Here is a list of all file members with links to the files they belong to:
- w -
- W_Apply_Weaponreplace() : spawning.qc, spawning.qh
- W_Arc_Attack() : arc.qc
- W_Arc_Attack_Bolt() : arc.qc
- W_Arc_Beam() : arc.qc
- W_Arc_Beam_Send() : arc.qc
- W_Arc_Beam_Think() : arc.qc
- W_Arc_Bolt_Damage() : arc.qc
- W_Arc_Bolt_Explode() : arc.qc
- W_Arc_Bolt_Explode_use() : arc.qc
- W_Arc_Bolt_Touch() : arc.qc
- W_AttachToShotorg() : weaponsystem.qc, weaponsystem.qh
- w_backoff : damageeffects.qh
- W_Blaster_Attack() : blaster.qc
- W_Blaster_Think() : blaster.qc
- W_Blaster_Touch() : blaster.qc
- W_CalculateProjectileVelocity() : tracing.qc, tracing.qh
- W_CalculateSpread() : calculations.qc, calculations.qh
- W_CalculateSpreadPattern() : calculations.qc, calculations.qh
- W_CheckProjectileDamage() : common.qc, common.qh
- w_clear() : weaponsystem.qc, weaponsystem.qh
- W_CONFIG : all.qh
- W_CONFIG_BEGIN : all.qh
- W_CONFIG_BOTH : all.qh
- W_CONFIG_END : all.qh
- W_CONFIG_NONE : all.qh
- W_CONFIG_PRI : all.qh
- W_Config_Queue() : config.qc, config.qh
- W_Config_Queue_Compare() : config.qc
- W_Config_Queue_Swap() : config.qc
- W_CONFIG_SEC : all.qh
- W_Crylink_Attack() : crylink.qc
- W_Crylink_Attack2() : crylink.qc
- W_Crylink_CheckLinks() : crylink.qc
- W_Crylink_DeleteLink() : crylink.qc
- W_Crylink_Dequeue() : crylink.qc, crylink.qh
- W_Crylink_Dequeue_Raw() : crylink.qc
- W_Crylink_Fadethink() : crylink.qc
- W_Crylink_LinkExplode() : crylink.qc
- W_Crylink_LinkJoin() : crylink.qc
- w_crylink_linkjoin_time : crylink.qc
- W_Crylink_LinkJoinEffect_Think() : crylink.qc
- W_Crylink_Reset() : crylink.qc
- W_Crylink_Touch() : crylink.qc
- W_Crylink_Touch_WouldHitFriendly() : crylink.qc
- W_CycleWeapon() : selection.qc, selection.qh
- w_deadflag : weaponsystem.qc
- w_deathtype : damageeffects.qh, damage.qh
- W_DecreaseAmmo() : weaponsystem.qc, weaponsystem.qh
- W_Devastator_Attack() : devastator.qc
- W_Devastator_Damage() : devastator.qc
- W_Devastator_DoRemoteExplode() : devastator.qc
- W_Devastator_Explode() : devastator.qc
- W_Devastator_Explode_think() : devastator.qc
- W_Devastator_RemoteExplode() : devastator.qc
- W_Devastator_SteerTo() : devastator.qc
- W_Devastator_Think() : devastator.qc
- W_Devastator_Touch() : devastator.qc
- W_Devastator_Unregister() : devastator.qc
- w_dmg : weaponsystem.qc
- W_DropEvent() : weaponsystem.qc, weaponsystem.qh
- W_DualWielding() : common.qc, common.qh
- W_Electro_Attack_Bolt() : electro.qc
- W_Electro_Attack_Orb() : electro.qc
- W_Electro_Bolt_Think() : electro.qc
- W_Electro_CheckAttack() : electro.qc
- W_Electro_Explode() : electro.qc
- W_Electro_Explode_use() : electro.qc
- W_Electro_ExplodeCombo() : electro.qc, electro.qh
- W_Electro_ExplodeComboThink() : electro.qc
- W_Electro_Orb_Damage() : electro.qc
- W_Electro_Orb_ExplodeOverTime() : electro.qc
- W_Electro_Orb_Follow_Think() : electro.qc
- W_Electro_Orb_Stick() : electro.qc
- W_Electro_Orb_Touch() : electro.qc
- W_Electro_TouchExplode() : electro.qc
- W_Electro_TriggerCombo() : electro.qc
- W_Fireball_Attack1() : fireball.qc
- W_Fireball_Attack1_Frame0() : fireball.qc
- W_Fireball_Attack1_Frame1() : fireball.qc
- W_Fireball_Attack1_Frame2() : fireball.qc
- W_Fireball_Attack1_Frame3() : fireball.qc
- W_Fireball_Attack1_Frame4() : fireball.qc
- W_Fireball_Attack2() : fireball.qc
- W_Fireball_AttackEffect() : fireball.qc
- W_Fireball_Damage() : fireball.qc
- W_Fireball_Explode() : fireball.qc
- W_Fireball_Explode_think() : fireball.qc
- W_Fireball_Explode_use() : fireball.qc
- W_Fireball_Firemine_Think() : fireball.qc
- W_Fireball_Firemine_Touch() : fireball.qc
- W_Fireball_LaserPlay() : fireball.qc
- W_Fireball_Think() : fireball.qc
- W_Fireball_TouchExplode() : fireball.qc
- W_FixWeaponOrder() : all.qc, all.qh
- W_FixWeaponOrder_AllowIncomplete() : all.qc, all.qh
- W_FixWeaponOrder_BuildImpulseList() : all.qc, all.qh
- W_FixWeaponOrder_BuildImpulseList_buf : all.qc
- W_FixWeaponOrder_BuildImpulseList_cmp() : all.qc
- W_FixWeaponOrder_BuildImpulseList_order : all.qc
- W_FixWeaponOrder_BuildImpulseList_swap() : all.qc
- W_FixWeaponOrder_ForceComplete() : all.qc, all.qh
- W_FixWeaponOrder_ForceComplete_AndBuildImpulseList() : all.qc, all.qh
- w_getbestweapon : selection.qh
- W_GetCycleWeapon() : selection.qc, selection.qh
- W_GiveWeapon() : common.qc, common.qh
- W_Guide_DPS() : all.qc, all.qh
- W_Guide_DPS_bothMultishot() : all.qc, all.qh
- W_Guide_DPS_onlyOne() : all.qc, all.qh
- W_Guide_DPS_onlyOne_andDirectHit() : all.qc, all.qh
- W_Guide_DPS_onlyOne_unnamed() : all.qc, all.qh
- W_Guide_DPS_onlyOne_unnamed_andDirectHit() : all.qc, all.qh
- W_Guide_DPS_onlyOneMultishot() : all.qc, all.qh
- W_Guide_DPS_onlySecondary() : all.qc, all.qh
- W_Guide_DPS_primaryDPS() : all.qc, all.qh
- W_Guide_DPS_primaryMultishot() : all.qc, all.qh
- W_Guide_DPS_secondaryMultishot() : all.qc, all.qh
- W_Guide_DPS_secondaryMultishotWithCombo() : all.qc, all.qh
