Here is a list of all file members with links to the files they belong to:
- d -
- Damage() : damage.qc, damage.qh
- DAMAGE_AIM : subs.qh, progsdefs.qc
- damage_blurpostprocess : view.qc
- Damage_DamageInfo() : damageeffects.qc, damage.qh
- Damage_DamageInfo_SendEntity() : damageeffects.qc, damage.qh
- damage_explosion_calcpush() : calculations.qc, calculations.qh
- damage_flags : turret.qh
- DAMAGE_NO : subs.qh, progsdefs.qc
- DAMAGE_YES : subs.qh, progsdefs.qc
- damagedbycontents : damage.qh
- damagedbytriggers : damage.qh
- DamageEffect() : damageeffects.qc
- DamageEffect_Think() : damageeffects.qc
- damageextraradius : damageeffects.qh, damage.qh
- damageforcescale : damageeffects.qh, damage.qh
- damagepush_speedfactor : main.qh
- DAMAGETEXT_PRECISION_MULTIPLIER : damagetext.qh
- DAMAGETEXT_SHORT_LIMIT : damagetext.qh
- darkness_fadealpha : darkness.qc
- days_up_to_date() : string.qh
- DAYS_UP_TO_EPOCH : string.qh
- DB_BUCKETS : map.qh
- db_close() : map.qh
- db_create() : map.qh
- db_dump() : map.qh
- db_get() : map.qh
- db_load() : map.qh
- db_put() : map.qh
- db_remove : map.qh
- db_save() : map.qh
- deactivate_minigame() : cl_minigames.qc, cl_minigames.qh
- DEAD_DEAD : progsdefs.qc
- DEAD_DYING : progsdefs.qc
- DEAD_NO : progsdefs.qc
- DEAD_RESPAWNABLE : progsdefs.qc
- DEAD_RESPAWNING : progsdefs.qc
- deadflag : progsdefs.qc
- DEATH_ENT : all.qh
- DEATH_HITTYPEMASK : all.qh
- DEATH_IS : all.qh
- DEATH_ISMONSTER : all.qh
- DEATH_ISSPECIAL : all.qh
- DEATH_ISTURRET : all.qh
- DEATH_ISVEHICLE : all.qh
- DEATH_ISWEAPON : all.qh
- death_msg_ent_murder : all.qh
- death_msg_ent_self : all.qh
- death_msgextra : all.qh
- death_msgmurder : all.qh
- death_msgself : all.qh
- death_origin : damage.qh
- death_team : all.inc
- death_time : csqcmodel_hooks.qh, client.qh
- DEATH_WEAPONMASK : all.qh
- DEATH_WEAPONOF : all.qh
- deathmatch : progsdefs.qc
- deathmessage : damage.qh
- Deathtype_Name() : all.qc, all.qh
- debris : breakable.qc
- debrisavelocityjitter : breakable.qc
- debrisdamageforcescale : breakable.qc
- debrisfadetime : breakable.qc
- debrisforce : breakable.qc
- debrismovetype : breakable.qc
- debrisskin : breakable.qc
- debrissolid : breakable.qc
- debristime : breakable.qc
- debristimejitter : breakable.qc
- debrisvelocity : breakable.qc
- debrisvelocityjitter : breakable.qc
- debug : debug.qh
- DEBUG_NODE_FAIL : navigation.qh
- DEBUG_NODE_SUCCESS : navigation.qh
- DEBUG_NODE_WARNING : navigation.qh
- debug_send() : debug.qh
- DEBUG_STUFF : oo.qh
- debug_text_3d : debug.qh
- debug_text_3d_2 : debug.qh
- debug_text_3d_3 : debug.qh
- debug_text_3d_4 : debug.qh
- debug_text_3d_5 : debug.qh
- debug_text_3d_fn() : debug.qh
- debuggoalstack() : navigation.qc, navigation.qh
- debuglastnode : navigation.qh
- debugnode() : navigation.qc, navigation.qh
- debugnodestatus() : navigation.qc, navigation.qh
- DEBUGPATHING : pathlib.qh
- DebugPrintToChat() : chat.qc, chat.qh
- DebugPrintToChatAll() : chat.qc, chat.qh
- DebugPrintToChatTeam() : chat.qc, chat.qh
