Here is a list of all file members with links to the files they belong to:
- v -
- v_angle : player.qh, progsdefs.qc
- v_angle_old : player.qh
- v_angle_save_x : player_skeleton.qc
- v_flipped : teamradar.qh
- v_forward : csprogsdefs.qc, progsdefs.qc
- v_right : csprogsdefs.qc, progsdefs.qc
- v_up : csprogsdefs.qc, progsdefs.qc
- ValidateMap() : vote.qc, vote.qh
- validstring() : menudefs.qc
- vaporizer_lasthit : vaporizer.qh
- VARITEM : all.qc
- VC_ASGNMNT_BOTH : vote.qh
- VC_ASGNMNT_CLIENTONLY : vote.qh
- VC_ASGNMNT_SERVERONLY : vote.qh
- vCROSS_BURST : cl_vehicles.qh
- vCROSS_DROP : cl_vehicles.qh
- vCROSS_GUIDE : cl_vehicles.qh
- vCROSS_HEAL : cl_vehicles.qh
- vCROSS_HINT : cl_vehicles.qh
- vCROSS_LOCK : cl_vehicles.qh
- vCROSS_RAIN : cl_vehicles.qh
- vdist : vector.qh
- vec2 : vector.qh
- vec2_1 : vector.qh
- vec2_2 : vector.qh
- vec3 : vector.qh
- VEC_0 : csprogsdefs.qc
- VEC_1 : csprogsdefs.qc
- vec_bias() : p2mathlib.qc, p2mathlib.qh
- vec_bounds_in() : p2mathlib.qc, p2mathlib.qh
- vec_bounds_out() : p2mathlib.qc, p2mathlib.qh
- vec_epsilon() : vector.qh
- VEC_HULL2_MAX : progsdefs.qc
- VEC_HULL2_MIN : progsdefs.qc
- VEC_HULL_MAX : csprogsdefs.qc, progsdefs.qc
- VEC_HULL_MIN : csprogsdefs.qc, progsdefs.qc
- VEC_M1 : csprogsdefs.qc
- VEC_NAN : vector.qh
- VEC_ORIGIN : progsdefs.qc
- vec_reflect() : vector.qh
- vec_to_max() : p2mathlib.qc, p2mathlib.qh
- vec_to_min() : p2mathlib.qc, p2mathlib.qh
- vectoangles() : menudefs.qc
- vector : self.qh, racer.qc, csprogsdefs.qh, dpextensions.qh, csprogsdefs.qc, dpextensions.qc, menudefs.qc, progsdefs.qc
- VECTOR_TO_ARRAY : speed.qc
- VECTOR_VECTORS : deglobalization.qh
- VECTORMAMAMAM_TIMESTEP : vectormamamam.qh
- vectorvectors : post.qh
- vectoyaw() : menudefs.qc
- VEH_FIRST : all.qh
- VEH_LAST : all.qh
- vehicle : sv_vehicles.qh, impulse.qc
- vehicle_addplayerslot() : sv_vehicles.qc
- vehicle_aimturret() : sv_vehicles.qc
- vehicle_alarm() : cl_vehicles.qc
- vehicle_altitude() : vehicles.qc, vehicles.qh
- vehicle_ammo1 : sv_vehicles.qh
- vehicle_ammo2 : sv_vehicles.qh
- vehicle_controller : sv_vehicles.qh
- vehicle_energy : sv_vehicles.qh
- vehicle_enter_delay : sv_vehicles.qh
- VEHICLE_FLAG_OFFSET : sv_ctf.qh
- VEHICLE_FLAG_SCALE : sv_ctf.qh
- vehicle_flags : sv_vehicles.qh
- vehicle_health : sv_vehicles.qh
- vehicle_hudmodel : sv_vehicles.qh
- vehicle_impulse() : sv_vehicles.qc, sv_vehicles.qh
- vehicle_initialize() : sv_vehicles.qc, sv_vehicles.qh
- vehicle_last_trace : sv_vehicles.qh
- vehicle_reload1 : sv_vehicles.qh
- vehicle_reload2 : sv_vehicles.qh
- vehicle_shield : sv_vehicles.qh
- vehicle_shieldent : sv_vehicles.qh
- vehicle_tossgib() : sv_vehicles.qc
- VEHICLE_UPDATE_PLAYER : sv_vehicles.qh
- VEHICLE_UPDATE_PLAYER_RESOURCE : sv_vehicles.qh
- vehicle_use() : sv_vehicles.qc
- vehicle_viewport : sv_vehicles.qh
- vehicledef : vehicle.qh
- vehicleHud_Pos : cl_vehicles.qh
- vehicleHud_Size : cl_vehicles.qh
