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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Go to the source code of this file.
Functions | |
qbool | EntityFrame4_WriteFrame (sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states) |
qbool EntityFrame4_WriteFrame | ( | sizebuf_t * | msg, |
int | maxsize, | ||
entityframe4_database_t * | d, | ||
int | numstates, | ||
const entity_state_t ** | states ) |
Definition at line 4 of file sv_ents4.c.
References entity_state_t::active, ACTIVE_NETWORK, bound, buf, entityframe4_database_t::commit, Con_Print(), Con_Printf(), entityframe4_database_t::currentcommit, entityframe4_database_t::currententitynumber, sizebuf_t::cursize, data, defaultstate, developer_networkentities, prvm_prog_t::edicts, EntityFrame4_AddCommitEntity(), EntityFrame4_GetReferenceEntity(), EntityState_WriteUpdate(), entity_database4_commit_t::framenum, i, cvar_t::integer, entityframe4_database_t::latestframenumber, prvm_prog_t::max_edicts, MAX_ENTITY_HISTORY, MSG_WriteByte(), MSG_WriteLong(), MSG_WriteShort(), n, NULL, entity_state_t::number, entity_database4_commit_t::numentities, PRVM_serveredictfunction, entityframe4_database_t::referenceframenum, svc_entities, SVVM_prog, SZ_Clear(), and SZ_Write().