Xonotic QuakeC
The free, fast arena FPS with crisp movement and a wide array of weapons
jumppads.qc File Reference
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Functions

entity get_pusher_from_trigger (entity this)
bool jumppad_push (entity this, entity targ, bool is_velocity_pad)
 spawnfunc (info_notnull)
 spawnfunc (target_position)
 spawnfunc (target_push)
 spawnfunc (trigger_push)
 spawnfunc (trigger_push_velocity)
void target_push_init (entity this)
void target_push_link (entity this)
bool target_push_send (entity this, entity to, float sf)
void target_push_use (entity this, entity actor, entity trigger)
vector trigger_push_calculatevelocity (vector org, entity tgt, float ht, entity pushed_entity)
void trigger_push_findtarget (entity this)
float trigger_push_get_push_time (entity this, vector endpos)
vector trigger_push_get_start_point (entity this)
void trigger_push_link (entity this)
float trigger_push_send (entity this, entity to, float sf)
bool trigger_push_test (entity this, entity item)
bool trigger_push_testorigin (entity tracetest_ent, entity targ, entity jp, vector org)
bool trigger_push_testorigin_for_item (entity tracetest_ent, entity item, vector org)
void trigger_push_touch (entity this, entity toucher)
void trigger_push_updatelink (entity this)
void trigger_push_use (entity this, entity actor, entity trigger)
vector trigger_push_velocity_calculatevelocity (entity this, vector org, entity tgt, float speed, float count, entity pushed_entity, bool already_pushed)
void trigger_push_velocity_link (entity this)
float trigger_push_velocity_send (entity this, entity to, float sf)
void trigger_push_velocity_think (entity this)
void trigger_push_velocity_touch (entity this, entity toucher)

Function Documentation

◆ get_pusher_from_trigger()

entity get_pusher_from_trigger ( entity this)

Definition at line 537 of file jumppads.qc.

538{
539 // triggers could point to several pusher but each pusher would overwrite the effect of the previous one
540 // this means only one pusher has to be considered
541 // we still have to traverse the target list though since entities other than pushers could be in it
543 if(this.classname != "trigger_push")
544 {
545 for(entity t = ftoe(maxclients); (t = find(t, targetname, this.target)); )
546 {
547 if(t.classname == "target_push")
548 {
549 pusher = t;
550 break;
551 }
552 }
553
554 if(!pusher) objerror (this, "Jump pad with non-existent target");
555 }
556
557 if(pusher)
558 return pusher; // if the target field points to a target_push entity, return it
559 else
560 return this; // otherwise, return the original entity
561}
var entity(vector mins, vector maxs,.entity tofield) findbox_tofield_OrFallback
string classname
float maxclients
entity pusher
Definition laser.qc:57
entity find(entity start,.string field, string match)
#define ftoe(i)
Definition misc.qh:26
#define NULL
Definition post.qh:14
#define objerror
Definition pre.qh:8
string targetname
Definition triggers.qh:56
string target
Definition triggers.qh:55

References classname, entity(), find(), ftoe, maxclients, NULL, objerror, pusher, target, and targetname.

Referenced by trigger_push_get_push_time(), and trigger_push_test().

◆ jumppad_push()

bool jumppad_push ( entity this,
entity targ,
bool is_velocity_pad )

Definition at line 267 of file jumppads.qc.

