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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "vectormamamam.qh"Go to the source code of this file.
Functions | |
| void | func_vectormamamam_controller_think (entity this) |
| void | func_vectormamamam_findtarget (entity this) |
| void | func_vectormamamam_init_for_player (entity this, entity player) |
| vector | func_vectormamamam_origin (entity o, float timestep) |
| void | func_vectormamamam_setactive (entity this, int astate) |
| spawnfunc (func_vectormamamam) | |
Definition at line 59 of file vectormamamam.qc.
References ACTIVE_ACTIVE, entity(), func_vectormamamam_origin(), nextthink, owner, time, and VECTORMAMAMAM_TIMESTEP.
Referenced by func_vectormamamam_findtarget().
Definition at line 73 of file vectormamamam.qc.
References destvec, entity(), find(), func_vectormamamam_controller_think(), func_vectormamamam_origin(), new_pure, NULL, objerror, origin, setthink, target, target2, target3, target4, targetname, time, wp00, wp01, wp02, and wp03.
Referenced by spawnfunc().
Definition at line 123 of file vectormamamam.qc.
References active, ACTIVE_ACTIVE, ATTEN_IDLE, CH_TRIGGER_SINGLE, entity(), IS_REAL_CLIENT, msg_entity, MSG_ONE, noise, soundto(), and VOL_BASE.
Referenced by spawnfunc().
Definition at line 9 of file vectormamamam.qc.
References entity(), PROJECT_ON_TARGET2NORMAL, PROJECT_ON_TARGET3NORMAL, PROJECT_ON_TARGET4NORMAL, PROJECT_ON_TARGETNORMAL, and vector.
Referenced by func_vectormamamam_controller_think(), and func_vectormamamam_findtarget().
Definition at line 98 of file vectormamamam.qc.
References _sound, active, ACTIVE_ACTIVE, ACTIVE_NOT, ACTIVE_TOGGLE, ATTEN_IDLE, CH_TRIGGER_SINGLE, entity(), noise, stopsound(), and VOL_BASE.
Referenced by spawnfunc().
| spawnfunc | ( | func_vectormamamam | ) |
Definition at line 132 of file vectormamamam.qc.
References ACTIVE_ACTIVE, dmg, dmgtime, dmgtime2, EF_LOWPRECISION, effects, func_vectormamamam_findtarget(), func_vectormamamam_init_for_player(), func_vectormamamam_setactive(), g_initforplayer, generic_plat_blocked(), IL_PUSH(), InitializeEntity(), InitMovingBrushTrigger(), INITPRIO_FINDTARGET, ltime, message, message2, nextthink, noise, normalize(), precache_sound(), setblocked, setthink, SUB_NullThink(), target2factor, target2normal, target3factor, target3normal, target4factor, target4normal, targetfactor, targetnormal, and time.
| float target2factor |
Definition at line 6 of file vectormamamam.qc.
Referenced by spawnfunc().
| vector target2normal |
Definition at line 7 of file vectormamamam.qc.
Referenced by spawnfunc().
| float target3factor |
Definition at line 6 of file vectormamamam.qc.
Referenced by spawnfunc().
| vector target3normal |
Definition at line 7 of file vectormamamam.qc.
Referenced by spawnfunc().
| float target4factor |
Definition at line 6 of file vectormamamam.qc.
Referenced by spawnfunc().
| vector target4normal |
Definition at line 7 of file vectormamamam.qc.
Referenced by spawnfunc().
| float targetfactor |
Definition at line 6 of file vectormamamam.qc.
Referenced by spawnfunc().
| vector targetnormal |
Definition at line 7 of file vectormamamam.qc.
Referenced by spawnfunc().
| entity wp00 |
Definition at line 4 of file vectormamamam.qc.
Referenced by func_vectormamamam_findtarget(), vehicles_gib_explode(), vehicles_return(), and vehicles_showwp().
| entity wp01 |
Definition at line 4 of file vectormamamam.qc.
Referenced by func_vectormamamam_findtarget().
| entity wp02 |
Definition at line 4 of file vectormamamam.qc.
Referenced by func_vectormamamam_findtarget().
| entity wp03 |
Definition at line 4 of file vectormamamam.qc.
Referenced by func_vectormamamam_findtarget().