Here is a list of all functions with links to the files they belong to:
- b -
- ball_customize() : sv_nexball.qc
- ball_restart() : sv_nexball.qc
- Ban_Delete() : ipban.qc, ipban.qh
- Ban_Enforce() : ipban.qc
- Ban_GetClientIP() : ipban.qc
- Ban_Insert() : ipban.qc, ipban.qh
- Ban_IsClientBanned() : ipban.qc
- Ban_KickBanClient() : ipban.qc, ipban.qh
- Ban_LoadBans() : ipban.qc, ipban.qh
- Ban_MaybeEnforceBan() : ipban.qc, ipban.qh
- Ban_MaybeEnforceBanOnce() : ipban.qc, ipban.qh
- Ban_SaveBans() : ipban.qc, ipban.qh
- Ban_View() : ipban.qc, ipban.qh
- BanCommand() : banning.qc, ipban.qh
- BanCommand_ban() : banning.qc
- BanCommand_banlist() : banning.qc
- BanCommand_kickban() : banning.qc
- BanCommand_macro_command() : banning.qc
- BanCommand_macro_help() : banning.qc, banning.qh
- BanCommand_macro_usage() : banning.qc, banning.qh
- BanCommand_macro_write_aliases() : banning.qc, banning.qh
- BanCommand_mute() : banning.qc
- BanCommand_playban() : banning.qc
- BanCommand_unban() : banning.qc
- BanCommand_unmute() : banning.qc
- BanCommand_unplayban() : banning.qc
- BanCommand_unvoteban() : banning.qc
- BanCommand_voteban() : banning.qc
- basketball_touch() : sv_nexball.qc
- bd_activate_editor() : bd.qc
- bd_canfill() : bd.qc
- bd_check_winner() : bd.qc
- bd_close_editor() : bd.qc
- bd_controller_send() : bd.qc
- bd_controller_update() : bd.qc
- bd_dir_fromname() : bd.qc
- bd_do_fill() : bd.qc
- bd_do_move() : bd.qc
- bd_do_next_match() : bd.qc
- bd_editor_place() : bd.qc
- bd_fill_recurse() : bd.qc
- bd_find_controller() : bd.qc
- bd_find_dozer() : bd.qc
- bd_find_piece() : bd.qc
- bd_fix_dir() : bd.qc
- bd_get_dir() : bd.qc
- bd_get_dir_name() : bd.qc
- bd_load_level() : bd.qc
- bd_load_piece() : bd.qc
- bd_move() : bd.qc
- bd_move_dozer() : bd.qc
- bd_next_match() : bd.qc
- bd_reset_moves() : bd.qc
- bd_restart_match() : bd.qc
- bd_save_controller_piece() : bd.qc
- bd_save_level() : bd.qc
- bd_save_piece() : bd.qc
- bd_server_event() : bd.qc
- bd_set_next_match() : bd.qc
- bd_set_nextlevel() : bd.qc
- bd_setup_pieces() : bd.qc
- bd_unfill_recurse() : bd.qc
- bd_valid_tile() : bd.qc
- beam_think() : phaser_weapon.qc
- beamsweep() : steerlib.qc
- bezier_quadratic_getderivative() : math.qh
- bezier_quadratic_getpoint() : math.qh
- BGMScript_Init() : bgmscript.qc
- BGMScript_InitEntity() : bgmscript.qc, bgmscript.qh
- blink() : util.qc, util.qh
- blink_synced() : util.qc, util.qh
- bobmodel_ofs() : view.qc
- BOLD() : all.inc
- bool() : ent_cs.qc, monster.qh, waypointsprites.qh, sv_turrets.qh, sv_vehicles.qh, menudefs.qh, net.qh, cheats.qh, damage.qh, round_handler.qh
- BorderImage_configureBorderImage() : borderimage.qc
- BorderImage_draw() : borderimage.qc
- BorderImage_recalcPositionWithText() : borderimage.qc
- BorderImage_resizeNotify() : borderimage.qc
- bot_aim() : api.qh, aim.qc, aim.qh
- bot_aim_reset() : api.qh, aim.qc, aim.qh
- bot_aimdir() : aim.qc, aim.qh
- bot_calculate_stepheightvec() : bot.qc, bot.qh
- bot_clearqueue() : scripting.qh, scripting.qc