268{
269 if (!isPushable(targ))
270 return false;
271
272 vector org = targ.origin;
273
275 org = (this.absmin + this.absmax) * 0.5;
276
277 bool already_pushed = false;
278 if(is_velocity_pad) // remember velocity jump pads
279 {
280 if(this == targ.last_pushed || (targ.last_pushed && !STAT(Q3COMPAT, targ))) // if q3compat is active overwrite last stored jump pad, otherwise ignore
281 {
282 already_pushed = true;
283 }
284 else
285 {
286 targ.last_pushed = this; // may be briefly out of sync between client and server if client prediction is toggled
287
288 #ifdef SVQC
290 this.nextthink = time;
291 #endif
292 }
293 }
294
295 if(this.enemy)
296 {
297 if(!is_velocity_pad)
298 {
299 targ.velocity = trigger_push_calculatevelocity(org, this.enemy, this.height, targ);
300 }
301 else
302 {
303 targ.velocity = trigger_push_velocity_calculatevelocity(this, org, this.enemy, this.speed, this.count, targ, already_pushed);
304 }
305 }
306 else if(this.target && this.target != "")
307 {
308 entity e;
310 for(e = NULL; (e = find(e, targetname, this.target)); )
311 {
312 if(e.cnt)
313 RandomSelection_AddEnt(e, e.cnt, 1);
314 else
315 RandomSelection_AddEnt(e, 1, 1);
316 }
317 if(!is_velocity_pad)
318 {
320 }
321 else
322 {
323 targ.velocity = trigger_push_velocity_calculatevelocity(this, org, RandomSelection_chosen_ent, this.speed, this.count, targ, already_pushed);
324 }
325 }
326 else
327 {
328 if(!is_velocity_pad)
329 {
330 targ.velocity = this.movedir;
331 }
332 else
333 {
334#ifdef SVQC
335 objerror (this, "Jumppad with no target");
336#endif
337 return false;
338 }
339 }
340
341 if(!is_velocity_pad) UNSET_ONGROUND(targ);
342
343#ifdef CSQC
344 if (targ.flags & FL_PROJECTILE)
345 {
346 targ.angles = vectoangles (targ.velocity);
347 switch(targ.move_movetype)
348 {
349 case MOVETYPE_FLY:
351 targ.gravity = 1;
352 break;
355 targ.gravity = 1;
356 break;
357 }
358 }
359#endif
360
361#ifdef SVQC
362 if (IS_PLAYER(targ))
363 {
364 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
365 targ.oldvelocity = targ.velocity;
366
367 // prevent sound spam when a player hits the jumppad more than once
368 // or when a dead player gets stuck in the jumppad for some reason
369 if(!already_pushed && this.pushltime < time && !(IS_DEAD(targ) && targ.velocity == '0 0 0'))
370 {
371 if (Q3COMPAT_COMMON && this.classname == "target_push")
372 this.pushltime = time + 1.5;
373 else
374 {
375 // flash when activated
376 Send_Effect(EFFECT_JUMPPAD, targ.origin, targ.velocity, 1);
377 this.pushltime = time + 0.2;
378 }
379 _sound (targ, CH_TRIGGER, this.noise, VOL_BASE, ATTEN_NORM);
380 }
381
382 if(IS_REAL_CLIENT(targ) || IS_BOT_CLIENT(targ))
383 {
384 bool found = false;
385 for(int i = 0; i < targ.jumppadcount && i < NUM_JUMPPADSUSED; ++i)
386 if(targ.(jumppadsused[i]) == this)
387 found = true;
388 if(!found)
389 {
390 targ.(jumppadsused[targ.jumppadcount % NUM_JUMPPADSUSED]) = this;
391 ++targ.jumppadcount;
392 }
393
394 if(IS_REAL_CLIENT(targ))
395 {
396 if(this.message)
397 centerprint(targ, this.message);
398 }
399 else
400 {
401 targ.lastteleporttime = time;
402 targ.lastteleport_origin = targ.origin;
403 }
404
405 if (!IS_DEAD(targ))
407 }
408 else
409 targ.jumppadcount = 1;
410
411 // reset tracking of who pushed you into a hazard (for kill credit)
412 targ.pushltime = 0;
413 targ.istypefrag = 0;
414 }
415
416 if(this.enemy.target)
417 SUB_UseTargets(this.enemy, targ, this);
418
419 if (targ.flags & FL_PROJECTILE)
420 {
421 targ.angles = vectoangles (targ.velocity);
422 targ.com_phys_gravity_factor = 1;
423 switch(targ.move_movetype)
424 {
425 case MOVETYPE_FLY:
427 targ.gravity = 1;
428 break;
431 targ.gravity = 1;
432 break;
433 }
435 }
436#endif
437
438 return true;
439}
void animdecide_setaction(entity e, float action, float restart)
const int ANIMACTION_JUMP
float height
Definition bobbing.qc:3
string message
Definition powerups.qc:19
float count
Definition powerups.qc:22
int spawnflags
Definition ammo.qh:15
#define IS_DEAD(s)
Definition player.qh:244
#define IS_PLAYER(s)
Definition player.qh:242
#define Q3COMPAT_COMMON
Definition stats.qh:370
const int FL_PROJECTILE
Definition constants.qh:77
float time
float nextthink
vector absmax
vector absmin
void UpdateCSQCProjectile(entity e)
float speed
Definition dynlight.qc:9
void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt)
Definition all.qc:155
vector trigger_push_calculatevelocity(vector org, entity tgt, float ht, entity pushed_entity)
Definition jumppads.qc:32
void trigger_push_velocity_think(entity this)
Definition jumppads.qc:249
vector trigger_push_velocity_calculatevelocity(entity this, vector org, entity tgt, float speed, float count, entity pushed_entity, bool already_pushed)
Definition jumppads.qc:143
void SUB_UseTargets(entity this, entity actor, entity trigger)
Definition triggers.qc:353
const int NUM_JUMPPADSUSED
Definition jumppads.qh:27
float pushltime
Definition jumppads.qh:21
const int PUSH_STATIC
Definition jumppads.qh:6
#define STAT(...)
Definition stats.qh:94
vector movedir
Definition viewloc.qh:18
vector vectoangles(vector v)
void centerprint(string text,...)
void set_movetype(entity this, int mt)
Definition movetypes.qc:4
const int MOVETYPE_BOUNCEMISSILE
Definition movetypes.qh:144
#define UNSET_ONGROUND(s)
Definition movetypes.qh:18
const int MOVETYPE_FLY
Definition movetypes.qh:138
const int MOVETYPE_TOSS
Definition movetypes.qh:139
const int MOVETYPE_BOUNCE
Definition movetypes.qh:143
ERASEABLE void RandomSelection_Init()
Definition random.qc:4
#define RandomSelection_AddEnt(e, weight, priority)
Definition random.qh:14
entity RandomSelection_chosen_ent
Definition random.qh:5
#define setthink(e, f)
vector
Definition self.qh:96
vector org
Definition self.qh:96
const int CH_TRIGGER
Definition sound.qh:12
const float VOL_BASE
Definition sound.qh:36
#define _sound(e, c, s, v, a)
Definition sound.qh:43
const float ATTEN_NORM
Definition sound.qh:30
string noise
Definition subs.qh:83
entity enemy
Definition sv_ctf.qh:152
bool isPushable(entity e)
Definition triggers.qc:3
#define IS_REAL_CLIENT(v)
Definition utils.qh:17
#define IS_BOT_CLIENT(v)
want: (IS_CLIENT(v) && !IS_REAL_CLIENT(v))
Definition utils.qh:15

References _sound, absmax, absmin, ANIMACTION_JUMP, animdecide_setaction(), ATTEN_NORM, centerprint(), CH_TRIGGER, classname, count, enemy, entity(), find(), FL_PROJECTILE, height, IS_BOT_CLIENT, IS_DEAD, IS_PLAYER, IS_REAL_CLIENT, isPushable(), message, movedir, MOVETYPE_BOUNCE, MOVETYPE_BOUNCEMISSILE, MOVETYPE_FLY, MOVETYPE_TOSS, nextthink, noise, NULL, NUM_JUMPPADSUSED, objerror, org, PUSH_STATIC, pushltime, Q3COMPAT_COMMON, RandomSelection_AddEnt, RandomSelection_chosen_ent, RandomSelection_Init(), Send_Effect(), set_movetype(), setthink, spawnflags, speed, STAT, SUB_UseTargets(), target, targetname, time, trigger_push_calculatevelocity(), trigger_push_velocity_calculatevelocity(), trigger_push_velocity_think(), UNSET_ONGROUND, UpdateCSQCProjectile(), vectoangles(), vector, and VOL_BASE.

