Here is a list of all file members with links to the files they belong to:
- a -
- A__NEVER : all.inc
- A_ALWAYS : all.inc
- a_think() : movenode.qc
- A_WARMUP : all.inc
- absmax : csprogsdefs.qc, progsdefs.qc
- absmin : csprogsdefs.qc, progsdefs.qc
- acc_avg : physics.qc
- acc_col : weapons.qh
- acc_col_loadtime : weapons.qh
- acc_color_levels : weapons.qh
- acc_lev : weapons.qh
- acc_levels : weapons.qh
- acc_prev_time : physics.qc
- acc_prev_vel : physics.qc
- ACCEL2GRAV : physics.qh
- ACCMAC : playerstats.qc
- ACCUMULATE : _all.inc
- ACCUMULATE_call() : accumulate.qh
- ACCUMULATE_FUNCTION : accumulate.qh
- accuracy : accuracy.qh
- accuracy_add() : accuracy.qc, accuracy.qh
- accuracy_byte() : accuracy.qc
- accuracy_canbegooddamage() : accuracy.qc, accuracy.qh
- accuracy_cnt_fired : accuracy.qh
- accuracy_cnt_hit : accuracy.qh
- accuracy_fired : accuracy.qh
- accuracy_frags : accuracy.qh
- accuracy_free() : state.qc, accuracy.qc, accuracy.qh
- Accuracy_GetColor() : weapons.qc, weapons.qh
- accuracy_hit : accuracy.qh
- accuracy_init() : state.qc, accuracy.qc, accuracy.qh
- accuracy_isgooddamage() : accuracy.qc, accuracy.qh
- Accuracy_LoadColors() : weapons.qc, weapons.qh
- Accuracy_LoadLevels() : weapons.qc, weapons.qh
- accuracy_real : accuracy.qh
- accuracy_resend() : accuracy.qc, accuracy.qh
- accuracy_reset() : accuracy.qc, accuracy.qh
- accuracy_send() : accuracy.qc
- ACOS_SQRT2_3_DEG : strafehud.qh
- acosh() : mathlib.qc, mathlib.qh
- activate_minigame() : cl_minigames.qc
- activation_time : button.qc
- active : defs.qh
- ACTIVE_ACTIVE : defs.qh
- ACTIVE_BUSY : defs.qh
- ACTIVE_IDLE : defs.qh
- active_minigame : cl_minigames.qh, sv_minigames.qh
- ACTIVE_NOT : defs.qh
- ACTIVE_TOGGLE : defs.qh
- activeweapon : wepent.qh
- ACVNN : all.qh
- adaptor_think2use_hittype_splash() : common.qc, common.qh
- ADD_CHEATS : cheats.qc
- ADD_DYNAMIC_LIGHT : deglobalization.qh
- ADD_DYNAMIC_LIGHT2 : deglobalization.qh
- ADD_FAILURE : test.qh
- adddynamiclight : post.qh, deglobalization.qh
- adddynamiclight2 : post.qh, deglobalization.qh
- AdditionalServerInfo_OnGet() : dialog_multiplayer_join_termsofservice.qc, dialog_multiplayer_join_termsofservice.qh
- addPowerupItem() : powerups.qc, powerups.qh
- ADDVALUE_SPEED_KB : dialog_settings_misc.qc
- ADDVALUE_SPEED_MB : dialog_settings_misc.qc
- addwantedhostcachekey() : menudefs.qc
- AddWinners() : world.qc
- adjust_respawntime() : items.qc
- AdjustAirAccelQW() : player.qc, player.qh
- AI_STATUS_ATTACKING : bot.qh
- AI_STATUS_DANGER_AHEAD : bot.qh
- AI_STATUS_JETPACK_FLYING : bot.qh
- AI_STATUS_JETPACK_LANDING : bot.qh
- AI_STATUS_OUT_JUMPPAD : bot.qh
- AI_STATUS_OUT_WATER : bot.qh
- AI_STATUS_ROAMING : bot.qh
- AI_STATUS_RUNNING : bot.qh
- AI_STATUS_STUCK : bot.qh
- AI_STATUS_WAYPOINT_PERSONAL_GOING : bot.qh
- AI_STATUS_WAYPOINT_PERSONAL_LINKING : bot.qh
- AI_STATUS_WAYPOINT_PERSONAL_REACHED : bot.qh
- aim : post.qh
- aim_flags : turret.qh
- aim_vec() : p2mathlib.qc, p2mathlib.qh
- aiment : movetypes.qh, progsdefs.qc
- aiment_classname : util.qc
- aiment_deadflag : util.qc
- aistatus : bot.qh
- al_buf : arraylist.qh
- AL_DELETE : arraylist.qh
- AL_EACH : arraylist.qh
- al_etof() : arraylist.qh
- al_ftoe() : arraylist.qh
- al_ftos() : arraylist.qh
- AL_gete : arraylist.qh
- AL_getf : arraylist.qh
- AL_gets : arraylist.qh
- al_len : arraylist.qh
- AL_NEW : arraylist.qh
- AL_sete : arraylist.qh
- AL_setf : arraylist.qh
- AL_sets : arraylist.qh
- al_stof() : arraylist.qh
- alarm1time : cl_vehicles.qh
- alarm2time : cl_vehicles.qh
- ALIAS : _all.inc, self.qh
- alivetime_start : client.qh
- ALL_ENTITIES : defs.qh
- ALLMONSTERSOUNDS : sv_monsters.qh
- allowed_timeouts : common.qh
- allowed_to_spawn : sv_clanarena.qh
- ALLPROPERTIES : common.qh
- ALLPROPERTIES_COMMON : common.qh
- allvoicesamples : globalsound.qh
- almost_equals() : math.qh
- almost_equals_eps() : math.qh
- almost_in_bounds() : math.qh
- ALPHA : csqcmodel_settings.qh
- alpha : items.qc, projectile.qc, gibs.qc, modeleffects.qc, ent_cs.qh, cl_controlpoint.qc, cl_generator.qc, waypointsprites.qh, dpextensions.qc
- alpha_max : models.qh
- alpha_min : models.qh
- ALPHA_MIN_VISIBLE : main.qh
- alreadychangedlevel : intermission.qh
- altstr_count() : menudefs.qc
- altstr_get() : menudefs.qc
- altstr_ins() : menudefs.qc
- altstr_prepare() : menudefs.qc
- altstr_set() : menudefs.qc
- ammo : sv_turrets.qh
- ammo_9mmAR() : halflife.qc
- ammo_ARgrenades() : halflife.qc
- ammo_bullets : quake3.qc
- ammo_bullets_init() : ammo.qh
- ammo_cells : resources.qh, progsdefs.qc
- ammo_cells_init() : ammo.qh
- AMMO_COUNT : items.qh
- ammo_flags : turret.qh
- ammo_fuel : resources.qh
- ammo_fuel_init() : ammo.qh
- ammo_nails : resources.qh, progsdefs.qc
- ammo_none : resources.qh, weaponsystem.qh
- ammo_pickupevalfunc() : items.qc, items.qh
- ammo_rockets : resources.qh, progsdefs.qc
- ammo_rockets_init() : ammo.qh
- ammo_shells : resources.qh, progsdefs.qc
- ammo_shells_init() : ammo.qh
- ammo_vaporizercells_init() : items.qh
- AmmoNameFromWeaponentity() : chat.qc
- ang : self.qh
- angc() : math.qh
- angle : viewloc.qc
- angle_snap_f() : p2mathlib.qc, p2mathlib.qh
- angle_snap_vec() : p2mathlib.qc, p2mathlib.qh
- anglejitter : main.qc
- anglemods() : angle.qc
- angleofs : angle.qc
- angleofs3() : angle.qc
- angles : ent_cs.qc, csprogsdefs.qc, dpextensions.qc, progsdefs.qc, angle.qc
- angles_held : items.qc, wepent.qh
- angles_held_status : wepent.qh
- angles_y : ent_cs.qc
- anglesjitter : main.qc
- AnglesTransform_Apply() : anglestransform.qc, anglestransform.qh
- AnglesTransform_ApplyToAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_ApplyToVAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_CancelRoll() : anglestransform.qc
- AnglesTransform_FromAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_FromVAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_Invert() : anglestransform.qc, anglestransform.qh
- AnglesTransform_LeftDivide() : anglestransform.qc, anglestransform.qh
- AnglesTransform_Multiply() : anglestransform.qc, anglestransform.qh
- AnglesTransform_Multiply_GetPostShift() : anglestransform.qc, anglestransform.qh
- AnglesTransform_Normalize() : anglestransform.qc, anglestransform.qh
- AnglesTransform_PrePostShift_GetPostShift() : anglestransform.qc, anglestransform.qh
- AnglesTransform_RightDivide() : anglestransform.qc, anglestransform.qh
- AnglesTransform_ToAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_ToVAngles() : anglestransform.qc, anglestransform.qh
- AnglesTransform_TurnDirectionFR() : anglestransform.qc, anglestransform.qh
- AnglesTransform_TurnDirectionFU() : anglestransform.qc, anglestransform.qh
- anim : menu.qh
- anim_blockend : monster.qh
- anim_blockstart : monster.qh
- anim_finished : sv_monsters.qh
- anim_fire1 : all.qh
- anim_fire2 : all.qh
- anim_frame : csqcmodel_hooks.qc
- anim_frame1time : csqcmodel_hooks.qc
- anim_frame2 : csqcmodel_hooks.qc
- anim_frame2time : csqcmodel_hooks.qc
- anim_idle : all.qh
- anim_implicit_state : animdecide.qh
- anim_implicit_time : animdecide.qh
- ANIM_JUMP : walker.qc
- ANIM_LAND : walker.qc
- anim_lower_action : animdecide.qh
- anim_lower_implicit_action : animdecide.qh
- anim_lower_implicit_time : animdecide.qh
- anim_lower_time : animdecide.qh
- ANIM_MELEE : walker.qc
- anim_melee1 : monster.qh
- anim_melee2 : monster.qh
- anim_melee3 : monster.qh
- ANIM_NO : walker.qc
- ANIM_PAIN : walker.qc
- anim_prev_pmove_flags : csqcmodel_hooks.qc
- anim_reload : all.qh
- ANIM_ROAM : walker.qc
- ANIM_RUN : walker.qc
- anim_saveframe : csqcmodel_hooks.qc
- anim_saveframe1time : csqcmodel_hooks.qc
- anim_saveframe2 : csqcmodel_hooks.qc
- anim_saveframe2time : csqcmodel_hooks.qc
- anim_set() : anim.qc, anim.qh
- anim_spawn : monster.qh
- anim_start_time : items.qc, turret.qh
- anim_state : animdecide.qh
- ANIM_STRAFE_L : walker.qc
- ANIM_STRAFE_R : walker.qc
- ANIM_SWIM : walker.qc
- anim_time : animdecide.qh
- ANIM_TURN : walker.qc
- anim_update() : anim.qc, anim.qh
- anim_upper_action : animdecide.qh
- anim_upper_implicit_action : animdecide.qh
- anim_upper_implicit_time : animdecide.qh
- anim_upper_time : animdecide.qh
- ANIM_VEC : animdecide.qc
- anim_vec() : animdecide.qh
- ANIM_WALK : walker.qc
- anim_walk : monster.qh
- ANIMACTION_DRAW : animdecide.qh
- ANIMACTION_JUMP : animdecide.qh
- ANIMACTION_MELEE : animdecide.qh
- ANIMACTION_PAIN1 : animdecide.qh
- ANIMACTION_PAIN2 : animdecide.qh
- ANIMACTION_SHOOT : animdecide.qh
- ANIMACTION_TAUNT : animdecide.qh
- AnimateDomPoint() : sv_domination.qc, sv_domination.qh
- animdecide_getloweranim() : animdecide.qc
- animdecide_getupperanim() : animdecide.qc
- animdecide_load_if_needed() : animdecide.qc, animdecide.qh
- animdecide_modelindex : animdecide.qh
- animdecide_setaction() : animdecide.qc, animdecide.qh
- animdecide_setframes() : animdecide.qc, animdecide.qh
- animdecide_setimplicitstate() : animdecide.qc, animdecide.qh
- animdecide_setstate() : animdecide.qc, animdecide.qh
- animfixfps() : monster.qh, util.qc, util.qh
- animflag : walker.qc
- ANIMIMPLICITSTATE_BACKWARDS : animdecide.qh
- ANIMIMPLICITSTATE_FORWARD : animdecide.qh
- ANIMIMPLICITSTATE_INAIR : animdecide.qh
- ANIMIMPLICITSTATE_JUMPRELEASED : animdecide.qh
