Here is a list of all file members with links to the files they belong to:
- i -
- ICE_MAX_ALPHA : sv_freezetag.qh
- ICE_MIN_ALPHA : sv_freezetag.qh
- iceblock : sv_freezetag.qh
- icon_realmodel : cl_controlpoint.qc
- ideal_yaw : progsdefs.qc
- idealpitch : dpextensions.qc, progsdefs.qc
- IDENTITY : functional.qh
- idle_aim : sv_turrets.qh
- idletime : walker.qc
- IF : functional.qh
- if() : sv_ctf.qc, sv_keepaway.qc, sv_keyhunt.qc, sv_tka.qc, impulse.qc
- IFLAG_ANGLES : interpolate.qh
- IFLAG_AUTOANGLES : interpolate.qh
- IFLAG_AUTOVELOCITY : interpolate.qh
- IFLAG_INTERNALMASK : interpolate.qh
- IFLAG_ORIGIN : interpolate.qh
- IFLAG_PREVALID : interpolate.qh
- IFLAG_TELEPORTED : interpolate.qh
- IFLAG_V_ANGLE : interpolate.qh
- IFLAG_V_ANGLE_X : interpolate.qh
- IFLAG_VALID : interpolate.qh
- IFLAG_VELOCITY : interpolate.qh
- iflags : interpolate.qh
- iforward1 : interpolate.qc
- iforward2 : interpolate.qc
- ignore_add_player() : cmd.qc, cmd.qh
- ignore_clearall() : cmd.qc, cmd.qh
- ignore_list : main.qh, cmd.qh
- ignore_list_apply() : main.qc, main.qh
- ignore_list_apply_time : main.qh
- ignore_list_send() : cmd.qc, cmd.qh
- IGNORE_LIST_SEND_NOW : cmd.qh
- ignore_list_send_time : cmd.qh
- ignore_list_update_on_connection() : cmd.qc, cmd.qh
- IGNORE_MAXPLAYERS : cmd.qh
- ignore_playerindb() : cmd.qc, cmd.qh
- ignore_playerinlist() : cmd.qc, cmd.qh
- ignore_remove_player() : cmd.qc, cmd.qh
- ignored : scoreboard.qh
- ignoregoal : api.qh, havocbot.qh
- ignoregoaltime : api.qh, havocbot.qh
- IL_CEIL : intrusivelist.qh
- IL_CLEAR : intrusivelist.qh
- IL_CONTAINS() : intrusivelist.qh
- IL_DELETE : intrusivelist.qh
- IL_DTOR() : intrusivelist.qh
- IL_EACH : intrusivelist.qh
- IL_EMPTY : intrusivelist.qh
- IL_ENDFRAME() : intrusivelist.qh
- IL_FIRST : intrusivelist.qh
- IL_FLOOR : intrusivelist.qh
- il_id : intrusivelist.qh
- IL_INIT() : intrusivelist.qh
- IL_LAST : intrusivelist.qh
- il_links : intrusivelist.qh
- il_links_flds : intrusivelist.qh
- il_links_ptr : intrusivelist.qh
- il_listmask : intrusivelist.qh
- il_lists : intrusivelist.qh
- IL_LISTS_PER_BIT : intrusivelist.qh
- IL_MAX : intrusivelist.qh
- IL_NEW : intrusivelist.qh
- IL_PEEK : intrusivelist.qh
- IL_POP() : intrusivelist.qh
- IL_PUSH() : intrusivelist.qh
- IL_REMOVE() : intrusivelist.qh
- IL_REMOVE_RAW() : intrusivelist.qh, oo.qh
- IL_SHIFT() : intrusivelist.qh
- IL_TEST_BUILD : intrusivelist.qh
- il_test_build() : intrusivelist.qh
- IL_UNSHIFT() : intrusivelist.qh
- ilogb() : mathlib.qc, mathlib.qh
- Image_configureImage() : image.qc
- Image_drag() : image.qc
- Image_drag_setStartPos() : image.qc
- Image_draw() : image.qc
- Image_initZoom() : image.qc
- Image_resizeNotify() : image.qc
- Image_setZoom() : image.qc
- Image_toString() : image.qc
