DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
File List
Here is a list of all files with brief descriptions:
[detail level 12]
 
dpdefs
 
av_backend_libav.c
 
bih.c
 
bih.h
 
bspfile.h
 
builddate.c
 
cap.h
 
cap_avi.c
 
cap_avi.h
 
cap_ogg.c
 
cap_ogg.h
 
cd_shared.c
 
cdaudio.h
 
cl_cmd.c
 
cl_collision.c
 
cl_collision.h
 
cl_demo.c
 
cl_ents.c
 
cl_ents4.c
 
cl_ents5.c
 
cl_ents_nq.c
 
cl_ents_qw.c
 
cl_input.c
 
cl_main.c
 
cl_parse.c
 
cl_parse.h
 
cl_particles.c
 
cl_particles.h
 
cl_screen.c
 
cl_screen.h
 
cl_video.c
 
cl_video.h
 
cl_video_jamdecode.c
 
cl_video_libavw.c
 
cl_video_libavw.h
 
client.h
 
clprogdefs.h
 
clvm_cmds.c
 
clvm_cmds.h
 
cmd.c
 
cmd.h
 
collision.c
 
collision.h
 
com_crc16.c
 
com_ents.c
 
com_ents4.c
 
com_game.c
 
com_game.h
 
com_infostring.c
 
com_infostring.h
 
com_list.h
 
com_msg.c
 
common.c
 
common.h
 
console.c
 
console.h
 
convex.c
 
convex.h
 
crypto-keygen-standalone.c
 
crypto.c
 
crypto.h
 
csprogs.c
 
csprogs.h
 
curves.c
 
curves.h
 
cvar.c
 
cvar.h
 
darkplaces.h
 
dpvsimpledecode.c
 
dpvsimpledecode.h
 
draw.h
 
filematch.c
 
filematch.h
 
fractalnoise.c
 
fs.c
 
fs.h
 
ft2.c
 
ft2.h
 
ft2_defs.h
 
ft2_fontdefs.h
 
gl_backend.c
 
gl_backend.h
 
gl_draw.c
 
gl_rmain.c
 
gl_rsurf.c
 
gl_textures.c
 
glquake.h
 
hmac.c
 
hmac.h
 
host.c
 
host.h
 
image.c
 
image.h
 
image_png.c
 
image_png.h
 
input.h
-- external (non-keyboard) input devices
 
jpeg.c
 
jpeg.h
 
keys.c
 
keys.h
 
lhfont.h
 
lhnet.c
 
lhnet.h
 
libcurl.c
 
libcurl.h
 
makefile.inc
 
mathlib.c
 
mathlib.h
 
matrixlib.c
 
matrixlib.h
 
mdfour.c
 
mdfour.h
 
menu.c
 
menu.h
 
meshqueue.c
 
meshqueue.h
 
mod_skeletal_animatevertices_generic.c
 
mod_skeletal_animatevertices_generic.h
 
mod_skeletal_animatevertices_sse.c
 
mod_skeletal_animatevertices_sse.h
 
model_alias.c
 
model_alias.h
 
model_brush.c
 
model_brush.h
 
model_dpmodel.h
 
model_hlmdl.h
 
model_iqm.h
 
model_psk.h
 
model_q1bsp.h
 
model_q2bsp.h
 
model_q3bsp.h
 
model_shared.c
 
model_shared.h
 
model_sprite.c
 
model_sprite.h
 
model_vbsp.h
 
model_zymotic.h
 
modelgen.h
 
mprogdefs.h
 
mvm_cmds.c
 
netconn.c
 
netconn.h
 
palette.c
 
palette.h
 
phys.c
 
phys.h
 
pmove.h
 
polygon.c
 
polygon.h
 
portals.c
 
portals.h
 
pr_comp.h
 
progdefs.h
 
progs.h
 
progsvm.h
 
protocol.c
 
protocol.h
 
prvm_cmds.c
 
prvm_cmds.h
 
prvm_edict.c
 
prvm_exec.c
 
prvm_execprogram.h
 
prvm_offsets.h
 
qdefs.h
 
qstats.h
 
qtypes.h
 
quakedef.h
 
r_explosion.c
 
r_lightning.c
 
r_modules.c
 
r_modules.h
 
r_qshader.h
 
r_shadow.c
 
r_shadow.h
 
r_sky.c
 
r_sprites.c
 
r_stats.c
 
r_stats.h
 
r_textures.h
 
render.h
 
resource.h
 
sbar.c
 
sbar.h
 
screen.h
 
server.h
 
shader_glsl.h
 
snd_main.c
 
snd_main.h
 
snd_mem.c
 
snd_mix.c
 
snd_null.c
 
snd_ogg.c
 
snd_ogg.h
 
snd_sdl.c
 
snd_wav.c
 
snd_wav.h
 
snd_xmp.c
 
snd_xmp.h
 
sound.h
 
spritegn.h
 
sv_ccmds.c
 
sv_demo.c
 
sv_demo.h
 
sv_ents.c
 
sv_ents4.c
 
sv_ents5.c
 
sv_ents_csqc.c
 
sv_ents_nq.c
 
sv_main.c
 
sv_move.c
 
sv_phys.c
 
sv_save.c
 
sv_send.c
 
sv_user.c
 
svbsp.c
 
svbsp.h
 
svvm_cmds.c
 
sys.h
 
sys_null.c
 
sys_sdl.c
 
sys_shared.c
 
sys_wasm.c
 
taskqueue.c
 
taskqueue.h
 
thread.h
 
thread_null.c
 
thread_pthread.c
 
thread_sdl.c
 
thread_win.c
 
timing.h
 
utf8lib.c
 
utf8lib.h
 
vid.h
 
vid_null.c
 
vid_sdl.c
 
vid_shared.c
 
view.c
 
view.h
 
vpk.h
 
wad.c
 
wad.h
 
world.c
 
world.h
 
zone.c
 
zone.h