Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
racer.qc File Reference
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Functions

void racer_align4point (entity this, entity player, float _delta)
void racer_blowup (entity this)
void racer_blowup_think (entity this)
void racer_deadtouch (entity this, entity toucher)
void racer_exit (entity this, int eject)
void racer_fire_rocket_aim (entity this, entity player, string tagname, entity trg)
bool racer_frame (entity this, float dt)
void racer_think (entity this)
 spawnfunc (vehicle_racer)
var vector (entity this, string tag_name, float spring_length, float max_power) racer_force_from_tag

Variables

bool autocvar_g_vehicle_racer = true
float autocvar_g_vehicle_racer_afterburn_cost = 130
float autocvar_g_vehicle_racer_anglestabilizer = 1.75
float autocvar_g_vehicle_racer_blowup_coredamage = 250
float autocvar_g_vehicle_racer_blowup_edgedamage = 15
float autocvar_g_vehicle_racer_blowup_forceintensity = 250
float autocvar_g_vehicle_racer_blowup_radius = 250
float autocvar_g_vehicle_racer_bouncefactor = 0.25
vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150'
float autocvar_g_vehicle_racer_bouncestop = 0
float autocvar_g_vehicle_racer_downforce = 0.01
float autocvar_g_vehicle_racer_energy = 100
float autocvar_g_vehicle_racer_energy_regen = 90
float autocvar_g_vehicle_racer_energy_regen_pause = 0.35
float autocvar_g_vehicle_racer_friction = 0.45
float autocvar_g_vehicle_racer_health = 200
float autocvar_g_vehicle_racer_health_regen = 0
float autocvar_g_vehicle_racer_health_regen_pause = 0
float autocvar_g_vehicle_racer_hoverpower = 8000
int autocvar_g_vehicle_racer_hovertype = 0
float autocvar_g_vehicle_racer_pitchlimit = 30
float autocvar_g_vehicle_racer_pitchspeed = 125
float autocvar_g_vehicle_racer_respawntime = 35
float autocvar_g_vehicle_racer_rocket_locked_time = 4
float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5
float autocvar_g_vehicle_racer_rocket_locking_time = 0.35
bool autocvar_g_vehicle_racer_rocket_locktarget = true
float autocvar_g_vehicle_racer_shield = 100
float autocvar_g_vehicle_racer_shield_regen = 30
float autocvar_g_vehicle_racer_shield_regen_pause = 1
float autocvar_g_vehicle_racer_speed_afterburn = 3000
float autocvar_g_vehicle_racer_speed_forward = 650
float autocvar_g_vehicle_racer_speed_strafe = 650
float autocvar_g_vehicle_racer_springlength = 90
float autocvar_g_vehicle_racer_thinkrate = 0.05
float autocvar_g_vehicle_racer_turnroll = 30
float autocvar_g_vehicle_racer_turnspeed = 220
float autocvar_g_vehicle_racer_upforcedamper = 2
float autocvar_g_vehicle_racer_water_downforce = 0.03
float autocvar_g_vehicle_racer_water_speed_forward = 600
float autocvar_g_vehicle_racer_water_speed_strafe = 600
float autocvar_g_vehicle_racer_water_time = 5
float autocvar_g_vehicle_racer_water_upforcedamper = 15
float autocvar_g_vehicle_racer_waterburn_cost = 5
float autocvar_g_vehicle_racer_waterburn_speed = 750
float racer_air_finished
float racer_watertime

Function Documentation

◆ racer_align4point()

void racer_align4point ( entity this,
entity player,
float _delta )

Definition at line 88 of file racer.qc.

89{
90 vector push_vector;
91 float fl_push, fr_push, bl_push, br_push;
92
93 push_vector = this.racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
95 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
96
97 push_vector += this.racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
99 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
100
101 push_vector += this.racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
102 br_push = force_fromtag_normpower;
103 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
104
105 push_vector += this.racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
106 bl_push = force_fromtag_normpower;
107 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
108
109 this.velocity += push_vector * _delta;
110
112
113 int cont = pointcontents(this.origin - '0 0 64');
114 if (cont == CONTENT_WATER
115 || cont == CONTENT_LAVA
116 || cont == CONTENT_SLIME)
117 {
119
121 this.velocity.z += 30;
122 else
123 this.velocity.z += 200;
124 }
125
126
127 // Anti ocilation
128 if (this.velocity.z > 0)
129 this.velocity.z *= 1 - uforce * _delta;
130
131 push_vector.x = fl_push - bl_push;
132 push_vector.x += fr_push - br_push;
133 push_vector.x *= 360;
134
135 push_vector.z = fr_push - fl_push;
136 push_vector.z += br_push - bl_push;
137 push_vector.z *= 360;
138
139 // Apply angle diffrance
140 this.angles.z += push_vector.z * _delta;
141 this.angles.x += push_vector.x * _delta;
142
143 // Apply stabilizer
144 this.angles.x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
145 this.angles.z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
146}
#define PHYS_INPUT_BUTTON_CROUCH(s)
Definition player.qh:156
vector velocity
const float CONTENT_WATER
float time
vector origin
const float CONTENT_LAVA
const float CONTENT_SLIME
ent angles
Definition ent_cs.qc:121
float autocvar_g_vehicle_racer_anglestabilizer
Definition racer.qc:30
float autocvar_g_vehicle_racer_springlength
Definition racer.qc:35
float autocvar_g_vehicle_racer_hoverpower
Definition racer.qc:46
float autocvar_g_vehicle_racer_water_upforcedamper
Definition racer.qc:28
float autocvar_g_vehicle_racer_upforcedamper
Definition racer.qc:36
float racer_air_finished
Definition racer.qc:84
vector
Definition self.qh:92
float force_fromtag_normpower
Definition vehicles.qh:5