- Image_updateAspect() : image.qc
- IMG_COUNT : infomessages.qc
- img_cur_msg : infomessages.qc
- img_fade : infomessages.qc
- img_select() : infomessages.qc
- img_time : infomessages.qc
- imp : impulse.qc
- impressive_hits : damage.qh
- IMPULSE : impulse.qc
- impulse : progsdefs.qc
- IMPULSE_ALIAS : all.qh
- IMPULSE_DEFAULT_ACCEL_STRENGTH : impulse.qh
- IMPULSE_DEFAULT_DIRECTIONAL_STRENGTH : impulse.qh
- IMPULSE_DEFAULT_RADIAL_STRENGTH : impulse.qh
- IMPULSE_DIRECTIONAL_MAX_ACCEL_FACTOR : impulse.qh
- IMPULSE_DIRECTIONAL_SPEEDTARGET : impulse.qh
- IMPULSE_MAX_PUSHDELTATIME : impulse.qh
- Impulse_Send() : all.qh
- ImpulseCommands() : impulse.qc, impulse.qh
- IN_LAVA : bot.qh
- IN_LIQUID : bot.qh
- IN_REVIVING_RANGE : sv_freezetag.qc
- inactive : models.qh
- increaseZoom_Click() : dialog_media_screenshot_viewer.qc
- INDEPENDENT_ATTACK_FINISHED : weaponsystem.qh
- INDEPENDENT_PLAYERS : client.qh
- independent_players : client.qh
- info_autoscreenshot_findtarget() : cheats.qc
- InfoMessage : infomessages.qc
- InfoMessages_drawstring() : infomessages.qc
- INGAME : sv_rules.qh
- ingame : sv_rules.qh
- INGAME_JOINED : sv_rules.qh
- INGAME_JOINING : sv_rules.qh
- INGAME_STATUS_CLEAR : sv_rules.qh
- INGAME_STATUS_JOINED : sv_rules.qh
- INGAME_STATUS_JOINING : sv_rules.qh
- INGAME_STATUS_NONE : sv_rules.qh
- INGAME_STATUS_SET : sv_rules.qh
- INIT : oo.qh
- InitBall() : sv_nexball.qc
- InitGameplayMode() : world.qc
- initialize_entity_first : world.qh
- initialize_entity_next : world.qh
- initialize_entity_order : world.qh
- initialize_field_db() : spawn.qc
- InitializeEntitiesRun() : world.qc, world.qh
- InitializeEntity() : world.qc, world.qh
- InitiateOvertime() : world.qc
- InitiateSuddenDeath() : world.qc
- InitMovingBrushTrigger() : subs.qc, subs.qh
- INITPRIO_DROPTOFLOOR : constants.qh
- INITPRIO_FINDTARGET : constants.qh
- INITPRIO_FIRST : constants.qh
- INITPRIO_GAMETYPE : constants.qh
- INITPRIO_GAMETYPE_FALLBACK : constants.qh
- INITPRIO_LAST : constants.qh
- INITPRIO_LINKDOORS : constants.qh
- INITPRIO_SETLOCATION : constants.qh
- InitSolidBSPTrigger() : subs.qc, subs.qh
- InitTrigger() : subs.qc, subs.qh
- input_angles : csprogsdefs.qc
- input_buttons : csprogsdefs.qc
- input_movevalues : csprogsdefs.qc
- input_timelength : csprogsdefs.qc
- InputBox_configureInputBox() : inputbox.qc
- InputBox_draw() : inputbox.qc
- InputBox_enterText() : inputbox.qc
- InputBox_keyDown() : inputbox.qc
- InputBox_mouseDrag() : inputbox.qc
- InputBox_mouseMove() : inputbox.qc
- InputBox_mouseRelease() : inputbox.qc
- InputBox_resizeNotify() : inputbox.qc
- InputBox_setText() : inputbox.qc
- InputBox_showNotify() : inputbox.qc
- InputContainer__changeFocusXY() : inputcontainer.qc
- InputContainer_focusLeave() : inputcontainer.qc
