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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "hurt.qh"Go to the source code of this file.
Functions | |
| spawnfunc (trigger_hurt) | |
| bool | tracebox_hits_trigger_hurt (vector start, vector e_min, vector e_max, vector end) |
| void | trigger_hurt_touch (entity this, entity toucher) |
| void | trigger_hurt_use (entity this, entity actor, entity trigger) |
Variables | |
| entity | trigger_hurt_first |
| entity | trigger_hurt_last |
| entity | trigger_hurt_next |
| float | triggerhurttime |
| spawnfunc | ( | trigger_hurt | ) |
Definition at line 57 of file hurt.qc.
References active, ACTIVE_ACTIVE, dmg, enemy, EXACTTRIGGER_INIT, message, message2, q3compat, settouch, trigger_hurt_first, trigger_hurt_last, trigger_hurt_touch(), trigger_hurt_use(), use, and world.
Definition at line 79 of file hurt.qc.
References entity(), tracebox_hits_box(), trigger_hurt_first, and vector.
Referenced by havocbot_checkdanger(), havocbot_movetogoal(), Monster_CheckDanger(), MoveToRandomLocationWithinBounds(), MUTATOR_HOOKFUNCTION(), and navigation_routerating().
Definition at line 12 of file hurt.qc.
References active, ACTIVE_ACTIVE, Damage(), dmg, DMG_NOWEP, enemy, entity(), EXACTTRIGGER_TOUCH, HURT_SLOW, INVERT_TEAMS, IS_PLAYER, NULL, q3compat, spawnflags, team, time, and toucher.
Referenced by spawnfunc().
| entity trigger_hurt_first |
Definition at line 56 of file hurt.qc.
Referenced by spawnfunc(), and tracebox_hits_trigger_hurt().
| entity trigger_hurt_last |
Definition at line 55 of file hurt.qc.
Referenced by spawnfunc().