Here is a list of all functions with links to the files they belong to:
- r -
- race_AbandonRaceCheck() : race.qc, race.qh
- race_checkAndWriteName() : race.qc, race.qh
- race_CheckName() : hud.qh, cl_race.qc
- race_CheckpointNetworkID() : race.qc
- race_ClearPlayerRecords() : race.qc, race.qh
- race_ClearRecords() : race.qc, race.qh
- race_ClearTime() : race.qc
- race_deleteTime() : sv_cmd.qh, race.qc
- race_EventLog() : sv_race.qc
- race_GetFractionalLapCount() : race.qc, race.qh
- race_ImposePenaltyTime() : race.qc, race.qh
- race_Initialize() : sv_race.qc, sv_race.qh
- race_NextCheckpoint() : race.qc, race.qh
- race_PreparePlayer() : race.qc, race.qh
- race_PreviousCheckpoint() : race.qc, race.qh
- race_readName() : race.qc, race.qh
- race_readPos() : race.qc
- race_readTime() : race.qc, race.qh
- race_readUID() : race.qc, race.qh
- race_RetractPlayer() : race.qc, race.qh
- race_ScoreRules() : sv_race.qc
- race_send_rankings_cnt() : race.qc, race.qh
- race_send_recordtime() : race.qc, race.qh
- race_send_speedaward() : race.qc, race.qh
- race_send_speedaward_alltimebest() : race.qc, race.qh
- race_SendAll() : race.qc, race.qh
- race_SendNextCheckpoint() : race.qc, race.qh
- race_SendRanking() : race.qc, race.qh
- race_SendStatus() : race.qc
- race_SendTime() : race.qc
- race_setTime() : race.qc, race.qh
- race_showTime() : cl_race.qc
- race_SpeedAwardFrame() : race.qc, race.qh
- race_StartCompleting() : race.qc, race.qh
- race_waypointsprite_visible_for_player() : race.qc
- race_writeTime() : race.qc
- racecar_angle() : bugrigs.qc
- RaceCarPhysics() : bugrigs.qc
- racer_align4point() : racer.qc
- racer_blowup() : racer.qc
- racer_blowup_think() : racer.qc
- racer_deadtouch() : racer.qc
- racer_exit() : racer.qc
- racer_fire_rocket() : racer_weapon.qc, racer_weapon.qh
- racer_fire_rocket_aim() : racer.qc
- racer_frame() : racer.qc
- racer_rocket_groundhugger() : racer_weapon.qc
- racer_rocket_tracker() : racer_weapon.qc
- racer_think() : racer.qc
- RadarMap_Make() : radarmap.qh
- RadioButton_Click() : radiobutton.qc, radiobutton.qh
- RadioButton_configureRadioButton() : radiobutton.qc
- RadiusDamage() : damage.qc, damage.qh
- RadiusDamageForSource() : damage.qc, damage.qh
- rainsnow_SendEntity() : rainsnow.qc
- random() : menudefs.qc
- randombit() : bits.qh
- randombits() : bits.qh
- RandomItems_GetItemReplacementClassNames() : sv_random_items.qc
- RandomItems_GetRandomInstagibItemClassName() : sv_instagib.qc
- RandomItems_GetRandomItemClassName() : sv_random_items.qc, sv_random_items.qh
- RandomItems_GetRandomItemClassNameWithProperty() : sv_random_items.qc
- RandomItems_GetRandomOverkillItemClassName() : sv_overkill.qc
- RandomItems_GetRandomVanillaItemClassName() : sv_random_items.qc, sv_random_items.qh
- RandomItems_ReplaceMapItem() : sv_random_items.qc
- RandomItems_SpawnLootItem() : sv_random_items.qc