- W_Guide_Keybinds() : all.qc, all.qh
- W_GunAlign() : calculations.qc, calculations.qh
- W_Hagar_Attack() : hagar.qc
- W_Hagar_Attack2() : hagar.qc
- W_Hagar_Attack2_Load() : hagar.qc
- W_Hagar_Attack2_Load_Release() : hagar.qc
- W_Hagar_Attack_Auto() : hagar.qc
- W_Hagar_Damage() : hagar.qc
- W_Hagar_Explode() : hagar.qc
- W_Hagar_Explode2() : hagar.qc
- W_Hagar_Explode2_use() : hagar.qc
- W_Hagar_Explode_use() : hagar.qc
- W_Hagar_Touch() : hagar.qc
- W_Hagar_Touch2() : hagar.qc
- W_HitPlotAnalysis() : hitplot.qc, hitplot.qh
- W_HitPlotClose() : state.qc, hitplot.qc, hitplot.qh
- W_HitPlotNormalizedUntransform() : hitplot.qc
- W_HitPlotOpen() : state.qc, hitplot.qc, hitplot.qh
- W_HitPlotUnnormalizedUntransform() : hitplot.qc
- W_HLAC_Attack() : hlac.qc
- W_HLAC_Attack2() : hlac.qc
- W_HLAC_Attack_Frame() : hlac.qc
- W_HLAC_Touch() : hlac.qc
- W_Hook_Attack2() : hook.qc
- W_Hook_Damage() : hook.qc
- W_Hook_Explode2() : hook.qc
- W_Hook_Explode2_use() : hook.qc
- W_Hook_ExplodeThink() : hook.qc
- W_Hook_Touch2() : hook.qc
- w_issilent : damageeffects.qh
- W_IsWeaponThrowable() : throwing.qc, throwing.qh
- W_LastWeapon() : selection.qc, selection.qh
- W_MachineGun_Attack() : machinegun.qc
- W_MachineGun_Attack_Auto() : machinegun.qc
- W_MachineGun_Attack_Burst() : machinegun.qc
- W_MachineGun_Attack_Frame() : machinegun.qc
- W_MineLayer_Attack() : minelayer.qc
- W_MineLayer_Count() : minelayer.qc
- W_MineLayer_Damage() : minelayer.qc
- W_MineLayer_DoRemoteExplode() : minelayer.qc
- W_MineLayer_Explode() : minelayer.qc
- W_MineLayer_Explode_think() : minelayer.qc
- W_MineLayer_PlacedMines() : minelayer.qc
- W_MineLayer_ProximityExplode() : minelayer.qc
- W_MineLayer_RemoteExplode() : minelayer.qc
- W_MineLayer_Stick() : minelayer.qc
- W_MineLayer_Think() : minelayer.qc, minelayer.qh
- W_MineLayer_Touch() : minelayer.qc
- W_Model() : all.inc, all.qc, all.qh
- W_Mortar_Attack() : mortar.qc
- W_Mortar_Attack2() : mortar.qc
- W_Mortar_Grenade_Damage() : mortar.qc
- W_Mortar_Grenade_Explode() : mortar.qc
- W_Mortar_Grenade_Explode2() : mortar.qc
- W_Mortar_Grenade_Explode2_use() : mortar.qc
- W_Mortar_Grenade_Explode_use() : mortar.qc
- W_Mortar_Grenade_Think1() : mortar.qc
- W_Mortar_Grenade_Touch1() : mortar.qc
- W_Mortar_Grenade_Touch2() : mortar.qc
- W_MuzzleFlash() : all.qc, all.qh
- W_MuzzleFlash_Model() : machinegun_weapon.qc, all.qc
- W_MuzzleFlash_Model_AttachToShotorg() : all.qc
- W_MuzzleFlash_Model_Think() : all.qc
- W_NameWeaponOrder() : all.qc, all.qh
- W_NameWeaponOrder_MapFunc() : all.qc
- W_NET : all.qh
- W_NET_BEGIN : all.qh
- W_NET_BOTH : all.qh
- W_NET_END : all.qh
- W_NET_NONE : all.qh
- W_NET_PRI : all.qh
- W_NET_SEC : all.qh
- W_Nexball_Attack() : sv_weapon.qc
- W_Nexball_Attack2() : sv_weapon.qc
- W_Nexball_Think() : sv_weapon.qc
- W_Nexball_Touch() : sv_weapon.qc
- W_NextWeapon() : selection.qc, selection.qh
- W_NextWeaponOnImpulse() : selection.qc, selection.qh
- W_NumberWeaponOrder() : all.qc, all.qh
- W_NumberWeaponOrder_MapFunc() : all.qc
- w_org : damageeffects.qh
- W_OverkillHeavyMachineGun_Attack_Auto() : okhmg.qc
- W_OverkillMachineGun_Attack_Auto() : okmachinegun.qc
- W_OverkillNex_Attack() : oknex.qc
- W_OverkillRocketPropelledChainsaw_Attack() : okrpc.qc
- W_OverkillRocketPropelledChainsaw_Damage() : okrpc.qc
- W_OverkillRocketPropelledChainsaw_Explode() : okrpc.qc
- W_OverkillRocketPropelledChainsaw_Explode_think() : okrpc.qc
- W_OverkillRocketPropelledChainsaw_Think() : okrpc.qc
- W_OverkillRocketPropelledChainsaw_Touch() : okrpc.qc
- W_PlayStrengthSound() : common.qc, common.qh
- W_Porto_Attack() : porto.qc
- W_Porto_Fail() : porto.qc, porto.qh
- W_Porto_Remove() : porto.qc, porto.qh
- W_Porto_Success() : porto.qc
- W_Porto_Think() : porto.qc
- W_Porto_Touch() : porto.qc
- W_PrepareExplosionByDamage() : common.qc, common.qh
- W_PreviousWeapon() : selection.qc, selection.qh
- W_PROP : all.qh
- W_PROP_BEGIN : all.qh
- W_PROP_BOTH : all.qh
- W_PROP_END : all.qh
- W_PROP_NONE : all.qh
- W_PROP_PRI : all.qh
- W_PROP_reload() : all.qh
- W_PROP_SEC : all.qh
- W_PROP_think() : all.qh
- W_PROPS : all.qh
- w_random : damageeffects.qh
- W_RandomWeapons() : all.qc, all.qh
- w_ready() : weaponsystem.qc, weaponsystem.qh
- W_Reload() : weaponsystem.qc, weaponsystem.qh
- W_ReloadedAndReady() : weaponsystem.qc
- W_ResetGunAlign() : weaponsystem.qc, weaponsystem.qh
- W_Rifle_Attack() : rifle.qc
- W_Rifle_Attack2() : rifle.qc
- W_Rifle_BulletHail() : rifle.qc
- W_Rifle_BulletHail_Continue() : rifle.qc
- W_Rifle_FireBullet() : rifle.qc
- W_RocketMinsta_Attack() : vaporizer.qc
- W_RocketMinsta_Explosion() : vaporizer.qc
- W_RocketMinsta_Laser_Damage() : vaporizer.qc
- W_RocketMinsta_Laser_Explode() : vaporizer.qc
- W_RocketMinsta_Laser_Explode_use() : vaporizer.qc
- W_RocketMinsta_Laser_Touch() : vaporizer.qc
- W_Seeker_Attack() : seeker.qc