- debugresetnodes() : navigation.qc, navigation.qh
- DEC_FACTOR : ent_cs.qc
- DEC_TO_HEXDIGIT : string.qh
- DecodeLevelParms() : state.qc, client.qc
- decompressShortVector() : util.qc, util.qh
- decompressShotOrigin() : util.qc, util.qh
- decreaseZoom_Click() : dialog_media_screenshot_viewer.qc
- dedicated_print() : main.qc, main.qh
- DEF() : effectinfo.inc, effectinfo_buffs.inc, effectinfo_gentle.inc, effectinfo_gentle_happy.inc, effectinfo_gentle_morphed.inc, effectinfo_gentle_particlegibs.inc, effectinfo_onslaught.inc, effectinfo_vehicles.inc
- default_bool : cvar.qh
- DEFAULT_FILENAME : all.qh
- default_float : cvar.qh
- default_int : cvar.qh
- default_order_items : all.qh
- default_order_resources : resources.qh
- default_player_alpha : world.qh
- default_solid : models.qh
- default_string : cvar.qh
- default_vector : cvar.qh
- default_weapon_alpha : world.qh
- DEFER : macro.qh
- defer() : defer.qh
- defer_think() : defer.qh
- defrag_ents : race.qc
- defrag_waypointsprites() : race.qc
- defragcpexists : race.qc
- DEG2RAD : csprogsdefs.qc, dpextensions.qc
- DEGLOB_CLEAR : deglobalization.qh
- DEGLOB_LOG : deglobalization.qh
- deglob_log() : deglobalization.qh
- DEGLOB_LOGGING : deglobalization.qh
- DEGLOB_ORIGINAL : deglobalization.qh
- DEGLOB_WRAPPED : deglobalization.qh
- delay : items.qc, subs.qh, quake3.qc, round_handler.qh
- delay_delayeduse() : delay.qc
- delay_reset() : delay.qc
- delay_use() : delay.qc
- DelayThink() : triggers.qc
- delete : oo.qh
- delete_fn() : sys-post.qh
- demand : log.qh
- DemoButton_Click() : mainwindow.qc
- DemoConfirm_Check_Gamestatus() : dialog_media_demo.qc
- DemoConfirm_ListClick_Check_Gamestatus() : demolist.qc
- demolines : checkpoints.qc
- demolist : demolist.qh
- DemoList_Filter_Change() : demolist.qc, demolist.qh
- DemoList_Refresh_Click() : demolist.qc, demolist.qh
- dent_attackers : sv_damagetext.qc
- DENT_ATTACKERS_SIZE : sv_damagetext.qc
- dent_net_armor : sv_damagetext.qc
- dent_net_deathtype : sv_damagetext.qc
- dent_net_flags : sv_damagetext.qc
- dent_net_health : sv_damagetext.qc
- dent_net_potential : sv_damagetext.qc
- depthfirst() : util.qc, util.qh
- descriptor : minigames.qh
- dest : jumppads.qh, triggers.qh
- dest1 : subs.qh
- dest2 : subs.qh
- Destroy_All_Notifications() : all.qc, all.qh
- Destroy_Notification_Entity() : all.qc
- destructible_heal() : sv_assault.qc
- DESTRUCTOR : oo.qh
- destvec : subs.qh
- destvec2 : subs.qh
- detach_sameorigin() : util.qc, util.qh
- determine_force() : sv_dodging.qc
- devassert : log.qh
- devassert_once : log.qh
- devdemand : log.qh
- DFOLLOW : dynlight.qc
- Dialog_addItemSimple() : dialog.qc
- Dialog_Close() : button.qc, dialog.qc, dialog.qh
- Dialog_close() : dialog.qc
- Dialog_configureDialog() : dialog.qc
- Dialog_fill() : dialog.qc
- Dialog_gotoRC() : dialog.qc
- dialog_hudpanel_main_checkbox() : util.qc, util.qh
- dialog_hudpanel_main_settings() : util.qc, util.qh
- Dialog_keyDown() : dialog.qc
- Dialog_setFirstColumn() : dialog.qc
- Dialog_TD() : dialog.qc
- Dialog_TDempty() : dialog.qc
