Here is a list of all functions with links to the files they belong to:
- i -
- if() : sv_ctf.qc, sv_keepaway.qc, sv_keyhunt.qc, sv_tka.qc, impulse.qc
- ignore_add_player() : cmd.qc, cmd.qh
- ignore_clearall() : cmd.qc, cmd.qh
- ignore_list_apply() : main.qc, main.qh
- ignore_list_send() : cmd.qc, cmd.qh
- ignore_list_update_on_connection() : cmd.qc, cmd.qh
- ignore_playerindb() : cmd.qc, cmd.qh
- ignore_playerinlist() : cmd.qc, cmd.qh
- ignore_remove_player() : cmd.qc, cmd.qh
- IL_CONTAINS() : intrusivelist.qh
- IL_DTOR() : intrusivelist.qh
- IL_ENDFRAME() : intrusivelist.qh
- IL_INIT() : intrusivelist.qh
- IL_POP() : intrusivelist.qh
- IL_PUSH() : intrusivelist.qh
- IL_REMOVE() : intrusivelist.qh
- IL_REMOVE_RAW() : intrusivelist.qh, oo.qh
- IL_SHIFT() : intrusivelist.qh
- il_test_build() : intrusivelist.qh
- IL_UNSHIFT() : intrusivelist.qh
- ilogb() : mathlib.qc, mathlib.qh
- Image_configureImage() : image.qc
- Image_drag() : image.qc
- Image_drag_setStartPos() : image.qc
- Image_draw() : image.qc
- Image_initZoom() : image.qc
- Image_resizeNotify() : image.qc
- Image_setZoom() : image.qc
- Image_toString() : image.qc
- Image_updateAspect() : image.qc
- img_select() : infomessages.qc
- IMPULSE() : impulse.qc
- Impulse_Send() : all.qh
- ImpulseCommands() : impulse.qc, impulse.qh
- increaseZoom_Click() : dialog_media_screenshot_viewer.qc
- info_autoscreenshot_findtarget() : cheats.qc
- InfoMessages_drawstring() : infomessages.qc
- InitBall() : sv_nexball.qc
- InitGameplayMode() : world.qc
- initialize_field_db() : spawn.qc
- InitializeEntitiesRun() : world.qc, world.qh
- InitializeEntity() : world.qc, world.qh
- InitiateOvertime() : world.qc
- InitiateSuddenDeath() : world.qc
- InitMovingBrushTrigger() : subs.qc, subs.qh
- InitSolidBSPTrigger() : subs.qc, subs.qh
- InitTrigger() : subs.qc, subs.qh
- InputBox_configureInputBox() : inputbox.qc
- InputBox_draw() : inputbox.qc
- InputBox_enterText() : inputbox.qc
- InputBox_keyDown() : inputbox.qc
- InputBox_mouseDrag() : inputbox.qc
- InputBox_mouseMove() : inputbox.qc
- InputBox_mouseRelease() : inputbox.qc
- InputBox_resizeNotify() : inputbox.qc
- InputBox_setText() : inputbox.qc
- InputBox_showNotify() : inputbox.qc
- InputContainer__changeFocusXY() : inputcontainer.qc
- InputContainer_focusLeave() : inputcontainer.qc
- InputContainer_keyDown() : inputcontainer.qc
- InputContainer_mouseDrag() : inputcontainer.qc
- InputContainer_mouseMove() : inputcontainer.qc
- InputContainer_mouseRelease() : inputcontainer.qc
- InputContainer_resizeNotify() : inputcontainer.qc
- instagib_ammocheck() : sv_instagib.qc
- instagib_countdown() : sv_instagib.qc
- instagib_replace_item_with() : sv_instagib.qc
- instagib_replace_item_with_random_powerup() : sv_instagib.qc
- instagib_stop_countdown() : sv_instagib.qc
- InstantAction_LoadMap() : dialog_singleplayer.qc
- int() : minigames.qh, dpextensions.qh, menudefs.qh
- IntermissionThink() : intermission.qc, intermission.qh
- InterpolateOrigin_Do() : interpolate.qc, interpolate.qh
- InterpolateOrigin_Note() : interpolate.qc, interpolate.qh
- InterpolateOrigin_Reset() : interpolate.qc, interpolate.qh
- InterpolateOrigin_Undo() : interpolate.qc, interpolate.qh
- InterpretBoolean() : bool.qh
- Invasion_CheckPlayers() : sv_invasion.qc
- Invasion_CheckWinner() : sv_invasion.qc
- invasion_DelayedInit() : sv_invasion.qc
- invasion_GetWaveEntity() : sv_invasion.qc
- invasion_Initialize() : sv_invasion.qc, sv_invasion.qh
- invasion_PickMonster() : sv_invasion.qc
- invasion_PickSpawn() : sv_invasion.qc
- Invasion_RoundStart() : sv_invasion.qc
- invasion_ScoreRules() : sv_invasion.qc
- invasion_SpawnChosenMonster() : sv_invasion.qc
- invasion_SpawnMonsters() : sv_invasion.qc