Referenced by target_push_use(), trigger_push_touch(), and trigger_push_velocity_touch().

◆ spawnfunc() [1/5]

spawnfunc ( info_notnull )

Definition at line 971 of file jumppads.qc.

972{
973 target_push_init(this);
974}
void target_push_init(entity this)
Definition jumppads.qc:928

References target_push_init().

◆ spawnfunc() [2/5]

spawnfunc ( target_position )

Definition at line 975 of file jumppads.qc.

976{
977 target_push_init(this);
978}

References target_push_init().

◆ spawnfunc() [3/5]

spawnfunc ( target_push )

Definition at line 935 of file jumppads.qc.

936{
937 target_push_init(this); // normal push target behaviour can be combined with a legacy pusher?
938 this.use = target_push_use;
939
940 if(this.target && this.target != "") // Q3 or old style Nexuiz pusher
941 {
942 for (entity trigger_ent = findchain(target, this.targetname); trigger_ent; trigger_ent = trigger_ent.chain)
943 {
944 // add the triggering entity to the g_jumppads list
945 // multiple jump pads can use the same target_push
946 if(!IL_CONTAINS(g_jumppads, trigger_ent))
947 {
948 IL_PUSH(g_jumppads, trigger_ent);
950 }
951 }
952 }
953 else // Q3 .angles and .speed pusher
954 {
955 if (!this.speed)
956 this.speed = 1000;
957 SetMovedir(this); // this clears .angles so it must be after target_push_init()
958 this.movedir *= this.speed;
959 }
960
961 if (!this.noise)
962 {
964 this.noise = "sound/misc/windfly.wav"; // Q3 mappers provide this, it's not in pak0
965 else
966 this.noise = "misc/jumppad.wav";
967 }
968 precache_sound (this.noise);
969}
const int INITPRIO_FINDTARGET
Definition constants.qh:89
#define use
ERASEABLE entity IL_PUSH(IntrusiveList this, entity it)
Push to tail.
ERASEABLE bool IL_CONTAINS(IntrusiveList this, entity it)
void trigger_push_findtarget(entity this)
Definition jumppads.qc:787
void target_push_use(entity this, entity actor, entity trigger)
Definition jumppads.qc:913
#define Q3_TARGET_PUSH_JUMPPAD
Definition jumppads.qh:16
IntrusiveList g_jumppads
Definition jumppads.qh:18
string precache_sound(string sample)
void SetMovedir(entity this)
Definition subs.qc:539
void InitializeEntity(entity e, void(entity this) func, int order)
Definition world.qc:2201

References entity(), g_jumppads, IL_CONTAINS(), IL_PUSH(), InitializeEntity(), INITPRIO_FINDTARGET, movedir, noise, precache_sound(), Q3_TARGET_PUSH_JUMPPAD, Q3COMPAT_COMMON, SetMovedir(), spawnflags, speed, target, target_push_init(), target_push_use(), targetname, trigger_push_findtarget(), and use.

◆ spawnfunc() [4/5]

spawnfunc ( trigger_push )

Definition at line 849 of file jumppads.qc.

850{
851 SetMovedir(this);
852
855 this.active = ACTIVE_ACTIVE;
856 this.use = trigger_push_use;
858
859 // normal push setup
860 if (!this.speed)
861 this.speed = 1000;
862 this.movedir *= this.speed * 10;
863
864 if (!this.noise)
865 this.noise = "misc/jumppad.wav";
866 precache_sound (this.noise);
867
868 trigger_push_link(this); // link it now
869
870 IL_PUSH(g_jumppads, this);
871
872 // this must be called to spawn the teleport waypoints for bots
874}
float effects
const float EF_NODEPTHTEST
int active
Definition defs.qh:34
const int ACTIVE_ACTIVE
Definition defs.qh:37
void trigger_push_use(entity this, entity actor, entity trigger)
Definition jumppads.qc:6
void trigger_push_link(entity this)
Definition jumppads.qc:827
void trigger_push_touch(entity this, entity toucher)
Definition jumppads.qc:441
#define BITSET_ASSIGN(a, b)
Definition common.qh:122
#define settouch(e, f)
Definition self.qh:77
void WarpZoneLib_ExactTrigger_Init(entity this, bool unsetmodel)
Definition util_server.qc:8

References active, ACTIVE_ACTIVE, BITSET_ASSIGN, EF_NODEPTHTEST, effects, g_jumppads, IL_PUSH(), InitializeEntity(), INITPRIO_FINDTARGET, movedir, noise, precache_sound(), SetMovedir(), settouch, speed, trigger_push_findtarget(), trigger_push_link(), trigger_push_touch(), trigger_push_use(), use, and WarpZoneLib_ExactTrigger_Init().

◆ spawnfunc() [5/5]

spawnfunc ( trigger_push_velocity )

Definition at line 883 of file jumppads.qc.

884{
887 this.active = ACTIVE_ACTIVE;
888 this.use = trigger_push_use;
890
891 // normal push setup
892 if (!this.noise)
893 this.noise = "misc/jumppad.wav";
894 precache_sound (this.noise);
895
896 trigger_push_velocity_link(this); // link it now
897}
void trigger_push_velocity_link(entity this)
Definition jumppads.qc:832
void trigger_push_velocity_touch(entity this, entity toucher)
Definition jumppads.qc:464

References active, ACTIVE_ACTIVE, BITSET_ASSIGN, EF_NODEPTHTEST, effects, noise, precache_sound(), settouch, trigger_push_use(), trigger_push_velocity_link(), trigger_push_velocity_touch(), use, and WarpZoneLib_ExactTrigger_Init().