- Dialog_TDNoMargin() : dialog.qc
- Dialog_TR() : dialog.qc
- DialogCloseButton_Click() : modalcontroller.qc, modalcontroller.qh
- DialogOpenButton_Click() : modalcontroller.qc, modalcontroller.qh
- DialogOpenButton_Click_withCoords() : modalcontroller.qc, modalcontroller.qh, util.qc
- DID_CHEAT : cheats.qc
- DIFF_TEAM : teams.qh
- DIGITS : string.qh
- dir : impulse.qc
- disableclientprediction : dpextensions.qc, physics.qc
- disabled : colorpicker_string.qc, maplist.qc, util.qh, weaponslist.qc
- discardabledemo : dpextensions.qc
- discrete_accel : physics.qc
- discrete_speed : physics.qc
- discrete_top_speed : physics.qc
- DistributeEvenly_amount : random.qc
- DistributeEvenly_Get() : random.qc, random.qh
- DistributeEvenly_GetRandomized() : random.qc, random.qh
- DistributeEvenly_GetRounded() : random.qc, random.qh
- DistributeEvenly_Init() : random.qc, random.qh
- DistributeEvenly_totalweight : random.qc
- dmg : breakable.qc, platforms.qh, hook.qh, damage.qh
- dmg_duration : hook.qh
- dmg_edge : breakable.qc, hook.qh, damage.qh
- dmg_force : breakable.qc, hook.qh, damage.qh
- dmg_inflictor : progsdefs.qc
- dmg_last : hook.qh
- DMG_NOWEP : damage.qh
- dmg_power : hook.qh
- dmg_radius : breakable.qc, hook.qh, damage.qh
- dmg_save : progsdefs.qc
- dmg_take : view.qh, progsdefs.qc
- dmg_team : damage.qh
- dmg_time : sv_vehicles.qh
- dmgtime : platforms.qh
- dmgtime2 : platforms.qh
- DMO_PLAY : dialog_media_demo.qc
- DMO_TIME : dialog_media_demo.qc
- doBGMScript() : bgmscript.qc, bgmscript.qh
- dodging_action : sv_dodging.qc
- dodging_direction : sv_dodging.qc
- dodging_force_remaining : sv_dodging.qc
- dodging_force_total : sv_dodging.qc
- dodging_ResetPlayer() : sv_dodging.qc
- dodging_single_action : sv_dodging.qc
- DoesQ3ARemoveThisEntity() : quake3.qc, quake3.qh
- dom_controlpoint_setup() : sv_domination.qc
- dom_DelayedInit() : sv_domination.qc
- dom_EventLog() : sv_domination.qc
- dom_Initialize() : sv_domination.qc, sv_domination.qh
- dom_spawnpoint() : sv_domination.qc
- dom_spawnteam() : sv_domination.qc
- dom_spawnteams() : sv_domination.qc
- Domination_CheckPlayers() : sv_domination.qc
- Domination_CheckWinner() : sv_domination.qc
- Domination_count_controlpoints() : sv_domination.qc
- domination_roundbased : sv_domination.qh
- Domination_RoundStart() : sv_domination.qc
- domination_teams : sv_domination.qh
- dompoint_captured() : sv_domination.qc
- dompointthink() : sv_domination.qc
- dompointtouch() : sv_domination.qc
- DoNextMapOverride() : intermission.qc, intermission.qh
- DontAccept_Clicked() : dialog_termsofservice.qc
- door_blocked() : door.qc
- door_check_keys() : door.qc
- DOOR_CRUSH : door.qh
- door_damage() : door.qc
- DOOR_DONT_LINK : door.qh
- door_finished : door.qc, door.qh, door_secret.qc
- door_generic_plat_blocked() : door.qc
- door_go_down() : door.qc
- door_go_up() : door.qc
- door_hit_bottom() : door.qc
- door_hit_top() : door.qc
- door_init_keys() : door.qc
- door_init_shared() : door.qc
- door_init_startopen() : door.qc
