DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
entityframe_database_t Struct Reference

#include <protocol.h>

+ Collaboration diagram for entityframe_database_t:

Data Fields

int ackframenum
 
entity_frame_t deltaframe
 
entity_state_t entitydata [MAX_ENTITY_DATABASE]
 
vec3_t eye
 
entity_frame_t framedata
 
entity_frameinfo_t frames [MAX_ENTITY_HISTORY]
 
int latestframenum
 
int numframes
 

Detailed Description

Definition at line 578 of file protocol.h.

Field Documentation

◆ ackframenum

int entityframe_database_t::ackframenum

Definition at line 592 of file protocol.h.

Referenced by EntityFrame_AckFrame(), and EntityFrame_WriteFrame().

◆ deltaframe

entity_frame_t entityframe_database_t::deltaframe

Definition at line 601 of file protocol.h.

Referenced by EntityFrame_CL_ReadFrame(), and EntityFrame_WriteFrame().

◆ entitydata

entity_state_t entityframe_database_t::entitydata[MAX_ENTITY_DATABASE]

◆ eye

vec3_t entityframe_database_t::eye

◆ framedata

entity_frame_t entityframe_database_t::framedata

Definition at line 602 of file protocol.h.

Referenced by EntityFrame_CL_ReadFrame().

◆ frames

◆ latestframenum

int entityframe_database_t::latestframenum

Definition at line 590 of file protocol.h.

Referenced by EntityFrame_WriteFrame().

◆ numframes


The documentation for this struct was generated from the following file: