Here is a list of all functions with links to the files they belong to:
- d -
- Damage() : damage.qc, damage.qh
- Damage_DamageInfo() : damageeffects.qc, damage.qh
- Damage_DamageInfo_SendEntity() : damageeffects.qc, damage.qh
- damage_explosion_calcpush() : calculations.qc, calculations.qh
- DamageEffect() : damageeffects.qc
- DamageEffect_Think() : damageeffects.qc
- days_up_to_date() : string.qh
- db_close() : map.qh
- db_create() : map.qh
- db_dump() : map.qh
- db_get() : map.qh
- db_load() : map.qh
- db_put() : map.qh
- db_save() : map.qh
- deactivate_minigame() : cl_minigames.qc, cl_minigames.qh
- Deathtype_Name() : all.qc, all.qh
- debug_send() : debug.qh
- debug_text_3d_fn() : debug.qh
- debuggoalstack() : navigation.qc, navigation.qh
- debugnode() : navigation.qc, navigation.qh
- debugnodestatus() : navigation.qc, navigation.qh
- DebugPrintToChat() : chat.qc, chat.qh
- DebugPrintToChatAll() : chat.qc, chat.qh
- DebugPrintToChatTeam() : chat.qc, chat.qh
- debugresetnodes() : navigation.qc, navigation.qh
- DecodeLevelParms() : state.qc, client.qc
- decompressShortVector() : util.qc, util.qh
- decompressShotOrigin() : util.qc, util.qh
- decreaseZoom_Click() : dialog_media_screenshot_viewer.qc
- dedicated_print() : main.qc, main.qh
- DEF() : effectinfo.inc, effectinfo_buffs.inc, effectinfo_gentle.inc, effectinfo_gentle_happy.inc, effectinfo_gentle_morphed.inc, effectinfo_gentle_particlegibs.inc, effectinfo_onslaught.inc, effectinfo_vehicles.inc
- defer() : defer.qh
- defer_think() : defer.qh
- defrag_waypointsprites() : race.qc
- deglob_log() : deglobalization.qh
- delay_delayeduse() : delay.qc
- delay_reset() : delay.qc
- delay_use() : delay.qc
- DelayThink() : triggers.qc
- delete_fn() : sys-post.qh
- DemoButton_Click() : mainwindow.qc
- DemoConfirm_Check_Gamestatus() : dialog_media_demo.qc
- DemoConfirm_ListClick_Check_Gamestatus() : demolist.qc
- DemoList_Filter_Change() : demolist.qc, demolist.qh
- DemoList_Refresh_Click() : demolist.qc, demolist.qh
- depthfirst() : util.qc, util.qh
- Destroy_All_Notifications() : all.qc, all.qh
- Destroy_Notification_Entity() : all.qc
- destructible_heal() : sv_assault.qc
- detach_sameorigin() : util.qc, util.qh
- determine_force() : sv_dodging.qc
- Dialog_addItemSimple() : dialog.qc
- Dialog_Close() : button.qc, dialog.qc, dialog.qh
- Dialog_close() : dialog.qc
- Dialog_configureDialog() : dialog.qc
- Dialog_fill() : dialog.qc
- Dialog_gotoRC() : dialog.qc
- dialog_hudpanel_main_checkbox() : util.qc, util.qh
- dialog_hudpanel_main_settings() : util.qc, util.qh
- Dialog_keyDown() : dialog.qc
- Dialog_setFirstColumn() : dialog.qc
- Dialog_TD() : dialog.qc
- Dialog_TDempty() : dialog.qc
- Dialog_TDNoMargin() : dialog.qc
- Dialog_TR() : dialog.qc
- DialogCloseButton_Click() : modalcontroller.qc, modalcontroller.qh
- DialogOpenButton_Click() : modalcontroller.qc, modalcontroller.qh
- DialogOpenButton_Click_withCoords() : modalcontroller.qc, modalcontroller.qh, util.qc
- DistributeEvenly_Get() : random.qc, random.qh
- DistributeEvenly_GetRandomized() : random.qc, random.qh
- DistributeEvenly_GetRounded() : random.qc, random.qh
- DistributeEvenly_Init() : random.qc, random.qh
- doBGMScript() : bgmscript.qc, bgmscript.qh