- randompos() : vector.qh
- RandomSeed_Send() : world.qc
- RandomSeed_Spawn() : world.qc
- RandomSeed_Think() : world.qc
- RandomSelection_Add() : random.qc, random.qh
- RandomSelection_Init() : random.qc, random.qh
- randomvec() : menudefs.qc
- raptor_blowup() : raptor.qc
- raptor_bomb_burst() : raptor_weapons.qc
- raptor_bomb_touch() : raptor_weapons.qc
- raptor_bombdrop() : raptor_weapons.qc
- raptor_bomblet_boom() : raptor_weapons.qc
- raptor_bomblet_touch() : raptor_weapons.qc
- raptor_diethink() : raptor.qc
- raptor_exit() : raptor.qc
- raptor_flare_damage() : raptor_weapons.qc
- raptor_flare_think() : raptor_weapons.qc
- raptor_flare_touch() : raptor_weapons.qc
- raptor_frame() : raptor.qc
- raptor_impulse() : raptor.qc
- raptor_land() : raptor.qc
- raptor_rotor_anglefix() : raptor.qc
- raptor_takeoff() : raptor.qc
- RaptorCBShellfragDraw() : raptor_weapons.qc, raptor_weapons.qh
- RaptorCBShellfragToss() : raptor_weapons.qc, raptor_weapons.qh
- rc_SetLimits() : sv_race.qc, sv_race.qh
- ReadApproxPastTime() : net.qh
- Readbits() : net.qh
- ReadByte() : net.qh
- ReadCSQCEntity() : net.qh
- ReadEntcs() : ent_cs.qc
- ReadInt24_t() : net.qh
- readlevelcvars() : world.qc, world.qh
- readplayerstartcvars() : world.qc, world.qh
- ReadString_Zoned() : cl_minigames.qc
- ReadWepent() : wepent.qc
- ReadWepSet() : all.qc, all.qh
- ReadyCount() : vote.qc, vote.qh
- ReadyRestart() : vote.qc, world.qh
- ReadyRestart_force() : vote.qc, vote.qh
- ReadyRestart_think() : vote.qc
- real_origin() : util.qc, util.qh
- RedirectionThink() : world.qc, world.qh
- REF() : promise.qc
- ref_init() : promise.qc
- reflect() : vector.qh
- refreshhostcache() : menudefs.qc
- REGISTER() : nades.qh
- REGISTER_ANIMATION() : animdecide.qh
- REGISTER_BUFF() : ammo.qh, bash.qh, disability.qh, flight.qh, inferno.qh, jump.qh, luck.qh, magnet.qh, medic.qh, resistance.qh, swapper.qh, vampire.qh, vengeance.qh
- REGISTER_GAMETYPE() : assault.qh, clanarena.qh, ctf.qh, cts.qh, deathmatch.qh, domination.qh, duel.qh, freezetag.qh, invasion.qh, keepaway.qh, keyhunt.qh, lms.qh, mayhem.qh, nexball.qh, onslaught.qh, race.qh, survival.qh, tdm.qh, tka.qh, tmayhem.qh
- REGISTER_ITEM() : ammo.qh, armor.qh, health.qh, items.qh, fuelregen.qh, invisibility.qh, jetpack.qh, shield.qh, speed.qh, strength.qh
- REGISTER_MINIGAME() : bd.qc, c4.qc, nmm.qc, pong.qc, pp.qc, ps.qc, ttt.qc
- REGISTER_MONSTER() : all.qh, golem.qh, mage.qh, spider.qh, wyvern.qh, zombie.qh