- W_Seeker_Fire_Flac() : seeker.qc
- W_Seeker_Fire_Missile() : seeker.qc
- W_Seeker_Fire_Tag() : seeker.qc
- W_Seeker_Flac_Explode() : seeker.qc
- W_Seeker_Flac_Explode_use() : seeker.qc
- W_Seeker_Flac_Touch() : seeker.qc
- W_Seeker_Missile_Damage() : seeker.qc
- W_Seeker_Missile_Explode() : seeker.qc
- W_Seeker_Missile_Explode_think() : seeker.qc
- W_Seeker_Missile_Think() : seeker.qc
- W_Seeker_Missile_Touch() : seeker.qc
- W_Seeker_Tag_Damage() : seeker.qc
- W_Seeker_Tag_Explode() : seeker.qc
- W_Seeker_Tag_Touch() : seeker.qc
- W_Seeker_Tagged_Info() : seeker.qc
- W_Seeker_Tracker_Think() : seeker.qc
- W_Seeker_Vollycontroller_Think() : seeker.qc
- W_SetupProjVelocity_Basic : tracing.qh
- W_SetupProjVelocity_BOTH : tracing.qh
- W_SetupProjVelocity_Explicit() : tracing.qc, tracing.qh
- W_SetupProjVelocity_PRE : tracing.qh
- W_SetupProjVelocity_PRI : tracing.qh
- W_SetupProjVelocity_SEC : tracing.qh
- W_SetupProjVelocity_UP_BOTH : tracing.qh
- W_SetupProjVelocity_UP_PRE : tracing.qh
- W_SetupProjVelocity_UP_PRI : tracing.qh
- W_SetupProjVelocity_UP_SEC : tracing.qh
- W_SetupShot : tracing.qh
- W_SetupShot_Dir : tracing.qh
- W_SetupShot_Dir_ProjectileSize : tracing.qh
- W_SetupShot_Dir_ProjectileSize_Range() : tracing.qc, tracing.qh
- W_SetupShot_ProjectileSize : tracing.qh
- W_SetupShot_Range : tracing.qh
- w_shotdir : tracing.qh
- w_shotend : tracing.qh
- W_Shotgun_Attack() : shotgun.qc
- W_Shotgun_Attack2() : shotgun.qc
- W_Shotgun_Attack3_Frame1() : shotgun.qc
- W_Shotgun_Attack3_Frame2() : shotgun.qc
- W_Shotgun_Melee_Think() : shotgun.qc
- w_shotorg : tracing.qh
- W_Sound() : all.inc, all.qc, all.qh
- W_SPREAD_GAUSS_MAX_STDEV : calculations.qh
- W_SwitchToOtherWeapon() : selection.qc, selection.qh
- W_SwitchWeapon() : selection.qc, selection.qh
- W_SwitchWeapon_Force() : damage.qh, selection.qc, selection.qh
- W_SwitchWeapon_TryOthers() : selection.qc, selection.qh
- W_ThrowNewWeapon() : throwing.qc, throwing.qh
- W_ThrowWeapon() : throwing.qc, throwing.qh
- W_TICSPERFRAME : weaponsystem.qh
- W_Tuba_GetNote() : tuba.qc
- W_Tuba_HasPlayed() : tuba.qc, tuba.qh
- W_Tuba_NoteOff() : tuba.qc
- W_Tuba_NoteOn() : tuba.qc
- W_Tuba_NoteSendEntity() : tuba.qc
- W_Tuba_NoteThink() : tuba.qc
- W_UPDATE : all.qh
- W_UPDATE_BEGIN : all.qh
- W_UPDATE_BOTH : all.qh
- W_UPDATE_END : all.qh
- W_UPDATE_NONE : all.qh
- W_UPDATE_PRI : all.qh
- W_UPDATE_SEC : all.qh
- W_Vaporizer_Attack() : vaporizer.qc
- W_Vortex_Attack() : vortex.qc
- W_Vortex_Charge() : vortex.qc, vortex.qh
- W_WeaponFrame() : weaponsystem.qc, weaponsystem.qh
- w_weaponname : weaponsystem.qc
- W_WeaponRateFactor() : stats.qh, weaponsystem.qc, weaponsystem.qh
- W_WeaponSpeedFactor() : weaponsystem.qc, weaponsystem.qh
- wait : items.qc, subs.qh, mage.qc, round_handler.qh
- wait_remaining : button.qc
- walker_draw() : walker.qc
- walker_findtarget() : walker.qc
- walker_fire_rocket() : walker.qc
- walker_firecheck() : walker.qc
- walker_melee_do_dmg() : walker.qc
- walker_move_path() : walker.qc
- walker_move_to() : walker.qc
- walker_rocket_damage() : walker.qc
- walker_rocket_explode() : walker.qc
- walker_rocket_loop() : walker.qc
- walker_rocket_loop2() : walker.qc
- walker_rocket_loop3() : walker.qc
- WALKER_ROCKET_MOVE : walker.qc
- walker_rocket_think() : walker.qc
- walker_rocket_touch() : walker.qc
- walker_setnoanim() : walker.qc
- walkmove : pre.qh, self.qh
- wander_delay : sv_monsters.qh
- wander_distance : sv_monsters.qh
- want_weapon() : world.qc, world.qh
- WantEventchase() : view.qc
- wants_join : ent_cs.qh, client.qh
- warmup_limit : stats.qh
- warmup_stage : main.qh, world.qh
- warmup_start_ammo_cells : world.qh
- warmup_start_ammo_fuel : world.qh
- warmup_start_ammo_nails : world.qh
- warmup_start_ammo_rockets : world.qh
- warmup_start_ammo_shells : world.qh
- warmup_start_armorvalue : world.qh
- warmup_start_health : world.qh
- WARMUP_START_WEAPONS : world.qh
- warmup_start_weapons : world.qh
- warmup_start_weapons_default : world.qh
- warmup_start_weapons_defaultmask : world.qh
- WARN_COND : mapinfo.qc
- WarpZone_Accumulator_Add() : common.qc
- WarpZone_Accumulator_AddInverse() : common.qc
- WarpZone_Accumulator_AddInverseTransform() : common.qc
- WarpZone_Accumulator_AddTransform() : common.qc
- WarpZone_Accumulator_Clear() : common.qc
- warpzone_angles : common.qh
- WarpZone_Camera_camera_transform() : common.qc
- warpzone_camera_first : server.qc
- WarpZone_Camera_Send() : server.qc
- WarpZone_Camera_SetUp() : common.qc, common.qh
- WarpZone_camera_transform() : common.qc
- warpzone_cameras_exist : common.qh
- WarpZone_crosshair_trace() : tracing.qc, tracing.qh
- WarpZone_crosshair_trace_plusvisibletriggers() : tracing.qc, tracing.qh
- WarpZone_Fade_PreDraw() : client.qc
- warpzone_fadeend : common.qh
- warpzone_fadestart : common.qh
- WarpZone_Find() : common.qc, common.qh
- WarpZone_FindRadius() : common.qc, common.qh
