Here is a list of all functions with links to the files they belong to:
- v -
- ValidateMap() : vote.qc, vote.qh
- validstring() : menudefs.qc
- vec_bias() : p2mathlib.qc, p2mathlib.qh
- vec_bounds_in() : p2mathlib.qc, p2mathlib.qh
- vec_bounds_out() : p2mathlib.qc, p2mathlib.qh
- vec_epsilon() : vector.qh
- vec_reflect() : vector.qh
- vec_to_max() : p2mathlib.qc, p2mathlib.qh
- vec_to_min() : p2mathlib.qc, p2mathlib.qh
- vectoangles() : menudefs.qc
- vector() : racer.qc, csprogsdefs.qh, dpextensions.qh, csprogsdefs.qc, dpextensions.qc, menudefs.qc, progsdefs.qc
- vectoyaw() : menudefs.qc
- vehicle_addplayerslot() : sv_vehicles.qc
- vehicle_aimturret() : sv_vehicles.qc
- vehicle_alarm() : cl_vehicles.qc
- vehicle_altitude() : vehicles.qc, vehicles.qh
- vehicle_impulse() : sv_vehicles.qc, sv_vehicles.qh
- vehicle_initialize() : sv_vehicles.qc, sv_vehicles.qh
- vehicle_tossgib() : sv_vehicles.qc
- vehicle_use() : sv_vehicles.qc
- vehicles_clearreturn() : sv_vehicles.qc
- vehicles_crushable() : sv_vehicles.qc, sv_vehicles.qh
- vehicles_damage() : sv_vehicles.qc
- Vehicles_drawCrosshair() : cl_vehicles.qc
- Vehicles_drawHUD() : cl_vehicles.qc
- vehicles_enter() : sv_vehicles.qc, sv_vehicles.qh
- vehicles_exit() : sv_vehicles.qc, sv_vehicles.qh
- vehicles_findgoodexit() : sv_vehicles.qc
- vehicles_force_fromtag_hover() : vehicles.qc, vehicles.qh
- vehicles_force_fromtag_maglev() : vehicles.qc, vehicles.qh
- vehicles_frame() : sv_vehicles.qc
- vehicles_gib_explode() : sv_vehicles.qc
- vehicles_gib_think() : sv_vehicles.qc
- vehicles_gib_touch() : sv_vehicles.qc
- vehicles_heal() : sv_vehicles.qc
- vehicles_impact() : sv_vehicles.qc
- vehicles_locktarget() : sv_vehicles.qc
- vehicles_painframe() : sv_vehicles.qc
- vehicles_projectile() : sv_vehicles.qc
- vehicles_projectile_damage() : sv_vehicles.qc
- vehicles_projectile_explode() : sv_vehicles.qc
- vehicles_projectile_explode_think() : sv_vehicles.qc
- vehicles_projectile_explode_use() : sv_vehicles.qc
- vehicles_regen() : sv_vehicles.qc
- vehicles_regen_resource() : sv_vehicles.qc
- vehicles_reset() : sv_vehicles.qc
- vehicles_reset_colors() : sv_vehicles.qc
- vehicles_return() : sv_vehicles.qc
- vehicles_setreturn() : sv_vehicles.qc
- vehicles_showwp() : sv_vehicles.qc
- vehicles_showwp_goaway() : sv_vehicles.qc
- vehicles_spawn() : sv_vehicles.qc
- vehicles_think() : sv_vehicles.qc
- vehicles_touch() : sv_vehicles.qc
- vehicles_valid_pilot() : bumblebee.qc
- VERBOSE_MURDER() : all.inc
- vercmp() : string.qh
- vercmp_recursive() : string.qh
- VerifyClientEntity() : common.qc, common.qh
- VerifyClientNumber() : common.qc, common.qh
- VerifyKickableEntity() : common.qc, common.qh
- View_CheckButtonStatus() : view.qc
- View_DemoCamera() : view.qc
- View_EventChase() : view.qc
- View_InputEvent() : view.qc, view.qh
- View_Lock() : view.qc
- View_NightVision() : view.qc
- View_Ortho() : view.qc
- View_PostProcessing() : view.qc
- View_SpectatorCamera() : view.qc
- View_UpdateFov() : view.qc
- viewloc_init() : viewloc.qc
- viewloc_link() : viewloc.qc
- viewloc_PlayerPhysics() : viewloc.qc, viewloc.qh
- viewloc_send() : viewloc.qc
- viewloc_SetTags() : viewloc.qc, viewloc.qh
- viewloc_SetViewLocation() : viewloc.qc, viewloc.qh
- viewloc_think() : viewloc.qc
- ViewLocation_Mouse() : view.qc
- viewmodel_animate() : view.qc
- viewmodel_draw() : view.qc
- Violence_GibSplash() : gibs.qc, gibs.qh
- Violence_GibSplash_At() : gibs.qc, gibs.qh
- Violence_GibSplash_SendEntity() : gibs.qc
- visible_to_some_client() : server.qc
- vlen() : menudefs.qc
- vlen_maxnorm2d() : vector.qh
- vlen_minnorm2d() : vector.qh
- void() : main.qh, debug.qh, damageeffects.qh, ent_cs.qc, sv_assault.qh, sv_freezetag.qc, sv_keepaway.qh, sv_keyhunt.qc, sv_tka.qh, all.qh, defs.qh, subs.qh, spawn.qc, cl_minigames.qh, sv_monsters.qc, movetypes.qh, sv_vehicles.qh, all.qh, rifle.qc, csprogsdefs.qh, dpextensions.qh, progsdefs.qh, csprogsdefs.qc, dpextensions.qc, menudefs.qc, progsdefs.qc, matrix.qh, net.qh, oo.qh, promise.qc, spawnfunc.qh, menu_cmd.qc, menu.qh, dialog_multiplayer_create_mutators.qc, util.qc, api.qh, bot.qh, havocbot.qh, roles.qh, client.qh, vote.qh, damage.qh, player.qh, round_handler.qh, weaponsystem.qh, world.qh
- voidfunc() : macro.qh
- vortex_glowcolor() : vortex.qc
- VoteAccept() : vote.qc
- VoteCommand() : vote.qc, vote.qh
- VoteCommand_abstain() : vote.qc
- VoteCommand_call() : vote.qc
- Votecommand_check_assignment() : vote.qc
- VoteCommand_checkargs() : vote.qc
- VoteCommand_checkinlist() : vote.qc
- VoteCommand_checknasty() : vote.qc
- VoteCommand_checkreplacements() : vote.qc
- VoteCommand_extractcommand() : vote.qc
- VoteCommand_macro_command() : vote.qc
- VoteCommand_macro_help() : vote.qc
- VoteCommand_master() : vote.qc
- VoteCommand_no() : vote.qc
- VoteCommand_parse() : vote.qc
- VoteCommand_status() : vote.qc
- VoteCommand_stop() : vote.qc
- VoteCommand_yes() : vote.qc
- VoteCount() : vote.qc, vote.qh
- VoteReject() : vote.qc
- VoteReset() : vote.qc, vote.qh
- VoteSpam() : vote.qc
- VoteStop() : vote.qc
- VoteThink() : vote.qc, vote.qh
- VoteTimeout() : vote.qc
- vrint() : vector.qh
- vsnap() : math.qh
- vtos() : menudefs.qc