Here is a list of all functions with links to the files they belong to:
- n -
- nade() : effectinfo_nades.inc
- nade_ammo_boom() : ammo.qc, ammo.qh
- nade_ammo_touch() : ammo.qc
- nade_beep() : sv_nades.qc
- nade_boom() : sv_nades.qc
- nade_burn() : effectinfo_nades.inc
- nade_burn_spawn() : sv_nades.qc
- nade_choose_random() : sv_nades.qc
- nade_customize() : sv_nades.qc
- nade_damage() : sv_nades.qc
- nade_darkness_boom() : darkness.qc, darkness.qh
- nade_darkness_think() : darkness.qc
- nade_entrap_boom() : entrap.qc, entrap.qh
- nade_entrap_touch() : entrap.qc
- nade_explode() : effectinfo_nades.inc
- Nade_FromProjectile() : nades.qh
- nade_heal_boom() : heal.qc, heal.qh
- nade_heal_touch() : heal.qc
- nade_ice_boom() : ice.qc, ice.qh
- nade_ice_freeze() : ice.qc
- nade_ice_think() : ice.qc
- nade_monster_boom() : monster.qc, monster.qh
- nade_napalm_ball() : napalm.qc
- nade_napalm_boom() : napalm.qc, napalm.qh
- nade_normal_boom() : normal.qc, normal.qh
- nade_pickup() : sv_nades.qc
- nade_prime() : sv_nades.qc
- nade_spawn() : sv_nades.qc
- nade_spawn_boom() : spawn.qc, spawn.qh
- nade_spawn_DestroyDamage() : spawn.qc, spawn.qh
- nade_spawn_SetSpawnHealth() : spawn.qc, spawn.qh
- nade_timer_think() : sv_nades.qc
- nade_touch() : sv_nades.qc
- Nade_TrailEffect() : nades.qc
- nade_translocate_boom() : translocate.qc, translocate.qh
- nade_translocate_DestroyDamage() : translocate.qc, translocate.qh
- nade_veil_Apply() : veil.qc, veil.qh
- nade_veil_boom() : veil.qc, veil.qh
- nade_veil_touch() : veil.qc
- nades_CheckThrow() : sv_nades.qc
- nades_CheckTypes() : sv_nades.qc
- nades_Clear() : sv_nades.qc, sv_nades.qh
- Nades_FromString() : sv_nades.qc
- Nades_GetType() : sv_nades.qc
- nades_GiveBonus() : sv_ctf.qc, sv_keyhunt.qc, sv_nades.qc, sv_nades.qh
- nades_orb_think() : sv_nades.qc
- nades_PlayerColor() : sv_nades.qc
- nades_RemoveBonus() : sv_nades.qc
- nades_RemovePlayer() : sv_nades.qc, sv_nades.qh
- nades_spawn_orb() : sv_nades.qc
- Nagger_Init() : vote.qc, vote.qh
- Nagger_ReadyCounted() : vote.qc
- Nagger_SendEntity() : vote.qc
- Nagger_VoteChanged() : vote.qc
- Nagger_VoteCountChanged() : vote.qc
- nan() : mathlib.qc, mathlib.qh
- napalm_ball_think() : napalm.qc
- napalm_damage() : napalm.qc
- napalm_fountain_think() : napalm.qc
- navigation_check_submerged_state() : navigation.qc, navigation.qh
- navigation_checkladders() : navigation.qc
- navigation_clearroute() : navigation.qc, navigation.qh
- navigation_dynamicgoal_init() : api.qh, navigation.qc, navigation.qh
- navigation_dynamicgoal_set() : api.qh, navigation.qc, navigation.qh
- navigation_dynamicgoal_unset() : api.qh, navigation.qc, navigation.qh
- navigation_findnearestwaypoint() : api.qh, navigation.qc, navigation.qh
- navigation_findnearestwaypoint_withdist_except() : navigation.qc
- navigation_get_really_close_waypoint() : navigation.qc
- navigation_goalrating_end() : api.qh, navigation.qc, navigation.qh
- navigation_goalrating_start() : api.qh, navigation.qc, navigation.qh
- navigation_goalrating_timeout() : api.qh, navigation.qc, navigation.qh
- navigation_goalrating_timeout_can_be_anticipated() : api.qh, navigation.qc
- navigation_goalrating_timeout_expire() : api.qh, navigation.qc
- navigation_goalrating_timeout_extend_if_needed() : api.qh, navigation.qc
- navigation_goalrating_timeout_force() : api.qh, navigation.qc, navigation.qh
- navigation_goalrating_timeout_set() : api.qh, navigation.qc, navigation.qh
- navigation_markroutes() : api.qh, navigation.qc, navigation.qh
- navigation_markroutes_checkwaypoint() : navigation.qc, navigation.qh
- navigation_markroutes_inverted() : api.qh, navigation.qc, navigation.qh
- navigation_markroutes_nearestwaypoints() : navigation.qc, navigation.qh
- navigation_poproute() : navigation.qc, navigation.qh