- WarpZone_findradius_dist : common.qh
- WarpZone_findradius_findorigin : common.qh
- WarpZone_findradius_findradius : common.qh
- WarpZone_findradius_hit : common.qc
- WarpZone_findradius_nearest : common.qh
- WarpZone_findradius_next : common.qc
- WarpZone_FindRadius_Recurse() : common.qc
- warpzone_first : server.qh
- warpzone_fixingview : client.qc
- warpzone_fixingview_drawexteriormodel : client.qc
- WarpZone_FixNearClip() : client.qc
- WarpZone_FixPMove() : client.qc, client.qh
- WarpZone_FixView() : client.qc, client.qh
- warpzone_forward : common.qh
- warpzone_initialized : server.qc
- WarpZone_InitStep_ClearTarget() : server.qc
- WarpZone_InitStep_FinalizeTransform() : server.qc
- WarpZone_InitStep_FindOriginTarget() : server.qc
- WarpZone_InitStep_FindTarget() : server.qc
- WarpZone_InitStep_UpdateTransform() : server.qc
- warpzone_isboxy : common.qh
- WarpZone_MakeAllOther() : common.qc, common.qh
- WarpZone_MakeAllSolid() : common.qc, common.qh
- warpzone_next : server.qc, server.qh
- warpzone_oldangles : server.qc
- warpzone_oldorigin : server.qc
- warpzone_oldvelocity : server.qc
- warpzone_origin : common.qh
- WarpZone_PlaneDist() : common.qc, common.qh
- WarpZone_PlayerPhysics_FixVAngle() : server.qc, server.qh
- warpzone_position_first : server.qc
- WarpZone_PostInitialize_Callback() : server.qh, main.qc
- WarpZone_PostTeleportPlayer_Callback() : teleporters.qc, teleporters.qh, server.qh
- WarpZone_Projectile_Touch() : server.qc, server.qh
- WarpZone_Projectile_Touch_ImpactFilter_Callback() : server.qh, common.qc, common.qh
- warpzone_reconnecting : server.qc
- WarpZone_refsys : common.qc
- WarpZone_RefSys_Add() : common.qc, common.qh
- WarpZone_RefSys_AddIncrementally() : common.qc, common.qh
- WarpZone_RefSys_AddInverse() : common.qc, common.qh
- WarpZone_RefSys_AddInverseTransform() : common.qc, common.qh
- WarpZone_RefSys_AddTransform() : common.qc, common.qh
- WarpZone_RefSys_BeginAddingIncrementally() : common.qc, common.qh
- WarpZone_RefSys_CheckCreate() : common.qc
- WarpZone_RefSys_Clear() : common.qc, common.qh
- WarpZone_RefSys_Copy() : common.qc, common.qh
- WarpZone_RefSys_GC() : common.qc
- WarpZone_refsys_incremental_shift : common.qc
- WarpZone_refsys_incremental_transform : common.qc
- WarpZone_RefSys_SpawnSameRefSys() : common.qc, common.qh
- WarpZone_RefSys_TransformAngles() : common.qc, common.qh
- WarpZone_RefSys_TransformOrigin() : common.qc, common.qh
- WarpZone_RefSys_TransformVAngles() : common.qc, common.qh
- WarpZone_RefSys_TransformVelocity() : common.qc, common.qh
- warpzone_save_angles : server.qc
- warpzone_save_eangles : server.qc
- warpzone_save_eorigin : server.qc
- warpzone_save_origin : server.qc
- warpzone_save_view_angles : client.qh
- warpzone_save_view_origin : client.qh
- WarpZone_Send() : server.qc
- WarpZone_SetUp() : common.qc, common.qh
- warpzone_shift : common.qh
- WarpZone_Shutdown() : client.qc, client.qh
- WarpZone_StartFrame() : server.qc, server.qh
- WarpZone_StoreProjectileData : server.qc
- warpzone_targetangles : common.qh
- warpzone_targetforward : common.qh
- warpzone_targetorigin : common.qh
- WarpZone_TargetPlaneDist() : common.qc, common.qh
- WarpZone_Teleport() : server.qc
- warpzone_teleport_finishtime : server.qc
- warpzone_teleport_time : server.qc
- warpzone_teleport_zone : server.qc
- WarpZone_Teleported_Send() : server.qc
- WarpZone_TeleportPlayer() : server.qc
- WarpZone_Think() : server.qc
- WarpZone_Touch() : client.qc, server.qc
- WarpZone_Trace_AddTransform() : common.qc
- WarpZone_trace_callback_t : common.qh
- WarpZone_trace_callback_t_null : common.qh
- WarpZone_trace_firstzone : common.qh
- WarpZone_trace_forent : common.qh
- WarpZone_Trace_InitTransform() : common.qc
- WarpZone_trace_lastzone : common.qh
- WarpZone_trace_transform : common.qh
- WarpZone_TraceBox() : common.qc, common.qh
- WarpZone_tracebox_antilag() : antilag.qc, antilag.qh
- WarpZone_TraceBox_ThroughZone() : common.qc, common.qh
- WarpZone_TraceLine() : common.qc, common.qh
- WarpZone_traceline_antilag() : antilag.qc, antilag.qh, tracing.qh
- WarpZone_traceline_antilag_force() : antilag.qc, antilag.qh
- WarpZone_TraceToss() : common.qc, common.qh
- WarpZone_TraceToss_ThroughZone() : common.qc, common.qh
- WarpZone_tracetoss_time : common.qh
- WarpZone_tracetoss_velocity : common.qh
- WarpZone_TrailParticles() : common.qc, common.qh
- WarpZone_TrailParticles_trace_callback() : common.qc
- WarpZone_TrailParticles_trace_callback_eff : common.qc
- WarpZone_TrailParticles_trace_callback_f : common.qc
- WarpZone_TrailParticles_trace_callback_flags : common.qc
- WarpZone_TrailParticles_trace_callback_own : common.qc
- WarpZone_TrailParticles_WithMultiplier() : common.qc, common.qh
- WarpZone_TrailParticles_WithMultiplier_trace_callback() : common.qc
- warpzone_transform : common.qh
- WarpZone_TransformAngles() : common.qc, common.qh