- InputContainer_keyDown() : inputcontainer.qc
- InputContainer_mouseDrag() : inputcontainer.qc
- InputContainer_mouseMove() : inputcontainer.qc
- InputContainer_mouseRelease() : inputcontainer.qc
- InputContainer_resizeNotify() : inputcontainer.qc
- instagib_ammocheck() : sv_instagib.qc
- instagib_countdown() : sv_instagib.qc
- instagib_needammo : sv_instagib.qc
- instagib_nextthink : sv_instagib.qc
- INSTAGIB_POWERUP_COUNT : sv_instagib.qc
- instagib_remaining_powerups : sv_instagib.qc
- instagib_replace_item_with() : sv_instagib.qc
- instagib_replace_item_with_random_powerup() : sv_instagib.qc
- instagib_stop_countdown() : sv_instagib.qc
- instanceOfAmmo : guide.qh
- instanceOfArmor : guide.qh
- instanceOfHealth : guide.qh
- instanceOfPowerup : guide.qh
- instanceOfVoiceMessage : globalsound.qh
- InstantAction_LoadMap() : dialog_singleplayer.qc
- int : _all.inc, minigames.qh, dpextensions.qh, menudefs.qh
- INTEGER_ONE : unsafe.qh
- intermission : csprogsdefs.qc
- intermission_exittime : intermission.qh
- intermission_running : intermission.qh
- intermission_time : view.qh
- IntermissionThink() : intermission.qc, intermission.qh
- internalteam : weaponsystem.qh
- InterpolateOrigin_Do() : interpolate.qc, interpolate.qh
- InterpolateOrigin_Note() : interpolate.qc, interpolate.qh
- InterpolateOrigin_Reset() : interpolate.qc, interpolate.qh
- InterpolateOrigin_Undo() : interpolate.qc, interpolate.qh
- InterpretBoolean() : bool.qh
- inv_endreached : sv_invasion.qc
- inv_lastcheck : sv_invasion.qh
- inv_maxcurrent : sv_invasion.qh
- inv_maxrounds : sv_invasion.qh
- inv_maxspawned : sv_invasion.qh
- inv_monsterskill : sv_invasion.qh
- inv_numkilled : sv_invasion.qh
- inv_numspawned : sv_invasion.qh
- inv_roundcnt : sv_invasion.qh
- INV_TYPE_HUNT : sv_invasion.qh
- INV_TYPE_ROUND : sv_invasion.qh
- INV_TYPE_STAGE : sv_invasion.qh
- inv_warning_shown : sv_invasion.qc
- Invasion_CheckPlayers() : sv_invasion.qc
- Invasion_CheckWinner() : sv_invasion.qc
- invasion_DelayedInit() : sv_invasion.qc
- invasion_GetWaveEntity() : sv_invasion.qc
- invasion_Initialize() : sv_invasion.qc, sv_invasion.qh
- invasion_PickMonster() : sv_invasion.qc
- invasion_PickSpawn() : sv_invasion.qc
- Invasion_RoundStart() : sv_invasion.qc
- invasion_ScoreRules() : sv_invasion.qc
- invasion_SpawnChosenMonster() : sv_invasion.qc
- invasion_SpawnMonsters() : sv_invasion.qc
- inventory : inventory.qh
- Inventory_clear() : inventory.qh, state.qc
- Inventory_customize() : inventory.qh
- Inventory_delete() : inventory.qh, state.qc
- Inventory_groups_major : inventory.qh
- Inventory_groups_minor : inventory.qh
- Inventory_new() : inventory.qh, state.qc
- Inventory_pickupitem() : inventory.qh
- Inventory_remove() : inventory.qh
- Inventory_Send() : inventory.qh
