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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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Go to the source code of this file.
Functions | |
| void | W_HLAC_Attack (Weapon thiswep, entity actor,.entity weaponentity) |
| void | W_HLAC_Attack2 (Weapon thiswep, entity actor,.entity weaponentity) |
| void | W_HLAC_Attack_Frame (Weapon thiswep, entity actor,.entity weaponentity, int fire) |
| void | W_HLAC_Touch (entity this, entity toucher) |
Definition at line 26 of file hlac.qc.
References ammo, autocvar_g_norecoil, CH_WEAPON_A, CSQCProjectile(), entity(), FL_PROJECTILE, g_bot_dodge, g_projectiles, IL_PUSH(), IS_DUCKED, IS_ONGROUND, lifetime, Weapon::m_id, min(), misc_bulletcounter, MOVETYPE_FLY, MUTATOR_CALLHOOK, PROJECTILE_HLAC, PROJECTILE_MAKETRIGGER, random(), set_movetype(), setthink, settouch, speed, SUB_Remove(), time, W_DecreaseAmmo(), W_HLAC_Touch(), W_MuzzleFlash(), W_SetupProjVelocity_Basic, W_SetupShot, w_shotdir, w_shotorg, and WEP_CVAR_PRI.
Referenced by W_HLAC_Attack_Frame().
Definition at line 76 of file hlac.qc.
References ammo, autocvar_g_norecoil, CH_WEAPON_A, CSQCProjectile(), entity(), FL_PROJECTILE, g_bot_dodge, g_projectiles, HITTYPE_SECONDARY, IL_PUSH(), IS_DUCKED, IS_ONGROUND, lifetime, Weapon::m_id, MIF_SPLASH, MOVETYPE_FLY, MUTATOR_CALLHOOK, PROJECTILE_HLAC, PROJECTILE_MAKETRIGGER, random(), set_movetype(), setthink, settouch, speed, SUB_Remove(), time, W_DecreaseAmmo(), W_HLAC_Touch(), W_MuzzleFlash(), W_SetupProjVelocity_Basic, W_SetupShot, w_shotdir, w_shotorg, and WEP_CVAR_SEC.
Definition at line 130 of file hlac.qc.
References ATTACK_FINISHED, entity(), IT_UNLIMITED_AMMO, misc_bulletcounter, PHYS_INPUT_BUTTON_ATCK, time, w_getbestweapon, W_HLAC_Attack(), W_HLAC_Attack_Frame(), w_ready(), W_SwitchWeapon_Force(), W_WeaponRateFactor(), weapon_thinkf(), WEP_CVAR_PRI, and Weapon::wr_checkammo1().
Referenced by W_HLAC_Attack_Frame().
Definition at line 5 of file hlac.qc.
References entity(), func_null(), HITTYPE_SECONDARY, NULL, PROJECTILE_TOUCH, projectiledeathtype, radius, RadiusDamage(), realowner, toucher, weaponentity_fld, and WEP_CVAR_BOTH.
Referenced by W_HLAC_Attack(), and W_HLAC_Attack2().