◆ target_push_init()

void target_push_init ( entity this)

Definition at line 928 of file jumppads.qc.

929{
930 this.mangle = this.angles;
931 setorigin(this, this.origin);
932 target_push_link(this);
933}
vector origin
ent angles
Definition ent_cs.qc:146
void target_push_link(entity this)
Definition jumppads.qc:921
vector mangle
Definition subs.qh:51

References angles, entity(), mangle, origin, and target_push_link().

Referenced by spawnfunc(), spawnfunc(), spawnfunc(), and spawnfunc().

◆ target_push_link()

void target_push_link ( entity this)

Definition at line 921 of file jumppads.qc.

922{
924 Net_LinkEntity(this, false, 0, target_push_send);
925 //this.SendFlags |= 1; // update
926}
bool target_push_send(entity this, entity to, float sf)
Definition jumppads.qc:900
void Net_LinkEntity(entity e, bool docull, float dt, bool(entity this, entity to, int sendflags) sendfunc)
Definition net.qh:167

References BITSET_ASSIGN, EF_NODEPTHTEST, effects, entity(), Net_LinkEntity(), and target_push_send().

Referenced by target_push_init().

◆ target_push_send()

bool target_push_send ( entity this,
entity to,
float sf )

Definition at line 900 of file jumppads.qc.

901{
902 WriteHeader(MSG_ENTITY, ENT_CLIENT_TARGET_PUSH);
903
904 WriteByte(MSG_ENTITY, this.cnt);
906 WriteVector(MSG_ENTITY, this.origin);
907
908 WriteAngleVector(MSG_ENTITY, this.angles);
909
910 return true;
911}
float cnt
Definition powerups.qc:24
WriteString(chan, ent.netname)
WriteByte(chan, ent.angles.y/DEC_FACTOR)
const int MSG_ENTITY
Definition net.qh:156
#define WriteHeader(to, id)
Definition net.qh:265

References angles, cnt, entity(), MSG_ENTITY, origin, targetname, WriteByte(), WriteHeader, and WriteString().

Referenced by target_push_link().

◆ target_push_use()

void target_push_use ( entity this,
entity actor,
entity trigger )

Definition at line 913 of file jumppads.qc.

914{
915 if(trigger.classname == "trigger_push" || trigger == this)
916 return; // WTF, why is this a thing
917
918 jumppad_push(this, actor, false);
919}
bool jumppad_push(entity this, entity targ, bool is_velocity_pad)
Definition jumppads.qc:267

References entity(), and jumppad_push().

Referenced by spawnfunc().

◆ trigger_push_calculatevelocity()

vector trigger_push_calculatevelocity ( vector org,
entity tgt,
float ht,
entity pushed_entity )

Definition at line 32 of file jumppads.qc.

33{
34 float grav, sdist, zdist, vs, vz, jumpheight;
35 vector sdir, torg;
36
37 torg = tgt.origin + (tgt.mins + tgt.maxs) * 0.5;
38
39 grav = PHYS_GRAVITY(pushed_entity);
40 if(pushed_entity && pushed_entity.gravity)
41 grav *= pushed_entity.gravity;
42
43 // Q3 has frametime-dependent gravity, but its trigger_push velocity calculation doesn't account for that.
44 // This discrepancy can be simulated accurately which ensures that all entities will arrive
45 // where they would in Q3 with gravity 800 at 125fps, even if entity-specific gravity is applied.
46 // This can be hard-coded because we don't support the Q3 world.gravity field at this time.
47 // See physicsCPMA.cfg for maths and test results.
49 grav /= 750/800; // exact float, unlike 800/750
50
51 zdist = torg.z - org.z;
52 sdist = vlen(torg - org - zdist * '0 0 1');
53 sdir = normalize(torg - org - zdist * '0 0 1');
54
55 // how high do we need to push the player?
56 jumpheight = fabs(ht);
57 if(zdist > 0)
58 jumpheight += zdist;
59
60 /*
61 STOP.
62
63 You will not understand the following equations anyway...
64 But here is what I did to get them.
65
66 I used the functions
67
68 s(t) = t * vs
69 z(t) = t * vz - 1/2 grav t^2
70
71 and solved for:
72
73 s(ti) = sdist
74 z(ti) = zdist
75 max(z, ti) = jumpheight
76
77 From these three equations, you will find the three parameters vs, vz
78 and ti.
79 */
80
81 // push them so high...
82 vz = sqrt(fabs(2 * grav * jumpheight)); // NOTE: sqrt(positive)!
83
84 // we start with downwards velocity only if it's a downjump and the jump apex should be outside the jump!
85 if(ht < 0)
86 if(zdist < 0)
87 vz = -vz;
88
89 vector solution = solve_quadratic(0.5 * grav, -vz, zdist); // equation "z(ti) = zdist"
90 // ALWAYS solvable because jumpheight >= zdist
91 if(!solution.z)
92 // just in case it is not solvable due to roundoff errors,
93 // assume two equal solutions at their center (this is mainly for the usual case with ht == 0)
94 solution_y = solution.x;
95 if(zdist == 0)
96 // solution_x is 0 in this case, so don't use it,
97 // but rather use solution_y (which will be sqrt(0.5 * jumpheight / grav), actually)
98 solution_x = solution.y;
99
100 float flighttime;
101 if(zdist < 0)
102 {
103 // down-jump
104 if(ht < 0)
105 {
106 // almost straight line type
107 // jump apex is before the jump
108 // we must take the larger one
109 flighttime = solution.y;
110 }
111 else
112 {
113 // regular jump
114 // jump apex is during the jump
115 // we must take the larger one too
116 flighttime = solution.y;
117 }
118 }
119 else
120 {
121 // up-jump
122 if(ht < 0)
123 {
124 // almost straight line type
125 // jump apex is after the jump
126 // we must take the smaller one
127 flighttime = solution.x;
128 }
129 else
130 {
131 // regular jump
132 // jump apex is during the jump
133 // we must take the larger one
134 flighttime = solution.y;
135 }
136 }
137 vs = sdist / flighttime;
138
139 // finally calculate the velocity
140 return sdir * vs + '0 0 1' * vz;
141}
ERASEABLE vector solve_quadratic(float a, float b, float c)
ax^2 + bx + c = 0
Definition math.qh:312
float vlen(vector v)
float sqrt(float f)
vector normalize(vector v)
float fabs(float f)
#define PHYS_GRAVITY(s)
Definition movetypes.qh:54

References entity(), fabs(), normalize(), org, PHYS_GRAVITY, Q3COMPAT_COMMON, solve_quadratic(), sqrt(), trigger_push_calculatevelocity(), vector, and vlen().