- bot_clientconnect() : state.qc, api.qh, bot.qc, bot.qh
- bot_clientdisconnect() : state.qc, api.qh, bot.qc, bot.qh
- bot_cmd_aim() : scripting.qc
- bot_cmd_aimtarget() : scripting.qc
- bot_cmd_barrier() : scripting.qc
- bot_cmd_cc() : scripting.qc
- bot_cmd_continue() : scripting.qc
- bot_cmd_debug_assert_canfire() : scripting.qc
- bot_cmd_else() : scripting.qc
- bot_cmd_eval() : scripting.qc
- bot_cmd_fi() : scripting.qc
- bot_cmd_if() : scripting.qc
- bot_cmd_impulse() : scripting.qc
- bot_cmd_keypress_handler() : scripting.qc
- bot_cmd_moveto() : scripting.qc
- bot_cmd_movetotarget() : scripting.qc
- bot_cmd_pause() : scripting.qc
- bot_cmd_presskey() : scripting.qc
- bot_cmd_releasekey() : scripting.qc
- bot_cmd_resetaim() : scripting.qc
- bot_cmd_resetgoal() : scripting.qc
- bot_cmd_select_weapon() : scripting.qc
- bot_cmd_sound() : scripting.qc
- bot_cmd_turn() : scripting.qc
- bot_cmd_wait() : scripting.qc
- bot_cmd_wait_until() : scripting.qc
- bot_cmdhelp() : api.qh, scripting.qc, scripting.qh
- bot_command_executed() : scripting.qc
- bot_commands_init() : scripting.qc
- bot_custom_weapon_priority_setup() : bot.qc, bot.qh
- bot_decodecommand() : scripting.qc
- bot_dequeuecommand() : scripting.qc
- bot_endgame() : api.qh, bot.qc, bot.qh
- bot_execute_commands() : scripting.qc, scripting.qh
- bot_execute_commands_once() : scripting.qc
- bot_fixcount() : api.qh, bot.qc, bot.qh
- bot_getplace() : scripting.qc
- bot_havecommand() : scripting.qc
- bot_ispaused() : scripting.qc, scripting.qh
- bot_list_commands() : api.qh, scripting.qc, scripting.qh
- bot_presskeys() : scripting.qc
- bot_queuecommand() : api.qh, scripting.qc, scripting.qh
- bot_readcommand() : scripting.qc
- bot_relinkplayerlist() : api.qh, bot.qc, bot.qh
- bot_removefromlargestteam() : bot.qc, bot.qh
- bot_removenewest() : bot.qc, bot.qh
- bot_resetqueues() : api.qh, scripting.qc, scripting.qh
- bot_serverframe() : api.qh, bot.qc, bot.qh
- bot_setclientfields() : bot.qc
- bot_setcurrentcommand() : scripting.qc
- bot_setnameandstuff() : bot.qc, bot.qh
- bot_shotlead() : aim.qc, aim.qh
- bot_shouldattack() : api.qh, aim.qc, aim.qh
- bot_spawn() : bot.qc, bot.qh
- bot_think() : api.qh, bot.qc, bot.qh
- botframe_autowaypoints() : waypoints.qc, waypoints.qh
- botframe_autowaypoints_createwp() : waypoints.qc
- botframe_autowaypoints_fix() : waypoints.qc
- botframe_autowaypoints_fix_from() : waypoints.qc
- botframe_autowaypoints_fixdown() : waypoints.qc
- botframe_deleteuselesswaypoints() : waypoints.qc
- botframe_showwaypointlinks() : waypoints.qc, waypoints.qh
- botframe_updatedangerousobjects() : navigation.qc, navigation.qh
- bound() : menudefs.qc
- box_nearest() : pong.qc
- boxesoverlap() : vector.qh
- boxinsidebox() : vector.qh
- boxToGlobal() : draw.qc, draw.qh
- boxToGlobalSize() : draw.qc, draw.qh
- bprint() : menudefs.qc
- buf_load() : string.qh
- buf_save() : string.qh
- buff_Available() : sv_buffs.qc, sv_buffs.qh
- buff_Bash_AttackerCalculateForce() : bash.qc, bash.qh