- ANIMIMPLICITSTATE_LEFT : animdecide.qh
- ANIMIMPLICITSTATE_RIGHT : animdecide.qh
- ANIMPRIO_ACTIVE : animdecide.qc
- ANIMPRIO_CROUCH : animdecide.qc
- ANIMPRIO_DEAD : animdecide.qc
- ANIMPRIO_IDLE : animdecide.qc
- ANIMSTATE_DEAD1 : animdecide.qh
- ANIMSTATE_DEAD2 : animdecide.qh
- ANIMSTATE_DUCK : animdecide.qh
- animstate_endtime : anim.qh, golem.qc
- ANIMSTATE_FOLLOW : animdecide.qh
- animstate_framerate : anim.qh
- ANIMSTATE_FROZEN : animdecide.qh
- animstate_looping : anim.qh
- animstate_numframes : anim.qh
- animstate_override : anim.qh
- animstate_startframe : anim.qh
- animstate_starttime : anim.qh
- ANNCE_DEFTIME : all.inc
- ANNCE_INSTANT : all.inc
- ANNCE_LENGTH : all.inc
- Announcer() : announcer.qc, announcer.qh
- announcer_1min : announcer.qc
- announcer_5min : announcer.qc
- ANNOUNCER_CHECKMINUTE : announcer.qc
- Announcer_ClearTitle() : announcer.qc
- Announcer_Countdown() : announcer.qc
- announcer_countdown : announcer.qc
- Announcer_Duel() : announcer.qc
- Announcer_Gamestart() : announcer.qc
- Announcer_PickNumber() : util.qc, util.qh
- Announcer_Time() : announcer.qc
- AnnouncerFilename : all.qc
- AnnouncerOption() : announcer.qc, announcer.qh
- anticheat_display() : anticheat.qc
- anticheat_div0_evade_evasion_delta : anticheat.qc
- anticheat_div0_evade_forward_initial : anticheat.qc
- anticheat_div0_evade_offset : anticheat.qc
- anticheat_div0_evade_v_angle : anticheat.qc
- anticheat_div0_snapback_prev : anticheat.qc
- anticheat_div0_strafebot_forward_prev : anticheat.qc
- anticheat_div0_strafebot_movement_prev : anticheat.qc
- anticheat_endframe() : anticheat.qc, anticheat.qh
- anticheat_fixangle() : anticheat.qc, anticheat.qh
- anticheat_fixangle_endtime : anticheat.qc
- anticheat_init() : state.qc, anticheat.qc, anticheat.qh
- anticheat_jointime : anticheat.qc
- anticheat_physics() : anticheat.qc, anticheat.qh
- anticheat_prethink() : anticheat.qc, anticheat.qh
- ANTICHEAT_REGISTER_ONE : anticheat.qc
- anticheat_register_to_playerstats() : anticheat.qc, anticheat.qh
- ANTICHEAT_REPORT_ONE : anticheat.qc
- anticheat_report_to_eventlog() : state.qc, anticheat.qc, anticheat.qh
- anticheat_report_to_playerstats() : anticheat.qc, anticheat.qh
- anticheat_spectatecopy() : anticheat.qc, anticheat.qh
- anticheat_speedhack_accu : anticheat.qc
- anticheat_speedhack_lasttime : anticheat.qc
- anticheat_speedhack_movetime : anticheat.qc
- anticheat_speedhack_movetime_count : anticheat.qc
- anticheat_speedhack_movetime_frac : anticheat.qc
- anticheat_speedhack_offset : anticheat.qc
- anticheat_startframe() : anticheat.qc, anticheat.qh
- ANTICHEATS : anticheat.qc
- antilag_clear() : antilag.qc, antilag.qh
- antilag_debug : antilag.qc, antilag.qh
- antilag_find() : antilag.qc
- antilag_getlag() : antilag.qc, antilag.qh
- antilag_index : antilag.qc
- ANTILAG_LATENCY : antilag.qh
- ANTILAG_MAX_ORIGINS : antilag.qc
- antilag_origins : antilag.qc
- antilag_record() : antilag.qc, antilag.qh
- antilag_restore() : antilag.qc, antilag.qh
- antilag_restore_all() : antilag.qc, antilag.qh
- antilag_saved_origin : antilag.qc
- antilag_takeback() : antilag.qc, antilag.qh
- antilag_takeback_all() : antilag.qc, antilag.qh
- antilag_takebackavgvelocity() : antilag.qc
- antilag_takebackorigin() : antilag.qc, antilag.qh
- antilag_takenback : antilag.qc
- antilag_times : antilag.qc
- antiwall_flag : triggers.qh
- APP_NUM : all.qh
- APP_TEAM_NUM : all.qh
- APPEND_TIME : counting.qh
- APPEND_TO_STRING : util.qh
- AppendItemcodes() : damage.qc, damage.qh
- APPLY : functional.qh
- applyButton : slider.qc
- ApplyMinMaxScaleAngles() : subs.qc, subs.qh
- APPROXPASTTIME_ACCURACY_REQUIREMENT : net.qh
- APPROXPASTTIME_MAX : net.qh
- APPROXPASTTIME_RANGE : net.qh
- arc_beam : arc.qh
- ARC_BT_BURST_HEAL : arc.qh
- ARC_BT_BURST_HIT : arc.qh
- ARC_BT_BURST_MISS : arc.qh
- ARC_BT_BURST_WALL : arc.qh
- ARC_BT_BURSTMASK : arc.qh
- ARC_BT_HEAL : arc.qh
- ARC_BT_HIT : arc.qh
- ARC_BT_MISS : arc.qh
- ARC_BT_WALL : arc.qh
- arc_BUTTON_ATCK_prev : arc.qh
- arc_cooldown : arc.qh
- Arc_GetHeat_Percent() : arc.qc
- arc_heat_percent : arc.qh, wepent.qh
- ARC_MAX_SEGMENTS : arc.qh
- arc_overheat : arc.qh
- Arc_Player_SetHeat() : arc.qc
- ARC_SF_BEAMDIR : arc.qh
- ARC_SF_BEAMTYPE : arc.qh
- ARC_SF_LOCALMASK : arc.qh
- ARC_SF_START : arc.qh
- ARC_SF_UPDATE : arc.qh
- ARC_SF_WANTDIR : arc.qh
- arc_shotorigin : arc.qh
- Arc_Smoke() : arc.qc
- arc_smoke_sound : arc.qh
- arecpsneighbor : sv_onslaught.qh
- aregensneighbor : sv_onslaught.qh
- ARG_CASE : all.qc
- ARG_CASE_ARG_CS : all.qc
- ARG_CASE_ARG_CS_SV : all.qc
- ARG_CASE_ARG_CS_SV_DC : all.qc
- ARG_CASE_ARG_CS_SV_HA : all.qc
- ARG_CASE_ARG_DC : all.qc
- ARG_CASE_ARG_SV : all.qc
- ARG_CS : all.qh
- ARG_CS_SV : all.qh
- ARG_CS_SV_DC : all.qh
- ARG_CS_SV_HA : all.qh
- ARG_DC : all.qh
- arg_slot : all.qh
- ARG_SV : all.qh
- argv() : menudefs.qc
- argv_end_index : dpextensions.qh
- argv_start_index : dpextensions.qh
- armor_beforedamage : hud.qh
- armor_damagetime : hud.qh
- armorblockpercent : main.qh
- armortype : progsdefs.qc
- armorvalue : resources.qh, progsdefs.qc
- ARRAY_AS_VECTOR : speed.qc
- ARRAY_INDEX : unsafe.qh
- ArrayList : arraylist.qh
- as_round : sv_assault.qc
- AS_ROUND_DELAY : sv_assault.qc
- as_round_think() : sv_assault.qc
- ASF_ALL : sv_superspec.qc
- ASF_FLAG_GRAB : sv_superspec.qc
- ASF_FOLLOWKILLER : sv_superspec.qc
- ASF_MEGA_AR : sv_superspec.qc
- ASF_MEGA_HP : sv_superspec.qc
- ASF_OBSERVER_ONLY : sv_superspec.qc
- ASF_SHIELD : sv_superspec.qc
- ASF_SHOWWHAT : sv_superspec.qc
- ASF_SSIM : sv_superspec.qc
- ASF_STRENGTH : sv_superspec.qc
- asinh() : mathlib.qc, mathlib.qh
- assault_attacker_team : sv_assault.qh
- assault_decreaser : sv_assault.qh
- assault_decreaser_sprite_visible() : sv_assault.qc
- assault_new_round() : sv_assault.qc
- assault_objective_decrease_use() : sv_assault.qc
- assault_objective_reset() : sv_assault.qc
- assault_objective_use() : sv_assault.qc
- assault_roundstart_use() : sv_assault.qc
- assault_roundstart_use_this() : sv_assault.qc
- assault_setenemytoobjective() : sv_assault.qc
- assault_sprite : sv_assault.qh
- assault_turrets_teamswap_forbidden : sv_assault.qc
- ASSAULT_VALUE_INACTIVE : sv_assault.qh
- assault_wall_think() : sv_assault.qc
- assert : log.qh
- ASSERT_EQ : test.qh
- ASSERT_FALSE : test.qh
- ASSERT_GE : test.qh
- ASSERT_GT : test.qh
- ASSERT_LE : test.qh
- ASSERT_LESS : log.qh
- ASSERT_LT : test.qh
- ASSERT_NE : test.qh
- ASSERT_NO_FATAL_FAILURE : test.qh
- assert_once : log.qh
- ASSERT_TRUE : test.qh
- atanh() : mathlib.qc, mathlib.qh
- attach_sameorigin() : util.qc, util.qh
- ATTACK_FINISHED : weaponsystem.qh
- ATTACK_FINISHED_FOR : weaponsystem.qh
- attack_finished_for : weaponsystem.qh
- attack_finished_single : weaponsystem.qh
- attack_range : sv_monsters.qh
- atten : triggers.qh
- ATTEN_IDLE : sound.qh
- ATTEN_LARGE : sound.qh
- ATTEN_LOW : sound.qh
- ATTEN_MAX : sound.qh
- ATTEN_MIN : sound.qh
- ATTEN_NONE : sound.qh
- ATTEN_NORM : sound.qh
- ATTEN_STATIC : sound.qh
- ATTN_IDLE : csprogsdefs.qc, progsdefs.qc
- ATTN_NONE : csprogsdefs.qc, progsdefs.qc
- ATTN_NORM : csprogsdefs.qc, progsdefs.qc
- ATTN_STATIC : csprogsdefs.qc, progsdefs.qc
- ATTRIB : oo.qh
- ATTRIB_3 : oo.qh
- ATTRIB_4 : oo.qh
- ATTRIB_STRZONE : oo.qh
- ATTRIBARRAY : oo.qh
- AuditLists() : main.qc, main.qh
- auto_close_minigamemenu : cl_minigames.qc
- AUTOCVAR : cvar.qh, sv_buffs.qh, sv_damagetext.qc, sv_globalforces.qc, sv_hook.qc, sv_stale_move_negation.qc, stats.qh, sv_vehicles.qh, listbox.qc, items.qc
- AUTOCVAR_5 : cvar.qh
- AUTOCVAR_6 : cvar.qh
- autocvar__campaign_index : campaign.qh
- autocvar__campaign_name : campaign.qh
- autocvar__campaign_testrun : campaign.qh
- autocvar__cl_color : csqcmodel_hooks.qh
- autocvar__cl_playermodel : csqcmodel_hooks.qh
- autocvar__cl_playerskin : csqcmodel_hooks.qh
- autocvar__con_chat_maximized : chat.qh
- autocvar__endmatch : world.qh
- autocvar__hud_configure : hud_config.qh
- autocvar__hud_panel_quickmenu_file_from_server : quickmenu.qh
- autocvar__hud_panel_strafehud_demo : strafehud.qh
- autocvar__hud_panelorder : hud.qh
- autocvar__hud_showbinds_reload : main.qh
- autocvar__independent_players : client.qh
- autocvar__menu_alpha : hud.qh
- autocvar__movetype_debug : movetypes.qc
- autocvar__nextmap : scoreboard.qh
- autocvar__notarget : client.qh
- autocvar__scoreboard_team_selection : scoreboard.qh
- autocvar__sv_init : world.qh
- autocvar__sv_vote_gametype_custom : world.qh
- autocvar__teams_available : cl_ctf.qc
- autocvar__termsofservice_accepted : dialog_termsofservice.qh
- autocvar__togglezoom : view.qh
- autocvar__urllib_nextslot : urllib.qc
- autocvar__vehicles_shownchasemessage : cl_vehicles.qh
- autocvar_accuracy_color_levels : weapons.qh
- autocvar_bgmvolume : bgmscript.qh
- autocvar_bot_ai_aimskill_blendrate : cvars.qh
- autocvar_bot_ai_aimskill_firetolerance : cvars.qh
- autocvar_bot_ai_aimskill_fixedrate : cvars.qh
- autocvar_bot_ai_aimskill_mouse : cvars.qh
- autocvar_bot_ai_aimskill_offset : cvars.qh
- autocvar_bot_ai_aimskill_order_filter_1st : cvars.qh
- autocvar_bot_ai_aimskill_order_filter_2nd : cvars.qh
- autocvar_bot_ai_aimskill_order_filter_3th : cvars.qh
- autocvar_bot_ai_aimskill_order_filter_4th : cvars.qh