- vehicles_clearreturn() : sv_vehicles.qc
- vehicles_crushable() : sv_vehicles.qc, sv_vehicles.qh
- vehicles_damage() : sv_vehicles.qc
- Vehicles_drawCrosshair() : cl_vehicles.qc
- Vehicles_drawHUD() : cl_vehicles.qc
- vehicles_enter() : sv_vehicles.qc, sv_vehicles.qh
- vehicles_exit() : sv_vehicles.qc, sv_vehicles.qh
- vehicles_exit_running : sv_vehicles.qh
- vehicles_findgoodexit() : sv_vehicles.qc
- vehicles_force_fromtag_hover() : vehicles.qc, vehicles.qh
- vehicles_force_fromtag_maglev() : vehicles.qc, vehicles.qh
- vehicles_frame() : sv_vehicles.qc
- vehicles_gib_explode() : sv_vehicles.qc
- vehicles_gib_think() : sv_vehicles.qc
- vehicles_gib_touch() : sv_vehicles.qc
- vehicles_heal() : sv_vehicles.qc
- vehicles_impact() : sv_vehicles.qc
- vehicles_locktarget() : sv_vehicles.qc
- vehicles_painframe() : sv_vehicles.qc
- vehicles_projectile() : sv_vehicles.qc
- vehicles_projectile_damage() : sv_vehicles.qc
- vehicles_projectile_explode() : sv_vehicles.qc
- vehicles_projectile_explode_think() : sv_vehicles.qc
- vehicles_projectile_explode_use() : sv_vehicles.qc
- vehicles_regen() : sv_vehicles.qc
- vehicles_regen_resource() : sv_vehicles.qc
- vehicles_reset() : sv_vehicles.qc
- vehicles_reset_colors() : sv_vehicles.qc
- vehicles_return() : sv_vehicles.qc
- vehicles_setreturn() : sv_vehicles.qc
- vehicles_showwp() : sv_vehicles.qc
- vehicles_showwp_goaway() : sv_vehicles.qc
- vehicles_spawn() : sv_vehicles.qc
- vehicles_think() : sv_vehicles.qc
- vehicles_touch() : sv_vehicles.qc
- vehicles_valid_pilot() : bumblebee.qc
- velocity : csprogsdefs.qc, progsdefs.qc
- VERBOSE_MURDER : all.inc
- vercmp() : string.qh
- vercmp_recursive() : string.qh
- VerifyClientEntity() : common.qc, common.qh
- VerifyClientNumber() : common.qc, common.qh
- VerifyKickableEntity() : common.qc, common.qh
- VF_ANGLES : csprogsdefs.qc
- VF_ANGLES_X : csprogsdefs.qc
- VF_ANGLES_Y : csprogsdefs.qc
- VF_ANGLES_Z : csprogsdefs.qc
- VF_CL_VIEWANGLES : csprogsdefs.qc
- VF_CL_VIEWANGLES_X : csprogsdefs.qc
- VF_CL_VIEWANGLES_Y : csprogsdefs.qc
- VF_CL_VIEWANGLES_Z : csprogsdefs.qc
- VF_DRAWCROSSHAIR : csprogsdefs.qc
- VF_DRAWENGINESBAR : csprogsdefs.qc
- VF_DRAWWORLD : csprogsdefs.qc
- VF_FOV : csprogsdefs.qc
- VF_FOVX : csprogsdefs.qc
- VF_FOVY : csprogsdefs.qc
- VF_MAINVIEW : csprogsdefs.qc
- VF_MIN : csprogsdefs.qc
- VF_MIN_X : csprogsdefs.qc
- VF_MIN_Y : csprogsdefs.qc
- VF_MINFPS_QUALITY : csprogsdefs.qc
- VF_ORIGIN : csprogsdefs.qc
- VF_ORIGIN_X : csprogsdefs.qc
- VF_ORIGIN_Y : csprogsdefs.qc
- VF_ORIGIN_Z : csprogsdefs.qc
- VF_PERSPECTIVE : csprogsdefs.qc
- VF_SIZE : csprogsdefs.qc
- VF_SIZE_X : csprogsdefs.qc
- VF_SIZE_Y : csprogsdefs.qc
- VF_VIEWPORT : csprogsdefs.qc
- vh_notice_time : hud.qc
- VHEF_EJECT : sv_vehicles.qh
- VHEF_NORMAL : sv_vehicles.qh
- VHEF_RELEASE : sv_vehicles.qh
- VHF_DEATHEJECT : vehicle.qh
- VHF_DMGHEADROLL : vehicle.qh
- VHF_DMGROLL : vehicle.qh
- VHF_DMGSHAKE : vehicle.qh