- buff_Bash_TargetCalculateForce() : bash.qc, bash.qh
- Buff_CompatName() : buffs.qc, buffs.qh
- buff_Customize() : sv_buffs.qc
- buff_Delete() : sv_buffs.qc
- buff_Disability_ApplyStunned() : disability.qc, disability.qh
- buff_Effect() : sv_buffs.qc
- buff_FirstFromFlags() : sv_buffs.qc, sv_buffs.qh
- buff_Inferno_CalculateDamage() : inferno.qc, inferno.qh
- buff_Inferno_CalculateTime() : inferno.qc, inferno.qh
- buff_Init() : buffs.qh, sv_buffs.qc
- buff_Init_Compat() : buffs.qh, sv_buffs.qc
- buff_Jump_ChangeDamage() : jump.qc, jump.qh
- buff_Luck_CalculateDamage() : luck.qc, luck.qh
- buff_Medic_CalculateSurviveDamage() : medic.qc, medic.qh
- BUFF_NAME() : buffs.qc, all.qh
- buff_NewType() : sv_buffs.qc
- buff_RemoveAll() : sv_buffs.qc, sv_buffs.qh
- buff_Reset() : sv_buffs.qc
- buff_Resistance_CalculateDamage() : resistance.qc, resistance.qh
- buff_Respawn() : sv_buffs.qc
- buff_SetCooldown() : sv_buffs.qc
- buff_SpawnReplacement() : sv_buffs.qc
- buff_Think() : sv_buffs.qc
- buff_Touch() : sv_buffs.qc
- buff_Vengeance_CalculateDamage() : vengeance.qc, vengeance.qh
- buff_Vengeance_DelayedDamage() : vengeance.qc, vengeance.qh
- buff_Waypoint_Reset() : sv_buffs.qc
- buff_Waypoint_Spawn() : sv_buffs.qc
- buff_Waypoint_visible_for_player() : sv_buffs.qc
- buffs_BuffModel_Customize() : sv_buffs.qc
- buffs_BuffModel_Remove() : sv_buffs.qc
- buffs_BuffModel_Spawn() : sv_buffs.qc
- buffs_BuffModel_Think() : sv_buffs.qc
- buffs_BuffModel_Update() : sv_buffs.qc
- buffs_DelayedInit() : sv_buffs.qc
- buffs_Initialize() : sv_buffs.qc, sv_buffs.qh
- buffs_RemovePlayer() : sv_buffs.qc
- bugrigs_SetVars() : bugrigs.qc
- buildpath_nodefilter() : pathlib.qh
- buildpath_nodefilter_directional() : main.qc
- buildpath_nodefilter_moveskip() : main.qc
- buildpath_nodefilter_none() : main.qc, main.qh
- bumble_raygun_draw() : bumblebee_weapons.qc
- bumble_raygun_send() : bumblebee_weapons.qc, bumblebee_weapons.qh
- bumblebee_blowup() : bumblebee.qc
- bumblebee_dead_touch() : bumblebee.qc
- bumblebee_diethink() : bumblebee.qc
- bumblebee_exit() : bumblebee.qc
- bumblebee_fire_cannon() : bumblebee_weapons.qc, bumblebee_weapons.qh
- bumblebee_gunner_enter() : bumblebee.qc
- bumblebee_gunner_exit() : bumblebee.qc
- bumblebee_gunner_findgoodexit() : bumblebee.qc
- bumblebee_gunner_frame() : bumblebee.qc
- bumblebee_land() : bumblebee.qc
- bumblebee_pilot_frame() : bumblebee.qc
- bumblebee_regen() : bumblebee.qc
- bumblebee_touch() : bumblebee.qc
- button_blocked() : button.qc
- Button_configureButton() : button.qc
- button_damage() : button.qc
- button_done() : button.qc
- Button_draw() : button.qc
- button_fire() : button.qc
- Button_keyDown() : button.qc
- Button_mouseDrag() : button.qc
- Button_mouseRelease() : button.qc
- Button_playClickSound() : button.qc
- button_reset() : button.qc
- Button_resizeNotify() : button.qc
- button_return() : button.qc
- button_setactive() : button.qc
- Button_showNotify() : button.qc
- button_touch() : button.qc
- button_use() : button.qc
- button_wait() : button.qc