Here is a list of all functions with links to the files they belong to:
- a -
- a_think() : movenode.qc
- ACCUMULATE_call() : accumulate.qh
- accuracy_add() : accuracy.qc, accuracy.qh
- accuracy_byte() : accuracy.qc
- accuracy_canbegooddamage() : accuracy.qc, accuracy.qh
- accuracy_free() : state.qc, accuracy.qc, accuracy.qh
- Accuracy_GetColor() : weapons.qc, weapons.qh
- accuracy_init() : state.qc, accuracy.qc, accuracy.qh
- accuracy_isgooddamage() : accuracy.qc, accuracy.qh
- Accuracy_LoadColors() : weapons.qc, weapons.qh
- Accuracy_LoadLevels() : weapons.qc, weapons.qh
- accuracy_resend() : accuracy.qc, accuracy.qh
- accuracy_reset() : accuracy.qc, accuracy.qh
- accuracy_send() : accuracy.qc
- acosh() : mathlib.qc, mathlib.qh
- activate_minigame() : cl_minigames.qc
- adaptor_think2use_hittype_splash() : common.qc, common.qh
- AdditionalServerInfo_OnGet() : dialog_multiplayer_join_termsofservice.qc, dialog_multiplayer_join_termsofservice.qh
- addPowerupItem() : powerups.qc, powerups.qh
- addwantedhostcachekey() : menudefs.qc
- AddWinners() : world.qc
- adjust_respawntime() : items.qc
- AdjustAirAccelQW() : player.qc, player.qh
- aim_vec() : p2mathlib.qc, p2mathlib.qh
- al_etof() : arraylist.qh
- al_ftoe() : arraylist.qh
- al_ftos() : arraylist.qh
- al_stof() : arraylist.qh
- ALIAS() : self.qh
- almost_equals() : math.qh
- almost_equals_eps() : math.qh
- almost_in_bounds() : math.qh
- altstr_count() : menudefs.qc
- altstr_get() : menudefs.qc
- altstr_ins() : menudefs.qc
- altstr_prepare() : menudefs.qc
- altstr_set() : menudefs.qc
- ammo_9mmAR() : halflife.qc
- ammo_ARgrenades() : halflife.qc
- ammo_bullets_init() : ammo.qh
- ammo_cells_init() : ammo.qh
- ammo_fuel_init() : ammo.qh
- ammo_pickupevalfunc() : items.qc, items.qh
- ammo_rockets_init() : ammo.qh
- ammo_shells_init() : ammo.qh
- ammo_vaporizercells_init() : items.qh
- AmmoNameFromWeaponentity() : chat.qc
- angc() : math.qh
- angle_snap_f() : p2mathlib.qc, p2mathlib.qh
- angle_snap_vec() : p2mathlib.qc, p2mathlib.qh
- anglemods() : angle.qc
- angleofs3() : angle.qc
- AnglesTransform_Apply() : anglestransform.qc, anglestransform.qh
- AnglesTransform_ApplyToAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_ApplyToVAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_CancelRoll() : anglestransform.qc
- AnglesTransform_FromAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_FromVAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_Invert() : anglestransform.qc, anglestransform.qh
- AnglesTransform_LeftDivide() : anglestransform.qc, anglestransform.qh
- AnglesTransform_Multiply() : anglestransform.qc, anglestransform.qh
- AnglesTransform_Multiply_GetPostShift() : anglestransform.qc, anglestransform.qh
- AnglesTransform_Normalize() : anglestransform.qc, anglestransform.qh
- AnglesTransform_PrePostShift_GetPostShift() : anglestransform.qc, anglestransform.qh
- AnglesTransform_RightDivide() : anglestransform.qc, anglestransform.qh
- AnglesTransform_ToAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_ToVAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_TurnDirectionFR() : anglestransform.qc, anglestransform.qh