Referenced by jumppad_push(), trigger_push_calculatevelocity(), trigger_push_get_push_time(), trigger_push_test(), trigger_push_velocity_calculatevelocity(), W_Nexball_Attack2(), and W_Porto_Fail().

◆ trigger_push_findtarget()

void trigger_push_findtarget ( entity this)

Definition at line 787 of file jumppads.qc.

788{
789 trigger_push_test(this, NULL);
790}
bool trigger_push_test(entity this, entity item)
Definition jumppads.qc:610

References entity(), NULL, and trigger_push_test().

Referenced by spawnfunc(), and spawnfunc().

◆ trigger_push_get_push_time()

float trigger_push_get_push_time ( entity this,
vector endpos )

Definition at line 571 of file jumppads.qc.

572{
574 entity pusher = get_pusher_from_trigger(this); // function might get called from a non-push trigger entity
575
576 float grav = PHYS_GRAVITY(NULL);
577
578 entity t = pusher.enemy;
579 if (t)
580 {
581 entity e = spawn();
582 setsize(e, PL_MIN_CONST, PL_MAX_CONST);
585 vector v2 = trigger_push_calculatevelocity(endpos, t, pusher.height, e);
586 delete(e);
587 return (v.z + v2.z) / grav;
588 }
589 else if (!(pusher.target && pusher.target != ""))
590 {
591 if (!this.team)
592 {
593 vector v = pusher.movedir;
594
595 float t = v.z / grav;
596 float jump_height = 1/2 * grav * (t ** 2);
597 float remaining_height = org.z + jump_height - endpos.z;
598 float v2_z = sqrt(2 * grav * remaining_height);
599
600 return (v.z + v2_z) / grav;
601 }
602 }
603 return 0;
604}
int team
Definition main.qh:188
const vector PL_MIN_CONST
Definition constants.qh:53
const vector PL_MAX_CONST
Definition constants.qh:52
float DPCONTENTS_BOTCLIP
float DPCONTENTS_SOLID
float DPCONTENTS_BODY
float DPCONTENTS_PLAYERCLIP
#define spawn
vector trigger_push_get_start_point(entity this)
Definition jumppads.qc:563
entity get_pusher_from_trigger(entity this)
Definition jumppads.qc:537

References DPCONTENTS_BODY, DPCONTENTS_BOTCLIP, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SOLID, entity(), get_pusher_from_trigger(), NULL, org, PHYS_GRAVITY, PL_MAX_CONST, PL_MIN_CONST, pusher, spawn, sqrt(), team, trigger_push_calculatevelocity(), trigger_push_get_start_point(), and vector.

Referenced by waypoint_addlink_for_custom_jumppad().

◆ trigger_push_get_start_point()

vector trigger_push_get_start_point ( entity this)

Definition at line 563 of file jumppads.qc.

564{
565 // calculate a typical start point for the jump
566 vector org = (this.absmin + this.absmax) * 0.5;
567 org.z = this.absmax.z - PL_MIN_CONST.z - 7;
568 return org;
569}

References absmax, absmin, entity(), org, PL_MIN_CONST, and vector.

Referenced by trigger_push_get_push_time(), and trigger_push_test().

◆ trigger_push_link()

void trigger_push_link ( entity this)

Definition at line 827 of file jumppads.qc.

828{
830}
float trigger_push_send(entity this, entity to, float sf)
Definition jumppads.qc:793
void trigger_link(entity this, bool(entity this, entity to, int sendflags) sendfunc)
Definition triggers.qc:102

References entity(), trigger_link(), and trigger_push_send().

Referenced by spawnfunc().

◆ trigger_push_send()

float trigger_push_send ( entity this,
entity to,
float sf )

Definition at line 793 of file jumppads.qc.

794{
795 WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH);
796
798 WriteInt24_t(MSG_ENTITY, this.spawnflags);
801
802 trigger_common_write(this, true);
803
804 return true;
805}
void WriteCoord(float data, float dest, float desto)
void trigger_common_write(entity this, bool withtarget)
Definition triggers.qc:108

References active, entity(), height, MSG_ENTITY, spawnflags, team, trigger_common_write(), WriteByte(), WriteCoord(), and WriteHeader.

Referenced by trigger_push_link().

◆ trigger_push_test()

bool trigger_push_test ( entity this,
entity item )

Definition at line 610 of file jumppads.qc.