References angles, autocvar_g_vehicle_racer_anglestabilizer, autocvar_g_vehicle_racer_hoverpower, autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_upforcedamper, autocvar_g_vehicle_racer_water_upforcedamper, CONTENT_LAVA, CONTENT_SLIME, CONTENT_WATER, entity(), force_fromtag_normpower, origin, PHYS_INPUT_BUTTON_CROUCH, racer_air_finished, time, vector, and velocity.

Referenced by racer_frame().

◆ racer_blowup()

void racer_blowup ( entity this)

Definition at line 472 of file racer.qc.

473{
474 this.deadflag = DEAD_DEAD;
475 this.vehicle_exit(this, VHEF_NORMAL);
476
477 RadiusDamage(this, this.enemy,
481 NULL,
482 NULL,
484 DEATH_VH_WAKI_DEATH.m_id,
485 DMG_NOWEP,
486 NULL
487 );
488
492 this.effects = EF_NODRAW;
493 this.solid = SOLID_NOT;
494
495 this.colormod = '0 0 0';
496 this.avelocity = '0 0 0';
497 this.velocity = '0 0 0';
498
499 setorigin(this, this.pos1);
500}
vector colormod
Definition powerups.qc:21
vector avelocity
const float SOLID_NOT
float effects
float nextthink
const float EF_NODRAW
float RadiusDamage(entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype,.entity weaponentity, entity directhitentity)
Definition damage.qc:943
#define DMG_NOWEP
Definition damage.qh:104
solid
Definition ent_cs.qc:165
void set_movetype(entity this, int mt)
Definition movetypes.qc:4
const int MOVETYPE_NONE
Definition movetypes.qh:129
#define NULL
Definition post.qh:14
float deadflag
Definition progsdefs.qc:149
float DEAD_DEAD
Definition progsdefs.qc:276
float autocvar_g_vehicle_racer_blowup_coredamage
Definition racer.qc:72
float autocvar_g_vehicle_racer_respawntime
Definition racer.qc:69
float autocvar_g_vehicle_racer_blowup_forceintensity
Definition racer.qc:74
float autocvar_g_vehicle_racer_blowup_edgedamage
Definition racer.qc:73
float autocvar_g_vehicle_racer_blowup_radius
Definition racer.qc:71
#define setthink(e, f)
vector pos1
Definition subs.qh:50
entity enemy
Definition sv_ctf.qh:153
void vehicles_spawn(entity this)
const int VHEF_NORMAL
User pressed exit key.

References autocvar_g_vehicle_racer_blowup_coredamage, autocvar_g_vehicle_racer_blowup_edgedamage, autocvar_g_vehicle_racer_blowup_forceintensity, autocvar_g_vehicle_racer_blowup_radius, autocvar_g_vehicle_racer_respawntime, avelocity, colormod, DEAD_DEAD, deadflag, DMG_NOWEP, EF_NODRAW, effects, enemy, entity(), MOVETYPE_NONE, nextthink, NULL, pos1, RadiusDamage(), set_movetype(), setthink, solid, SOLID_NOT, time, vehicles_spawn(), velocity, and VHEF_NORMAL.

Referenced by racer_blowup_think(), and racer_deadtouch().

◆ racer_blowup_think()

void racer_blowup_think ( entity this)

Definition at line 502 of file racer.qc.

503{
504 this.nextthink = time;
505
506 if (time >= this.delay)
507 racer_blowup(this);
508
509 //CSQCMODEL_AUTOUPDATE(this);
510}
float delay
Definition items.qc:17
void racer_blowup(entity this)
Definition racer.qc:472

References delay, entity(), nextthink, racer_blowup(), and time.

◆ racer_deadtouch()

void racer_deadtouch ( entity this,
entity toucher )

Definition at line 512 of file racer.qc.

513{
514 this.avelocity.x *= 0.7;
515 --this.cnt;
516 if (this.cnt <= 0)
517 racer_blowup(this);
518}
float cnt
Definition powerups.qc:24

References avelocity, cnt, entity(), racer_blowup(), and toucher.

◆ racer_exit()

void racer_exit ( entity this,
int eject )

Definition at line 429 of file racer.qc.

430{
431 setthink(this, racer_think);
432 this.nextthink = time;
435
436 if (!this.owner)
437 return;
438
439 makevectors(this.angles);
440 vector spot;
441 if (eject)
442 {
443 spot = this.origin + v_forward * 100 + '0 0 64';
444 spot = vehicles_findgoodexit(this, this.owner, spot);
445 setorigin(this.owner, spot);
446 this.owner.velocity = (v_up + v_forward * 0.25) * 750;
447 this.owner.oldvelocity = this.owner.velocity;
448 }
449 else
450 {
451 if (vdist(this.velocity, >, 2 * autocvar_sv_maxairspeed))
452 {
453 this.owner.velocity = normalize(this.velocity) * autocvar_sv_maxairspeed * 2;
454 this.owner.velocity.z += 200;
455 spot = this.origin + v_forward * 32 + '0 0 32';
456 spot = vehicles_findgoodexit(this, this.owner, spot);
457 }
458 else
459 {
460 this.owner.velocity = this.velocity * 0.5;
461 this.owner.velocity.z += 10;
462 spot = this.origin - v_forward * 200 + '0 0 32';
463 spot = vehicles_findgoodexit(this, this.owner, spot);
464 }
465 this.owner.oldvelocity = this.owner.velocity;
466 setorigin(this.owner, spot);
467 }
468 antilag_clear(this.owner, CS(this.owner));
469 this.owner = NULL;
470}
void antilag_clear(entity e, entity store)
Definition antilag.qc:114
entity owner
Definition main.qh:87
float autocvar_sv_maxairspeed
Definition player.qh:52
vector v_up
vector v_forward
vector normalize(vector v)
const int MOVETYPE_BOUNCE
Definition movetypes.qh:139
#define makevectors
Definition post.qh:21
void racer_think(entity this)
Definition racer.qc:397
const int CH_TRIGGER_SINGLE
Definition sound.qh:13
const float ATTEN_NORM
Definition sound.qh:30
#define sound(e, c, s, v, a)
Definition sound.qh:52
ClientState CS(Client this)
Definition state.qh:47
entity tur_head
Definition sv_turrets.qh:28
vector vehicles_findgoodexit(entity this, entity player, vector prefer_spot)
const float VOL_VEHICLEENGINE
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt()
Definition vector.qh:8

References angles, antilag_clear(), ATTEN_NORM, autocvar_sv_maxairspeed, CH_TRIGGER_SINGLE, CS(), entity(), makevectors, MOVETYPE_BOUNCE, nextthink, normalize(), NULL, origin, owner, racer_think(), set_movetype(), setthink, sound, time, tur_head, v_forward, v_up, vdist, vector, vehicles_findgoodexit(), velocity, and VOL_VEHICLEENGINE.

◆ racer_fire_rocket_aim()

void racer_fire_rocket_aim ( entity this,
entity player,
string tagname,
entity trg )

Definition at line 148 of file racer.qc.

149{
150 vector v = gettaginfo(this, gettagindex(this, tagname));
151 racer_fire_rocket(this, player, v, v_forward, trg);
152}
#define gettagindex
#define gettaginfo
Definition post.qh:32
void racer_fire_rocket(entity this, entity player, vector org, vector dir, entity trg)

References entity(), gettagindex, gettaginfo, racer_fire_rocket(), v_forward, and vector.

Referenced by racer_frame().

◆ racer_frame()

bool racer_frame ( entity this,
float dt )

Definition at line 154 of file racer.qc.