- autocvar_bot_ai_aimskill_order_filter_5th : cvars.qh
- autocvar_bot_ai_aimskill_order_mix_1st : cvars.qh
- autocvar_bot_ai_aimskill_order_mix_2nd : cvars.qh
- autocvar_bot_ai_aimskill_order_mix_3th : cvars.qh
- autocvar_bot_ai_aimskill_order_mix_4th : cvars.qh
- autocvar_bot_ai_aimskill_order_mix_5th : cvars.qh
- autocvar_bot_ai_aimskill_think : cvars.qh
- autocvar_bot_ai_bunnyhop_dir_deviation_max : cvars.qh
- autocvar_bot_ai_bunnyhop_downward_pitch_max : cvars.qh
- autocvar_bot_ai_bunnyhop_skilloffset : cvars.qh
- autocvar_bot_ai_bunnyhop_turn_angle_max : cvars.qh
- autocvar_bot_ai_bunnyhop_turn_angle_min : cvars.qh
- autocvar_bot_ai_bunnyhop_turn_angle_reduction : cvars.qh
- autocvar_bot_ai_chooseweaponinterval : cvars.qh
- autocvar_bot_ai_custom_weapon_priority_close : cvars.qh
- autocvar_bot_ai_custom_weapon_priority_distances : cvars.qh
- autocvar_bot_ai_custom_weapon_priority_far : cvars.qh
- autocvar_bot_ai_custom_weapon_priority_mid : cvars.qh
- autocvar_bot_ai_dangerdetectioninterval : cvars.qh
- autocvar_bot_ai_dangerdetectionupdates : cvars.qh
- autocvar_bot_ai_enemydetectioninterval : cvars.qh
- autocvar_bot_ai_enemydetectioninterval_stickingtoenemy : cvars.qh
- autocvar_bot_ai_enemydetectionradius : cvars.qh
- autocvar_bot_ai_friends_aware_pickup_radius : cvars.qh
- autocvar_bot_ai_ignoregoal_timeout : cvars.qh
- autocvar_bot_ai_keyboard_distance : cvars.qh
- autocvar_bot_ai_keyboard_threshold : cvars.qh
- autocvar_bot_ai_navigation_jetpack : cvars.qh
- autocvar_bot_ai_navigation_jetpack_mindistance : cvars.qh
- autocvar_bot_ai_strategyinterval : cvars.qh
- autocvar_bot_ai_strategyinterval_movingtarget : cvars.qh
- autocvar_bot_ai_thinkinterval : cvars.qh
- autocvar_bot_ai_timeitems : cvars.qh
- autocvar_bot_ai_timeitems_minrespawndelay : cvars.qh
- autocvar_bot_ai_weapon_combo : cvars.qh
- autocvar_bot_ai_weapon_combo_threshold : cvars.qh
- autocvar_bot_config_file : cvars.qh
- autocvar_bot_debug_goalstack : cvars.qh
- autocvar_bot_debug_tracewalk : cvars.qh
- autocvar_bot_god : cvars.qh
- autocvar_bot_ignore_bots : cvars.qh
- autocvar_bot_join_empty : cvars.qh
- autocvar_bot_navigation_ignoreplayers : cvars.qh
- autocvar_bot_nofire : cvars.qh
- autocvar_bot_number : cvars.qh
- autocvar_bot_prefix : cvars.qh
- autocvar_bot_sound_monopoly : all.qc
- autocvar_bot_suffix : cvars.qh
- autocvar_bot_typefrag : cvars.qh
- autocvar_bot_usemodelnames : cvars.qh
- autocvar_bot_vs_human : cvars.qh
- autocvar_bot_wander_enable : cvars.qh
- autocvar_camera_chase_smoothly : view.qh
- autocvar_camera_enable : view.qh
- autocvar_camera_forward_follows : view.qh
- autocvar_camera_free : view.qh
- autocvar_camera_look_attenuation : view.qh
- autocvar_camera_look_player : view.qh
- autocvar_camera_mouse_threshold : view.qh
- autocvar_camera_reset : view.qh
- autocvar_camera_speed_attenuation : view.qh
- autocvar_camera_speed_chase : view.qh
- autocvar_camera_speed_free : view.qh
- autocvar_camera_speed_roll : view.qh
- autocvar_captureleadlimit_override : sv_ctf.qh
- autocvar_capturelimit_override : sv_ctf.qh
- autocvar_chase_active : view.qh
- autocvar_chase_back : cl_player.qc
- autocvar_chase_front : view.qh
- autocvar_chase_overhead : cl_player.qc
- autocvar_chase_pitchangle : cl_player.qc
- autocvar_chase_up : cl_player.qc
- autocvar_cl_allow_uid2name : vote.qh
- autocvar_cl_announcer : announcer.qh
- autocvar_cl_announcer_antispam : announcer.qh
- autocvar_cl_announcer_maptime : announcer.qh
- autocvar_cl_arcbeam_simple : arc.qc
- autocvar_cl_autodemo_delete : main.qh
- autocvar_cl_autodemo_delete_keepmatches : main.qh
- autocvar_cl_autodemo_delete_keeprecords : cl_race.qh
- autocvar_cl_bob : cl_player.qc
- autocvar_cl_bob2 : cl_player.qc
- autocvar_cl_bob2cycle : cl_player.qc
- autocvar_cl_bob2smooth : cl_player.qc
- autocvar_cl_bob_limit : cl_player.qc
- autocvar_cl_bob_limit_heightcheck : cl_player.qc
- autocvar_cl_bob_velocity_limit : cl_player.qc
- autocvar_cl_bobcycle : cl_player.qc
- autocvar_cl_bobfall : cl_player.qc
- autocvar_cl_bobfallcycle : cl_player.qc
- autocvar_cl_bobfallminspeed : cl_player.qc
- autocvar_cl_bobmodel : view.qc
- autocvar_cl_bobmodel_side : view.qc
- autocvar_cl_bobmodel_speed : view.qc
- autocvar_cl_bobmodel_up : view.qc
- autocvar_cl_bobup : cl_player.qc
- autocvar_cl_casings_bronze_time : casings.qh
- autocvar_cl_casings_maxcount : casings.qh
- autocvar_cl_casings_shell_time : casings.qh
- autocvar_cl_casings_sloppy : casings.qh
- autocvar_cl_casings_ticrate : casings.qh
- autocvar_cl_damageeffect : damageeffects.qh
- autocvar_cl_damageeffect_bones : damageeffects.qh
- autocvar_cl_damageeffect_distribute : damageeffects.qh
- autocvar_cl_damageeffect_lifetime : damageeffects.qh
- autocvar_cl_damageeffect_lifetime_max : damageeffects.qh
- autocvar_cl_damageeffect_lifetime_min : damageeffects.qh
- autocvar_cl_damageeffect_ticrate : damageeffects.qh
- autocvar_cl_damagetext : cl_damagetext.qh
- autocvar_cl_damagetext_2d : cl_damagetext.qh
- autocvar_cl_damagetext_2d_alpha_lifetime : cl_damagetext.qh
- autocvar_cl_damagetext_2d_alpha_start : cl_damagetext.qh
- autocvar_cl_damagetext_2d_close_range : cl_damagetext.qh
- autocvar_cl_damagetext_2d_out_of_view : cl_damagetext.qh
- autocvar_cl_damagetext_2d_overlap_offset : cl_damagetext.qh
- autocvar_cl_damagetext_2d_pos : cl_damagetext.qh
- autocvar_cl_damagetext_2d_size_lifetime : cl_damagetext.qh
- autocvar_cl_damagetext_2d_velocity : cl_damagetext.qh
- autocvar_cl_damagetext_accumulate_alpha_rel : cl_damagetext.qh
- autocvar_cl_damagetext_alpha_lifetime : cl_damagetext.qh
- autocvar_cl_damagetext_alpha_start : cl_damagetext.qh
- autocvar_cl_damagetext_color : cl_damagetext.qh
- autocvar_cl_damagetext_color_per_weapon : cl_damagetext.qh
- autocvar_cl_damagetext_format : cl_damagetext.qh
- autocvar_cl_damagetext_format_hide_redundant : cl_damagetext.qh
- autocvar_cl_damagetext_format_verbose : cl_damagetext.qh
- autocvar_cl_damagetext_friendlyfire : cl_damagetext.qh
- autocvar_cl_damagetext_friendlyfire_color : cl_damagetext.qh
- autocvar_cl_damagetext_offset_screen : cl_damagetext.qh
- autocvar_cl_damagetext_offset_world : cl_damagetext.qh
- autocvar_cl_damagetext_size_max : cl_damagetext.qh
- autocvar_cl_damagetext_size_max_damage : cl_damagetext.qh
- autocvar_cl_damagetext_size_min : cl_damagetext.qh
- autocvar_cl_damagetext_size_min_damage : cl_damagetext.qh
- autocvar_cl_damagetext_velocity_screen : cl_damagetext.qh
- autocvar_cl_damagetext_velocity_world : cl_damagetext.qh
- autocvar_cl_db_saveasdump : main.qh
- autocvar_cl_deathglow : csqcmodel_hooks.qh
- autocvar_cl_deathglow_min : csqcmodel_hooks.qh
- autocvar_cl_deathscoreboard : scoreboard.qh
- autocvar_cl_deathscoreboard_delay : scoreboard.qh
- autocvar_cl_dodging : sv_dodging.qc
- autocvar_cl_effects_lightningarc_branchfactor_add : lightningarc.qh
- autocvar_cl_effects_lightningarc_branchfactor_start : lightningarc.qh
- autocvar_cl_effects_lightningarc_drift_end : lightningarc.qh
- autocvar_cl_effects_lightningarc_drift_start : lightningarc.qh
- autocvar_cl_effects_lightningarc_segmentlength : lightningarc.qh
- autocvar_cl_effects_lightningarc_simple : lightningarc.qh
- autocvar_cl_eventchase_death : view.qh
- autocvar_cl_eventchase_distance : view.qh
- autocvar_cl_eventchase_frozen : view.qh
- autocvar_cl_eventchase_generator_distance : onslaught.qc
- autocvar_cl_eventchase_generator_viewoffset : onslaught.qc
- autocvar_cl_eventchase_maxs : view.qh
- autocvar_cl_eventchase_mins : view.qh
- autocvar_cl_eventchase_nexball : cl_nexball.qc
- autocvar_cl_eventchase_spectated_change : view.qh
- autocvar_cl_eventchase_spectated_change_time : view.qh
- autocvar_cl_eventchase_speed : view.qh
- autocvar_cl_eventchase_vehicle : view.qh
- autocvar_cl_eventchase_vehicle_distance : view.qh
- autocvar_cl_eventchase_vehicle_viewoffset : view.qh
- autocvar_cl_eventchase_viewoffset : view.qh
- autocvar_cl_followmodel : view.qc
- autocvar_cl_followmodel_highpass : view.qc
- autocvar_cl_followmodel_limit : view.qc
- autocvar_cl_followmodel_lowpass : view.qc
- autocvar_cl_followmodel_speed : view.qc
- autocvar_cl_followmodel_velocity_absolute : view.qc
- autocvar_cl_followmodel_velocity_lowpass : view.qc
- autocvar_cl_forcemyplayercolors : csqcmodel_hooks.qh
- autocvar_cl_forcemyplayermodel : csqcmodel_hooks.qh
- autocvar_cl_forcemyplayerskin : csqcmodel_hooks.qh
- autocvar_cl_forceplayercolors : csqcmodel_hooks.qh
- autocvar_cl_forceplayermodels : csqcmodel_hooks.qh
- autocvar_cl_forceuniqueplayercolors : csqcmodel_hooks.qh
- autocvar_cl_gentle : util.qh
- autocvar_cl_gentle_damage : view.qh
- autocvar_cl_gentle_gibs : gibs.qh
- autocvar_cl_gentle_messages : util.qh
- autocvar_cl_ghost_items : items.qh
- autocvar_cl_ghost_items_color : items.qh
- autocvar_cl_gibs_avelocity_scale : gibs.qh
- autocvar_cl_gibs_damageforcescale : gibs.qh
- autocvar_cl_gibs_lifetime : gibs.qh
- autocvar_cl_gibs_maxcount : gibs.qh
- autocvar_cl_gibs_sloppy : gibs.qh
- autocvar_cl_gibs_ticrate : gibs.qh
- autocvar_cl_gibs_velocity_random : gibs.qh
- autocvar_cl_gibs_velocity_scale : gibs.qh
- autocvar_cl_gibs_velocity_up : gibs.qh
- autocvar_cl_grapplehook_alpha : hook.qc
- autocvar_cl_gunoffset : view.qh
