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Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
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#include "napalm.qh"Go to the source code of this file.
Functions | |
| void | nade_napalm_ball (entity this) |
| void | nade_napalm_boom (entity this) |
| void | napalm_ball_think (entity this) |
| void | napalm_damage (entity this, float dist, float damage, float edgedamage, float burntime) |
| void | napalm_fountain_think (entity this) |
Definition at line 73 of file napalm.qc.
References ATTEN_NORM, autocvar_g_nades_napalm_ball_damage, autocvar_g_nades_napalm_ball_damageforcescale, autocvar_g_nades_napalm_ball_lifetime, autocvar_g_nades_napalm_ball_spread, CH_SHOTS, EF_FLAME, EF_LOWPRECISION, entity(), FL_PROJECTILE, g_bot_dodge, g_projectiles, IL_PUSH(), MIF_ARC, MIF_PROXY, MIF_SPLASH, MOVETYPE_BOUNCE, napalm_ball_think(), origin, owner, PROJECTILE_MAKETRIGGER, random(), realowner, set_movetype(), setmodel, setthink, SND_NADE_NAPALM_FIRE, spamsound(), time, vectoangles(), vector, and VOL_BASE.
Referenced by nade_napalm_boom(), and napalm_fountain_think().
Definition at line 152 of file napalm.qc.
References autocvar_g_nades_napalm_ball_count, autocvar_g_nades_napalm_fountain_damage, autocvar_g_nades_napalm_fountain_lifetime, CSQCProjectile(), entity(), FL_PROJECTILE, g_bot_dodge, g_projectiles, IL_PUSH(), MOVETYPE_TOSS, nade_napalm_ball(), napalm_fountain_think(), origin, owner, PROJECTILE_NAPALM_FOUNTAIN, realowner, set_movetype(), setthink, team, and time.
Referenced by nade_boom().
Definition at line 41 of file napalm.qc.
References absmax, absmin, angles, autocvar_g_nades_napalm_ball_damage, autocvar_g_nades_napalm_ball_radius, autocvar_g_nades_napalm_burntime, CONTENT_WATER, entity(), napalm_damage(), nextthink, pushltime, round_handler_IsActive, round_handler_IsRoundStarted, time, vectoangles(), vector, and velocity.
Referenced by nade_napalm_ball().
Definition at line 4 of file napalm.qc.
References autocvar_g_nades_napalm_selfdamage, DAMAGE_AIM, DIFF_TEAM, entity(), Fire_AddDamage(), IS_PLAYER, origin, projectiledeathtype, random(), RandomSelection_AddEnt, RandomSelection_chosen_ent, RandomSelection_Init(), realowner, Send_Effect(), STAT, StatusEffects_active(), vector, vlen(), WarpZone_FindRadius(), and WarpZone_UnTransformOrigin().
Referenced by napalm_ball_think(), and napalm_fountain_think().
Definition at line 114 of file napalm.qc.
References absmax, absmin, autocvar_g_nades_napalm_burntime, autocvar_g_nades_napalm_fountain_damage, autocvar_g_nades_napalm_fountain_delay, autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_fountain_radius, CONTENT_WATER, entity(), ltime, nade_napalm_ball(), nade_special_time, napalm_damage(), nextthink, round_handler_IsActive, round_handler_IsRoundStarted, time, UpdateCSQCProjectile(), vector, and velocity.
Referenced by nade_napalm_boom().