155{
156 entity player = this;
157 entity vehic = player.vehicle;
158 return = true;
159
160#ifdef SVQC
161 if (game_stopped)
162 {
163 vehic.solid = SOLID_NOT;
164 vehic.takedamage = DAMAGE_NO;
166 return;
167 }
168#endif
169
170 vehicles_frame(vehic, player);
171
172 int cont = Mod_Q1BSP_SuperContentsFromNativeContents(pointcontents(vehic.origin));
173 if (!(cont & DPCONTENTS_WATER))
174 vehic.racer_air_finished = 0;
175 else if (!vehic.racer_air_finished)
176 vehic.racer_air_finished = time + autocvar_g_vehicle_racer_water_time;
177
178#ifdef SVQC
179 if (IS_DEAD(vehic))
180 {
181 PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
182 return;
183 }
184#endif
185
186 racer_align4point(vehic, player, dt);
187
188#ifdef SVQC
189 PHYS_INPUT_BUTTON_ZOOM(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
190#endif
191
192 vehic.angles.x = -vehic.angles.x;
193
194 // Yaw
195 float ftmp = autocvar_g_vehicle_racer_turnspeed * dt;
196 ftmp = bound(-ftmp, shortangle_f(player.v_angle.y - vehic.angles.y, vehic.angles.y), ftmp);
197 vehic.angles.y = anglemods(vehic.angles.y + ftmp);
198
199 // Roll
200 vehic.angles.z += -ftmp * autocvar_g_vehicle_racer_turnroll * dt;
201
202 // Pitch
204 ftmp = bound(-ftmp, shortangle_f(player.v_angle.x - vehic.angles.x, vehic.angles.x), ftmp);
206
207 makevectors(vehic.angles);
208 vehic.angles.x = -vehic.angles.x;
209
210 //ftmp = vehic.velocity.z;
211 vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
212 //vehic.velocity.z = ftmp;
213
214 if (PHYS_CS(player).movement)
215 {
216 if (cont & DPCONTENTS_LIQUIDSMASK)
217 {
218 if (PHYS_CS(player).movement.x)
220 if (PHYS_CS(player).movement.y)
222 }
223 else
224 {
225 if (PHYS_CS(player).movement.x)
227 if (PHYS_CS(player).movement.y)
229 }
230
231#ifdef SVQC
232 if (vehic.sound_nexttime < time || vehic.sounds != 1)
233 {
234 vehic.sounds = 1;
235 vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
236 sound(vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
237 }
238#endif
239 }
240#ifdef SVQC
241 else
242 {
243 if (vehic.sound_nexttime < time || vehic.sounds != 0)
244 {
245 vehic.sounds = 0;
246 vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
247 sound(vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
248 }
249 }
250#endif
251
252 // Afterburn
253 if (PHYS_INPUT_BUTTON_JUMP(player) && vehic.vehicle_energy >= autocvar_g_vehicle_racer_afterburn_cost * dt)
254 {
255#ifdef SVQC
256 if (time - vehic.wait > 0.2)
257 pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward * vlen(vehic.velocity), 1);
258#endif
259
260 vehic.wait = time;
261
262 if (cont & DPCONTENTS_LIQUIDSMASK)
263 {
264 vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * dt;
266 }
267 else
268 {
269 vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * dt;
271 }
272
273#ifdef SVQC
274 // TODO: move these to the client side where they belong
275 // NOTE: reusing .invincible_finished here as delay counter for the smoke effect
276 if (vehic.invincible_finished < time)
277 {
278 traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
279 if (trace_fraction != 1.0)
280 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
281
282 vehic.invincible_finished = time + 0.1 + (random() * 0.1);
283 }
284
285 // NOTE: reusing .strength_finished here as a sound delay counter
286 if (vehic.strength_finished < time)
287 {
288 vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
289 sound(vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
290 }
291#endif
292 }
293 else
294 {
295 vehic.strength_finished = 0;
296 sound(vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
297 }
298
299 if (cont & DPCONTENTS_LIQUIDSMASK)
300 vehic.racer_watertime = time;
301
303 if (time - vehic.racer_watertime <= 3)
305
306 df -= v_up * (vlen(vehic.velocity) * dforce);
307 PHYS_CS(player).movement = vehic.velocity += df * dt;
308
309#ifdef SVQC
310
311 Weapon wep1 = WEP_RACER;
312 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
313 if (!weaponLocked(player) && !weaponUseForbidden(player)
314 && PHYS_INPUT_BUTTON_ATCK(player)
315 && wep1.wr_checkammo1(wep1, vehic, weaponentity))
316 wep1.wr_think(wep1, vehic, weaponentity, 1);
317
319 {
320 if (time >= vehic.vehicle_last_trace)
321 {
322 crosshair_trace(player);
323
327
328 vehic.vehicle_last_trace = time + autocvar_g_vehicle_racer_thinkrate;
329 }
330
331 if (vehic.lock_target)
332 {
333 if (vehic.lock_strength == 1)
334 UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '1 0 0', 0);
335 else if (vehic.lock_strength > 0.5)
336 UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '0 1 0', 0);
337 else if (vehic.lock_strength < 0.5)
338 UpdateAuxiliaryXhair(player, real_origin(vehic.lock_target), '0 0 1', 0);
339 }
340 }
341
342 if (!weaponLocked(player) && !weaponUseForbidden(player)
343 && time > vehic.delay
344 && PHYS_INPUT_BUTTON_ATCK2(player))
345 {
346 ++vehic.misc_bulletcounter;
347 vehic.delay = time + 0.3;
348
349 if (vehic.misc_bulletcounter == 1)
350 {
351 racer_fire_rocket_aim(vehic, player, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
352 player.vehicle_ammo2 = 50;
353 }
354 else if (vehic.misc_bulletcounter == 2)
355 {
356 racer_fire_rocket_aim(vehic, player, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : NULL);
357 vehic.lock_strength = 0;
358 vehic.lock_target = NULL;
359 vehic.misc_bulletcounter = 0;
361 vehic.lip = time;
362 player.vehicle_ammo2 = 0;
363 }
364 }
365 else if (vehic.misc_bulletcounter == 0)
366 player.vehicle_ammo2 = 100;
367
368 player.vehicle_reload2 = bound(0, 100 * (time - vehic.lip) / (vehic.delay - vehic.lip), 100);
369
370 if (vehic.vehicle_flags & VHF_SHIELDREGEN)
372
373 if (vehic.vehicle_flags & VHF_HEALTHREGEN)
375
376 if (vehic.vehicle_flags & VHF_ENERGYREGEN)
378