- autocvar_cl_hidewaypoints : waypointsprites.qh
- autocvar_cl_hitsound : view.qh
- autocvar_cl_hitsound_antispam_time : view.qh
- autocvar_cl_hitsound_max_pitch : view.qh
- autocvar_cl_hitsound_min_pitch : view.qh
- autocvar_cl_hitsound_nom_damage : view.qh
- autocvar_cl_items_animate : items.qh
- autocvar_cl_items_fadedist : items.qh
- autocvar_cl_items_vehicle_alpha : items.qh
- autocvar_cl_items_vehicle_color : items.qh
- autocvar_cl_jetpack_attenuation : csqcmodel_hooks.qh
- autocvar_cl_jumpspeedcap_max : player.qh
- autocvar_cl_jumpspeedcap_min : player.qh
- autocvar_cl_leanmodel : view.qc
- autocvar_cl_leanmodel_highpass : view.qc
- autocvar_cl_leanmodel_highpass1 : view.qc
- autocvar_cl_leanmodel_limit : view.qc
- autocvar_cl_leanmodel_lowpass : view.qc
- autocvar_cl_leanmodel_speed : view.qc
- autocvar_cl_lerpanim_maxdelta_framegroups : cl_model.qc
- autocvar_cl_lerpexcess : interpolate.qh
- autocvar_cl_lockview : view.qh
- autocvar_cl_loddistance1 : csqcmodel_hooks.qh
- autocvar_cl_loddistance2 : csqcmodel_hooks.qh
- autocvar_cl_modeldetailreduction : csqcmodel_hooks.qh
- autocvar_cl_movement : cl_player.qh
- autocvar_cl_movement_errorcompensation : cl_player.qc
- autocvar_cl_movement_intermissionrunning : cl_player.qc
- autocvar_cl_multijump : multijump.qc
- autocvar_cl_nade_timer : view.qh
- autocvar_cl_nogibs : gibs.qh
- autocvar_cl_nolerp : cl_model.qc
- autocvar_cl_orthoview : view.qh
- autocvar_cl_orthoview_nofog : view.qh
- autocvar_cl_particlegibs : gibs.qh
- autocvar_cl_particles_oldvortexbeam : vortex.qh
- autocvar_cl_particles_quality : gibs.qh
- autocvar_cl_playerdetailreduction : csqcmodel_hooks.qh
- autocvar_cl_projectiles_sloppy : projectile.qh
- autocvar_cl_race_cptimes_onlyself : main.qh
- autocvar_cl_race_cptimes_showself : main.qh
- autocvar_cl_readpicture_force : mapvoting.qh
- autocvar_cl_respawn_ghosts_keepcolors : csqcmodel_hooks.qh
- autocvar_cl_reticle : crosshair.qh
- autocvar_cl_reticle_chase : crosshair.qh
- autocvar_cl_reticle_normal_alpha : crosshair.qh
- autocvar_cl_reticle_stretch : crosshair.qh
- autocvar_cl_reticle_weapon : crosshair.qh
- autocvar_cl_reticle_weapon_alpha : crosshair.qh
- autocvar_cl_rollangle : cl_player.qc
- autocvar_cl_rollkillspeed : client.qc
- autocvar_cl_rollspeed : cl_player.qc
- autocvar_cl_showspectators : infomessages.qh
- autocvar_cl_simple_items : items.qh
- autocvar_cl_simpleitems_postfix : items.qh
- autocvar_cl_smoothviewheight : cl_player.qc
- autocvar_cl_spawn_event_particles : spawnpoints.qh
- autocvar_cl_spawn_event_sound : spawnpoints.qh
- autocvar_cl_spawn_point_dist_max : spawnpoints.qh
- autocvar_cl_spawn_point_particles : spawnpoints.qh
- autocvar_cl_spawnzoom : view.qh
- autocvar_cl_spawnzoom_factor : view.qh
- autocvar_cl_spawnzoom_speed : view.qh
- autocvar_cl_stairsmoothspeed : cl_player.qc
- autocvar_cl_stripcolorcodes : view.qh
- autocvar_cl_tracers_teamcolor : weapon.qh
- autocvar_cl_tuba_attenuation : tuba.qh
- autocvar_cl_tuba_fadetime : tuba.qh
- autocvar_cl_tuba_pitchstep : tuba.qh
- autocvar_cl_tuba_volume : tuba.qh
- autocvar_cl_unpress_attack_on_weapon_switch : main.qh
- autocvar_cl_unpress_zoom_on_death : main.qh
- autocvar_cl_unpress_zoom_on_spawn : main.qh
- autocvar_cl_unpress_zoom_on_weapon_switch : main.qh
- autocvar_cl_vehicles_alarm : cl_vehicles.qh
- autocvar_cl_vehicles_crosshair_colorize : cl_vehicles.qh
- autocvar_cl_vehicles_crosshair_size : cl_vehicles.qh
- autocvar_cl_vehicles_hud_tactical : cl_vehicles.qh
- autocvar_cl_vehicles_hudscale : cl_vehicles.qh
- autocvar_cl_vehicles_notify_time : cl_vehicles.qh
- autocvar_cl_velocityzoom_enabled : view.qh
- autocvar_cl_velocityzoom_factor : view.qh
- autocvar_cl_velocityzoom_speed : view.qh
- autocvar_cl_velocityzoom_time : view.qh
- autocvar_cl_velocityzoom_type : view.qh
- autocvar_cl_viewmodel_alpha : view.qc
- autocvar_cl_viewmodel_alpha_min : view.qc
- autocvar_cl_weapon_stay_alpha : items.qh
- autocvar_cl_weapon_stay_color : items.qh
- autocvar_cl_weaponpriority : weapons.qh
- autocvar_cl_welcome : main.qh
- autocvar_cl_zoomfactor : view.qh
- autocvar_cl_zoomscroll : view.qh
- autocvar_cl_zoomscroll_scale : view.qh
- autocvar_cl_zoomscroll_speed : view.qh
- autocvar_cl_zoomsensitivity : view.qh
- autocvar_cl_zoomspeed : view.qh
- autocvar_con_chat : chat.qh
- autocvar_con_chatrect : chat.qh
- autocvar_con_chatsize : chat.qh
- autocvar_con_chatwidth : chat.qh
- autocvar_con_notify : chat.qh
- autocvar_con_notifysize : chat.qh
- autocvar_crosshair : crosshair.qh
- autocvar_crosshair_2d : crosshair.qh
- autocvar_crosshair_alpha : crosshair.qh
- autocvar_crosshair_chase : crosshair.qh
- autocvar_crosshair_chase_playeralpha : crosshair.qh
- autocvar_crosshair_color : crosshair.qh
- autocvar_crosshair_color_special : crosshair.qh
- autocvar_crosshair_color_special_rainbow_brightness : crosshair.qh
- autocvar_crosshair_color_special_rainbow_delay : crosshair.qh
- autocvar_crosshair_dot : crosshair.qh
- autocvar_crosshair_dot_alpha : crosshair.qh
- autocvar_crosshair_dot_color : crosshair.qh
- autocvar_crosshair_dot_color_custom : crosshair.qh
- autocvar_crosshair_dot_size : crosshair.qh
- autocvar_crosshair_effect_scalefade : crosshair.qh
- autocvar_crosshair_effect_time : crosshair.qh
- autocvar_crosshair_enabled : crosshair.qh
- autocvar_crosshair_hitindication : crosshair.qh
- autocvar_crosshair_hitindication_color : crosshair.qh
- autocvar_crosshair_hitindication_per_weapon_color : crosshair.qh
- autocvar_crosshair_hitindication_speed : crosshair.qh
- autocvar_crosshair_hittest : crosshair.qh
- autocvar_crosshair_hittest_blur_teammate : crosshair.qh
- autocvar_crosshair_hittest_blur_wall : crosshair.qh
- autocvar_crosshair_hittest_showimpact : crosshair.qh
- autocvar_crosshair_per_weapon : crosshair.qh
- autocvar_crosshair_pickup : crosshair.qh
- autocvar_crosshair_pickup_speed : crosshair.qh
- autocvar_crosshair_ring : crosshair.qh
- autocvar_crosshair_ring_arc : crosshair.qh
- autocvar_crosshair_ring_arc_cold_alpha : crosshair.qh
- autocvar_crosshair_ring_arc_hot_alpha : crosshair.qh
- autocvar_crosshair_ring_arc_hot_color : crosshair.qh
- autocvar_crosshair_ring_hagar : crosshair.qh
- autocvar_crosshair_ring_hagar_alpha : crosshair.qh
- autocvar_crosshair_ring_inner : crosshair.qh
- autocvar_crosshair_ring_minelayer : crosshair.qh
- autocvar_crosshair_ring_minelayer_alpha : crosshair.qh
- autocvar_crosshair_ring_reload : crosshair.qh
- autocvar_crosshair_ring_reload_alpha : crosshair.qh
- autocvar_crosshair_ring_reload_size : crosshair.qh
- autocvar_crosshair_ring_size : crosshair.qh
- autocvar_crosshair_ring_vortex : crosshair.qh
- autocvar_crosshair_ring_vortex_alpha : crosshair.qh
- autocvar_crosshair_ring_vortex_currentcharge_movingavg_rate : crosshair.qh
- autocvar_crosshair_ring_vortex_currentcharge_scale : crosshair.qh
- autocvar_crosshair_ring_vortex_inner_alpha : crosshair.qh
- autocvar_crosshair_ring_vortex_inner_color_blue : crosshair.qh
- autocvar_crosshair_ring_vortex_inner_color_green : crosshair.qh
- autocvar_crosshair_ring_vortex_inner_color_red : crosshair.qh
- autocvar_crosshair_size : crosshair.qh
- autocvar_developer : log.qh
- autocvar_developer_csqcentities : main.qh
- autocvar_ekg : gibs.qh
- autocvar_fov : view.qh
- autocvar_fraglimit : stats.qh
- autocvar_fraglimit_override : stats.qh
- autocvar_g_allow_checkpoints : race.qh
- autocvar_g_antilag : antilag.qh
- autocvar_g_antilag_nudge : antilag.qh
- autocvar_g_balance_armor_blockpercent : damage.qh
- autocvar_g_balance_armor_limit : sv_resources.qh
- autocvar_g_balance_armor_regen : sv_resources.qh
- autocvar_g_balance_armor_regenlinear : sv_resources.qh
- autocvar_g_balance_armor_regenstable : sv_resources.qh
- autocvar_g_balance_armor_rot : sv_resources.qh
- autocvar_g_balance_armor_rotlinear : sv_resources.qh
- autocvar_g_balance_armor_rotstable : sv_resources.qh
- autocvar_g_balance_armor_start : client.qh
- autocvar_g_balance_cloaked_alpha : sv_cloaked.qc
- autocvar_g_balance_contents_damagerate : main.qh
- autocvar_g_balance_contents_drowndelay : main.qh
- autocvar_g_balance_contents_playerdamage_drowning : main.qh
- autocvar_g_balance_contents_playerdamage_lava : main.qh
- autocvar_g_balance_contents_playerdamage_lava_burn : main.qh
- autocvar_g_balance_contents_playerdamage_lava_burn_time : main.qh
- autocvar_g_balance_contents_playerdamage_slime : main.qh
- autocvar_g_balance_contents_projectiledamage : main.qh
- autocvar_g_balance_damagepush_speedfactor : damage.qh
- autocvar_g_balance_falldamage_deadminspeed : main.qh
- autocvar_g_balance_falldamage_factor : main.qh
- autocvar_g_balance_falldamage_maxdamage : main.qh
- autocvar_g_balance_falldamage_minspeed : main.qh
- autocvar_g_balance_falldamage_onlyvertical : main.qh
- autocvar_g_balance_firetransfer_damage : damage.qh
- autocvar_g_balance_firetransfer_time : damage.qh
- autocvar_g_balance_fuel_limit : sv_resources.qh
- autocvar_g_balance_fuel_regen : sv_resources.qh
- autocvar_g_balance_fuel_regenlinear : sv_resources.qh
- autocvar_g_balance_fuel_regenstable : sv_resources.qh
- autocvar_g_balance_fuel_rot : sv_resources.qh
- autocvar_g_balance_fuel_rotlinear : sv_resources.qh
- autocvar_g_balance_fuel_rotstable : sv_resources.qh