- inventory_store : inventory.qh
- Inventory_update() : inventory.qh
- Inventory_Write() : inventory.qh
- InventoryStorage_attach() : inventory.qh, state.qc
- InventoryStorage_delete() : inventory.qh, state.qc
- INVERT_TEAMS : defs.qh
- invertLengthLog() : util.qc
- invincible_finished : item.qh
- invisibility_finished : invisibility.qh
- invite_minigame() : sv_minigames.qc, sv_minigames.qh
- inwater : pathlib.qh
- iorigin1 : interpolate.qc
- iorigin2 : projectile.qh, interpolate.qc
- is_all_nans() : vector.qh
- is_bool() : _all.inc
- IS_BOT_CLIENT : utils.qh
- IS_CHEAT : cheats.qc
- IS_CLIENT : player.qh, utils.qh
- is_close_to_ground() : sv_dodging.qc
- is_close_to_wall() : sv_dodging.qc
- IS_CSQC : _all.inc
- IS_DEAD : player.qh, utils.qh
- IS_DEAD_FRAME : csqcmodel_hooks.qc
- IS_DECREASING : scores.qh
- IS_DIGIT : string.qh
- IS_DUCKED : player.qh
- is_entity : _all.inc
- IS_FAKE_CLIENT : utils.qh
- is_float : _all.inc
- IS_HEXDIGIT : string.qh
- IS_INCREASING : scores.qh
- IS_INDEPENDENT_PLAYER : client.qh
- is_int() : _all.inc
- IS_INVISIBLE : utils.qh
- is_item : items.qh
- is_item_filtered() : scoreboard.qc
- IS_JUMP_HELD : player.qh
- IS_MONSTER : utils.qh
- IS_MOVABLE : utils.qh
- IS_NOT_A_CLIENT : player.qh, utils.qh
- IS_OBSERVER : utils.qh
- IS_ONGROUND : movetypes.qh
- IS_ONSLICK : movetypes.qh
- is_path_node : pathlib.qh
- IS_PLAYER : player.qh, utils.qh
- is_pure : oo.qh
- IS_REAL_CLIENT : utils.qh
- IS_SMALL : items.qc
- IS_SPEC : utils.qh
- is_string : _all.inc
- IS_SVQC : _all.inc
- IS_TURRET : utils.qh
- is_vector : _all.inc
- IS_VEHICLE : utils.qh
- isbot : api.qh, bot.qh
- iscachedpic() : menudefs.qc
- iscaptured : cl_controlpoint.qc, sv_controlpoint.qc, sv_onslaught.qh
- isCaretEscaped() : string.qh
- isConnectedFunction_t : util.qh
- iscreature : main.qh
- isdemo() : menudefs.qc
- ISF_ANGLES : item.qh
- ISF_COLORMAP : item.qh
- ISF_DROP : item.qh
- ISF_LOCATION : item.qh
- ISF_REMOVEFX : item.qh
- ISF_SIZE : item.qh
- ISF_SIZE2 : item.qh
- ISF_STATUS : item.qh
- IsFavorite : serverlist.qc
- isfinite() : mathlib.qc, mathlib.qh
- IsFlying() : player.qc, player.qh, damage.qh
- isfunction() : menudefs.qc
- ISGAMETYPE : main.qh
- isGametypeInFilter() : util.qc, util.qh
- isgreater() : mathlib.qc, mathlib.qh
- isgreaterequal() : mathlib.qc, mathlib.qh
- isinf() : mathlib.qc, mathlib.qh
- isInvisibleString() : string.qh
- isless() : mathlib.qc, mathlib.qh
- islessequal() : mathlib.qc, mathlib.qh
- islessgreater() : mathlib.qc, mathlib.qh
- islinked : sv_onslaught.qh
- IsMoveInDirection() : player.qc
- isnan() : mathlib.qc, mathlib.qh
- isnormal() : mathlib.qc, mathlib.qh
- isnt_bool() : _all.inc
- isnt_entity : _all.inc
- isnt_float : _all.inc
- isnt_int() : _all.inc
- isnt_string : _all.inc
- isnt_vector : _all.inc