- AnglesTransform_TurnDirectionFU() : anglestransform.qc, anglestransform.qh
- anim_set() : anim.qc, anim.qh
- anim_update() : anim.qc, anim.qh
- anim_vec() : animdecide.qh
- AnimateDomPoint() : sv_domination.qc, sv_domination.qh
- animdecide_getloweranim() : animdecide.qc
- animdecide_getupperanim() : animdecide.qc
- animdecide_load_if_needed() : animdecide.qc, animdecide.qh
- animdecide_setaction() : animdecide.qc, animdecide.qh
- animdecide_setframes() : animdecide.qc, animdecide.qh
- animdecide_setimplicitstate() : animdecide.qc, animdecide.qh
- animdecide_setstate() : animdecide.qc, animdecide.qh
- animfixfps() : monster.qh, util.qc, util.qh
- Announcer() : announcer.qc, announcer.qh
- Announcer_ClearTitle() : announcer.qc
- Announcer_Countdown() : announcer.qc
- Announcer_Duel() : announcer.qc
- Announcer_Gamestart() : announcer.qc
- Announcer_PickNumber() : util.qc, util.qh
- Announcer_Time() : announcer.qc
- AnnouncerOption() : announcer.qc, announcer.qh
- anticheat_display() : anticheat.qc
- anticheat_endframe() : anticheat.qc, anticheat.qh
- anticheat_fixangle() : anticheat.qc, anticheat.qh
- anticheat_init() : state.qc, anticheat.qc, anticheat.qh
- anticheat_physics() : anticheat.qc, anticheat.qh
- anticheat_prethink() : anticheat.qc, anticheat.qh
- anticheat_register_to_playerstats() : anticheat.qc, anticheat.qh
- anticheat_report_to_eventlog() : state.qc, anticheat.qc, anticheat.qh
- anticheat_report_to_playerstats() : anticheat.qc, anticheat.qh
- anticheat_spectatecopy() : anticheat.qc, anticheat.qh
- anticheat_startframe() : anticheat.qc, anticheat.qh
- antilag_clear() : antilag.qc, antilag.qh
- antilag_find() : antilag.qc
- antilag_getlag() : antilag.qc, antilag.qh
- antilag_record() : antilag.qc, antilag.qh
- antilag_restore() : antilag.qc, antilag.qh
- antilag_restore_all() : antilag.qc, antilag.qh
- antilag_takeback() : antilag.qc, antilag.qh
- antilag_takeback_all() : antilag.qc, antilag.qh
- antilag_takebackavgvelocity() : antilag.qc
- antilag_takebackorigin() : antilag.qc, antilag.qh
- AppendItemcodes() : damage.qc, damage.qh
- ApplyMinMaxScaleAngles() : subs.qc, subs.qh
- Arc_GetHeat_Percent() : arc.qc
- Arc_Player_SetHeat() : arc.qc
- Arc_Smoke() : arc.qc
- argv() : menudefs.qc
- as_round_think() : sv_assault.qc
- asinh() : mathlib.qc, mathlib.qh
- assault_decreaser_sprite_visible() : sv_assault.qc
- assault_new_round() : sv_assault.qc
- assault_objective_decrease_use() : sv_assault.qc
- assault_objective_reset() : sv_assault.qc
- assault_objective_use() : sv_assault.qc
- assault_roundstart_use() : sv_assault.qc
- assault_roundstart_use_this() : sv_assault.qc
- assault_setenemytoobjective() : sv_assault.qc
- assault_wall_think() : sv_assault.qc
- atanh() : mathlib.qc, mathlib.qh
- attach_sameorigin() : util.qc, util.qh
- AuditLists() : main.qc, main.qh
- AUTOCVAR() : sv_buffs.qh, sv_damagetext.qc, sv_globalforces.qc, sv_hook.qc, sv_stale_move_negation.qc, stats.qh, sv_vehicles.qh, listbox.qc, items.qc
- AUTOCVAR_SAVE() : main.qh, cl_damagetext.qh
- autoskill() : bot.qc, bot.qh
- AuxiliaryXhair_customize() : sv_vehicles.qc
- AuxiliaryXhair_Draw2D() : cl_vehicles.qc