- REGISTER_MUTATOR() : sv_assault.qh, cl_clanarena.qc, sv_clanarena.qh, cl_ctf.qc, sv_ctf.qh, cl_cts.qc, sv_cts.qh, sv_deathmatch.qh, sv_domination.qh, sv_duel.qh, cl_freezetag.qc, sv_freezetag.qh, cl_invasion.qc, sv_invasion.qh, sv_keepaway.qh, sv_keyhunt.qh, cl_lms.qc, sv_lms.qh, sv_mayhem.qh, cl_nexball.qc, sv_nexball.qh, onslaught.qc, sv_onslaught.qh, cl_race.qc, sv_race.qh, cl_survival.qc, sv_survival.qh, sv_tdm.qh, sv_tka.qh, sv_tmayhem.qh, cl_minigames.qc, spider.qc, bloodloss.qc, bloodloss.qh, sv_breakablehook.qc, cl_buffs.qc, sv_buffs.qh, sv_campcheck.qc, cloaked.qh, sv_cloaked.qc, sv_damagetext.qc, dodging.qh, doublejump.qc, sv_dynamic_handicap.qc, sv_globalforces.qc, cl_hook.qc, hook.qh, sv_hook.qc, instagib.qh, sv_instagib.qh, sv_invincibleproj.qc, itemstime.qc, sv_kick_teamkiller.qc, sv_melee_only.qc, sv_midair.qc, multijump.qc, cl_nades.qc, nades.qh, sv_nades.qc, new_toys.qh, sv_new_toys.qc, nix.qh, sv_nix.qc, cl_offhand_blaster.qc, offhand_blaster.qh, sv_offhand_blaster.qc, cl_overkill.qc, okhmg.qc, oknex.qc, overkill.qh, sv_overkill.qh, sv_weapons.qc, sv_physical_items.qc, pinata.qh, sv_pinata.qc, sv_powerups.qh, sv_random_items.qh, rocketflying.qh, sv_rocketflying.qc, sv_rocketminsta.qc, sv_running_guns.qc, sv_spawn_near_teammate.qc, sv_spawn_unique.qc, sv_stale_move_negation.qc, status_effects.qh, sv_superspec.qc, sv_touchexplode.qc, touchexplode.qh, sv_vampire.qc, vampire.qh, sv_vampirehook.qc, walljump.qc, walljump.qh, waypointsprites.qc, sv_weaponarena_random.qc, porto.qc, vortex.qc
- REGISTER_NADE() : all.inc
- REGISTER_NET_TEMP() : debug.qh
- REGISTER_RADARICON() : all.qh
- REGISTER_RESOURCE() : all.inc, resources.qh
- REGISTER_SETTINGS() : gamesettings.qh
- REGISTER_SP() : scores.qh
- REGISTER_STAT() : stats.qh
- REGISTER_STATUSEFFECT() : spider.qh, invisibility.qh, shield.qh, speed.qh, strength.qh, burning.qh, frozen.qh, spawnshield.qh, stunned.qh, superweapons.qh
- REGISTER_TURRET() : all.qh, ewheel.qh, flac.qh, fusionreactor.qh, hellion.qh, hk.qh, machinegun.qh, mlrs.qh, phaser.qh, plasma.qh, plasma_dual.qh, tesla.qh, walker.qh
- REGISTER_VEHICLE() : all.qh, bumblebee.qh, racer.qh, raptor.qh, spiderbot.qh
- REGISTER_WAYPOINT() : all.inc, all.qh
- REGISTER_WEAPON() : weapon.qh, mage.qh, spider.qh, wyvern.qh, okhmg.qh, okmachinegun.qh, oknex.qh, okrpc.qh, okshotgun.qh, ewheel_weapon.qh, flac_weapon.qh, hellion_weapon.qh, hk_weapon.qh, machinegun_weapon.qh, mlrs_weapon.qh, phaser_weapon.qh, plasma_dual.qh, plasma_weapon.qh, tesla_weapon.qh, walker_weapon.qh, racer_weapon.qh, raptor_weapons.qh, all.qh, arc.qh, blaster.qh, crylink.qh, devastator.qh, electro.qh, fireball.qh, hagar.qh, hlac.qh, hook.qh, machinegun.qh, minelayer.qh, mortar.qh, porto.qh, rifle.qh, seeker.qh, shotgun.qh, tuba.qh, vaporizer.qh, vortex.qh
- RegisterCallbacks() : base.qh
- RegisterClasses() : oo.qh
- registercvar() : menudefs.qc
- RegisterCvars() : cvar.qh
- RegisterCvars_Save() : cvar.qh
- RegisterCvars_Set() : cvar.qh
- RegisterHooks() : base.qh
- RegisterPlayer() : main.qc, main.qh
- RegisterSLCategories() : serverlist.qc, serverlist.qh
- RegisterTeam() : main.qc, main.qh
- REGISTRY() : resources.qh
- REGISTRY_BEGIN() : all.qh
- Registry_check() : registry.qh
- REGISTRY_END() : all.qh