- autocvar_g_balance_grapplehook_airfriction : hook.qh
- autocvar_g_balance_grapplehook_crouchslide : hook.qh
- autocvar_g_balance_grapplehook_damagedbycontents : hook.qh
- autocvar_g_balance_grapplehook_force_rubber : hook.qh
- autocvar_g_balance_grapplehook_force_rubber_overstretch : hook.qh
- autocvar_g_balance_grapplehook_gravity : hook.qh
- autocvar_g_balance_grapplehook_health : hook.qh
- autocvar_g_balance_grapplehook_length_min : hook.qh
- autocvar_g_balance_grapplehook_nade_time : hook.qh
- autocvar_g_balance_grapplehook_pull_frozen : hook.qh
- autocvar_g_balance_grapplehook_refire : hook.qh
- autocvar_g_balance_grapplehook_speed_fly : hook.qh
- autocvar_g_balance_grapplehook_speed_pull : hook.qh
- autocvar_g_balance_grapplehook_stretch : hook.qh
- autocvar_g_balance_health_limit : sv_resources.qh
- autocvar_g_balance_health_regen : sv_resources.qh
- autocvar_g_balance_health_regenlinear : sv_resources.qh
- autocvar_g_balance_health_regenstable : sv_resources.qh
- autocvar_g_balance_health_rot : sv_resources.qh
- autocvar_g_balance_health_rotlinear : sv_resources.qh
- autocvar_g_balance_health_rotstable : sv_resources.qh
- autocvar_g_balance_keyhunt_carrier_damage : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_carrier_force : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_damageforcescale : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_collect : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_damage_return : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_return : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_round : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_delay_tracking : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_dropvelocity : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_maxdist : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_noncarrier_damage : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_noncarrier_force : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_protecttime : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_return_when_unreachable : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_capture : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_carrierfrag : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_collect : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_destroyed : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_destroyed_ownfactor : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_score_push : sv_keyhunt.qc
- autocvar_g_balance_keyhunt_throwvelocity : sv_keyhunt.qc
- autocvar_g_balance_kill_antispam : clientkill.qh
- autocvar_g_balance_kill_delay : clientkill.qh
- autocvar_g_balance_nexball_primary_animtime : sv_nexball.qc
- autocvar_g_balance_nexball_primary_refire : sv_nexball.qc
- autocvar_g_balance_nexball_primary_speed : sv_nexball.qc
- autocvar_g_balance_nexball_secondary_animtime : sv_nexball.qc
- autocvar_g_balance_nexball_secondary_force : sv_nexball.qc
- autocvar_g_balance_nexball_secondary_lifetime : sv_nexball.qc
- autocvar_g_balance_nexball_secondary_refire : sv_nexball.qc
- autocvar_g_balance_nexball_secondary_speed : sv_nexball.qc
- autocvar_g_balance_nix_ammo_cells : sv_nix.qc
- autocvar_g_balance_nix_ammo_fuel : sv_nix.qc
- autocvar_g_balance_nix_ammo_nails : sv_nix.qc
- autocvar_g_balance_nix_ammo_rockets : sv_nix.qc
- autocvar_g_balance_nix_ammo_shells : sv_nix.qc
- autocvar_g_balance_nix_ammoincr_cells : sv_nix.qc
- autocvar_g_balance_nix_ammoincr_fuel : sv_nix.qc
- autocvar_g_balance_nix_ammoincr_nails : sv_nix.qc
- autocvar_g_balance_nix_ammoincr_rockets : sv_nix.qc
- autocvar_g_balance_nix_ammoincr_shells : sv_nix.qc
- autocvar_g_balance_nix_incrtime : sv_nix.qc
- autocvar_g_balance_nix_roundtime : sv_nix.qc
- autocvar_g_balance_pause_armor_rot : sv_resources.qh
- autocvar_g_balance_pause_armor_rot_spawn : client.qh
- autocvar_g_balance_pause_fuel_regen : sv_resources.qh
- autocvar_g_balance_pause_fuel_rot : sv_resources.qh
- autocvar_g_balance_pause_fuel_rot_spawn : client.qh
- autocvar_g_balance_pause_health_regen : sv_resources.qh
- autocvar_g_balance_pause_health_regen_spawn : client.qh
- autocvar_g_balance_pause_health_rot : sv_resources.qh
- autocvar_g_balance_pause_health_rot_spawn : client.qh
- autocvar_g_balance_portal_health : portals.qh
- autocvar_g_balance_portal_lifetime : portals.qh
- autocvar_g_balance_powerup_invincible_takedamage : shield.qh
- autocvar_g_balance_powerup_invincible_takeforce : shield.qh
- autocvar_g_balance_powerup_invincible_time : shield.qh
- autocvar_g_balance_powerup_invisibility_alpha : invisibility.qh
- autocvar_g_balance_powerup_invisibility_time : invisibility.qh
- autocvar_g_balance_powerup_speed_attack_time_multiplier : speed.qh
- autocvar_g_balance_powerup_speed_highspeed : speed.qh
- autocvar_g_balance_powerup_speed_time : speed.qh
- autocvar_g_balance_powerup_strength_damage : strength.qh
- autocvar_g_balance_powerup_strength_force : strength.qh
- autocvar_g_balance_powerup_strength_selfdamage : strength.qh
- autocvar_g_balance_powerup_strength_selfforce : strength.qh
- autocvar_g_balance_powerup_strength_time : strength.qh
- autocvar_g_balance_selfdamagepercent : damage.qh
- autocvar_g_balance_superweapons_time : items.qh
- autocvar_g_balance_teams : teamplay.qh
- autocvar_g_balance_teams_prevent_imbalance : teamplay.qh
- autocvar_g_balance_teams_queue : teamplay.qh
- autocvar_g_balance_teams_remove : teamplay.qh
- autocvar_g_balance_teams_remove_wait : teamplay.qh
- autocvar_g_ballistics_density_corpse : tracing.qh
- autocvar_g_ballistics_density_player : tracing.qh
- autocvar_g_ballistics_mindistance : tracing.qh
- autocvar_g_ballistics_penetrate_clips : tracing.qh
- autocvar_g_ballistics_solidpenetration_exponent : tracing.qh
- autocvar_g_ban_default_bantime : banning.qh
- autocvar_g_ban_default_masksize : banning.qh
- autocvar_g_ban_sync_interval : banning.qh
- autocvar_g_ban_sync_timeout : banning.qh
- autocvar_g_ban_sync_trusted_servers : banning.qh
- autocvar_g_ban_sync_trusted_servers_verify : banning.qh
- autocvar_g_ban_sync_uri : banning.qh
- autocvar_g_ban_telluser : banning.qh
- autocvar_g_banned_list : banning.qh
- autocvar_g_banned_list_idmode : banning.qh
- autocvar_g_bloodloss : stats.qh
- autocvar_g_botclip_collisions : client.qh
- autocvar_g_breakablehook : sv_breakablehook.qc
- autocvar_g_breakablehook_owner : sv_breakablehook.qc
- autocvar_g_buffs_bash_force : bash.qh
- autocvar_g_buffs_bash_force_self : bash.qh
- autocvar_g_buffs_cooldown_activate : sv_buffs.qh
- autocvar_g_buffs_cooldown_respawn : sv_buffs.qh
- autocvar_g_buffs_disability_attack_time_multiplier : disability.qh
- autocvar_g_buffs_disability_slowtime : disability.qh
- autocvar_g_buffs_disability_speed : disability.qh
- autocvar_g_buffs_disability_weaponspeed : disability.qh
- autocvar_g_buffs_drop : sv_buffs.qh
- autocvar_g_buffs_effects : sv_buffs.qh
- autocvar_g_buffs_inferno_burntime_factor : inferno.qh
- autocvar_g_buffs_inferno_burntime_min_time : inferno.qh
- autocvar_g_buffs_inferno_burntime_target_damage : inferno.qh
- autocvar_g_buffs_inferno_burntime_target_time : inferno.qh
- autocvar_g_buffs_inferno_damagemultiplier : inferno.qh
- autocvar_g_buffs_jump_velocity : jump.qh
- autocvar_g_buffs_luck_chance : luck.qh
- autocvar_g_buffs_luck_damagemultiplier : luck.qh
- autocvar_g_buffs_magnet_range_buff : magnet.qh
- autocvar_g_buffs_magnet_range_item : magnet.qh
- autocvar_g_buffs_medic_max : medic.qh
- autocvar_g_buffs_medic_regen : medic.qh
- autocvar_g_buffs_medic_rot : medic.qh
- autocvar_g_buffs_medic_survive_chance : medic.qh
- autocvar_g_buffs_medic_survive_health : medic.qh
- autocvar_g_buffs_pickup_anyway : sv_buffs.qh
- autocvar_g_buffs_pickup_delay : sv_buffs.qh
- autocvar_g_buffs_random_lifetime : sv_buffs.qh
- autocvar_g_buffs_random_location : sv_buffs.qh
- autocvar_g_buffs_random_location_attempts : sv_buffs.qh
- autocvar_g_buffs_randomize : sv_buffs.qh
- autocvar_g_buffs_randomize_teamplay : sv_buffs.qh
- autocvar_g_buffs_replace_available : sv_buffs.qh
- autocvar_g_buffs_replace_powerups : sv_buffs.qh
- autocvar_g_buffs_resistance_blockpercent : resistance.qh
- autocvar_g_buffs_spawn_count : sv_buffs.qh
- autocvar_g_buffs_swapper_range : swapper.qh
- autocvar_g_buffs_vampire_damage_steal : vampire.qh
- autocvar_g_buffs_vengeance_damage_multiplier : vengeance.qh
- autocvar_g_buffs_waypoint_distance : sv_buffs.qh
- autocvar_g_ca_damage2score : sv_clanarena.qc
- autocvar_g_ca_point_leadlimit : sv_clanarena.qh
- autocvar_g_ca_point_limit : sv_clanarena.qh
- autocvar_g_ca_prevent_stalemate : sv_clanarena.qc
- autocvar_g_ca_round_enddelay : sv_clanarena.qc
- autocvar_g_ca_round_timelimit : sv_clanarena.qh
- autocvar_g_ca_spectate_enemies : sv_clanarena.qh
- autocvar_g_ca_start_ammo_cells : sv_clanarena.qc
- autocvar_g_ca_start_ammo_fuel : sv_clanarena.qc
- autocvar_g_ca_start_ammo_nails : sv_clanarena.qc
- autocvar_g_ca_start_ammo_rockets : sv_clanarena.qc
- autocvar_g_ca_start_ammo_shells : sv_clanarena.qc
- autocvar_g_ca_start_armor : sv_clanarena.qc
- autocvar_g_ca_start_health : sv_clanarena.qc
- autocvar_g_ca_team_spawns : sv_clanarena.qh
- autocvar_g_ca_teams_override : sv_clanarena.qh