611{
612#ifdef SVQC
614 entity pusher = get_pusher_from_trigger(this); // function might get called from a non-push trigger entity
615#elif defined(CSQC)
616 entity pusher = this; // client-side code never calls this on a non-push entity
617#endif
618
619 if (pusher.target)
620 {
621 int n = 0;
622#ifdef SVQC
623 vector vel = '0 0 0';
624#endif
625 for(entity t = NULL; (t = find(t, targetname, pusher.target)); )
626 {
627 ++n;
628#ifdef SVQC
629 if(t.move_movetype != MOVETYPE_NONE)
630 continue;
631
632 // bots can't tell teamed jumppads from normal ones
633 if (this.team)
634 continue;
635
636 entity e = spawn();
637 setsize(e, PL_MIN_CONST, PL_MAX_CONST);
639 e.velocity = trigger_push_calculatevelocity(org, t, pusher.height, e);
640
641 vel = e.velocity;
642 vector best_target = '0 0 0';
643 vector best_org = '0 0 0';
644 vector best_vel = '0 0 0';
645 bool valid_best_target = false;
646 if (item)
647 {
649 {
650 delete(e);
651 return false;
652 }
653 }
654 else
655 {
656 // optimization: if horizontal velocity is 0 then target is not good since the trajectory
657 // will definitely go back to the jumppad (horizontal velocity of best_vel can't be 0 anyway)
658 if ((e.velocity.x != 0 || e.velocity.y != 0)
660 {
661 best_target = trace_endpos;
662 best_org = org;
663 best_vel = e.velocity;
664 valid_best_target = true;
665 }
666 }
667
668 vector new_org;
669 vector dist = t.origin - org;
670 if (dist.x || dist.y) // if not perfectly vertical
671 {
672 // test trajectory with different starting points, sometimes the trajectory
673 // starting from the jumppad origin can't reach the real destination
674 // and destination waypoint ends up near the jumppad itself
675 vector flatdir = normalize(dist - eZ * dist.z);
676 vector ofs = flatdir * 0.5 * min(fabs(this.absmax.x - this.absmin.x), fabs(this.absmax.y - this.absmin.y));
677 new_org = org + ofs;
678
679 LABEL(new_test)
680 e.velocity = trigger_push_calculatevelocity(new_org, t, pusher.height, e);
681 if (item)
682 {
683 if (!trigger_push_testorigin_for_item(e, item, new_org))
684 {
685 delete(e);
686 return false;
687 }
688 }
689 else
690 {
691 vel = e.velocity;
692 if (vdist(vec2(e.velocity), <, autocvar_sv_maxspeed))
693 e.velocity = autocvar_sv_maxspeed * flatdir;
694 if (trigger_push_testorigin(e, t, pusher, new_org) && (!valid_best_target || trace_endpos.z > best_target.z + 50))
695 {
696 best_target = trace_endpos;
697 best_org = new_org;
698 best_vel = vel;
699 valid_best_target = true;
700 }
701 }
702 if (ofs && new_org != org - ofs)
703 {
704 new_org = org - ofs;
705 goto new_test;
706 }
707 }
708
709 if (item)
710 {
711 delete(e);
712 return true;
713 }
714
715 if (valid_best_target)
716 {
717 if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, best_target + PL_MIN_CONST, best_target + PL_MAX_CONST)))
718 {
719 float velxy = vlen(vec2(best_vel));
720 float cost = vlen(vec2(t.origin - best_org)) / velxy;
721 if(velxy < autocvar_sv_maxspeed)
722 velxy = autocvar_sv_maxspeed;
723 cost += vlen(vec2(best_target - t.origin)) / velxy;
724 waypoint_spawnforteleporter(this, best_target, cost, e);
725 }
726 }
727 delete(e);
728#endif
729 }
730
731 if(item)
732 return false;
733
734 if(!n)
735 {
736 // no dest!
737#ifdef SVQC
738 objerror (this, "Jumppad with nonexistant target");
739#endif
740 return false;
741 }
742 else if(n == 1)
743 {
744 // exactly one dest - bots love that
745 if (!this.team)
746 pusher.enemy = find(NULL, targetname, pusher.target);
747 else // bots can't tell teamed jumppads from normal ones
748 pusher.enemy = NULL;
749 }
750 else
751 {
752 // have to use random selection every single time
753 pusher.enemy = NULL;
754 }
755
756 }
757#ifdef SVQC
758 else
759 {
760 if (!this.team)
761 {
762 entity e = spawn();
763 setsize(e, PL_MIN_CONST, PL_MAX_CONST);
765 setorigin(e, org);
766 e.velocity = pusher.movedir;
767 tracetoss(e, e);
768 if (item)
769 {
770 bool r = (trace_ent == item);
771 delete(e);
772 return r;
773 }
776 delete(e);
777 }
778 else if (item)
779 return false;
780 }
781
783#endif
784 return true;
785}
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent)
float autocvar_sv_maxspeed
Definition player.qh:53
#define LABEL(id)
Definition compiler.qh:34
entity trace_ent
vector trace_endpos
void defer(entity this, float fdelay, void(entity) func)
Execute func() after time + fdelay.
Definition defer.qh:26
bool trigger_push_testorigin(entity tracetest_ent, entity targ, entity jp, vector org)
Definition jumppads.qc:480
bool trigger_push_testorigin_for_item(entity tracetest_ent, entity item, vector org)
Definition jumppads.qc:516
void trigger_push_updatelink(entity this)
Definition jumppads.qc:822
float min(float f,...)
const int MOVETYPE_NONE
Definition movetypes.qh:133
#define vlen2(v)
Definition vector.qh:4
#define vdist(v, cmp, f)
Vector distance comparison, avoids sqrt().
Definition vector.qh:8
const vector eZ
Definition vector.qh:45
ERASEABLE float boxesoverlap(vector m1, vector m2, vector m3, vector m4)
Requires that m2>m1 in all coordinates, and that m4>m3.
Definition vector.qh:72
#define vec2(...)
Definition vector.qh:95

References absmax, absmin, autocvar_sv_maxspeed, boxesoverlap(), defer(), DPCONTENTS_BODY, DPCONTENTS_BOTCLIP, DPCONTENTS_PLAYERCLIP, DPCONTENTS_SOLID, entity(), eZ, fabs(), find(), get_pusher_from_trigger(), LABEL, min(), MOVETYPE_NONE, normalize(), NULL, objerror, org, PL_MAX_CONST, PL_MIN_CONST, pusher, spawn, sqrt(), targetname, team, trace_endpos, trace_ent, trigger_push_calculatevelocity(), trigger_push_get_start_point(), trigger_push_testorigin(), trigger_push_testorigin_for_item(), trigger_push_updatelink(), vdist, vec2, vector, vlen(), vlen2, and waypoint_spawnforteleporter().