- VHF_ENERGYREGEN : vehicle.qh
- VHF_HASSHIELD : vehicle.qh
- VHF_HEALTHREGEN : vehicle.qh
- VHF_ISVEHICLE : vehicle.qh
- VHF_MOVE_FLY : vehicle.qh
- VHF_MOVE_GROUND : vehicle.qh
- VHF_MOVE_HOVER : vehicle.qh
- VHF_MULTISLOT : vehicle.qh
- VHF_PLAYERSLOT : vehicle.qh
- VHF_SHIELDREGEN : vehicle.qh
- VHSF_FACTORY : sv_vehicles.qh
- VHSF_NORMAL : sv_vehicles.qh
- victent_present : sv_invasion.qc
- vid_conheight : draw.qh, slider_resolution.qc
- vid_conwidth : draw.qh, slider_resolution.qc
- vid_height : main.qh
- vid_pixelheight : main.qh
- vid_width : main.qh
- vidheight_s : menu.qc
- vidpixelheight_s : menu.qc
- vidwidth_s : menu.qc
- view_angles : csprogsdefs.qc
- View_CheckButtonStatus() : view.qc
- View_DemoCamera() : view.qc
- View_EventChase() : view.qc
- view_forward : main.qh
- View_InputEvent() : view.qc, view.qh
- View_Lock() : view.qc
- View_NightVision() : view.qc
- view_ofs : progsdefs.qc, common.qh
- view_origin : main.qh
- View_Ortho() : view.qc
- View_PostProcessing() : view.qc
- view_punchangle : csprogsdefs.qc
- view_punchvector : csprogsdefs.qc
- view_quality : main.qh
- view_right : main.qh
- View_SpectatorCamera() : view.qc
- view_up : main.qh
- View_UpdateFov() : view.qc
- viewheightavg : cl_player.qc
- viewloc : viewloc.qh
- VIEWLOC_CAM_NOANGLE : viewloc.qh
- VIEWLOC_CAM_SNAP_CLOSE : viewloc.qh
- VIEWLOC_CAM_SNAP_HARD : viewloc.qh
- VIEWLOC_CAM_SNAP_UNLOCK : viewloc.qh
- VIEWLOC_CAM_TRACK : viewloc.qh
- VIEWLOC_FREEAIM : viewloc.qh
- VIEWLOC_FREEMOVE : viewloc.qh
- viewloc_init() : viewloc.qc
- viewloc_link() : viewloc.qc
- viewloc_mousepos : view.qh
- VIEWLOC_NOSIDESCROLL : viewloc.qh
- viewloc_PlayerPhysics() : viewloc.qc, viewloc.qh
- viewloc_send() : viewloc.qc
- viewloc_SetTags() : viewloc.qc, viewloc.qh
- viewloc_SetViewLocation() : viewloc.qc, viewloc.qh
- viewloc_think() : viewloc.qc
- ViewLocation_Mouse() : view.qc
- viewmodel_animate() : view.qc
- viewmodel_draw() : view.qc
- viewmodelforclient : dpextensions.qc
- viewmodels : view.qh
- viewzoom : dpextensions.qc
- Violence_GibSplash() : gibs.qc, gibs.qh
- Violence_GibSplash_At() : gibs.qc, gibs.qh
- Violence_GibSplash_SendEntity() : gibs.qc
- visible_to_some_client() : server.qc
- vlen() : menudefs.qc
- vlen2 : vector.qh
- vlen_maxnorm2d() : vector.qh
- vlen_minnorm2d() : vector.qh
- VM_TEMPSTRING_MAXSIZE : string.qh
- vmul : vector.qh
- VoiceMessage : globalsound.qh
- voicescript : voicescript.qc
- voicescript_index : voicescript.qc
- voicescript_nextthink : voicescript.qc
- voicescript_voiceend : voicescript.qc
- VOICETYPE_AUTOTAUNT : globalsound.qh
- VOICETYPE_LASTATTACKER : globalsound.qh
- VOICETYPE_LASTATTACKER_ONLY : globalsound.qh
- VOICETYPE_PLAYERSOUND : globalsound.qh
- VOICETYPE_TAUNT : globalsound.qh
- VOICETYPE_TEAMRADIO : globalsound.qh