- autocvar_g_ca_warmup : sv_clanarena.qh
- autocvar_g_ca_weaponarena : sv_clanarena.qh
- autocvar_g_campaign : menu.qc, campaign.qh
- autocvar_g_campaign_forceteam : campaign.qh
- autocvar_g_campaign_skill : campaign.qh
- autocvar_g_campcheck : sv_campcheck.qc
- autocvar_g_campcheck_damage : sv_campcheck.qc
- autocvar_g_campcheck_distance : sv_campcheck.qc
- autocvar_g_campcheck_interval : sv_campcheck.qc
- autocvar_g_campcheck_typecheck : sv_campcheck.qc
- autocvar_g_casings : casings.qh
- autocvar_g_chat_allowed : chat.qh
- autocvar_g_chat_flood_burst : chat.qh
- autocvar_g_chat_flood_burst_team : chat.qh
- autocvar_g_chat_flood_burst_tell : chat.qh
- autocvar_g_chat_flood_lmax : chat.qh
- autocvar_g_chat_flood_lmax_team : chat.qh
- autocvar_g_chat_flood_lmax_tell : chat.qh
- autocvar_g_chat_flood_notify_flooder : chat.qh
- autocvar_g_chat_flood_spl : chat.qh
- autocvar_g_chat_flood_spl_team : chat.qh
- autocvar_g_chat_flood_spl_tell : chat.qh
- autocvar_g_chat_nospectators : chat.qh
- autocvar_g_chat_private_allowed : chat.qh
- autocvar_g_chat_show_playerid : chat.qh
- autocvar_g_chat_spectator_allowed : chat.qh
- autocvar_g_chat_team_allowed : chat.qh
- autocvar_g_chat_teamcolors : chat.qh
- autocvar_g_chat_tellprivacy : chat.qh
- autocvar_g_chatban_list : banning.qh
- autocvar_g_ctf_allow_monster_touch : sv_ctf.qc
- autocvar_g_ctf_allow_vehicle_carry : sv_ctf.qc
- autocvar_g_ctf_allow_vehicle_touch : sv_ctf.qc
- autocvar_g_ctf_drop_velocity_side : sv_ctf.qc
- autocvar_g_ctf_drop_velocity_up : sv_ctf.qc
- autocvar_g_ctf_dropped_capture_delay : sv_ctf.qc
- autocvar_g_ctf_dropped_capture_radius : sv_ctf.qc
- autocvar_g_ctf_dynamiclights : sv_ctf.qc
- autocvar_g_ctf_flag_collect_delay : sv_ctf.qc
- autocvar_g_ctf_flag_damageforcescale : sv_ctf.qc
- autocvar_g_ctf_flag_dropped_floatinwater : sv_ctf.qc
- autocvar_g_ctf_flag_dropped_waypoint : sv_ctf.qc
- autocvar_g_ctf_flag_glowtrails : sv_ctf.qc
- autocvar_g_ctf_flag_health : sv_ctf.qc
- autocvar_g_ctf_flag_return : sv_ctf.qc
- autocvar_g_ctf_flag_return_carried_radius : sv_ctf.qc
- autocvar_g_ctf_flag_return_carrying : sv_ctf.qc
- autocvar_g_ctf_flag_return_damage : sv_ctf.qc
- autocvar_g_ctf_flag_return_damage_delay : sv_ctf.qc
- autocvar_g_ctf_flag_return_dropped : sv_ctf.qc
- autocvar_g_ctf_flag_return_time : sv_ctf.qc
- autocvar_g_ctf_flag_return_when_unreachable : sv_ctf.qc
- autocvar_g_ctf_flag_stay : sv_ctf.qc
- autocvar_g_ctf_flag_waypoint : sv_ctf.qc
- autocvar_g_ctf_flag_waypoint_maxdistance : sv_ctf.qc
- autocvar_g_ctf_flagcarrier_auto_helpme_damage : sv_ctf.qc
- autocvar_g_ctf_flagcarrier_auto_helpme_time : sv_ctf.qc
- autocvar_g_ctf_flagcarrier_damagefactor : sv_ctf.qc
- autocvar_g_ctf_flagcarrier_forcefactor : sv_ctf.qc
- autocvar_g_ctf_flagcarrier_selfdamagefactor : sv_ctf.qc
- autocvar_g_ctf_flagcarrier_selfforcefactor : sv_ctf.qc
- autocvar_g_ctf_fullbrightflags : sv_ctf.qc
- autocvar_g_ctf_ignore_frags : sv_ctf.qc
- autocvar_g_ctf_leaderboard : stats.qh
- autocvar_g_ctf_oneflag_reverse : sv_ctf.qc
- autocvar_g_ctf_pass : sv_ctf.qc
- autocvar_g_ctf_pass_arc : sv_ctf.qc
- autocvar_g_ctf_pass_arc_max : sv_ctf.qc
- autocvar_g_ctf_pass_directional_max : sv_ctf.qc
- autocvar_g_ctf_pass_directional_min : sv_ctf.qc
- autocvar_g_ctf_pass_radius : sv_ctf.qc
- autocvar_g_ctf_pass_request : sv_ctf.qc
- autocvar_g_ctf_pass_timelimit : sv_ctf.qc
- autocvar_g_ctf_pass_turnrate : sv_ctf.qc
- autocvar_g_ctf_pass_velocity : sv_ctf.qc
- autocvar_g_ctf_pass_wait : sv_ctf.qc
- autocvar_g_ctf_portalteleport : sv_ctf.qc
- autocvar_g_ctf_reverse : sv_ctf.qc
- autocvar_g_ctf_score_capture : sv_ctf.qc
- autocvar_g_ctf_score_capture_assist : sv_ctf.qc
- autocvar_g_ctf_score_ignore_fields : sv_ctf.qc
- autocvar_g_ctf_score_kill : sv_ctf.qc
- autocvar_g_ctf_score_penalty_drop : sv_ctf.qc
- autocvar_g_ctf_score_penalty_returned : sv_ctf.qc
- autocvar_g_ctf_score_pickup_base : sv_ctf.qc
- autocvar_g_ctf_score_pickup_dropped_early : sv_ctf.qc
- autocvar_g_ctf_score_pickup_dropped_late : sv_ctf.qc
- autocvar_g_ctf_score_return : sv_ctf.qc
- autocvar_g_ctf_shield_force : sv_ctf.qc
- autocvar_g_ctf_shield_max_ratio : sv_ctf.qc
- autocvar_g_ctf_shield_min_negscore : sv_ctf.qc
- autocvar_g_ctf_stalemate : sv_ctf.qc
- autocvar_g_ctf_stalemate_endcondition : sv_ctf.qc
- autocvar_g_ctf_stalemate_time : sv_ctf.qc
- autocvar_g_ctf_throw : sv_ctf.qc
- autocvar_g_ctf_throw_angle_max : sv_ctf.qc
- autocvar_g_ctf_throw_angle_min : sv_ctf.qc
- autocvar_g_ctf_throw_punish_count : sv_ctf.qc
- autocvar_g_ctf_throw_punish_delay : sv_ctf.qc
- autocvar_g_ctf_throw_punish_time : sv_ctf.qc
- autocvar_g_ctf_throw_strengthmultiplier : sv_ctf.qc
- autocvar_g_ctf_throw_velocity_forward : sv_ctf.qc
- autocvar_g_ctf_throw_velocity_up : sv_ctf.qc
- autocvar_g_cts_drop_monster_items : sv_cts.qc
- autocvar_g_cts_finish_kill_delay : sv_cts.qc
- autocvar_g_cts_removeprojectiles : sv_cts.qc
- autocvar_g_cts_selfdamage : sv_cts.qc
- autocvar_g_cts_send_rankings_cnt : race.qh
- autocvar_g_debug_bot_commands : cvars.qh
- autocvar_g_debug_defaultsounds : globalsound.qc
- autocvar_g_debug_globalsounds : globalsound.qh
- autocvar_g_domination_default_teams : sv_domination.qc
- autocvar_g_domination_disable_frags : sv_domination.qc
- autocvar_g_domination_point_amt : sv_domination.qc
- autocvar_g_domination_point_fullbright : sv_domination.qc
- autocvar_g_domination_point_leadlimit : sv_domination.qh
- autocvar_g_domination_point_limit : sv_domination.qh
- autocvar_g_domination_point_rate : sv_domination.qc
- autocvar_g_domination_round_timelimit : sv_domination.qc
- autocvar_g_domination_roundbased : sv_domination.qh
- autocvar_g_domination_roundbased_point_limit : sv_domination.qh
- autocvar_g_domination_teams_override : sv_domination.qc
- autocvar_g_domination_warmup : sv_domination.qc
- autocvar_g_duel_with_powerups : sv_duel.qh
- autocvar_g_dynamic_handicap : sv_dynamic_handicap.qc
- autocvar_g_dynamic_handicap_exponent : sv_dynamic_handicap.qc
- autocvar_g_dynamic_handicap_max : sv_dynamic_handicap.qc
- autocvar_g_dynamic_handicap_min : sv_dynamic_handicap.qc
- autocvar_g_dynamic_handicap_scale : sv_dynamic_handicap.qc
- autocvar_g_footsteps : player.qh
- autocvar_g_forced_respawn : client.qh
- autocvar_g_forced_team_blue : teamplay.qc
- autocvar_g_forced_team_otherwise : teamplay.qh
- autocvar_g_forced_team_pink : teamplay.qc
- autocvar_g_forced_team_red : teamplay.qc
- autocvar_g_forced_team_yellow : teamplay.qc
- autocvar_g_freezetag_frozen_maxtime : sv_freezetag.qc
- autocvar_g_freezetag_point_leadlimit : sv_freezetag.qh
- autocvar_g_freezetag_point_limit : sv_freezetag.qh
- autocvar_g_freezetag_revive_auto : sv_freezetag.qh
- autocvar_g_freezetag_revive_auto_progress : sv_freezetag.qh
- autocvar_g_freezetag_revive_auto_reducible : sv_freezetag.qh
- autocvar_g_freezetag_revive_auto_reducible_forcefactor : sv_freezetag.qh
- autocvar_g_freezetag_revive_auto_reducible_maxforce : sv_freezetag.qh
- autocvar_g_freezetag_revive_clearspeed : sv_freezetag.qc
- autocvar_g_freezetag_revive_extra_size : sv_freezetag.qh
- autocvar_g_freezetag_revive_nade : sv_freezetag.qh
- autocvar_g_freezetag_revive_nade_health : sv_freezetag.qh
- autocvar_g_freezetag_revive_spawnshield : sv_freezetag.qh
- autocvar_g_freezetag_revive_speed : sv_freezetag.qh
- autocvar_g_freezetag_revive_speed_t2s : sv_freezetag.qh
- autocvar_g_freezetag_revive_time_to_score : sv_freezetag.qh
- autocvar_g_freezetag_round_enddelay : sv_freezetag.qc
- autocvar_g_freezetag_round_timelimit : sv_freezetag.qc
- autocvar_g_freezetag_team_spawns : sv_freezetag.qh
- autocvar_g_freezetag_teams_override : sv_freezetag.qc
- autocvar_g_freezetag_warmup : sv_freezetag.qc
- autocvar_g_freezetag_weaponarena : sv_freezetag.qh
- autocvar_g_friendlyfire : damage.qh
- autocvar_g_friendlyfire_virtual : damage.qh
- autocvar_g_friendlyfire_virtual_force : damage.qh
- autocvar_g_frozen_damage_trigger : sv_freezetag.qh
- autocvar_g_frozen_force : sv_freezetag.qh
- autocvar_g_frozen_revive_falldamage : sv_freezetag.qh
- autocvar_g_frozen_revive_falldamage_health : sv_freezetag.qh
- autocvar_g_ft_start_ammo_cells : sv_freezetag.qc
- autocvar_g_ft_start_ammo_fuel : sv_freezetag.qc
- autocvar_g_ft_start_ammo_nails : sv_freezetag.qc
- autocvar_g_ft_start_ammo_rockets : sv_freezetag.qc
- autocvar_g_ft_start_ammo_shells : sv_freezetag.qc
- autocvar_g_ft_start_armor : sv_freezetag.qc
- autocvar_g_ft_start_health : sv_freezetag.qc
- autocvar_g_full_getstatus_responses : scores.qh
- autocvar_g_fullbrightitems : items.qh
- autocvar_g_fullbrightplayers : client.qh
- autocvar_g_grab_range : cheats.qh
- autocvar_g_grappling_hook_tarzan : hook.qc
- autocvar_g_hitplots : hitplot.qh
- autocvar_g_hitplots_individuals : hitplot.qh
- autocvar_g_hitscan_spread_style : tracing.qh
- autocvar_g_instagib : sv_instagib.qh
- autocvar_g_instagib_allow_jetpacks : sv_instagib.qc
- autocvar_g_instagib_ammo_convert_bullets : sv_instagib.qc
- autocvar_g_instagib_ammo_convert_cells : sv_instagib.qc
- autocvar_g_instagib_ammo_convert_rockets : sv_instagib.qc
- autocvar_g_instagib_ammo_convert_shells : sv_instagib.qc
- autocvar_g_instagib_ammo_drop : items.qh
- autocvar_g_instagib_blaster_keepdamage : sv_instagib.qc
