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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "ladder.qh"Go to the source code of this file.
Functions | |
| void | func_ladder_init (entity this) |
| void | func_ladder_link (entity this) |
| bool | func_ladder_send (entity this, entity to, int sf) |
| void | func_ladder_think (entity this) |
| spawnfunc (func_ladder) | |
| spawnfunc (func_water) | |
Definition at line 55 of file ladder.qc.
References absmax, absmin, BITSET_ASSIGN, bot_pickup, DPCONTENTS_BODY, DPCONTENTS_BOTCLIP, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SOLID, EF_NODEPTHTEST, effects, entity(), func_ladder_link(), func_ladder_think(), jumpstepheightvec, min(), MOVE_NOMONSTERS, nextthink, PL_MAX_CONST, PL_MIN_CONST, setthink, spawn, stepheightvec, time, trace_endpos, trace_startsolid, vector, WarpZoneLib_ExactTrigger_Init(), waypoint_getlinearcost(), waypoint_spawnforteleporter_boxes(), and WAYPOINTFLAG_LADDER.
Referenced by spawnfunc(), and spawnfunc().
Definition at line 49 of file ladder.qc.
References entity(), func_ladder_send(), and trigger_link().
Referenced by func_ladder_init().
Definition at line 36 of file ladder.qc.
References classname, entity(), MSG_ENTITY, skin, speed, trigger_common_write(), WriteByte(), WriteCoord(), WriteHeader, and WriteString().
Referenced by func_ladder_link().
Definition at line 4 of file ladder.qc.
References absmax, absmin, entity(), FOREACH_ENTITY_RADIUS, func_ladder_think(), g_ladderents, IL_EACH, IL_PUSH(), IS_DEAD, IS_PLAYER, move_time, MOVETYPE_NOCLIP, nextthink, this, time, vlen(), void, and WarpZoneLib_ExactTrigger_Touch().
Referenced by func_ladder_init(), and func_ladder_think().
| spawnfunc | ( | func_ladder | ) |
| spawnfunc | ( | func_water | ) |
Definition at line 134 of file ladder.qc.
References func_ladder_init().