379 VEHICLE_UPDATE_PLAYER_RESOURCE(player, vehic, health, racer, RES_HEALTH);
380 VEHICLE_UPDATE_PLAYER(player, vehic, energy, racer);
381
382 if (vehic.vehicle_flags & VHF_HASSHIELD)
383 VEHICLE_UPDATE_PLAYER(player, vehic, shield, racer);
384
385 PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
386#endif
387
388 setorigin(player, vehic.origin + '0 0 32');
389#ifdef SVQC
390 player.oldorigin = player.origin; // negate fall damage
391#endif
392 player.velocity = vehic.velocity;
393}
ERASEABLE float anglemods(float v)
Definition angle.qc:13
ERASEABLE float shortangle_f(float ang1, float ang2)
Definition angle.qc:29
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
fields which are explicitly/manually set are marked with "M", fields set automatically are marked wit...
Definition weapon.qh:42
virtual void wr_think()
(SERVER) logic to run every frame
Definition weapon.qh:98
virtual void wr_checkammo1()
(SERVER) checks ammo for weapon primary
Definition weapon.qh:100
vector movement
Definition player.qh:228
#define PHYS_CS(s)
Definition player.qh:257
#define IS_DEAD(s)
Definition player.qh:244
#define PHYS_INPUT_BUTTON_JUMP(s)
Definition player.qh:153
#define PHYS_INPUT_BUTTON_ATCK(s)
Definition player.qh:152
#define PHYS_INPUT_BUTTON_ZOOM(s)
Definition player.qh:155
#define PHYS_INPUT_BUTTON_ATCK2(s)
Definition player.qh:154
float game_stopped
Definition stats.qh:81
int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents)
Definition util.qc:2020
vector real_origin(entity ent)
Definition util.qc:147
const float MOVE_NORMAL
float DPCONTENTS_LIQUIDSMASK
vector v_right
vector trace_endpos
float trace_fraction
float DPCONTENTS_WATER
#define pointparticles(effect, org, vel, howmany)
Definition effect.qh:7
float bound(float min, float value, float max)
float random(void)
float vlen(vector v)
float autocvar_g_vehicle_racer_speed_forward
Definition racer.qc:33
float autocvar_g_vehicle_racer_water_speed_strafe
Definition racer.qc:23
float autocvar_g_vehicle_racer_rocket_locking_time
Definition racer.qc:65
float autocvar_g_vehicle_racer_turnroll
Definition racer.qc:48
float autocvar_g_vehicle_racer_shield_regen
Definition racer.qc:61
float autocvar_g_vehicle_racer_water_speed_forward
Definition racer.qc:22
bool autocvar_g_vehicle_racer_rocket_locktarget
Definition racer.qc:64
float autocvar_g_vehicle_racer_rocket_locking_releasetime
Definition racer.qc:66
float autocvar_g_vehicle_racer_downforce
Definition racer.qc:31
float autocvar_g_vehicle_racer_water_time
Definition racer.qc:39
float autocvar_g_vehicle_racer_thinkrate
Definition racer.qc:13
float autocvar_g_vehicle_racer_water_downforce
Definition racer.qc:27
float autocvar_g_vehicle_racer_waterburn_cost
Definition racer.qc:19
float autocvar_g_vehicle_racer_health_regen
Definition racer.qc:57
float autocvar_g_vehicle_racer_pitchlimit
Definition racer.qc:25
float autocvar_g_vehicle_racer_turnspeed
Definition racer.qc:49
float autocvar_g_vehicle_racer_health
Definition racer.qc:56
float autocvar_g_vehicle_racer_afterburn_cost
Definition racer.qc:17
void racer_align4point(entity this, entity player, float _delta)
Definition racer.qc:88
float autocvar_g_vehicle_racer_energy
Definition racer.qc:52
float autocvar_g_vehicle_racer_waterburn_speed
Definition racer.qc:20
float autocvar_g_vehicle_racer_speed_strafe
Definition racer.qc:34
float autocvar_g_vehicle_racer_rocket_locked_time
Definition racer.qc:67
float autocvar_g_vehicle_racer_pitchspeed
Definition racer.qc:50
float autocvar_g_vehicle_racer_shield_regen_pause
Definition racer.qc:62
float autocvar_g_vehicle_racer_friction
Definition racer.qc:37
float autocvar_g_vehicle_racer_shield
Definition racer.qc:60
void racer_fire_rocket_aim(entity this, entity player, string tagname, entity trg)
Definition racer.qc:148
float autocvar_g_vehicle_racer_health_regen_pause
Definition racer.qc:58
float autocvar_g_vehicle_racer_energy_regen_pause
Definition racer.qc:54
float autocvar_g_vehicle_racer_speed_afterburn
Definition racer.qc:15
float autocvar_g_vehicle_racer_energy_regen
Definition racer.qc:53
float autocvar_g_vehicle_racer_rocket_refire
float health
Legacy fields for the resources. To be removed.
Definition resources.qh:9
const int DAMAGE_NO
Definition subs.qh:79
void vehicles_regen(entity this, float timer,.float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale)
void UpdateAuxiliaryXhair(entity own, vector loc, vector clr, int axh_id)
void vehicles_regen_resource(entity this, float timer,.float regen_field, float field_max, float rpause, float regen, float delta_time, float _healthscale, Resource resource)
void vehicles_frame(entity this, entity actor)
void vehicles_locktarget(entity this, float incr, float decr, float _lock_time)
const float vehicle_shield
If ent is player this is 0..100 indicating precentage of shield left on vehicle. If ent is vehicle,...
const float vehicle_health
If ent is player this is 0..100 indicating precentage of health left on vehicle. Vehicle's value is t...
const float vehicle_energy
If ent is player this is 0..100 indicating precentage of energy left on vehicle. If ent is vehicle,...
#define VEHICLE_UPDATE_PLAYER(ply, vehi, fld, vhname)
#define VEHICLE_UPDATE_PLAYER_RESOURCE(ply, vehi, fld, vhname, res)
void crosshair_trace(entity pl)
Definition tracing.qc:542
const int VHF_HASSHIELD
Vehicle has shileding.
Definition vehicle.qh:95
const int VHF_HEALTHREGEN
Vehicles health regenerates.
Definition vehicle.qh:97
const int VHF_ENERGYREGEN
Vehicles energy regenerates.
Definition vehicle.qh:98
const int VHF_SHIELDREGEN
Vehicles shield regenerates.
Definition vehicle.qh:96
entity weaponentities[MAX_WEAPONSLOTS]
Definition weapon.qh:17
bool weaponUseForbidden(entity player)
bool weaponLocked(entity player)