- autocvar_g_instagib_blaster_keepforce : sv_instagib.qc
- autocvar_g_instagib_damagedbycontents : sv_instagib.qc
- autocvar_g_instagib_extralives : sv_instagib.qh
- autocvar_g_instagib_friendlypush : sv_instagib.qc
- autocvar_g_instagib_invisibility_time : sv_instagib.qh
- autocvar_g_instagib_mirrordamage : sv_instagib.qc
- autocvar_g_instagib_speed_time : sv_instagib.qh
- autocvar_g_invasion_monster_count : sv_invasion.qc
- autocvar_g_invasion_point_limit : sv_invasion.qh
- autocvar_g_invasion_round_timelimit : sv_invasion.qc
- autocvar_g_invasion_spawn_delay : sv_invasion.qc
- autocvar_g_invasion_spawnpoint_spawn_delay : sv_invasion.qc
- autocvar_g_invasion_type : sv_invasion.qh
- autocvar_g_invasion_warmup : sv_invasion.qc
- autocvar_g_invasion_zombies_only : sv_invasion.qc
- autocvar_g_invincible_projectiles : sv_invincibleproj.qc
- autocvar_g_items_dropped_lifetime : items.qh
- autocvar_g_items_maxdist : items.qh
- autocvar_g_jetpack : world.qh
- autocvar_g_jetpack_acceleration_side : stats.qh
- autocvar_g_jetpack_acceleration_up : stats.qh
- autocvar_g_jetpack_antigravity : stats.qh
- autocvar_g_jetpack_fuel : stats.qh
- autocvar_g_jetpack_maxspeed_side : stats.qh
- autocvar_g_jetpack_maxspeed_up : stats.qh
- autocvar_g_jetpack_reverse_thrust : stats.qh
- autocvar_g_jump_grunt : player.qh
- autocvar_g_keepaway_ballcarrier_damage : sv_keepaway.qc
- autocvar_g_keepaway_ballcarrier_force : sv_keepaway.qc
- autocvar_g_keepaway_ballcarrier_highspeed : sv_keepaway.qc
- autocvar_g_keepaway_ballcarrier_maxballs : sv_keepaway.qc
- autocvar_g_keepaway_noncarrier_damage : sv_keepaway.qc
- autocvar_g_keepaway_noncarrier_force : sv_keepaway.qc
- autocvar_g_keepaway_noncarrier_warn : sv_keepaway.qc
- autocvar_g_keepaway_score_bckill : sv_keepaway.qc
- autocvar_g_keepaway_score_killac : sv_keepaway.qc
- autocvar_g_keepaway_score_timepoints : sv_keepaway.qc
- autocvar_g_keepawayball_count : sv_keepaway.qc
- autocvar_g_keepawayball_damageforcescale : sv_keepaway.qc
- autocvar_g_keepawayball_effects : sv_keepaway.qc
- autocvar_g_keepawayball_respawntime : sv_keepaway.qc
- autocvar_g_keepawayball_tracking : sv_keepaway.qc
- autocvar_g_keepawayball_trail_color : sv_keepaway.qc
- autocvar_g_keyhunt_point_leadlimit : sv_keyhunt.qh
- autocvar_g_keyhunt_point_limit : sv_keyhunt.qh
- autocvar_g_keyhunt_team_spawns : sv_keyhunt.qh
- autocvar_g_keyhunt_teams_override : sv_keyhunt.qc
- autocvar_g_kick_teamkiller_bantime : sv_kick_teamkiller.qc
- autocvar_g_kick_teamkiller_lower_limit : sv_kick_teamkiller.qc
- autocvar_g_kick_teamkiller_rate : sv_kick_teamkiller.qc
- autocvar_g_kick_teamkiller_severity : sv_kick_teamkiller.qc
- autocvar_g_lms_dynamic_respawn_delay : sv_lms.qc
- autocvar_g_lms_dynamic_respawn_delay_base : sv_lms.qc
- autocvar_g_lms_dynamic_respawn_delay_increase : sv_lms.qc
- autocvar_g_lms_dynamic_respawn_delay_max : sv_lms.qc
- autocvar_g_lms_dynamic_vampire : sv_lms.qc
- autocvar_g_lms_dynamic_vampire_factor_base : sv_lms.qc
- autocvar_g_lms_dynamic_vampire_factor_increase : sv_lms.qc
- autocvar_g_lms_dynamic_vampire_factor_max : sv_lms.qc
- autocvar_g_lms_dynamic_vampire_min_lives_diff : sv_lms.qc
- autocvar_g_lms_extra_lives : sv_lms.qc
- autocvar_g_lms_forfeit_min_match_time : sv_lms.qc
- autocvar_g_lms_items : sv_lms.qc
- autocvar_g_lms_join_anytime : sv_lms.qc
- autocvar_g_lms_last_join : sv_lms.qc
- autocvar_g_lms_leader_lives_diff : sv_lms.qc
- autocvar_g_lms_leader_minpercent : sv_lms.qc
- autocvar_g_lms_leader_wp_interval : sv_lms.qc
- autocvar_g_lms_leader_wp_interval_jitter : sv_lms.qc
- autocvar_g_lms_leader_wp_time : sv_lms.qc
- autocvar_g_lms_lives_override : sv_lms.qh
- autocvar_g_lms_regenerate : sv_lms.qc
- autocvar_g_lms_rot : sv_lms.qc
- autocvar_g_lms_weaponarena : sv_lms.qh
- autocvar_g_mapinfo_ignore_warnings : mapinfo.qc
- autocvar_g_mapinfo_q3compat : mapinfo.qc
- autocvar_g_maplist : mapvoting.qh
- autocvar_g_maplist_check_waypoints : mapvoting.qh
- autocvar_g_maplist_ignore_sizes : mapvoting.qh
- autocvar_g_maplist_index : mapvoting.qh
- autocvar_g_maplist_mostrecent : mapvoting.qh
- autocvar_g_maplist_mostrecent_count : mapvoting.qh
- autocvar_g_maplist_selectrandom : mapvoting.qh
- autocvar_g_maplist_shuffle : mapvoting.qh
- autocvar_g_maplist_sizes_count_bots : mapvoting.qh
- autocvar_g_maplist_sizes_count_maxplayers : mapvoting.qh
- autocvar_g_maplist_votable : mapvoting.qh
- autocvar_g_maplist_votable_abstain : mapvoting.qh
- autocvar_g_maplist_votable_detail : mapvoting.qh
- autocvar_g_maplist_votable_reduce_count : mapvoting.qh
- autocvar_g_maplist_votable_reduce_time : mapvoting.qh
- autocvar_g_maplist_votable_screenshot_dir : mapvoting.qh
- autocvar_g_maplist_votable_show_suggester : mapvoting.qh
- autocvar_g_maplist_votable_suggestions : mapvoting.qh
- autocvar_g_maplist_votable_suggestions_override_mostrecent : mapvoting.qh
- autocvar_g_maplist_votable_timeout : mapvoting.qh
- autocvar_g_max_info_autoscreenshot : cheats.qh
- autocvar_g_maxping : client.qc
- autocvar_g_maxplayers : client.qh
- autocvar_g_maxplayers_spectator_blocktime : client.qh
- autocvar_g_maxpushtime : damage.qh
- autocvar_g_maxspeed : player.qh
- autocvar_g_mayhem_pickup_items : sv_mayhem.qc
- autocvar_g_mayhem_pickup_items_remove_weapons_and_ammo : sv_mayhem.qc
- autocvar_g_mayhem_point_leadlimit : sv_mayhem.qc
- autocvar_g_mayhem_point_limit : sv_mayhem.qc
- autocvar_g_mayhem_powerups : sv_mayhem.qc
- autocvar_g_mayhem_regenerate : sv_mayhem.qc
- autocvar_g_mayhem_rot : sv_mayhem.qc
- autocvar_g_mayhem_scoring_damage_weight : sv_mayhem.qc
- autocvar_g_mayhem_scoring_disable_selfdamage2score : sv_mayhem.qc
- autocvar_g_mayhem_scoring_kill_weight : sv_mayhem.qc
- autocvar_g_mayhem_scoring_upscaler : sv_mayhem.qc
- autocvar_g_mayhem_selfdamage : sv_mayhem.qc
- autocvar_g_mayhem_start_ammo_cells : sv_mayhem.qc
- autocvar_g_mayhem_start_ammo_fuel : sv_mayhem.qc
- autocvar_g_mayhem_start_ammo_nails : sv_mayhem.qc
- autocvar_g_mayhem_start_ammo_rockets : sv_mayhem.qc
- autocvar_g_mayhem_start_ammo_shells : sv_mayhem.qc
- autocvar_g_mayhem_start_armor : sv_mayhem.qc
- autocvar_g_mayhem_start_health : sv_mayhem.qc
- autocvar_g_mayhem_unlimited_ammo : sv_mayhem.qc
- autocvar_g_mayhem_weaponarena : sv_mayhem.qc
- autocvar_g_melee_only : sv_melee_only.qc
- autocvar_g_midair : sv_midair.qc
- autocvar_g_midair_damageforcescale : sv_midair.qc
- autocvar_g_midair_damagemultiplier : sv_midair.qc
- autocvar_g_midair_shieldtime : sv_midair.qc
- autocvar_g_mirrordamage : damage.qh
- autocvar_g_mirrordamage_onlyweapons : damage.qh
- autocvar_g_mirrordamage_virtual : damage.qh
- autocvar_g_monster_golem_attack_claw_damage : golem.qc
- autocvar_g_monster_golem_attack_lightning_damage : golem.qc
- autocvar_g_monster_golem_attack_lightning_damage_zap : golem.qc
- autocvar_g_monster_golem_attack_lightning_force : golem.qc
- autocvar_g_monster_golem_attack_lightning_radius : golem.qc
- autocvar_g_monster_golem_attack_lightning_radius_zap : golem.qc
- autocvar_g_monster_golem_attack_lightning_speed : golem.qc
- autocvar_g_monster_golem_attack_lightning_speed_up : golem.qc
- autocvar_g_monster_golem_attack_smash_damage : golem.qc
- autocvar_g_monster_golem_attack_smash_force : golem.qc
- autocvar_g_monster_golem_attack_smash_range : golem.qc
- autocvar_g_monster_golem_damageforcescale : golem.qc
- autocvar_g_monster_golem_health : golem.qc
- autocvar_g_monster_golem_loot : golem.qc
- autocvar_g_monster_golem_speed_run : golem.qc
- autocvar_g_monster_golem_speed_stop : golem.qc
- autocvar_g_monster_golem_speed_walk : golem.qc
- autocvar_g_monster_mage_attack_push_chance : mage.qc
- autocvar_g_monster_mage_attack_push_damage : mage.qc
- autocvar_g_monster_mage_attack_push_delay : mage.qc
- autocvar_g_monster_mage_attack_push_force : mage.qc
- autocvar_g_monster_mage_attack_push_radius : mage.qc
- autocvar_g_monster_mage_attack_spike_accel : mage.qc
- autocvar_g_monster_mage_attack_spike_chance : mage.qc
- autocvar_g_monster_mage_attack_spike_damage : mage.qc
- autocvar_g_monster_mage_attack_spike_decel : mage.qc
- autocvar_g_monster_mage_attack_spike_delay : mage.qc
- autocvar_g_monster_mage_attack_spike_radius : mage.qc
- autocvar_g_monster_mage_attack_spike_smart : mage.qc
- autocvar_g_monster_mage_attack_spike_smart_mindist : mage.qc
- autocvar_g_monster_mage_attack_spike_smart_trace_max : mage.qc
- autocvar_g_monster_mage_attack_spike_smart_trace_min : mage.qc
- autocvar_g_monster_mage_attack_spike_speed_max : mage.qc
- autocvar_g_monster_mage_attack_spike_turnrate : mage.qc
- autocvar_g_monster_mage_attack_teleport_chance : mage.qc
- autocvar_g_monster_mage_attack_teleport_delay : mage.qc
- autocvar_g_monster_mage_attack_teleport_random : mage.qc
- autocvar_g_monster_mage_attack_teleport_random_range : mage.qc
- autocvar_g_monster_mage_damageforcescale : mage.qc
- autocvar_g_monster_mage_heal_allies : mage.qc
- autocvar_g_monster_mage_heal_delay : mage.qc
- autocvar_g_monster_mage_heal_minhealth : mage.qc
- autocvar_g_monster_mage_heal_range : mage.qc
- autocvar_g_monster_mage_health : mage.qc
- autocvar_g_monster_mage_loot : mage.qc
- autocvar_g_monster_mage_shield_blockpercent : mage.qc
- autocvar_g_monster_mage_shield_delay : mage.qc