- door_link() : door.qc
- DOOR_NONSOLID : door.qh
- door_reset() : door.qc
- DOOR_ROTATING_BIDIR : door_rotating.qh
- DOOR_ROTATING_BIDIR_IN_DOWN : door_rotating.qh
- door_rotating_go_down() : door_rotating.qc, door_rotating.qh
- door_rotating_go_up() : door_rotating.qc, door_rotating.qh
- door_rotating_hit_bottom() : door_rotating.qc
- door_rotating_hit_top() : door_rotating.qc
- door_rotating_init_startopen() : door_rotating.qc
- door_rotating_reset() : door_rotating.qc
- DOOR_ROTATING_XAXIS : door_rotating.qh
- DOOR_ROTATING_YAXIS : door_rotating.qh
- DOOR_SECRET_1ST_DOWN : door_secret.qh
- DOOR_SECRET_1ST_LEFT : door_secret.qh
- DOOR_SECRET_NO_SHOOT : door_secret.qh
- DOOR_SECRET_OPEN_ONCE : door_secret.qh
- DOOR_SECRET_YES_SHOOT : door_secret.qh
- door_send() : door.qc
- door_spawnfield() : door.qc
- DOOR_START_OPEN : door.qh
- DOOR_TOGGLE : door.qh
- door_touch() : door.qc
- door_trigger_touch() : door.qc
- door_use() : door.qc
- dotproduct : vector.qh
- DP_CSQC_ENTITY_REMOVE_IS_B0RKED : main.qc
- DPCONTENTS_BODY : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_BOTCLIP : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_CORPSE : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_DONOTENTER : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_LAVA : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_LIQUIDSMASK : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_MONSTERCLIP : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_NODROP : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_OPAQUE : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_PLAYERCLIP : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_SKY : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_SLIME : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_SOLID : csprogsdefs.qc, dpextensions.qc
- DPCONTENTS_WATER : csprogsdefs.qc, dpextensions.qc
- dphitcontentsmask : csprogsdefs.qc, dpextensions.qc
- dprint() : menudefs.qc
- DPS_MUL : all.qc
- DPS_ONE : all.qc
- Drag() : cheats.qc, cheats.qh
- Drag_Begin() : cheats.qc, cheats.qh
- Drag_CanDrag() : cheats.qc, cheats.qh
- Drag_Finish() : cheats.qc, cheats.qh
- Drag_IsDraggable() : cheats.qc, cheats.qh
- Drag_IsDragging() : cheats.qc, cheats.qh
- drag_lastcnt : cheats.qc
- Drag_MayChangeAngles() : cheats.qc, cheats.qh
- Drag_MoveBackward() : cheats.qc, cheats.qh
- Drag_MoveDrag() : cheats.qc, cheats.qh
- Drag_MoveForward() : cheats.qc, cheats.qh
- Drag_SetSpeed() : cheats.qc, cheats.qh
- drag_undraggable() : cheats.qc, cheats.qh
- Drag_Update() : cheats.qc, cheats.qh
- DragBox_Think() : cheats.qc, cheats.qh
- dragdistance : cheats.qc
- dragentity : cheats.qc
- draggedby : sv_monsters.qc, havocbot.qh, cheats.qc
- draggravity : cheats.qc
- draglocalangle : cheats.qc
- draglocalvector : cheats.qc
- dragmovetype : cheats.qc
- dragspeed : cheats.qc
- draw_alpha : draw.qh
- Draw_ArcBeam() : arc.qc
- Draw_ArcBeam_callback() : arc.qc
- Draw_ArcBeam_callback_entity : arc.qh
- Draw_ArcBeam_callback_last_bottom : arc.qh
