|
Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
|
|
#include "blaster.qh"Go to the source code of this file.
Functions | |
| void | W_Blaster_Attack (entity actor,.entity weaponentity) |
| void | W_Blaster_Think (entity this) |
| void | W_Blaster_Touch (entity this, entity toucher) |
Definition at line 54 of file blaster.qc.
References CH_WEAPON_B, cos(), DEG2RAD, delay, entity(), FL_PROJECTILE, g_bot_dodge, g_projectiles, getthink, IL_PUSH(), MIF_SPLASH, MUTATOR_CALLHOOK, PROJECTILE_MAKETRIGGER, setthink, settouch, sin(), speed, time, v_forward, v_up, vectoangles(), vector, W_Blaster_Think(), W_Blaster_Touch(), W_MuzzleFlash(), W_SetupProjVelocity_Explicit(), W_SetupShot_Dir, w_shotdir, w_shotorg, and WEP_CVAR_PRI.
Definition at line 46 of file blaster.qc.
References CSQCProjectile(), entity(), lifetime, MOVETYPE_FLY, nextthink, PROJECTILE_BLASTER, set_movetype(), setthink, SUB_Remove(), time, and WEP_CVAR_PRI.
Referenced by W_Blaster_Attack().
Definition at line 5 of file blaster.qc.
References autocvar_g_projectiles_interact, entity(), FL_PROJECTILE, func_null(), maxs, mins, NULL, origin, PROJECTILE_TOUCH, projectiledeathtype, radius, RadiusDamageForSource(), realowner, toucher, vector, velocity, weaponentity_fld, and WEP_CVAR_PRI.
Referenced by W_Blaster_Attack().