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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "hk_weapon.qh"Go to the source code of this file.
Functions | |
| bool | hk_is_valid_target (entity this, entity proj, entity targ) |
| SOUND (HunterKillerAttack_FIRE, W_Sound("rocket_fire")) | |
| void | turret_hk_missile_think (entity this) |
Definition at line 239 of file hk_weapon.qc.
References DAMAGE_NO, entity(), FL_NOTARGET, FL_PROJECTILE, GetResource(), IS_DEAD, IS_PLAYER, and is_pure.
Referenced by turret_hk_missile_think().
| SOUND | ( | HunterKillerAttack_FIRE | , |
| W_Sound("rocket_fire") | ) |
Definition at line 45 of file hk_weapon.qc.
References angles, autocvar_g_turrets_unit_hk_shot_speed, autocvar_g_turrets_unit_hk_shot_speed_accel, autocvar_g_turrets_unit_hk_shot_speed_accel2, autocvar_g_turrets_unit_hk_shot_speed_decel, autocvar_g_turrets_unit_hk_shot_speed_max, autocvar_g_turrets_unit_hk_shot_speed_turnrate, bound(), bprint(), cnt, enemy, entity(), ftos(), g_damagedbycontents, hk_is_valid_target(), IL_EACH, IS_DEAD, IS_OBSERVER, IS_SPEC, makevectors, max(), min(), MOVETYPE_BOUNCE, nextthink, normalize(), NULL, origin, owner, rint(), set_movetype(), time, trace_endpos, trace_fraction, turret_projectile_explode(), UpdateCSQCProjectile(), v_forward, v_right, v_up, vdist, vectoangles(), vector, velocity, vlen(), and vlen2.
| float autocvar_g_turrets_unit_hk_shot_speed |
Definition at line 5 of file hk_weapon.qc.
Referenced by turret_hk_missile_think().
| float autocvar_g_turrets_unit_hk_shot_speed_accel |
Definition at line 6 of file hk_weapon.qc.
Referenced by turret_hk_missile_think().
| float autocvar_g_turrets_unit_hk_shot_speed_accel2 |
Definition at line 7 of file hk_weapon.qc.
Referenced by turret_hk_missile_think().
| float autocvar_g_turrets_unit_hk_shot_speed_decel |
Definition at line 8 of file hk_weapon.qc.
Referenced by turret_hk_missile_think().
| float autocvar_g_turrets_unit_hk_shot_speed_max |
Definition at line 9 of file hk_weapon.qc.
Referenced by turret_hk_missile_think().
| float autocvar_g_turrets_unit_hk_shot_speed_turnrate |
Definition at line 10 of file hk_weapon.qc.
Referenced by turret_hk_missile_think().