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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | DrawAmmoNades (vector myPos, vector mySize, bool draw_expanding, float expand_time) |
| MUTATOR_HOOKFUNCTION (cl_nades, BuildGameplayTipsString) | |
| MUTATOR_HOOKFUNCTION (cl_nades, EditProjectile) | |
| MUTATOR_HOOKFUNCTION (cl_nades, Ent_Projectile) | |
| bool | Projectile_isnade (int p) |
| REGISTER_MUTATOR (cl_nades, true) | |
Definition at line 81 of file cl_nades.qc.
References autocvar_hud_panel_ammo_iconalign, autocvar_hud_panel_ammo_text, DRAWFLAG_NORMAL, DrawNadeProgressBar(), drawpic_aspect_skin, drawpic_aspect_skin_expanding(), drawstring_aspect(), eX, ftos(), hsv_to_rgb(), Nade::m_color, Nade::m_icon, M_PI, max(), panel_fg_alpha, REGISTRY_GET, STAT, time, vec2, and vector.
| MUTATOR_HOOKFUNCTION | ( | cl_nades | , |
| BuildGameplayTipsString | ) |
Definition at line 67 of file cl_nades.qc.
References getcommandkey, M_ARGV, and strcat().
| MUTATOR_HOOKFUNCTION | ( | cl_nades | , |
| EditProjectile | ) |
Definition at line 26 of file cl_nades.qc.
References ATTEN_NORM, CH_SHOTS_SINGLE, DPCONTENTS_BODY, DPCONTENTS_BOTCLIP, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SOLID, entity(), func_null(), loopsound(), M_ARGV, MOVETYPE_BOUNCE, Nade_FromProjectile(), PROJECTILE_NAPALM_FOUNTAIN, randomvec(), set_movetype(), settouch, SND_NADE_NAPALM_FLY, STAT, and VOL_BASE.
| MUTATOR_HOOKFUNCTION | ( | cl_nades | , |
| Ent_Projectile | ) |
Definition at line 8 of file cl_nades.qc.
References entity(), M_ARGV, Nade_FromProjectile(), Nade_TrailEffect(), PROJECTILE_NAPALM_FOUNTAIN, and setmodel.
Definition at line 77 of file cl_nades.qc.
References Nade_FromProjectile().
Referenced by Projectile_Draw().
| REGISTER_MUTATOR | ( | cl_nades | , |
| true | ) |