- WarpZone_TransformOrigin() : common.qc, common.qh
- WarpZone_TransformVAngles() : common.qc, common.qh
- WarpZone_TransformVelocity() : common.qc, common.qh
- WarpZone_UnTransformAngles() : common.qc, common.qh
- WarpZone_UnTransformOrigin() : common.qc, common.qh
- WarpZone_UnTransformVAngles() : common.qc, common.qh
- WarpZone_UnTransformVelocity() : common.qc, common.qh
- WarpZone_View_Inside() : client.qc
- WarpZone_View_Outside() : client.qc
- warpzone_warpzones_exist : common.qh
- WarpZoneCamera_InitStep_FindTarget() : server.qc
- WarpZoneCamera_Think() : server.qc
- WarpZoneLib_BadEntity() : common.qc
- WarpZoneLib_BoxTouchesBrush() : common.qc, common.qh
- WarpZoneLib_BoxTouchesBrush_Recurse() : common.qc
- WarpZoneLib_ExactTrigger_Init() : util_server.qc, util_server.qh
- WarpZoneLib_ExactTrigger_Touch() : common.qc, common.qh
- WarpZoneLib_MoveOutOfSolid() : common.qc, common.qh
- WarpZoneLib_MoveOutOfSolid_Expand() : common.qc
- WarpZoneLib_NearestPointOnBox() : common.qc, common.qh
- WarpZonePosition_InitStep_FindTarget() : server.qc
- WarpZones_Reconnect() : server.qc
- WAS_ONGROUND : player.qh
- WAS_ONSLICK : player.qh
- wasFlying : player.qh
- waslinked : sv_onslaught.qh
- waterlevel : player.qh, progsdefs.qc
- WATERLEVEL_NONE : movetypes.qh
- WATERLEVEL_SUBMERGED : movetypes.qh
- WATERLEVEL_SWIMMING : movetypes.qh
- WATERLEVEL_WETFEET : movetypes.qh
- watersound_finished : main.qh
- watertype : player.qh, progsdefs.qc
- waypoint_addlink() : waypoints.qc, waypoints.qh
- waypoint_addlink_customcost() : waypoints.qc, waypoints.qh
- waypoint_addlink_for_custom_jumppad() : waypoints.qc
- waypoint_clear_start_wp_globals() : waypoints.qc
- waypoint_clearlinks() : waypoints.qc, waypoints.qh
- waypoint_fixorigin : waypoints.qc
- waypoint_fixorigin_down_dir() : waypoints.qc, waypoints.qh
- waypoint_get() : waypoints.qc
- waypoint_get_assigned_link_cost() : waypoints.qc, waypoints.qh
- waypoint_get_link() : waypoints.qc
- waypoint_get_type_name() : waypoints.qc
- waypoint_getlinearcost() : waypoints.qc, waypoints.qh
- waypoint_getlinearcost_crouched() : waypoints.qc
- waypoint_getlinearcost_underwater() : waypoints.qc
- waypoint_getlinkcost() : waypoints.qc, waypoints.qh
- waypoint_getlinknum() : waypoints.qc, waypoints.qh
- waypoint_getSymmetricalAxis_cmd() : api.qh, waypoints.qc
- waypoint_getSymmetricalOrigin_cmd() : api.qh, waypoints.qc
- waypoint_getSymmetricalPoint() : waypoints.qc
- waypoint_gettravelcost() : waypoints.qc, waypoints.qh
- waypoint_has_hardwiredlinks() : waypoints.qc, waypoints.qh
- waypoint_is_hardwiredlink() : waypoints.qc, waypoints.qh
- waypoint_islinked() : waypoints.qc, waypoints.qh
- waypoint_load_hardwiredlinks() : waypoints.qc, waypoints.qh
- waypoint_load_links() : waypoints.qc, waypoints.qh
- waypoint_loadall() : waypoints.qc, waypoints.qh
- waypoint_lock() : api.qh, waypoints.qc
- waypoint_mark_hardwiredlink() : waypoints.qc, waypoints.qh
- waypoint_remove() : api.qh, waypoints.qc, waypoints.qh
- waypoint_remove_fromeditor() : api.qh, waypoints.qc, waypoints.qh
- waypoint_removelink() : waypoints.qc, waypoints.qh
- waypoint_restore_hardwiredlinks() : waypoints.qc
- waypoint_save_hardwiredlinks() : waypoints.qc
- waypoint_save_links() : waypoints.qc, waypoints.qh
- waypoint_saveall() : api.qh, waypoints.qc, waypoints.qh
- waypoint_schedulerelink() : api.qh, waypoints.qc, waypoints.qh
- waypoint_schedulerelinkall() : api.qh, waypoints.qc, waypoints.qh
- waypoint_setupmodel() : waypoints.qc
- waypoint_showlink() : waypoints.qc
- waypoint_showlinks_from() : waypoints.qc
- waypoint_showlinks_to() : waypoints.qc
- waypoint_spawn() : api.qh, waypoints.qc, waypoints.qh
- waypoint_spawn_fromeditor() : api.qh, waypoints.qc, waypoints.qh
- waypoint_spawnforitem() : api.qh, waypoints.qc, waypoints.qh
- waypoint_spawnforitem_force() : api.qh, waypoints.qc, waypoints.qh
- waypoint_spawnforteleporter() : api.qh, waypoints.qc, waypoints.qh
- waypoint_spawnforteleporter_boxes() : waypoints.qc
- waypoint_spawnforteleporter_wz() : api.qh, waypoints.qc, waypoints.qh
- waypoint_spawnpersonal() : waypoints.qc, waypoints.qh
- waypoint_start_hardwiredlink() : api.qh, waypoints.qc
- waypoint_think() : waypoints.qc, waypoints.qh
- waypoint_time : waypoints.qh
- waypoint_unmark_hardwiredlink() : waypoints.qc, waypoints.qh
- waypoint_unreachable() : api.qh, waypoints.qc, waypoints.qh
- waypoint_updatecost_foralllinks() : waypoints.qc, waypoints.qh
- WAYPOINT_VERSION : waypoints.qh
- waypoint_version_loaded : waypoints.qh
- waypointeditor_enabled : waypoints.qh
- WAYPOINTFLAG_CROUCH : api.qh
- WAYPOINTFLAG_CUSTOM_JP : api.qh
- WAYPOINTFLAG_DEAD_END : api.qh
- WAYPOINTFLAG_GENERATED : api.qh
- WAYPOINTFLAG_ITEM : api.qh
- WAYPOINTFLAG_JUMP : api.qh
- WAYPOINTFLAG_LADDER : api.qh
- WAYPOINTFLAG_NORELINK__DEPRECATED : api.qh
- WAYPOINTFLAG_PERSONAL : api.qh
- WAYPOINTFLAG_PROTECTED : api.qh