References anglemods(), ATTEN_NORM, autocvar_g_vehicle_racer_afterburn_cost, autocvar_g_vehicle_racer_downforce, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_friction, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_pitchlimit, autocvar_g_vehicle_racer_pitchspeed, autocvar_g_vehicle_racer_rocket_locked_time, autocvar_g_vehicle_racer_rocket_locking_releasetime, autocvar_g_vehicle_racer_rocket_locking_time, autocvar_g_vehicle_racer_rocket_locktarget, autocvar_g_vehicle_racer_rocket_refire, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_speed_afterburn, autocvar_g_vehicle_racer_speed_forward, autocvar_g_vehicle_racer_speed_strafe, autocvar_g_vehicle_racer_thinkrate, autocvar_g_vehicle_racer_turnroll, autocvar_g_vehicle_racer_turnspeed, autocvar_g_vehicle_racer_water_downforce, autocvar_g_vehicle_racer_water_speed_forward, autocvar_g_vehicle_racer_water_speed_strafe, autocvar_g_vehicle_racer_water_time, autocvar_g_vehicle_racer_waterburn_cost, autocvar_g_vehicle_racer_waterburn_speed, bound(), CH_TRIGGER_SINGLE, crosshair_trace(), DAMAGE_NO, DPCONTENTS_LIQUIDSMASK, DPCONTENTS_WATER, entity(), game_stopped, health, IS_DEAD, makevectors, Mod_Q1BSP_SuperContentsFromNativeContents(), MOVE_NORMAL, movement, MOVETYPE_NONE, NULL, PHYS_CS, PHYS_INPUT_BUTTON_ATCK, PHYS_INPUT_BUTTON_ATCK2, PHYS_INPUT_BUTTON_CROUCH, PHYS_INPUT_BUTTON_JUMP, PHYS_INPUT_BUTTON_ZOOM, pointparticles, racer_align4point(), racer_fire_rocket_aim(), random(), real_origin(), set_movetype(), shortangle_f(), SOLID_NOT, sound, time, trace_endpos, trace_fraction, UpdateAuxiliaryXhair(), v_forward, v_right, v_up, vector, vehicle_energy, vehicle_health, vehicle_shield, VEHICLE_UPDATE_PLAYER, VEHICLE_UPDATE_PLAYER_RESOURCE, vehicles_frame(), vehicles_locktarget(), vehicles_regen(), vehicles_regen_resource(), VHF_ENERGYREGEN, VHF_HASSHIELD, VHF_HEALTHREGEN, VHF_SHIELDREGEN, vlen(), VOL_VEHICLEENGINE, weaponentities, weaponLocked(), weaponUseForbidden(), Weapon::wr_checkammo1(), and Weapon::wr_think().

