const int PROJECTILE_NADE_AMMO_BURN
const int PROJECTILE_NADE_AMMO
const int PROJECTILE_NADE_DARKNESS_BURN
const int PROJECTILE_NADE_DARKNESS
const int PROJECTILE_NADE_ENTRAP
const int PROJECTILE_NADE_ENTRAP_BURN
const int PROJECTILE_NADE_ICE
const int PROJECTILE_NADE_ICE_BURN
const int PROJECTILE_NADE_HEAL_BURN
const int PROJECTILE_NADE_HEAL
const int PROJECTILE_NADE_MONSTER_BURN
const int PROJECTILE_NADE_MONSTER
const int PROJECTILE_NADE_SPAWN
#define NADE_PROJECTILE(i, projectile, trail)
#define REGISTER_NADE(id, inst)
const int PROJECTILE_NADE_BURN
const int PROJECTILE_NADE
const int PROJECTILE_NADE_NAPALM
const int PROJECTILE_NADE_NAPALM_BURN
const int PROJECTILE_NADE_TRANSLOCATE
const int PROJECTILE_NADE_VEIL_BURN
const int PROJECTILE_NADE_VEIL