- Draw_ArcBeam_callback_last_thickness : arc.qh
- Draw_ArcBeam_callback_last_top : arc.qh
- draw_beginBoldFont : draw.qh
- draw_BorderPicture() : draw.qh, draw.qc, draw.qh
- draw_ButtonPicture() : draw.qc, draw.qh
- draw_CenterText() : draw.qc, draw.qh
- draw_ClearClip() : draw.qc, draw.qh
- draw_clip : draw.qc
- draw_CondensedFontFactor() : draw.qc, draw.qh
- draw_cursor() : hud.qc, hud.qh
- draw_cursor_normal() : hud.qc, hud.qh
- Draw_CylindricLine() : hook.qc, draw.qh
- draw_drawMousePointer() : draw.qc, draw.qh
- draw_endBoldFont : draw.qh
- draw_Fill() : draw.qc, draw.qh
- draw_fontscale : draw.qh
- Draw_GrapplingHook() : hook.qc
- Draw_GrapplingHook_trace_callback() : hook.qc
- Draw_GrapplingHook_trace_callback_a : hook.qc
- Draw_GrapplingHook_trace_callback_rgb : hook.qc
- Draw_GrapplingHook_trace_callback_rnd : hook.qc
- Draw_GrapplingHook_trace_callback_tex : hook.qc
- draw_mousepointer : draw.qc
- draw_mousepointer_offset : draw.qc
- draw_mousepointer_size : draw.qc
- draw_Picture() : draw.qc, draw.qh
- draw_Picture_Aligned() : menu.qc
- draw_PictureExists() : draw.qc, draw.qh
- draw_PictureSize() : draw.qc, draw.qh
- draw_PreloadPicture() : draw.qc, draw.qh
- draw_PreloadPictureWithFlags() : draw.qc, draw.qh
- draw_reset() : draw.qc, draw.qh
- draw_reset_cropped() : menu.qc, menu.qh
- draw_reset_full() : menu.qc
- draw_scale : draw.qh
- draw_SetClip() : draw.qc, draw.qh
- draw_SetClipRect() : draw.qc, draw.qh
- draw_setMousePointer() : draw.qc, draw.qh
- draw_shift : draw.qh
- Draw_ShowNames() : shownames.qc
- Draw_ShowNames_All() : shownames.qc, shownames.qh
- draw_teamradar_background() : teamradar.qc, teamradar.qh
- draw_teamradar_icon() : teamradar.qc, teamradar.qh
- draw_teamradar_link() : teamradar.qc, teamradar.qh
- draw_teamradar_player() : teamradar.qc, teamradar.qh
- draw_Text() : draw.qc, draw.qh
- draw_TextLengthUpToWidth() : draw.qc, draw.qh
- draw_TextShortenToWidth() : draw.qc, draw.qh
- draw_TextWidth() : draw.qc, draw.qh
- draw_TextWidth_WithColors() : draw.qc, draw.qh
- draw_TextWidth_WithoutColors() : draw.qc, draw.qh
- draw_VertButtonPicture() : draw.qc, draw.qh
- Draw_WaypointSprite() : waypointsprites.qc, waypointsprites.qh
- DrawAmmoItem() : ammo.qc
- DrawAmmoNades() : cl_nades.qc, cl_nades.qh
- drawBackground() : menu.qc
- drawborderlines() : draw.qc, draw.qh
- DrawCAItem() : cl_clanarena.qc
- drawcharacter : draw.qh, csprogsdefs.qh, menudefs.qc
- DrawCircleClippedPic() : draw.qc, draw.qh
- drawcolorcodedstring : draw.qh, csprogsdefs.qh, menudefs.qc
- drawcolorcodedstring2 : draw.qh, csprogsdefs.qh, menudefs.qc
- drawcolorcodedstring_aspect() : draw.qc, draw.qh
- drawcolorcodedstring_aspect_expanding() : draw.qc, draw.qh
- drawcolorcodedstring_expanding() : draw.qc, draw.qh
- DrawDebugModel() : cl_cmd.qc
- DrawDomItem() : cl_domination.qc
- drawfill : draw.qh, csprogsdefs.qh, menudefs.qc
- DRAWFLAG_2XMODULATE : csprogsdefs.qc, menudefs.qc
- DRAWFLAG_ADDITIVE : csprogsdefs.qc, menudefs.qc
- DRAWFLAG_MIPMAP : csprogsdefs.qc