Referenced by trigger_push_findtarget().

◆ trigger_push_testorigin()

bool trigger_push_testorigin ( entity tracetest_ent,
entity targ,
entity jp,
vector org )

Definition at line 480 of file jumppads.qc.

481{
482 setorigin(tracetest_ent, org);
483 tracetoss(tracetest_ent, tracetest_ent);
485 return false;
486
487 if (!jp.height)
488 {
489 // since tracetoss starting from jumppad's origin often fails when target
490 // is very close to real destination, start it directly from target's
491 // origin instead
492 vector ofs = '0 0 0';
493 if (vdist(vec2(tracetest_ent.velocity), <, autocvar_sv_maxspeed))
494 ofs = stepheightvec;
495
496 tracetest_ent.velocity.z = 0;
497 setorigin(tracetest_ent, targ.origin + ofs);
498 tracetoss(tracetest_ent, tracetest_ent);
499 if (trace_startsolid && ofs.z)
500 {
501 setorigin(tracetest_ent, targ.origin + ofs * 0.5);
502 tracetoss(tracetest_ent, tracetest_ent);
503 if (trace_startsolid && ofs.z)
504 {
505 setorigin(tracetest_ent, targ.origin);
506 tracetoss(tracetest_ent, tracetest_ent);
508 return false;
509 }
510 }
511 }
512 tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
513 return true;
514}
float trace_startsolid
vector stepheightvec
Definition navigation.qh:11

References autocvar_sv_maxspeed, entity(), eZ, org, stepheightvec, trace_endpos, trace_startsolid, vdist, vec2, and vector.

Referenced by trigger_push_test().

◆ trigger_push_testorigin_for_item()

bool trigger_push_testorigin_for_item ( entity tracetest_ent,
entity item,
vector org )

Definition at line 516 of file jumppads.qc.

517{
518 setorigin(tracetest_ent, org);
519 tracetoss(tracetest_ent, tracetest_ent);
520
522 return false;
523 if (trace_ent == item)
524 return true;
525
526 tracebox(trace_endpos, tracetest_ent.mins, tracetest_ent.maxs, trace_endpos - eZ * 1500, true, tracetest_ent);
527
528 if (trace_ent == item)
529 return true;
530
531 return false;
532}

References entity(), eZ, org, trace_endpos, trace_ent, trace_startsolid, and vector.

Referenced by trigger_push_test().

◆ trigger_push_touch()

void trigger_push_touch ( entity this,
entity toucher )

Definition at line 441 of file jumppads.qc.

442{
443 if (this.active == ACTIVE_NOT)
444 return;
445
446 if(this.team)
447 if(((this.spawnflags & INVERT_TEAMS) == 0) == (DIFF_TEAM(this, toucher)))
448 return;
449
451
452 noref bool success = jumppad_push(this, toucher, false);
453
454#ifdef SVQC
455 if (success && (this.spawnflags & PUSH_ONCE))
456 {
457 settouch(this, func_null);
458 setthink(this, SUB_Remove);
459 this.nextthink = time;
460 }
461#endif
462}
void SUB_Remove(entity this)
Remove entity.
Definition defer.qh:12
const int ACTIVE_NOT
Definition defs.qh:36
const int INVERT_TEAMS
Definition defs.qh:10
const int PUSH_ONCE
Definition jumppads.qh:4
#define EXACTTRIGGER_TOUCH(e, t)
Definition common.qh:133
var void func_null()
entity entity toucher
Definition self.qh:76
#define DIFF_TEAM(a, b)
Definition teams.qh:242

References active, ACTIVE_NOT, DIFF_TEAM, entity(), EXACTTRIGGER_TOUCH, func_null(), INVERT_TEAMS, jumppad_push(), nextthink, PUSH_ONCE, setthink, settouch, spawnflags, SUB_Remove(), team, time, and toucher.

Referenced by spawnfunc().

◆ trigger_push_updatelink()

void trigger_push_updatelink ( entity this)

Definition at line 822 of file jumppads.qc.

823{
825}
const int SF_TRIGGER_INIT
Definition defs.qh:22
int SendFlags
Definition net.qh:159

References entity(), SendFlags, and SF_TRIGGER_INIT.

Referenced by trigger_push_test().

◆ trigger_push_use()

void trigger_push_use ( entity this,
entity actor,
entity trigger )

Definition at line 6 of file jumppads.qc.

7{
8 if(teamplay)
9 {
10 this.team = actor.team;
12 }
13}
const int SF_TRIGGER_UPDATE
Definition defs.qh:23
bool teamplay
Definition teams.qh:59

References entity(), SendFlags, SF_TRIGGER_UPDATE, team, and teamplay.

Referenced by spawnfunc(), and spawnfunc().

◆ trigger_push_velocity_calculatevelocity()

vector trigger_push_velocity_calculatevelocity ( entity this,
vector org,
entity tgt,
float speed,
float count,
entity pushed_entity,
bool already_pushed )

Definition at line 143 of file jumppads.qc.

