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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "okhmg.qh"#include <common/items/item/ammo.qh>#include <common/mutators/mutator/overkill/overkill.qh>#include "okmachinegun.qh"Go to the source code of this file.
Functions | |
| MUTATOR_HOOKFUNCTION (okhmg_nadesupport, Nade_Damage) | |
| REGISTER_MUTATOR (okhmg_nadesupport, true) | |
| void | W_OverkillHeavyMachineGun_Attack_Auto (Weapon thiswep, entity actor,.entity weaponentity, int fire) |
| MUTATOR_HOOKFUNCTION | ( | okhmg_nadesupport | , |
| Nade_Damage | ) |
Definition at line 6 of file okhmg.qc.
References entity(), M_ARGV, and max_health.
| REGISTER_MUTATOR | ( | okhmg_nadesupport | , |
| true | ) |
| void W_OverkillHeavyMachineGun_Attack_Auto | ( | Weapon | thiswep, |
| entity | actor, | ||
| .entity | weaponentity, | ||
| int | fire ) |
Definition at line 13 of file okhmg.qc.
References ammo, ATTACK_FINISHED, autocvar_g_casings, autocvar_g_norecoil, bound(), CH_WEAPON_A, entity(), fireBullet(), IT_UNLIMITED_AMMO, IT_UNLIMITED_SUPERWEAPONS, makevectors, misc_bulletcounter, PHYS_INPUT_BUTTON_ATCK, random(), SpawnCasing(), StatusEffects_active(), time, v_forward, v_right, v_up, vectoangles(), W_DecreaseAmmo(), w_getbestweapon, W_MuzzleFlash(), W_OverkillHeavyMachineGun_Attack_Auto(), w_ready(), W_SetupShot, w_shotdir, w_shotorg, W_SwitchWeapon_Force(), W_WeaponRateFactor(), weapon_thinkf(), WEP_CVAR_PRI, and Weapon::wr_checkammo1().
Referenced by W_OverkillHeavyMachineGun_Attack_Auto().