- Inventory_clear() : inventory.qh, state.qc
- Inventory_customize() : inventory.qh
- Inventory_delete() : inventory.qh, state.qc
- Inventory_new() : inventory.qh, state.qc
- Inventory_pickupitem() : inventory.qh
- Inventory_remove() : inventory.qh
- Inventory_Send() : inventory.qh
- Inventory_update() : inventory.qh
- Inventory_Write() : inventory.qh
- InventoryStorage_attach() : inventory.qh, state.qc
- InventoryStorage_delete() : inventory.qh, state.qc
- invertLengthLog() : util.qc
- invite_minigame() : sv_minigames.qc, sv_minigames.qh
- is_all_nans() : vector.qh
- is_bool() : _all.inc
- is_close_to_ground() : sv_dodging.qc
- is_close_to_wall() : sv_dodging.qc
- is_int() : _all.inc
- is_item_filtered() : scoreboard.qc
- iscachedpic() : menudefs.qc
- isCaretEscaped() : string.qh
- isdemo() : menudefs.qc
- isfinite() : mathlib.qc, mathlib.qh
- IsFlying() : player.qc, player.qh, damage.qh
- isfunction() : menudefs.qc
- isGametypeInFilter() : util.qc, util.qh
- isgreater() : mathlib.qc, mathlib.qh
- isgreaterequal() : mathlib.qc, mathlib.qh
- isinf() : mathlib.qc, mathlib.qh
- isInvisibleString() : string.qh
- isless() : mathlib.qc, mathlib.qh
- islessequal() : mathlib.qc, mathlib.qh
- islessgreater() : mathlib.qc, mathlib.qh
- IsMoveInDirection() : player.qc
- isnan() : mathlib.qc, mathlib.qh
- isnormal() : mathlib.qc, mathlib.qh
- isnt_bool() : _all.inc
- isnt_int() : _all.inc
- isPushable() : triggers.qc
- isserver() : menudefs.qc
- IsServerInList() : serverlist.qc, serverlist.qh
- isServerSingleplayer() : util.qc, util.qh
- IsTeamAvailable() : scores_rules.qc, scores_rules.qh
- isunordered() : mathlib.qc, mathlib.qh
- isValidColorCodeValue() : string.qh
- IsZooming() : view.qc
- IT_Write() : itemstime.qc
- item_armorbig_init() : armor.qh
- item_armormedium_init() : armor.qh
- item_armormega_init() : armor.qh
- item_armorsmall_init() : armor.qh
- Item_CopyFields() : items.qc, items.qh
- Item_Damage() : items.qc
- Item_FindTeam() : items.qc, items.qh
- Item_GiveAmmoTo() : items.qc, items.qh
- Item_GiveTo() : items.qc, items.qh
- ITEM_HANDLE() : pickup.qc
- item_healthbig_init() : health.qh
- item_healthmedium_init() : health.qh
- item_healthmega_init() : health.qh
- item_healthsmall_init() : health.qh
- Item_Initialise() : spawning.qc, spawning.qh
- Item_IsDefinitionAllowed() : spawning.qc, spawning.qh
- Item_ItemsTime_Allow() : itemstime.qc, items.qc
- Item_ItemsTime_GetTime() : itemstime.qc
- Item_ItemsTime_ResetTimes() : itemstime.qc
- Item_ItemsTime_ResetTimesForPlayer() : itemstime.qc
- Item_ItemsTime_SetTime() : itemstime.qc, items.qc
- Item_ItemsTime_SetTimesForAllPlayers() : itemstime.qc, items.qc
- Item_ItemsTime_SetTimesForPlayer() : itemstime.qc
- Item_ItemsTime_SpectatorOnly() : itemstime.qc, items.qc
- Item_ItemsTime_UpdateTime() : itemstime.qc, items.qc
- item_key_touch() : keys.qc
- item_keys_keylist() : keys.qc, keys.qh
- item_keys_usekey() : keys.qc, keys.qh
- Item_Model() : all.qc, all.qh
- Item_NotifyWeapon() : items.qc
- Item_RandomFromList() : spawning.qc, spawning.qh
- Item_Reset() : items.qc, items.qh
- Item_Respawn() : items.qc, items.qh
- Item_RespawnCountdown() : items.qc, items.qh
- Item_RespawnThink() : items.qc
- Item_ScheduleInitialRespawn() : items.qc, items.qh
- Item_ScheduleRespawn() : items.qc, items.qh
- Item_ScheduleRespawnIn() : items.qc, items.qh
- item_setactive() : items.qc
- Item_Show() : items.qc, items.qh
- Item_Sound() : all.qc, all.inc
- Item_Think() : items.qc
- Item_Touch() : items.qc, items.qh
- item_use() : items.qc
- ItemDraw() : items.qc
- ItemRemove() : items.qc
- ItemSend() : items.qc, items.qh
- ItemSetModel() : items.qc
- ItemUpdate() : items.qc, items.qh