- void : self.qh, main.qh, debug.qh, damageeffects.qh, ent_cs.qc, sv_assault.qh, sv_freezetag.qc, sv_keepaway.qh, sv_keyhunt.qc, sv_tka.qh, all.qh, defs.qh, subs.qh, spawn.qc, cl_minigames.qh, sv_monsters.qc, movetypes.qh, sv_vehicles.qh, all.qh, rifle.qc, csprogsdefs.qh, dpextensions.qh, progsdefs.qh, csprogsdefs.qc, dpextensions.qc, menudefs.qc, progsdefs.qc, matrix.qh, net.qh, oo.qh, promise.qc, spawnfunc.qh, menu_cmd.qc, menu.qh, dialog_multiplayer_create_mutators.qc, util.qc, api.qh, bot.qh, havocbot.qh, roles.qh, client.qh, vote.qh, damage.qh, player.qh, round_handler.qh, weaponsystem.qh, world.qh
- voidfunc() : macro.qh
- VOL_BASE : sound.qh
- VOL_BASEVOICE : sound.qh
- VOL_MUFFLED : sound.qh
- VOL_VEHICLEENGINE : sv_vehicles.qh
- volly_counter : sv_turrets.qh, sv_vehicles.qh
- volume : triggers.qh
- vortex_charge : wepent.qh
- vortex_charge_movingavg : crosshair.qh
- vortex_charge_rottime : vortex.qh
- vortex_chargepool_ammo : wepent.qh
- vortex_chargepool_pauseregen_finished : vortex.qc
- vortex_glowcolor() : vortex.qc
- vortex_lasthit : vortex.qh
- vote_abstain_count : vote.qh
- vote_accept_count : vote.qh
- vote_active : hud.qh
- vote_alpha : hud.qh
- vote_called : vote.qh
- vote_called_command : vote.qh
- vote_called_display : vote.qh
- vote_called_vote : main.qh
- vote_caller : vote.qh
- vote_caller_name : vote.qh
- vote_change : hud.qh
- VOTE_COMMAND : vote.qc
- VOTE_COMMANDS : vote.qc
- vote_endtime : vote.qh
- vote_highlighted : hud.qh
- VOTE_MASTER : vote.qh
- vote_master : vote.qh
- vote_needed : hud.qh
- vote_needed_overall : vote.qh
- vote_nocount : hud.qh
- VOTE_NORMAL : vote.qh
- VOTE_NULL : vote.qh
- vote_parsed_command : vote.qh
- vote_parsed_display : vote.qh
- vote_prev : hud.qh
- vote_reject_count : vote.qh
- VOTE_SELECT_ABSTAIN : vote.qh
- VOTE_SELECT_ACCEPT : vote.qh
- VOTE_SELECT_NULL : vote.qh
- VOTE_SELECT_REJECT : vote.qh
- vote_selection : vote.qh
- vote_waiting : main.qh
- vote_waiting_for_me : main.qh
- vote_waittime : vote.qh
- vote_yescount : hud.qh
- VoteAccept() : vote.qc
- VoteCommand() : vote.qc, vote.qh
- VoteCommand_abstain() : vote.qc
- VoteCommand_call() : vote.qc
- Votecommand_check_assignment() : vote.qc
- VoteCommand_checkargs() : vote.qc
- VoteCommand_checkinlist() : vote.qc
- VoteCommand_checknasty() : vote.qc
- VoteCommand_checkreplacements() : vote.qc
- VoteCommand_extractcommand() : vote.qc
- VoteCommand_macro_command() : vote.qc
- VoteCommand_macro_help() : vote.qc
- VoteCommand_master() : vote.qc
- VoteCommand_no() : vote.qc
- VoteCommand_parse() : vote.qc
- VoteCommand_status() : vote.qc
- VoteCommand_stop() : vote.qc
- VoteCommand_yes() : vote.qc
- VoteCount() : vote.qc, vote.qh
- voted_gametype : mapvoting.qc
- voted_gametype_string : mapvoting.qc
- VoteReject() : vote.qc
- VoteReset() : vote.qc, vote.qh
- VoteSpam() : vote.qc
- VoteStop() : vote.qc
- VoteThink() : vote.qc, vote.qh
- VoteTimeout() : vote.qc
- vrint() : vector.qh
- vsnap() : math.qh
- VTBL : oo.qh
- vtblbase : oo.qh
- vtblname : oo.qh
- vtos() : menudefs.qc