◆ racer_think()

void racer_think ( entity this)

Definition at line 397 of file racer.qc.

398{
400
401 this.nextthink = time + dt;
402
403 tracebox(this.origin, this.mins, this.maxs, this.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, this);
404
407
409
410 //int cont = pointcontents(this.origin - '0 0 64');
411 traceline(this.origin - '0 0 64', this.origin - '0 0 64', MOVE_NOMONSTERS, this);
412 //if (cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
414 {
416 this.velocity.z += 200;
417 }
418
419 this.velocity += df * dt;
420 if (this.velocity.z > 0)
421 this.velocity.z *= 1 - forced * dt;
422
425
427}
const float MOVE_NOMONSTERS
vector mins
float trace_dpstartcontents
vector maxs
#define CSQCMODEL_AUTOUPDATE(e)
float sin(float f)

References angles, autocvar_g_vehicle_racer_anglestabilizer, autocvar_g_vehicle_racer_friction, autocvar_g_vehicle_racer_hoverpower, autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_thinkrate, autocvar_g_vehicle_racer_upforcedamper, autocvar_g_vehicle_racer_water_upforcedamper, CSQCMODEL_AUTOUPDATE, DPCONTENTS_LIQUIDSMASK, entity(), maxs, mins, MOVE_NOMONSTERS, nextthink, origin, sin(), time, trace_dpstartcontents, trace_fraction, vector, and velocity.

Referenced by racer_exit().

◆ spawnfunc()

spawnfunc ( vehicle_racer )

Definition at line 520 of file racer.qc.

521{
523 || !vehicle_initialize(this, VEH_RACER, false))
524 {
525 delete(this);
526 return;
527 }
528}
bool autocvar_g_vehicle_racer
Definition racer.qc:11
bool vehicle_initialize(entity this, Vehicle info, bool nodrop)

References autocvar_g_vehicle_racer, and vehicle_initialize().

◆ vector()

var vector ( entity this,
string tag_name,
float spring_length,
float max_power )

References entity().

Variable Documentation

◆ autocvar_g_vehicle_racer

bool autocvar_g_vehicle_racer = true

Definition at line 11 of file racer.qc.

Referenced by spawnfunc().

◆ autocvar_g_vehicle_racer_afterburn_cost

float autocvar_g_vehicle_racer_afterburn_cost = 130

Definition at line 17 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_anglestabilizer

float autocvar_g_vehicle_racer_anglestabilizer = 1.75

Definition at line 30 of file racer.qc.

Referenced by racer_align4point(), and racer_think().

◆ autocvar_g_vehicle_racer_blowup_coredamage

float autocvar_g_vehicle_racer_blowup_coredamage = 250

Definition at line 72 of file racer.qc.

Referenced by racer_blowup().

◆ autocvar_g_vehicle_racer_blowup_edgedamage

float autocvar_g_vehicle_racer_blowup_edgedamage = 15

Definition at line 73 of file racer.qc.

Referenced by racer_blowup().

◆ autocvar_g_vehicle_racer_blowup_forceintensity

float autocvar_g_vehicle_racer_blowup_forceintensity = 250

Definition at line 74 of file racer.qc.

Referenced by racer_blowup().

◆ autocvar_g_vehicle_racer_blowup_radius

float autocvar_g_vehicle_racer_blowup_radius = 250

Definition at line 71 of file racer.qc.

Referenced by racer_blowup().

◆ autocvar_g_vehicle_racer_bouncefactor

float autocvar_g_vehicle_racer_bouncefactor = 0.25

Definition at line 77 of file racer.qc.

◆ autocvar_g_vehicle_racer_bouncepain

vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150'

Definition at line 81 of file racer.qc.

◆ autocvar_g_vehicle_racer_bouncestop

float autocvar_g_vehicle_racer_bouncestop = 0

Definition at line 79 of file racer.qc.

