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION(), and MUTATOR_HOOKFUNCTION().
| float autocvar_g_freezetag_revive_nade_health |
Definition at line 49 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_freezetag_revive_spawnshield = 1 |
Definition at line 50 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_freezetag_revive_speed |
Definition at line 45 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_freezetag_revive_speed_t2s = 0.25 |
Definition at line 46 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_freezetag_revive_time_to_score = 1.5 |
Definition at line 47 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| bool autocvar_g_freezetag_team_spawns |
Definition at line 8 of file sv_freezetag.qh.
Referenced by REGISTER_MUTATOR().
| string autocvar_g_freezetag_weaponarena = "most_available" |
Definition at line 9 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| bool autocvar_g_frozen_damage_trigger |
Definition at line 53 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_frozen_force |
Definition at line 54 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float autocvar_g_frozen_revive_falldamage |
Definition at line 51 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| int autocvar_g_frozen_revive_falldamage_health |
Definition at line 52 of file sv_freezetag.qh.
Referenced by MUTATOR_HOOKFUNCTION().
| float freeze_time |
Definition at line 59 of file sv_freezetag.qh.
Referenced by PlayerDamage().
| float freezetag_frozen_armor |
Definition at line 34 of file sv_freezetag.qh.
| float freezetag_frozen_force |
Definition at line 33 of file sv_freezetag.qh.
| float freezetag_frozen_time |
Definition at line 31 of file sv_freezetag.qh.
| float freezetag_frozen_timeout |
Definition at line 32 of file sv_freezetag.qh.
| float freezetag_revive_time |
Definition at line 30 of file sv_freezetag.qh.
| float freezetag_teams |
Definition at line 37 of file sv_freezetag.qh.
Referenced by freezetag_CheckTeams(), freezetag_Initialize(), and MUTATOR_HOOKFUNCTION().
| entity frozen_by |
Definition at line 61 of file sv_freezetag.qh.
| const float ICE_MAX_ALPHA = 1 |
Definition at line 35 of file sv_freezetag.qh.
| const float ICE_MIN_ALPHA = 0.1 |
Definition at line 36 of file sv_freezetag.qh.
| entity iceblock |
Definition at line 60 of file sv_freezetag.qh.
| float revival_time |
Definition at line 57 of file sv_freezetag.qh.
| float revive_speed |
Definition at line 58 of file sv_freezetag.qh.
| const int ST_FT_ROUNDS = 1 |
Definition at line 11 of file sv_freezetag.qh.
Referenced by freezetag_CheckWinner(), and freezetag_Initialize().