144{
145 bool is_playerdir_xy = boolean(this.spawnflags & PUSH_VELOCITY_PLAYERDIR_XY);
146 bool is_add_xy = boolean(this.spawnflags & PUSH_VELOCITY_ADD_XY);
147 bool is_playerdir_z = boolean(this.spawnflags & PUSH_VELOCITY_PLAYERDIR_Z);
148 bool is_add_z = boolean(this.spawnflags & PUSH_VELOCITY_ADD_Z);
149 bool is_bidirectional_xy = boolean(this.spawnflags & PUSH_VELOCITY_BIDIRECTIONAL_XY);
150 bool is_bidirectional_z = boolean(this.spawnflags & PUSH_VELOCITY_BIDIRECTIONAL_Z);
151 bool is_clamp_negative_adds = boolean(this.spawnflags & PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS);
152
153 vector sdir = normalize(vec2(pushed_entity.velocity));
154 float zdir = pushed_entity.velocity.z;
155 if(zdir != 0) zdir = copysign(1, zdir);
156
157 vector vs_tgt = '0 0 0';
158 float vz_tgt = 0;
159 if (!is_playerdir_xy || !is_playerdir_z)
160 {
161 vector vel_tgt = trigger_push_calculatevelocity(org, tgt, 0, pushed_entity);
162 vs_tgt = vec2(vel_tgt);
163 vz_tgt = vel_tgt.z;
164
165 // bidirectional jump pads do not play nicely with xonotic's jump pad targets
166 if (is_bidirectional_xy)
167 {
168 if (normalize(vs_tgt) * sdir < 0)
169 {
170 vs_tgt *= -1;
171 }
172 }
173
174 if (is_bidirectional_z)
175 {
176 if (signbit(vz_tgt) != signbit(zdir))
177 {
178 vz_tgt *= -1;
179 }
180 }
181 }
182
183 vector vs;
184 if (is_playerdir_xy)
185 {
186 vs = sdir * speed;
187 }
188 else
189 {
190 vs = vs_tgt;
191 }
192
193 float vz;
194 if (is_playerdir_z)
195 {
196 vz = zdir * count;
197 }
198 else
199 {
200 vz = vz_tgt;
201 }
202
203 if (is_add_xy)
204 {
205 vector vs_add = vec2(pushed_entity.velocity);
206 if (already_pushed)
207 {
208 vs = vs_add;
209 }
210 else
211 {
212 vs += vs_add;
213
214 if (is_clamp_negative_adds)
215 {
216 if ((normalize(vs) * sdir) < 0)
217 {
218 vs = '0 0 0';
219 }
220 }
221 }
222 }
223
224 if (is_add_z)
225 {
226 float vz_add = pushed_entity.velocity.z;
227 if (already_pushed)
228 {
229 vz = vz_add;
230 }
231 else
232 {
233 vz += vz_add;
234
235 if (is_clamp_negative_adds)
236 {
237 if (signbit(vz) != signbit(zdir))
238 {
239 vz = 0;
240 }
241 }
242 }
243 }
244
245 return vs + '0 0 1' * vz;
246}
#define boolean(value)
Definition bool.qh:9
#define PUSH_VELOCITY_PLAYERDIR_Z
Definition jumppads.qh:10
#define PUSH_VELOCITY_ADD_Z
Definition jumppads.qh:11
#define PUSH_VELOCITY_PLAYERDIR_XY
Definition jumppads.qh:8
#define PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS
Definition jumppads.qh:14
#define PUSH_VELOCITY_BIDIRECTIONAL_XY
Definition jumppads.qh:12
#define PUSH_VELOCITY_BIDIRECTIONAL_Z
Definition jumppads.qh:13
#define PUSH_VELOCITY_ADD_XY
Definition jumppads.qh:9
bool signbit(float e)
Definition mathlib.qc:40
float copysign(float e, float f)
Definition mathlib.qc:220

References boolean, copysign(), count, entity(), normalize(), org, PUSH_VELOCITY_ADD_XY, PUSH_VELOCITY_ADD_Z, PUSH_VELOCITY_BIDIRECTIONAL_XY, PUSH_VELOCITY_BIDIRECTIONAL_Z, PUSH_VELOCITY_CLAMP_NEGATIVE_ADDS, PUSH_VELOCITY_PLAYERDIR_XY, PUSH_VELOCITY_PLAYERDIR_Z, signbit(), spawnflags, speed, trigger_push_calculatevelocity(), vec2, and vector.

Referenced by jumppad_push().

◆ trigger_push_velocity_link()

void trigger_push_velocity_link ( entity this)

Definition at line 832 of file jumppads.qc.

833{
835}
float trigger_push_velocity_send(entity this, entity to, float sf)
Definition jumppads.qc:807

References entity(), trigger_link(), and trigger_push_velocity_send().

Referenced by spawnfunc().

◆ trigger_push_velocity_send()

float trigger_push_velocity_send ( entity this,
entity to,
float sf )

Definition at line 807 of file jumppads.qc.

808{
809 WriteHeader(MSG_ENTITY, ENT_CLIENT_TRIGGER_PUSH_VELOCITY);
810
812 WriteInt24_t(MSG_ENTITY, this.spawnflags);
816
817 trigger_common_write(this, true);
818
819 return true;
820}

References active, count, entity(), MSG_ENTITY, spawnflags, speed, team, trigger_common_write(), WriteByte(), WriteCoord(), and WriteHeader.

Referenced by trigger_push_velocity_link().

◆ trigger_push_velocity_think()

void trigger_push_velocity_think ( entity this)

Definition at line 249 of file jumppads.qc.

250{
251 bool found = false;
252 IL_EACH(g_moveables, it.last_pushed == this,
253 {
254 if(!WarpZoneLib_ExactTrigger_Touch(this, it, false))
255 it.last_pushed = NULL;
256 else
257 found = true;
258 });
259
260 if(found)
261 this.nextthink = time;
262 else
263 setthink(this, func_null);
264}
#define IL_EACH(this, cond, body)
IntrusiveList g_moveables
Definition world.qh:156

References entity(), func_null(), g_moveables, IL_EACH, nextthink, setthink, and time.

Referenced by jumppad_push().

◆ trigger_push_velocity_touch()

void trigger_push_velocity_touch ( entity this,
entity toucher )

Definition at line 464 of file jumppads.qc.

465{
466 if (this.active == ACTIVE_NOT)
467 return;
468
469 if(this.team && DIFF_TEAM(this, toucher))
470 return;
471
473
474 jumppad_push(this, toucher, true);
475}

References active, ACTIVE_NOT, DIFF_TEAM, entity(), EXACTTRIGGER_TOUCH, jumppad_push(), team, and toucher.

Referenced by spawnfunc().