- dodging_ResetPlayer() : sv_dodging.qc
- DoesQ3ARemoveThisEntity() : quake3.qc, quake3.qh
- dom_controlpoint_setup() : sv_domination.qc
- dom_DelayedInit() : sv_domination.qc
- dom_EventLog() : sv_domination.qc
- dom_Initialize() : sv_domination.qc, sv_domination.qh
- dom_spawnpoint() : sv_domination.qc
- dom_spawnteam() : sv_domination.qc
- dom_spawnteams() : sv_domination.qc
- Domination_CheckPlayers() : sv_domination.qc
- Domination_CheckWinner() : sv_domination.qc
- Domination_count_controlpoints() : sv_domination.qc
- Domination_RoundStart() : sv_domination.qc
- dompoint_captured() : sv_domination.qc
- dompointthink() : sv_domination.qc
- dompointtouch() : sv_domination.qc
- DoNextMapOverride() : intermission.qc, intermission.qh
- DontAccept_Clicked() : dialog_termsofservice.qc
- door_blocked() : door.qc
- door_check_keys() : door.qc
- door_damage() : door.qc
- door_generic_plat_blocked() : door.qc
- door_go_down() : door.qc
- door_go_up() : door.qc
- door_hit_bottom() : door.qc
- door_hit_top() : door.qc
- door_init_keys() : door.qc
- door_init_shared() : door.qc
- door_init_startopen() : door.qc
- door_link() : door.qc
- door_reset() : door.qc
- door_rotating_go_down() : door_rotating.qc, door_rotating.qh
- door_rotating_go_up() : door_rotating.qc, door_rotating.qh
- door_rotating_hit_bottom() : door_rotating.qc
- door_rotating_hit_top() : door_rotating.qc
- door_rotating_init_startopen() : door_rotating.qc
- door_rotating_reset() : door_rotating.qc
- door_send() : door.qc
- door_spawnfield() : door.qc
- door_touch() : door.qc
- door_trigger_touch() : door.qc
- door_use() : door.qc
- dprint() : menudefs.qc
- Drag() : cheats.qc, cheats.qh
- Drag_Begin() : cheats.qc, cheats.qh
- Drag_CanDrag() : cheats.qc, cheats.qh
- Drag_Finish() : cheats.qc, cheats.qh
- Drag_IsDraggable() : cheats.qc, cheats.qh
- Drag_IsDragging() : cheats.qc, cheats.qh
- Drag_MayChangeAngles() : cheats.qc, cheats.qh
- Drag_MoveBackward() : cheats.qc, cheats.qh
- Drag_MoveDrag() : cheats.qc, cheats.qh
- Drag_MoveForward() : cheats.qc, cheats.qh
- Drag_SetSpeed() : cheats.qc, cheats.qh
- drag_undraggable() : cheats.qc, cheats.qh
- Drag_Update() : cheats.qc, cheats.qh
- DragBox_Think() : cheats.qc, cheats.qh
- Draw_ArcBeam() : arc.qc
- Draw_ArcBeam_callback() : arc.qc
- draw_BorderPicture() : draw.qh, draw.qc, draw.qh
- draw_ButtonPicture() : draw.qc, draw.qh
- draw_CenterText() : draw.qc, draw.qh
- draw_ClearClip() : draw.qc, draw.qh
- draw_CondensedFontFactor() : draw.qc, draw.qh
- draw_cursor() : hud.qc, hud.qh
- draw_cursor_normal() : hud.qc, hud.qh
- Draw_CylindricLine() : hook.qc, draw.qh
- draw_drawMousePointer() : draw.qc, draw.qh
- draw_Fill() : draw.qc, draw.qh
- Draw_GrapplingHook() : hook.qc
- Draw_GrapplingHook_trace_callback() : hook.qc
- draw_Picture() : draw.qc, draw.qh
- draw_Picture_Aligned() : menu.qc
- draw_PictureExists() : draw.qc, draw.qh
- draw_PictureSize() : draw.qc, draw.qh
- draw_PreloadPicture() : draw.qc, draw.qh
- draw_PreloadPictureWithFlags() : draw.qc, draw.qh
- draw_reset() : draw.qc, draw.qh
- draw_reset_cropped() : menu.qc, menu.qh
- draw_reset_full() : menu.qc
- draw_SetClip() : draw.qc, draw.qh
- draw_SetClipRect() : draw.qc, draw.qh
- draw_setMousePointer() : draw.qc, draw.qh