- Registry_send() : registry.qh, registry_net.qh
- Registry_send_all() : registry.qh
- REGISTRY_SOURCE() : guide.qh
- relay_activators_init() : relay_activators.qc
- relay_activators_use() : relay_activators.qc
- relay_use() : relay.qc
- Release_Common_Keys() : main.qc, main.qh
- relocate_nexball() : sv_nexball.qc
- relocate_spawnpoint() : spawnpoints.qc
- remainder() : mathlib.qc, mathlib.qh
- remove() : menudefs.qc
- Remove_ArcBeam() : arc.qc
- Remove_Countdown() : teamplay.qc
- remove_except_protected() : main.qc, main.qh
- Remove_GrapplingHook() : hook.qc
- remove_safely() : main.qc, main.qh
- remove_unsafely() : main.qc, main.qh
- RemoveGrapplingHooks() : hook.qc, hook.qh
- RemoveHook() : hook.qc, hook.qh
- RemoveItem() : items.qc, items.qh
- RemovePlayer() : main.qc, main.qh
- RemoveTeam() : main.qc, main.qh
- remquo() : mathlib.qc, mathlib.qh
- replace_bind() : keybinder.qc
- ReplaceOldListedChildRubble() : rubble.qc, rubble.qh
- REPLICATE() : casings.qc, globalsound.qc, buffs.qc, cl_dodging.qc, sv_dodging.qc, multijump.qc, nades.qc, spawn_near_teammate.qc, player.qc, playerstats.qc, replicate.qh, all.qc, accuracy.qc
- REPLICATE_APPLYCHANGE() : playerstats.qc, handicap.qc, selection.qc
- REPLICATE_INIT() : casings.qh, globalsound.qh, buffs.qh, cl_dodging.qh, sv_dodging.qh, multijump.qh, nades.qh, spawn_near_teammate.qh, player.qh, playerstats.qh, replicate.qh, all.qh, accuracy.qh
- ReplicateVars() : all.qh, replicate.qh
- ReplicateVars_ApplyChange() : replicate.qh
- Reset_ArcBeam() : csqcmodel_hooks.qc, teleporters.qh, arc.qc
- reset_map() : vote.qc, vote.qh
- reset_tab_panels() : hud_config.qc
- ResetBall() : sv_nexball.qc
- resethostcachemasks() : menudefs.qc
- resetPowerupItems() : powerups.qc
- resetZoom_Click() : dialog_media_screenshot_viewer.qc
- resolvemod() : util.qc, util.qh
- resorthostcache() : menudefs.qc
- respawn() : client.qc
- RestoreGame() : world.qc
- resurface_limited() : navigation.qc
- RetrieveCategoryEnt() : serverlist.qc, serverlist.qh
- rewrapCampaign() : campaign.qc
- rgb_mi_ma_to_hue() : color.qh
- rgb_to_hexcolor() : color.qh
- rgb_to_hsl() : color.qh
- rgb_to_hsv() : color.qh
- rint() : menudefs.qc
- rocketminsta_laser() : effectinfo_instagib.inc
- Rotate() : vector.qh
- RotRegen() : client.qc, client.qh
- round_handler_FirstThink() : round_handler.qc
- round_handler_Init() : round_handler.qc, round_handler.qh
- round_handler_Remove() : round_handler.qc, round_handler.qh
- round_handler_Reset() : round_handler.qc, round_handler.qh
- round_handler_Spawn() : round_handler.qc, round_handler.qh
- round_handler_Think() : round_handler.qc
- RoundPerfectVector() : vector.qh
- rpn_get() : rpn.qc
- rpn_getf() : rpn.qc
- rpn_pop() : rpn.qc
- rpn_popf() : rpn.qc
- rpn_push() : rpn.qc
- rpn_pushf() : rpn.qc
- rpn_set() : rpn.qc
- rpn_setf() : rpn.qc
- RUN_ALL_TESTS() : test.qc, test.qh
- RunThink() : world.qc