- ISPLAYER_CLIENT : common.qh
- ISPLAYER_LOCAL : common.qh
- ISPLAYER_MODEL : common.qh
- ISPLAYER_PLAYER : common.qh
- isplayermodel : csqcmodel_hooks.qh
- IsPromoted : serverlist.qc
- isPushable() : triggers.qc
- IsRecommended : serverlist.qc
- isserver() : menudefs.qc
- IsServerInList() : serverlist.qc, serverlist.qh
- isServerSingleplayer() : util.qc, util.qh
- isshielded : sv_onslaught.qh
- IsTeamAvailable() : scores_rules.qc, scores_rules.qh
- istypefrag : jumppads.qh, damage.qh, player.qh
- isunordered() : mathlib.qc, mathlib.qh
- isValidColorCodeValue() : string.qh
- IsZooming() : view.qc
- IT_ARMOR1 : sys-pre.qh, progsdefs.qc
- IT_ARMOR2 : sys-pre.qh, progsdefs.qc
- IT_ARMOR3 : sys-pre.qh, progsdefs.qc
- IT_AXE : sys-pre.qh, progsdefs.qc
- IT_BUFF : item.qh
- IT_CELLS : sys-pre.qh, progsdefs.qc
- IT_DESPAWNFX_TIME : item.qh
- IT_DOES : all.qc
- IT_EXTRA_WEAPON : sys-pre.qh, progsdefs.qc
- IT_FUEL_REGEN : item.qh
- IT_GRENADE_LAUNCHER : sys-pre.qh, progsdefs.qc
- IT_INVINCIBLE : item.qh
- IT_INVISIBILITY : sys-pre.qh, item.qh, progsdefs.qc
- IT_INVULNERABILITY : sys-pre.qh, progsdefs.qc
- IT_JETPACK : item.qh
- IT_KEY1 : sys-pre.qh, item.qh, progsdefs.qc
- IT_KEY2 : sys-pre.qh, item.qh, progsdefs.qc
- IT_LIGHTNING : sys-pre.qh, progsdefs.qc
- IT_NAILGUN : sys-pre.qh, progsdefs.qc
- IT_NAILS : sys-pre.qh, progsdefs.qc
- IT_PICKUPMASK : item.qh
- IT_QUAD : sys-pre.qh, progsdefs.qc
- IT_RESOURCE : item.qh
- IT_ROCKET_LAUNCHER : sys-pre.qh, progsdefs.qc
- IT_ROCKETS : sys-pre.qh, progsdefs.qc
- IT_SHELLS : sys-pre.qh, progsdefs.qc
- IT_SHOOTS : all.qc
- IT_SHOTGUN : sys-pre.qh, progsdefs.qc
- IT_SPEED : item.qh
- IT_STRENGTH : item.qh
- IT_SUIT : sys-pre.qh, progsdefs.qc
- IT_SUPER_NAILGUN : sys-pre.qh, progsdefs.qc
- IT_SUPER_SHOTGUN : sys-pre.qh, progsdefs.qc
- IT_SUPERHEALTH : sys-pre.qh, progsdefs.qc
- IT_SUPERWEAPON : item.qh
- it_times : itemstime.qc
- IT_UNLIMITED_AMMO : item.qh
- IT_UNLIMITED_SUPERWEAPONS : item.qh
- IT_UPDATE_INTERVAL : item.qh
- IT_USING_JETPACK : item.qh
- IT_Write() : itemstime.qc
- item_armorbig_init() : armor.qh
- item_armormedium_init() : armor.qh
- item_armormega_init() : armor.qh
- item_armorsmall_init() : armor.qh
- Item_CopyFields() : items.qc, items.qh
- ITEM_D_MAXS : item.qh
- ITEM_D_MINS : item.qh
- Item_Damage() : items.qc
- ITEM_DAMAGE_NEEDKILL : items.qh
- Item_FindTeam() : items.qc, items.qh
- ITEM_FLAG_MUTATORBLOCKED : item.qh
- ITEM_FLAG_NORMAL : item.qh
- ITEM_FLAG_RESOURCE : item.qh
- Item_GiveAmmoTo() : items.qc, items.qh
- Item_GiveTo() : items.qc, items.qh
- item_glowmod : items.qc
- item_group : items.qh
- item_group_count : items.qh
- ITEM_HANDLE : item.qh, pickup.qc
- item_healthbig_init() : health.qh
- item_healthmedium_init() : health.qh