- WAYPOINTFLAG_SUPPORT : api.qh
- WAYPOINTFLAG_TELEPORT : api.qh
- WAYPOINTFLAG_USEFUL : api.qh
- waypointsprite_alpha : waypointsprites.qh
- WaypointSprite_Attach() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_AttachCarrier() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_attached : waypointsprites.qh
- waypointsprite_attachedforcarrier : waypointsprites.qh
- WaypointSprite_ClearOwned() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_ClearPersonal() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_count : waypointsprites.qh
- waypointsprite_crosshairfadealpha : waypointsprites.qh
- waypointsprite_crosshairfadedistance : waypointsprites.qh
- waypointsprite_crosshairfadescale : waypointsprites.qh
- WaypointSprite_Customize() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_deadlifetime : waypointsprites.qh
- waypointsprite_deployed_fixed : waypointsprites.qh
- waypointsprite_deployed_lifetime : waypointsprites.qh
- waypointsprite_deployed_personal : waypointsprites.qh
- WaypointSprite_DeployFixed() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_DeployPersonal() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_DetachCarrier() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_Disown() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_distancealphaexponent : waypointsprites.qh
- waypointsprite_distancefadealpha : waypointsprites.qh
- waypointsprite_distancefadedistance : waypointsprites.qh
- waypointsprite_distancefadescale : waypointsprites.qh
- waypointsprite_edgefadealpha : waypointsprites.qh
- waypointsprite_edgefadedistance : waypointsprites.qh
- waypointsprite_edgefadescale : waypointsprites.qh
- waypointsprite_edgeoffset_bottom : waypointsprites.qh
- waypointsprite_edgeoffset_left : waypointsprites.qh
- waypointsprite_edgeoffset_right : waypointsprites.qh
- waypointsprite_edgeoffset_top : waypointsprites.qh
- waypointsprite_fadedistance : waypointsprites.qh
- WaypointSprite_FadeOutIn() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_fontsize : waypointsprites.qh
- WaypointSprite_getviewentity() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_HelpMePing() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_helpmetime : waypointsprites.qh
- WaypointSprite_Init() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_isteammate() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_Kill() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_limitedrange : waypointsprites.qh
- WaypointSprite_Load() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_Load_Frames() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_minalpha : waypointsprites.qh
- waypointsprite_minscale : waypointsprites.qh
- waypointsprite_newcount : waypointsprites.qh
- waypointsprite_normdistance : waypointsprites.qh
- WaypointSprite_Ping() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_pingtime : waypointsprites.qh
- WaypointSprite_PlayerDead() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_PlayerGone() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_Reset() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_scale : waypointsprites.qh
- WaypointSprite_SendEntity() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_Spawn() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_SpawnFixed() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_Think() : waypointsprites.qc, waypointsprites.qh
- waypointsprite_timealphaexponent : waypointsprites.qh
- WaypointSprite_UpdateBuildFinished() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_UpdateHealth() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_UpdateMaxHealth() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_UpdateOrigin() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_UpdateRule() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_UpdateSprites() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_UpdateTeamRadar() : waypointsprites.qc, waypointsprites.qh
- WaypointSprite_visible_for_player() : waypointsprites.qc, waypointsprites.qh
- wcross_alpha_goal_prev : crosshair.qc
- wcross_alpha_prev : crosshair.qc
- wcross_changedonetime : crosshair.qc
- wcross_color_goal_prev : crosshair.qc
- wcross_color_prev : crosshair.qc
- wcross_name_alpha_goal_prev : crosshair.qc
- wcross_name_alpha_goal_prev_prev : crosshair.qc
- wcross_name_changedonetime : crosshair.qc
- wcross_name_changestarttime : crosshair.qc
- wcross_name_goal_prev : crosshair.qc
- wcross_name_goal_prev_prev : crosshair.qc
- wcross_origin : crosshair.qc
- wcross_resolution_goal_prev : crosshair.qc
- wcross_resolution_goal_prev_prev : crosshair.qc
- wcross_ring_prev : crosshair.qc
- wcross_scale_goal_prev : crosshair.qc
- wcross_scale_prev : crosshair.qc
- weapon : progsdefs.qc
- weapon2mode : cl_vehicles.qh
- weapon_9mmAR() : halflife.qc
- weapon_accuracy : hud.qh
- weapon_byid_handle() : impulse.qc
- weapon_defaultspawnfunc() : weapon.qh, spawning.qc, spawning.qh