- navigation_poptouchedgoals() : navigation.qc, navigation.qh
- navigation_pushroute() : navigation.qc, navigation.qh
- navigation_routerating() : api.qh, navigation.qc, navigation.qh
- navigation_routetogoal() : navigation.qc, navigation.qh
- navigation_shortenpath() : navigation.qc, navigation.qh
- navigation_unstuck() : navigation.qc, navigation.qh
- navigation_waypoint_will_link() : navigation.qc, navigation.qh
- nb_delayedinit() : sv_nexball.qc
- nb_DropBall() : sv_nexball.qc
- nb_Goal_Customize() : sv_nexball.qc
- nb_Initialize() : sv_nexball.qc, sv_nexball.qh
- nb_ScoreRules() : sv_nexball.qc
- nb_spawnteam() : sv_nexball.qc
- nb_spawnteams() : sv_nexball.qc
- nearbyint() : mathlib.qc, mathlib.qh
- NearestLocation() : chat.qc, chat.qh
- NearestPointOnBoundingBox() : vector.qh
- NearestPointOnBox() : vector.qh
- Net_ClientCommand() : net.qh
- Net_Flush() : net.qh
- NET_HANDLE() : items.qc, main.qc, mapvoting.qc, spawnpoints.qc, teamradar.qc, projectile.qc, debug.qh, all.qc, casings.qc, damageeffects.qc, gibs.qc, globalsound.qc, modeleffects.qc, ent_cs.qc, cl_controlpoint.qc, cl_generator.qc, onslaught.qc, cl_survival.qc, inventory.qh, cl_minigames.qc, base.qh, cl_damagetext.qc, itemstime.qc, net.qc, status_effects.qh, waypointsprites.qc, net_linked.qh, net_notice.qc, all.qc, player.qh, cl_turrets.qc, cl_vehicles.qc, bumblebee_weapons.qc, all.qc, all.qh, arc.qc, electro.qc, hook.qc, tuba.qc, wepent.qc, cl_model.qc, registry_net.qh, client.qc
- net_handle_ServerWelcome() : main.qc
- Net_LinkEntity() : net.qh
- Net_MapVote_Picture() : mapvoting.qc, mapvoting.qh
- NET_Mutator_Remove() : base.qh
- Net_Notification_Remove() : all.qc
- Net_TargetMusic() : music.qh
- Net_UnlinkEntity() : net.qh
- Net_Write_Effect() : all.qc
- Net_Write_Notification() : all.qc
- new_te_bloodshower() : gibs.qc
- nexball_setstatus() : sv_nexball.qc
- Nexposee_addItem() : nexposee.qc
- Nexposee_calc() : nexposee.qc
- Nexposee_Calc_Scale() : nexposee.qc
- Nexposee_close() : nexposee.qc
- Nexposee_draw() : nexposee.qc
- Nexposee_focusEnter() : nexposee.qc
- Nexposee_keyDown() : nexposee.qc
- Nexposee_keyUp() : nexposee.qc
- Nexposee_mouseDrag() : nexposee.qc
- Nexposee_mouseMove() : nexposee.qc
- Nexposee_mouseRelease() : nexposee.qc
- Nexposee_pullNexposee() : nexposee.qc
- Nexposee_resizeNotify() : nexposee.qc
- Nexposee_setNexposee() : nexposee.qc
- nextafter() : mathlib.qc, mathlib.qh
- nextent() : menudefs.qc
- NextLevel() : world.qc
- nextScreenshot_Click() : dialog_media_screenshot_viewer.qc
- NextSound_Click() : playlist.qc, playlist.qh
- nexttoward() : mathlib.qc, mathlib.qh
- NIX_CanChooseWeapon() : sv_nix.qc
- NIX_ChooseNextWeapon() : sv_nix.qc
- NIX_GiveCurrentWeapon() : sv_nix.qc
- nJoinAllowed() : client.qc, client.qh
- nmm_count_pieces() : nmm.qc
- nmm_find_piece() : nmm.qc
- nmm_find_tile() : nmm.qc
- nmm_in_mill() : nmm.qc
- nmm_in_mill_string() : nmm.qc
- nmm_init_tiles() : nmm.qc
- nmm_kill_tiles() : nmm.qc
- nmm_server_event() : nmm.qc
- nmm_spawn_tile() : nmm.qc
- nmm_spawn_tile_square() : nmm.qc
- nmm_tile_adjacent() : nmm.qc
- nmm_tile_build_hmill() : nmm.qc
- nmm_tile_build_vmill() : nmm.qc
- nmm_tile_canmove() : nmm.qc
- Noise_Brown() : noise.qh
- Noise_Burst() : noise.qh
- Noise_Pink() : noise.qh
- Noise_White() : noise.qh
- normalize() : menudefs.qc
- notif_arg_frag_ping() : all.qh
- notif_arg_frag_stats() : all.qh
- notif_arg_item_wepammo() : all.qh
- notif_arg_spree_cen() : all.qh
- notif_arg_spree_inf() : all.qh
- Notification_CheckArgs() : all.qc
- Notification_GetCvars() : all.qc, all.qh
- Notification_ShouldSend() : all.qc
- nt_GetFullReplacement() : sv_new_toys.qc
- nt_GetReplacement() : sv_new_toys.qc
- nt_IsNewToy() : new_toys.qc, new_toys.qh
- NumTeams() : scores_rules.qc, scores_rules.qh