- DRAWFLAG_MODULATE : csprogsdefs.qc, menudefs.qc
- DRAWFLAG_NORMAL : csprogsdefs.qc, menudefs.qc
- DRAWFLAG_SCREEN : csprogsdefs.qc
- drawfont : csprogsdefs.qc, menudefs.qc
- drawfontscale : draw.qh
- drawframetime : main.qh
- drawgetimagesize() : csprogsdefs.qc, menudefs.qc
- drawhealthbar() : waypointsprites.qc, waypointsprites.qh
- DrawItemsTimeItem() : itemstime.qc
- drawmask : csprogsdefs.qc
- DrawNadeProgressBar() : ammo.qc, ammo.qh
- DrawNumIcon() : hud.qc, hud.qh
- DrawNumIcon_expanding() : hud.qc, hud.qh
- drawonlytoclient : dpextensions.qc
- drawpic : draw.qh, csprogsdefs.qh, menudefs.qc
- drawpic_aspect : draw.qh
- drawpic_aspect_skin : draw.qh
- drawpic_aspect_skin_expanding() : draw.qc, draw.qh
- drawpic_aspect_skin_expanding_two() : draw.qc, draw.qh
- drawpic_skin : draw.qh
- drawpic_tiled() : draw.qc, draw.qh
- drawquad() : waypointsprites.qc, waypointsprites.qh
- drawresetcliparea() : menudefs.qc
- DrawReticle() : crosshair.qc, crosshair.qh
- drawrotpic() : waypointsprites.qc, waypointsprites.qh
- drawsetcliparea : draw.qh, csprogsdefs.qh, menudefs.qc
- drawsprite_TextOrIcon() : waypointsprites.qc, waypointsprites.qh
- drawspritearrow() : waypointsprites.qc, waypointsprites.qh
- drawstring : draw.qh, csprogsdefs.qh, menudefs.qc
- drawstring_aspect() : draw.qc, draw.qh
- drawstring_aspect_expanding() : draw.qc, draw.qh
- DRAWSTRING_ASPECT_SCALE : draw.qc
- drawstring_expanding() : draw.qc, draw.qh
- drawstringcenter() : draw.qh
- drawstringright() : draw.qh
- drawsubpic() : csprogsdefs.qc, menudefs.qc
- drawtime : view.qh
- DROP_AMMO_RESOURCE : ammo.qc
- DROP_NORMAL : sv_ctf.qh
- DROP_PASS : sv_ctf.qh
- DROP_RESET : sv_ctf.qh
- Drop_Special_Items() : player.qc
- DROP_THROW : sv_ctf.qh
- DropBall() : sv_nexball.qc, sv_nexball.qh
- dropclient_do() : main.qc
- dropclient_schedule() : main.qc, main.qh
- dropmark : cl_vehicles.qh
- DropOwner() : sv_nexball.qc
- dropped_origin : world.qh
- droptofloor : pre.qh, self.qh
- DropToFloor_QC() : world.qc
- DropToFloor_QC_DelayedInit() : world.qc, world.qh
- DrownPlayer() : client.qc
- DT_FIRST : all.qh
- dtagname : dynlight.qc
- DTFLAG_BIG_ARMOR : damagetext.qh
- DTFLAG_BIG_HEALTH : damagetext.qh
- DTFLAG_BIG_POTENTIAL : damagetext.qh
- DTFLAG_NO_ARMOR : damagetext.qh
- DTFLAG_NO_POTENTIAL : damagetext.qh
- DTFLAG_SAMETEAM : damagetext.qh
- DTFLAG_STOP_ACCUMULATION : damagetext.qh
- dual_weapons : selection.qh
- dualwielding_prev : client.qc
- Dump_Items() : all.qc, all.qh
- Dump_Notifications() : all.qc, all.qh
- Dump_Turret_Settings() : config.qc, config.qh
- Dump_Weapon_Settings() : config.qc, config.qh
- dumpnode() : main.qc
- DumpStats() : world.qc, world.qh
- DynamicHandicap_ClampHandicap() : sv_dynamic_handicap.qc
- DynamicHandicap_UpdateHandicap() : sv_dynamic_handicap.qc
- dynlight_find_aiment() : dynlight.qc
- dynlight_find_path() : dynlight.qc
- dynlight_find_target() : dynlight.qc
- dynlight_reset() : dynlight.qc
- dynlight_setactive() : dynlight.qc
- dynlight_think() : dynlight.qc
- dynlight_use() : dynlight.qc