- weapon_dropevent_item : weaponsystem.qh
- weapon_eta_last : view.qc
- weapon_frametime : weaponsystem.qc
- Weapon_from_impulse() : all.qh
- Weapon_from_name() : all.qh
- weapon_group_handle() : impulse.qc
- weapon_load : weaponsystem.qh
- weapon_nextthink : view.qc, weaponsystem.qh
- weapon_pickupevalfunc() : items.qc, items.qh
- weapon_prepareattack() : weaponsystem.qc, weaponsystem.qh
- weapon_prepareattack_check() : weaponsystem.qc, weaponsystem.qh
- weapon_prepareattack_checkammo() : weaponsystem.qc
- weapon_prepareattack_do() : weaponsystem.qc, weaponsystem.qh
- weapon_switchdelay : view.qc
- weapon_thinkf() : weaponsystem.qc, weaponsystem.qh
- Weapon_whereis() : all.qc, selection.qc
- weaponarena_available_all_update() : world.qc
- weaponarena_available_devall_update() : world.qc
- weaponarena_available_most_update() : world.qc
- weaponchild : all.qh
- weaponcomplainindex : selection.qh
- weaponentities : weapon.qh
- weaponentity_fld : weaponsystem.qh
- weaponentity_glowmod() : all.qh
- weaponframe : progsdefs.qc
- weaponLocked() : weaponsystem.qc, weaponsystem.qh
- weaponmodel : progsdefs.qc
- weaponname : all.qh
- WeaponNameFromWeaponentity() : chat.qc
- weaponorder : weapons.qc
- weaponorder_byid : weapon.qh
- weaponorder_byimpulse : client.qh
- weaponorder_cmp() : weapons.qc
- weaponorder_cmp_str : weapons.qc
- weaponorder_swap() : weapons.qc
- weaponprevtime : hud.qh
- Weapons : guide.qh
- weapons_all() : world.qc
- WEAPONS_ALL_C : all.qc
- weapons_devall() : world.qc
- Weapons_Draw() : weapons.qc, weapons.qh
- Weapons_Fade() : weapons.qc, weapons.qh
- weapons_most() : world.qc
- weapons_orderbyimpulse_old : weapons.qc
- weapons_start() : world.qc
- weaponsInMap : stats.qh
- weaponsInMapAll : stats.qh
- WeaponsList_MoveDown_Click() : weaponslist.qc, weaponslist.qh
- WeaponsList_MoveUp_Click() : weaponslist.qc, weaponslist.qh
- weaponslot() : weapon.qh
- weaponstats_buffer : weaponstats.qh
- WEAPONSTATS_GETINDEX : weaponstats.qh
- WeaponStats_Init() : weaponstats.qc, weaponstats.qh
- WeaponStats_LogDamage() : weaponstats.qc, weaponstats.qh
- WeaponStats_LogItem() : weaponstats.qc, weaponstats.qh
- WeaponStats_LogKill() : weaponstats.qc, weaponstats.qh
- WeaponStats_ready() : weaponstats.qc, weaponstats.qh
- WeaponStats_Shutdown() : weaponstats.qc, weaponstats.qh
- weapontime : hud.qh
- weaponUseForbidden() : weaponsystem.qc, weaponsystem.qh
- Welcome_Message_Show_Try() : main.qc, main.qh
- welcome_msg : main.qh
- welcome_msg_menu_check_maxtime : main.qh
- welcomeDialog_resetStrings() : dialog_welcome.qc
- wep_config_alsoprint : config.qh
- WEP_CONFIG_COUNT : config.qh
- wep_config_file : config.qh
- WEP_CONFIG_WRITE_CVARS : config.qh
- WEP_CONFIG_WRITE_PROPS_float : config.qh
- WEP_CONFIG_WRITE_PROPS_string : config.qh
- WEP_CONFIG_WRITETOFILE : config.qc
- WEP_CVAR : all.qh
- WEP_CVAR_BOTH : all.qh
- WEP_CVAR_PRI : all.qh
- WEP_CVAR_SEC : all.qh
- WEP_FIRST : all.qh
- WEP_FLAG_BLEED : weapon.qh
- WEP_FLAG_CANCLIMB : weapon.qh
- WEP_FLAG_DUALWIELD : weapon.qh
- WEP_FLAG_HIDDEN : weapon.qh
- WEP_FLAG_MUTATORBLOCKED : weapon.qh
- WEP_FLAG_NODUAL : weapon.qh
- WEP_FLAG_NORMAL : weapon.qh
- WEP_FLAG_NOTRUEAIM : weapon.qh
- WEP_FLAG_PENETRATEWALLS : weapon.qh
- WEP_FLAG_RELOADABLE : weapon.qh
- WEP_FLAG_SPECIALATTACK : weapon.qh
- WEP_FLAG_SUPERWEAPON : weapon.qh
- WEP_HARDCODED_IMPULSES : all.inc
- WEP_IMPULSE_BEGIN : all.qh
- WEP_IMPULSE_END : all.qh
- WEP_LAST : all.qh
- WEP_TYPE_HITSCAN : weapon.qh
- WEP_TYPE_MELEE_PRI : weapon.qh
- WEP_TYPE_MELEE_SEC : weapon.qh
- WEP_TYPE_OTHER : weapon.qh
- WEP_TYPE_SPLASH : weapon.qh
- wepent_customize() : wepent.qc
- wepent_link() : wepent.qc, wepent.qh
- WEPENT_NETPROPS : wepent.qc
- WEPENT_PUBLICMASK : wepent.qc
- wepent_send() : wepent.qc, wepent.qh
- WEPENT_SET_NORMAL : wepent.qc
- wepent_think() : wepent.qc
- WEPSET : all.qh
- WepSet : weapon.qh
- WEPSET_ALL : all.qh
- WepSet_FromWeapon : all.qh
- WepSet_GetFromStat() : all.qc, all.qh
- WepSet_GetFromStat_InMap() : all.qc, all.qh
- WEPSET_SUPERWEAPONS : all.qh
- WETFEET : bot.qh
- wframe : all.qh
- wframe_send() : all.qc, all.qh
- winnerDialog : util.qc
- winning : world.qh
- WINNING_NEVER : world.qh
- WINNING_NO : world.qh
- WINNING_STARTSUDDENDEATHOVERTIME : world.qh
- WINNING_YES : world.qh
- WinningCondition_Assault() : sv_assault.qc
- WinningCondition_Invasion() : sv_invasion.qc
- WinningCondition_LMS() : sv_lms.qc
- WinningCondition_QualifyingThenRace() : sv_race.qc
- WinningCondition_Race() : sv_race.qc
- WinningCondition_RanOutOfSpawns() : world.qc
- WinningCondition_Scores() : world.qc, world.qh
- WinningConditionHelper() : scores.qc, scores.qh
- WinningConditionHelper_equality : scores.qh
- WinningConditionHelper_lowerisbetter : scores.qh
- WINNINGCONDITIONHELPER_LOWERISBETTER_WORST : scores.qh
- WinningConditionHelper_second : scores.qh