- Draw_ShowNames() : shownames.qc
- Draw_ShowNames_All() : shownames.qc, shownames.qh
- draw_teamradar_background() : teamradar.qc, teamradar.qh
- draw_teamradar_icon() : teamradar.qc, teamradar.qh
- draw_teamradar_link() : teamradar.qc, teamradar.qh
- draw_teamradar_player() : teamradar.qc, teamradar.qh
- draw_Text() : draw.qc, draw.qh
- draw_TextLengthUpToWidth() : draw.qc, draw.qh
- draw_TextShortenToWidth() : draw.qc, draw.qh
- draw_TextWidth() : draw.qc, draw.qh
- draw_TextWidth_WithColors() : draw.qc, draw.qh
- draw_TextWidth_WithoutColors() : draw.qc, draw.qh
- draw_VertButtonPicture() : draw.qc, draw.qh
- Draw_WaypointSprite() : waypointsprites.qc, waypointsprites.qh
- DrawAmmoItem() : ammo.qc
- DrawAmmoNades() : cl_nades.qc, cl_nades.qh
- drawBackground() : menu.qc
- drawborderlines() : draw.qc, draw.qh
- DrawCAItem() : cl_clanarena.qc
- drawcharacter() : menudefs.qc
- DrawCircleClippedPic() : draw.qc, draw.qh
- drawcolorcodedstring() : menudefs.qc
- drawcolorcodedstring2() : menudefs.qc
- drawcolorcodedstring_aspect() : draw.qc, draw.qh
- drawcolorcodedstring_aspect_expanding() : draw.qc, draw.qh
- drawcolorcodedstring_expanding() : draw.qc, draw.qh
- DrawDebugModel() : cl_cmd.qc
- DrawDomItem() : cl_domination.qc
- drawfill() : menudefs.qc
- drawgetimagesize() : csprogsdefs.qc, menudefs.qc
- drawhealthbar() : waypointsprites.qc, waypointsprites.qh
- DrawItemsTimeItem() : itemstime.qc
- DrawNadeProgressBar() : ammo.qc, ammo.qh
- DrawNumIcon() : hud.qc, hud.qh
- DrawNumIcon_expanding() : hud.qc, hud.qh
- drawpic() : menudefs.qc
- drawpic_aspect_skin_expanding() : draw.qc, draw.qh
- drawpic_aspect_skin_expanding_two() : draw.qc, draw.qh
- drawpic_tiled() : draw.qc, draw.qh
- drawquad() : waypointsprites.qc, waypointsprites.qh
- drawresetcliparea() : menudefs.qc
- DrawReticle() : crosshair.qc, crosshair.qh
- drawrotpic() : waypointsprites.qc, waypointsprites.qh
- drawsetcliparea() : menudefs.qc
- drawsprite_TextOrIcon() : waypointsprites.qc, waypointsprites.qh
- drawspritearrow() : waypointsprites.qc, waypointsprites.qh
- drawstring() : menudefs.qc
- drawstring_aspect() : draw.qc, draw.qh
- drawstring_aspect_expanding() : draw.qc, draw.qh
- drawstring_expanding() : draw.qc, draw.qh
- drawstringcenter() : draw.qh
- drawstringright() : draw.qh
- drawsubpic() : csprogsdefs.qc, menudefs.qc
- Drop_Special_Items() : player.qc
- DropBall() : sv_nexball.qc, sv_nexball.qh
- dropclient_do() : main.qc
- dropclient_schedule() : main.qc, main.qh
- DropOwner() : sv_nexball.qc
- DropToFloor_QC() : world.qc
- DropToFloor_QC_DelayedInit() : world.qc, world.qh
- DrownPlayer() : client.qc
- Dump_Items() : all.qc, all.qh
- Dump_Notifications() : all.qc, all.qh
- Dump_Turret_Settings() : config.qc, config.qh
- Dump_Weapon_Settings() : config.qc, config.qh
- dumpnode() : main.qc
- DumpStats() : world.qc, world.qh
- DynamicHandicap_ClampHandicap() : sv_dynamic_handicap.qc
- DynamicHandicap_UpdateHandicap() : sv_dynamic_handicap.qc
- dynlight_find_aiment() : dynlight.qc
- dynlight_find_path() : dynlight.qc
- dynlight_find_target() : dynlight.qc
- dynlight_reset() : dynlight.qc
- dynlight_setactive() : dynlight.qc
- dynlight_think() : dynlight.qc
- dynlight_use() : dynlight.qc