◆ autocvar_g_vehicle_racer_downforce

float autocvar_g_vehicle_racer_downforce = 0.01

Definition at line 31 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_energy

float autocvar_g_vehicle_racer_energy = 100

Definition at line 52 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_energy_regen

float autocvar_g_vehicle_racer_energy_regen = 90

Definition at line 53 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_energy_regen_pause

float autocvar_g_vehicle_racer_energy_regen_pause = 0.35

Definition at line 54 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_friction

float autocvar_g_vehicle_racer_friction = 0.45

Definition at line 37 of file racer.qc.

Referenced by racer_frame(), and racer_think().

◆ autocvar_g_vehicle_racer_health

float autocvar_g_vehicle_racer_health = 200

Definition at line 56 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_health_regen

float autocvar_g_vehicle_racer_health_regen = 0

Definition at line 57 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_health_regen_pause

float autocvar_g_vehicle_racer_health_regen_pause = 0

Definition at line 58 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_hoverpower

float autocvar_g_vehicle_racer_hoverpower = 8000

Definition at line 46 of file racer.qc.

Referenced by racer_align4point(), and racer_think().

◆ autocvar_g_vehicle_racer_hovertype

int autocvar_g_vehicle_racer_hovertype = 0

Definition at line 44 of file racer.qc.

◆ autocvar_g_vehicle_racer_pitchlimit

float autocvar_g_vehicle_racer_pitchlimit = 30

Definition at line 25 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_pitchspeed

float autocvar_g_vehicle_racer_pitchspeed = 125

Definition at line 50 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_respawntime

float autocvar_g_vehicle_racer_respawntime = 35

Definition at line 69 of file racer.qc.

Referenced by racer_blowup().

◆ autocvar_g_vehicle_racer_rocket_locked_time

float autocvar_g_vehicle_racer_rocket_locked_time = 4

Definition at line 67 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_rocket_locking_releasetime

float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5

Definition at line 66 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_rocket_locking_time

float autocvar_g_vehicle_racer_rocket_locking_time = 0.35

Definition at line 65 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_rocket_locktarget

bool autocvar_g_vehicle_racer_rocket_locktarget = true

Definition at line 64 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_shield

float autocvar_g_vehicle_racer_shield = 100

Definition at line 60 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_shield_regen

float autocvar_g_vehicle_racer_shield_regen = 30

Definition at line 61 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_shield_regen_pause

float autocvar_g_vehicle_racer_shield_regen_pause = 1

Definition at line 62 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_speed_afterburn

float autocvar_g_vehicle_racer_speed_afterburn = 3000

Definition at line 15 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_speed_forward

float autocvar_g_vehicle_racer_speed_forward = 650

Definition at line 33 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_speed_strafe

float autocvar_g_vehicle_racer_speed_strafe = 650

Definition at line 34 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_springlength

float autocvar_g_vehicle_racer_springlength = 90

Definition at line 35 of file racer.qc.

Referenced by racer_align4point(), and racer_think().

◆ autocvar_g_vehicle_racer_thinkrate

float autocvar_g_vehicle_racer_thinkrate = 0.05

Definition at line 13 of file racer.qc.

Referenced by racer_frame(), and racer_think().

◆ autocvar_g_vehicle_racer_turnroll

float autocvar_g_vehicle_racer_turnroll = 30

Definition at line 48 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_turnspeed

float autocvar_g_vehicle_racer_turnspeed = 220

Definition at line 49 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_upforcedamper

float autocvar_g_vehicle_racer_upforcedamper = 2

Definition at line 36 of file racer.qc.

Referenced by racer_align4point(), and racer_think().

◆ autocvar_g_vehicle_racer_water_downforce

float autocvar_g_vehicle_racer_water_downforce = 0.03

Definition at line 27 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_water_speed_forward

float autocvar_g_vehicle_racer_water_speed_forward = 600

Definition at line 22 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_water_speed_strafe

float autocvar_g_vehicle_racer_water_speed_strafe = 600

Definition at line 23 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_water_time

float autocvar_g_vehicle_racer_water_time = 5

Definition at line 39 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_water_upforcedamper

float autocvar_g_vehicle_racer_water_upforcedamper = 15

Definition at line 28 of file racer.qc.

Referenced by racer_align4point(), and racer_think().

◆ autocvar_g_vehicle_racer_waterburn_cost

float autocvar_g_vehicle_racer_waterburn_cost = 5

Definition at line 19 of file racer.qc.

Referenced by racer_frame().

◆ autocvar_g_vehicle_racer_waterburn_speed

float autocvar_g_vehicle_racer_waterburn_speed = 750

Definition at line 20 of file racer.qc.

Referenced by racer_frame().

◆ racer_air_finished

float racer_air_finished

Definition at line 84 of file racer.qc.

Referenced by racer_align4point().

◆ racer_watertime

float racer_watertime

Definition at line 83 of file racer.qc.