- WinningConditionHelper_secondscore : scores.qh
- WinningConditionHelper_secondteam : scores.qh
- WinningConditionHelper_topscore : scores.qh
- WinningConditionHelper_winner : scores.qh
- WinningConditionHelper_winnerteam : scores.qh
- WinningConditionHelper_zeroisworst : scores.qh
- WITH : misc.qh
- WITHSELF : self.qh
- wordwrap() : util.qc, util.qh
- wordwrap_buffer : util.qc
- wordwrap_buffer_put() : util.qc
- wordwrap_buffer_sprint() : util.qc
- wordwrap_cb() : util.qc, util.qh
- wordwrap_sprint() : util.qc, util.qh
- world : post.qh, csprogsdefs.qc, progsdefs.qc
- world_already_spawned : world.qc
- world_initialized : world.qh
- worldstatus : dpextensions.qc
- would_spectate : client.qc
- wp00 : vectormamamam.qc, api.qh, waypoints.qh
- wp00_original : waypoints.qh
- wp00mincost : api.qh, waypoints.qh
- wp01 : vectormamamam.qc, api.qh, waypoints.qh
- wp01mincost : api.qh, waypoints.qh
- wp02 : vectormamamam.qc, api.qh, waypoints.qh
- wp02mincost : api.qh, waypoints.qh
- wp03 : vectormamamam.qc, api.qh, waypoints.qh
- wp03mincost : api.qh, waypoints.qh
- wp04 : api.qh, waypoints.qh
- wp04mincost : api.qh, waypoints.qh
- wp05 : api.qh, waypoints.qh
- wp05mincost : api.qh, waypoints.qh
- wp06 : api.qh, waypoints.qh
- wp06mincost : api.qh, waypoints.qh
- wp07 : api.qh, waypoints.qh
- wp07mincost : api.qh, waypoints.qh
- wp08 : api.qh, waypoints.qh
- wp08mincost : api.qh, waypoints.qh
- wp09 : api.qh, waypoints.qh
- wp09mincost : api.qh, waypoints.qh
- wp10 : api.qh, waypoints.qh
- wp10mincost : api.qh, waypoints.qh
- wp11 : api.qh, waypoints.qh
- wp11mincost : api.qh, waypoints.qh
- wp12 : api.qh, waypoints.qh
- wp12mincost : api.qh, waypoints.qh
- wp13 : api.qh, waypoints.qh
- wp13mincost : api.qh, waypoints.qh
- wp14 : api.qh, waypoints.qh
- wp14mincost : api.qh, waypoints.qh
- wp15 : api.qh, waypoints.qh
- wp15mincost : api.qh, waypoints.qh
- wp16 : api.qh, waypoints.qh
- wp16mincost : api.qh, waypoints.qh
- wp17 : api.qh, waypoints.qh
- wp17mincost : api.qh, waypoints.qh
- wp18 : api.qh, waypoints.qh
- wp18mincost : api.qh, waypoints.qh
- wp19 : api.qh, waypoints.qh
- wp19mincost : api.qh, waypoints.qh
- wp20 : api.qh, waypoints.qh
- wp20mincost : api.qh, waypoints.qh
- wp21 : api.qh, waypoints.qh
- wp21mincost : api.qh, waypoints.qh
- wp22 : api.qh, waypoints.qh
- wp22mincost : api.qh, waypoints.qh
- wp23 : api.qh, waypoints.qh
- wp23mincost : api.qh, waypoints.qh
- wp24 : api.qh, waypoints.qh
- wp24mincost : api.qh, waypoints.qh
- wp25 : api.qh, waypoints.qh
- wp25mincost : api.qh, waypoints.qh
- wp26 : api.qh, waypoints.qh
- wp26mincost : api.qh, waypoints.qh
- wp27 : api.qh, waypoints.qh
- wp27mincost : api.qh, waypoints.qh
- wp28 : api.qh, waypoints.qh
- wp28mincost : api.qh, waypoints.qh
- wp29 : api.qh, waypoints.qh
- wp29mincost : api.qh, waypoints.qh
- wp30 : api.qh, waypoints.qh
- wp30mincost : api.qh, waypoints.qh
- wp31 : api.qh, waypoints.qh
- wp31mincost : api.qh, waypoints.qh
- wp_aimed : waypoints.qh
- wp_extra : waypointsprites.qh
- WP_FROZEN_COLOR : all.inc
- wp_goal_prev0 : navigation.qh
- wp_goal_prev1 : navigation.qh
- wp_locked : waypoints.qh
- WP_REVIVING_COLOR : all.inc
- WPCOLOR_DROPPEDFLAG : sv_ctf.qh
- WPCOLOR_ENEMYFC : sv_ctf.qh
- WPCOLOR_FLAGCARRIER : sv_ctf.qh
- wpconsidered : api.qh, waypoints.qh
- wpcost : api.qh, waypoints.qh
- WPFE_THINKRATE : sv_ctf.qh
- wpfire : waypoints.qh
- WPFLAGMASK_NORELINK : api.qh
- wpflags : api.qh, waypoints.qh
- wpforenemy_announced : sv_ctf.qh
- wpforenemy_nextthink : sv_ctf.qh
- wphw00 : api.qh, waypoints.qh
- wphw01 : api.qh, waypoints.qh
- wphw02 : api.qh, waypoints.qh
- wphw03 : api.qh, waypoints.qh
- wphw04 : api.qh, waypoints.qh
- wphw05 : api.qh, waypoints.qh
- wphw06 : api.qh, waypoints.qh
- wphw07 : api.qh, waypoints.qh
- wpisbox : waypoints.qh
- wplinked : waypoints.qh
- wpnearestpoint : waypoints.qh
- wps_enemyflagcarrier : sv_ctf.qh
- wps_flagbase : sv_ctf.qh
- wps_flagcarrier : sv_ctf.qh
- wps_flagdropped : sv_ctf.qh
- wps_flagreturn : sv_ctf.qh
- wps_helpme : sv_ctf.qh
- wps_helpme_time : sv_ctf.qh
- wps_intruder : sv_vehicles.qh
- wps_tag_tracker : seeker.qh
- wrapGuideText() : description.qc
- Write_byte : net.qh
- write_damagetext() : sv_damagetext.qc
- Write_float : net.qh
- Write_int : net.qh
- write_recordmarker() : race.qc, race.qh
- Write_string : net.qh
- write_String_To_File() : util.qc, util.qh
- WriteAngle() : menudefs.qc
- WriteAnimation : animdecide.qh
- WriteByte() : menudefs.qc, net.qh
- WriteChar() : menudefs.qc
- WriteCoord() : menudefs.qc
- WriteEntity() : menudefs.qc
- WriteHeader : net.qh
- WriteLong() : menudefs.qc
- WriteRegistered : net.qh
- WriteShort() : menudefs.qc, net.qh
- WriteSpectators() : client.qc
- WriteString() : menudefs.qc
- writetofile() : menudefs.qc
- WriteWepSet() : all.qc, all.qh
- WS_CLEAR : weapon.qh
- WS_DROP : weapon.qh
- WS_INUSE : weapon.qh
- WS_RAISE : weapon.qh
- WS_READY : weapon.qh