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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "pointparticles.qh"Go to the source code of this file.
Functions | |
| bool | pointparticles_SendEntity (entity this, entity to, float sendflags) |
| void | pointparticles_think (entity this) |
| spawnfunc (func_pointparticles) | |
| spawnfunc (func_sparks) | |
Definition at line 7 of file pointparticles.qc.
References active, ACTIVE_ACTIVE, atten, cnt, compressShortVector(), count, entity(), floor(), impulse, maxs, mdl, mins, model, modelindex, movedir, MSG_ENTITY, noise, origin, PARTICLES_IMPULSE, SF_POINTPARTICLES_BOUNDS, SF_POINTPARTICLES_IMPULSE, SF_POINTPARTICLES_JITTER_AND_COUNT, SF_POINTPARTICLES_MOVING, SF_TRIGGER_INIT, SF_TRIGGER_RESET, SF_TRIGGER_UPDATE, spawnflags, velocity, volume, waterlevel, WriteByte(), WriteCoord(), WriteHeader, WriteShort(), and WriteString().
Referenced by spawnfunc().
Definition at line 83 of file pointparticles.qc.
References entity(), nextthink, oldorigin, origin, SendFlags, SF_TRIGGER_RESET, and time.
Referenced by spawnfunc().
| spawnfunc | ( | func_pointparticles | ) |
Definition at line 93 of file pointparticles.qc.
References atten, ATTEN_NORM, cnt, count, generic_netlinked_legacy_use(), generic_netlinked_reset(), generic_netlinked_setactive(), impulse, maxs, mdl, mins, model, modelindex, Net_LinkEntity(), nextthink, noise, origin, PARTICLES_VISCULLING, pointparticles_SendEntity(), pointparticles_think(), precache_sound(), setthink, spawnflags, targetname, time, use, and volume.