- item_healthmega_init() : health.qh
- item_healthsmall_init() : health.qh
- Item_Initialise() : spawning.qc, spawning.qh
- ITEM_IS_EXPIRING : spawning.qh
- ITEM_IS_LOOT : spawning.qh
- Item_IsDefinitionAllowed() : spawning.qc, spawning.qh
- Item_ItemsTime_Allow() : itemstime.qc, items.qc
- Item_ItemsTime_GetTime() : itemstime.qc
- Item_ItemsTime_ResetTimes() : itemstime.qc
- Item_ItemsTime_ResetTimesForPlayer() : itemstime.qc
- Item_ItemsTime_SetTime() : itemstime.qc, items.qc
- Item_ItemsTime_SetTimesForAllPlayers() : itemstime.qc, items.qc
- Item_ItemsTime_SetTimesForPlayer() : itemstime.qc
- Item_ItemsTime_SpectatorOnly() : itemstime.qc, items.qc
- Item_ItemsTime_UpdateTime() : itemstime.qc, items.qc
- ITEM_KEY_MAX : keys.qh
- item_key_touch() : keys.qc
- item_keys_keylist() : keys.qc, keys.qh
- item_keys_names : keys.qh
- item_keys_usekey() : keys.qc, keys.qh
- ITEM_L_MAXS : item.qh
- Item_Model() : all.qc, all.qh
- item_model_ent : items.qh
- Item_NotifyWeapon() : items.qc
- item_pickupsound : items.qh
- item_pickupsound_ent : items.qh
- Item_RandomFromList() : spawning.qc, spawning.qh
- Item_Reset() : items.qc, items.qh
- Item_Respawn() : items.qc, items.qh
- ITEM_RESPAWN_TICKS : items.qh
- Item_RespawnCountdown() : items.qc, items.qh
- item_respawncounter : items.qh
- Item_RespawnThink() : items.qc
- ITEM_S_MAXS : item.qh
- ITEM_S_MINS : item.qh
- Item_ScheduleInitialRespawn() : items.qc, items.qh
- Item_ScheduleRespawn() : items.qc, items.qh
- Item_ScheduleRespawnIn() : items.qc, items.qh
- ITEM_SET_EXPIRING : spawning.qh
- ITEM_SET_LOOT : spawning.qh
- item_setactive() : items.qc
- ITEM_SHOULD_KEEP_POSITION : spawning.qh
- Item_Show() : items.qc, items.qh
- item_simple : items.qc
- Item_Sound() : all.qc, all.inc
- item_spawnshieldtime : items.qh
- Item_Think() : items.qc
- Item_Touch() : items.qc, items.qh
- ITEM_TOUCH_NEEDKILL : items.qh
- item_use() : items.qc
- itemdef : items.qh
- ItemDraw() : items.qc
- itemkeys : subs.qh
- ItemRemove() : items.qc
- items : player.qh, progsdefs.qc
- ITEMS_STAT : player.qh
- ItemSend() : items.qc, items.qh
- ItemSetModel() : items.qc
- ItemStatus : item.qh
- ItemsTime_availableTime : itemstime.qc
- ItemsTime_time : itemstime.qc
- ItemUpdate() : items.qc, items.qh
- ITER_CONST : iter.qh
- itime1 : interpolate.qc
- itime2 : interpolate.qc
- ITOF : unsafe.qh
- itos : int.qh
- ITS_ALLOWFB : item.qh
- ITS_ALLOWSI : item.qh
- ITS_ANIMATE1 : item.qh
- ITS_ANIMATE2 : item.qh
- ITS_AVAILABLE : item.qh
- ITS_EXPIRING : item.qh
- ITS_GLOW : item.qh
- ITS_STAYWEP : item.qh
- iup1 : interpolate.qc
- iup2 : interpolate.qc
- ivelocity1 : interpolate.qc
- ivelocity2 : interpolate.qc
- ivforward1 : interpolate.qc
- ivforward2 : interpolate.qc
- ivup1 : interpolate.qc
- ivup2 : interpolate.qc