- autocvar_g_monster_mage_shield_time : mage.qc
- autocvar_g_monster_mage_speed_run : mage.qc
- autocvar_g_monster_mage_speed_stop : mage.qc
- autocvar_g_monster_mage_speed_walk : mage.qc
- autocvar_g_monster_spider_attack_bite_damage : spider.qc
- autocvar_g_monster_spider_attack_bite_delay : spider.qc
- autocvar_g_monster_spider_attack_web_damagetime : spider.qc
- autocvar_g_monster_spider_attack_web_delay : spider.qc
- autocvar_g_monster_spider_attack_web_range : spider.qc
- autocvar_g_monster_spider_attack_web_speed : spider.qc
- autocvar_g_monster_spider_attack_web_speed_up : spider.qc
- autocvar_g_monster_spider_damageforcescale : spider.qc
- autocvar_g_monster_spider_health : spider.qc
- autocvar_g_monster_spider_loot : spider.qc
- autocvar_g_monster_spider_speed_run : spider.qc
- autocvar_g_monster_spider_speed_stop : spider.qc
- autocvar_g_monster_spider_speed_walk : spider.qc
- autocvar_g_monster_wyvern_attack_fireball_damage : wyvern.qc
- autocvar_g_monster_wyvern_attack_fireball_damagetime : wyvern.qc
- autocvar_g_monster_wyvern_attack_fireball_edgedamage : wyvern.qc
- autocvar_g_monster_wyvern_attack_fireball_force : wyvern.qc
- autocvar_g_monster_wyvern_attack_fireball_radius : wyvern.qc
- autocvar_g_monster_wyvern_attack_fireball_speed : wyvern.qc
- autocvar_g_monster_wyvern_damageforcescale : wyvern.qc
- autocvar_g_monster_wyvern_health : wyvern.qc
- autocvar_g_monster_wyvern_loot : wyvern.qc
- autocvar_g_monster_wyvern_speed_run : wyvern.qc
- autocvar_g_monster_wyvern_speed_stop : wyvern.qc
- autocvar_g_monster_wyvern_speed_walk : wyvern.qc
- autocvar_g_monster_zombie_attack_leap_damage : zombie.qc
- autocvar_g_monster_zombie_attack_leap_delay : zombie.qc
- autocvar_g_monster_zombie_attack_leap_force : zombie.qc
- autocvar_g_monster_zombie_attack_leap_speed : zombie.qc
- autocvar_g_monster_zombie_attack_melee_damage : zombie.qc
- autocvar_g_monster_zombie_attack_melee_delay : zombie.qc
- autocvar_g_monster_zombie_damageforcescale : zombie.qc
- autocvar_g_monster_zombie_health : zombie.qc
- autocvar_g_monster_zombie_loot : zombie.qc
- autocvar_g_monster_zombie_speed_run : zombie.qc
- autocvar_g_monster_zombie_speed_stop : zombie.qc
- autocvar_g_monster_zombie_speed_walk : zombie.qc
- autocvar_g_monsters : sv_monsters.qh
- autocvar_g_monsters_armor_blockpercent : sv_monsters.qh
- autocvar_g_monsters_attack_range : sv_monsters.qh
- autocvar_g_monsters_damageforcescale : sv_monsters.qh
- autocvar_g_monsters_drop_time : sv_monsters.qh
- autocvar_g_monsters_edit : sv_monsters.qh
- autocvar_g_monsters_healthbars : sv_monsters.qh
- autocvar_g_monsters_lineofsight : sv_monsters.qh
- autocvar_g_monsters_max : sv_monsters.qh
- autocvar_g_monsters_max_perplayer : sv_monsters.qh
- autocvar_g_monsters_miniboss_chance : sv_monsters.qh
- autocvar_g_monsters_miniboss_healthboost : sv_monsters.qh
- autocvar_g_monsters_miniboss_loot : sv_monsters.qh
- autocvar_g_monsters_owners : sv_monsters.qh
- autocvar_g_monsters_playerclip_collisions : sv_monsters.qh
- autocvar_g_monsters_quake_resize : sv_monsters.qh
- autocvar_g_monsters_respawn : sv_monsters.qh
- autocvar_g_monsters_respawn_delay : sv_monsters.qh
- autocvar_g_monsters_score_kill : sv_monsters.qh
- autocvar_g_monsters_score_spawned : sv_monsters.qh
- autocvar_g_monsters_sounds : sv_monsters.qh
- autocvar_g_monsters_spawnshieldtime : sv_monsters.qh
- autocvar_g_monsters_target_infront : sv_monsters.qh
- autocvar_g_monsters_target_infront_2d : sv_monsters.qh
- autocvar_g_monsters_target_infront_range : sv_monsters.qh
- autocvar_g_monsters_target_range : sv_monsters.qh
- autocvar_g_monsters_teams : sv_monsters.qh
- autocvar_g_monsters_typefrag : sv_monsters.qh
- autocvar_g_movement_highspeed : player.qh
- autocvar_g_movement_highspeed_q3_compat : player.qh
- autocvar_g_multijump : stats.qh
- autocvar_g_multijump_add : stats.qh
- autocvar_g_multijump_client : stats.qh
- autocvar_g_multijump_dodging : stats.qh
- autocvar_g_multijump_maxspeed : stats.qh
- autocvar_g_multijump_speed : stats.qh
- autocvar_g_mutatormsg : client.qh
- autocvar_g_nades : sv_nades.qh
- autocvar_g_nades_ammo : ammo.qh
- autocvar_g_nades_ammo_clip_empty_rate : ammo.qh
- autocvar_g_nades_ammo_foe : ammo.qh
- autocvar_g_nades_ammo_friend : ammo.qh
- autocvar_g_nades_ammo_rate : ammo.qh
- autocvar_g_nades_ammo_time : ammo.qh
- autocvar_g_nades_bonus : sv_nades.qh
- autocvar_g_nades_bonus_client_select : sv_nades.qh
- autocvar_g_nades_bonus_max : sv_nades.qh
- autocvar_g_nades_bonus_only : sv_nades.qh
- autocvar_g_nades_bonus_onstrength : sv_nades.qh
- autocvar_g_nades_bonus_score_high : sv_nades.qh
- autocvar_g_nades_bonus_score_low : sv_nades.qh
- autocvar_g_nades_bonus_score_max : sv_nades.qh
- autocvar_g_nades_bonus_score_medium : sv_nades.qh
- autocvar_g_nades_bonus_score_minor : sv_nades.qh
- autocvar_g_nades_bonus_score_spree : sv_nades.qh
- autocvar_g_nades_bonus_score_time : sv_nades.qh
- autocvar_g_nades_bonus_score_time_flagcarrier : sv_nades.qh
- autocvar_g_nades_bonus_type : sv_nades.qh
- autocvar_g_nades_client_select : sv_nades.qh
- autocvar_g_nades_darkness : darkness.qh
- autocvar_g_nades_darkness_explode : darkness.qh
- autocvar_g_nades_darkness_teamcheck : darkness.qh
- autocvar_g_nades_darkness_time : darkness.qh
- autocvar_g_nades_entrap : entrap.qh
- autocvar_g_nades_entrap_radius : entrap.qh
- autocvar_g_nades_entrap_speed : entrap.qh
- autocvar_g_nades_entrap_strength : entrap.qh
- autocvar_g_nades_entrap_time : entrap.qh
- autocvar_g_nades_heal : heal.qh
- autocvar_g_nades_heal_foe : heal.qh
- autocvar_g_nades_heal_friend : heal.qh
- autocvar_g_nades_heal_rate : heal.qh
- autocvar_g_nades_heal_time : heal.qh
- autocvar_g_nades_ice : ice.qh
- autocvar_g_nades_ice_explode : ice.qh
- autocvar_g_nades_ice_freeze_time : ice.qh
- autocvar_g_nades_ice_teamcheck : ice.qh
- autocvar_g_nades_nade_damage : sv_nades.qh
- autocvar_g_nades_nade_edgedamage : sv_nades.qh
- autocvar_g_nades_nade_force : sv_nades.qh
- autocvar_g_nades_nade_health : sv_nades.qh
- autocvar_g_nades_nade_lifetime : sv_nades.qh
- autocvar_g_nades_nade_maxforce : sv_nades.qh
- autocvar_g_nades_nade_minforce : sv_nades.qh
- autocvar_g_nades_nade_newton_style : sv_nades.qh
- autocvar_g_nades_nade_radius : sv_nades.qh
- autocvar_g_nades_nade_refire : sv_nades.qh
- autocvar_g_nades_nade_small : nades.qc
- autocvar_g_nades_nade_type : sv_nades.qh
- autocvar_g_nades_napalm : napalm.qh
- autocvar_g_nades_napalm_ball_count : napalm.qh
- autocvar_g_nades_napalm_ball_damage : napalm.qh
- autocvar_g_nades_napalm_ball_damageforcescale : napalm.qh
- autocvar_g_nades_napalm_ball_lifetime : napalm.qh
- autocvar_g_nades_napalm_ball_radius : napalm.qh
- autocvar_g_nades_napalm_ball_spread : napalm.qh
- autocvar_g_nades_napalm_burntime : napalm.qh
- autocvar_g_nades_napalm_fountain_damage : napalm.qh
- autocvar_g_nades_napalm_fountain_delay : napalm.qh
- autocvar_g_nades_napalm_fountain_edgedamage : napalm.qh
- autocvar_g_nades_napalm_fountain_lifetime : napalm.qh
- autocvar_g_nades_napalm_fountain_radius : napalm.qh
- autocvar_g_nades_napalm_selfdamage : napalm.qh
- autocvar_g_nades_onspawn : sv_nades.qh
- autocvar_g_nades_override_dropweapon : sv_nades.qh
- autocvar_g_nades_pickup : sv_nades.qh
- autocvar_g_nades_pickup_time : sv_nades.qh
- autocvar_g_nades_pokenade : monster.qh
- autocvar_g_nades_pokenade_monster_lifetime : monster.qh
- autocvar_g_nades_pokenade_monster_type : monster.qh
- autocvar_g_nades_spawn : spawn.qh
- autocvar_g_nades_spawn_count : sv_nades.qh
- autocvar_g_nades_spawn_destroy_damage : sv_nades.qh
- autocvar_g_nades_spawn_health_respawn : sv_nades.qh
- autocvar_g_nades_spread : nades.qc
- autocvar_g_nades_throw_offset : sv_nades.qh
- autocvar_g_nades_translocate : translocate.qh
- autocvar_g_nades_translocate_destroy_damage : translocate.qh
- autocvar_g_nades_veil : veil.qh
- autocvar_g_nades_veil_radius : veil.qh
- autocvar_g_nades_veil_time : veil.qh
- autocvar_g_new_toys_autoreplace : sv_new_toys.qc
- autocvar_g_new_toys_use_pickupsound : sv_new_toys.qc
- autocvar_g_nexball_basketball_bouncefactor : sv_nexball.qc
- autocvar_g_nexball_basketball_bouncestop : sv_nexball.qc
- autocvar_g_nexball_basketball_carrier_highspeed : sv_nexball.qc
- autocvar_g_nexball_basketball_delay_hold : sv_nexball.qh
- autocvar_g_nexball_basketball_delay_hold_forteam : sv_nexball.qh
- autocvar_g_nexball_basketball_effects_default : sv_nexball.qh
- autocvar_g_nexball_basketball_jumppad : sv_nexball.qc
- autocvar_g_nexball_basketball_meter : sv_nexball.qc
- autocvar_g_nexball_basketball_meter_maxpower : sv_nexball.qc
- autocvar_g_nexball_basketball_meter_minpower : sv_nexball.qc
- autocvar_g_nexball_basketball_teamsteal : sv_nexball.qh
- autocvar_g_nexball_delay_collect : sv_nexball.qc
- autocvar_g_nexball_delay_goal : sv_nexball.qc
- autocvar_g_nexball_delay_idle : sv_nexball.qh
- autocvar_g_nexball_delay_start : sv_nexball.qc
- autocvar_g_nexball_football_boost_forward : sv_nexball.qh
- autocvar_g_nexball_football_boost_up : sv_nexball.qh
- autocvar_g_nexball_football_bouncefactor : sv_nexball.qc
- autocvar_g_nexball_football_bouncestop : sv_nexball.qc
- autocvar_g_nexball_football_jumppad : sv_nexball.qc
- autocvar_g_nexball_football_physics : sv_nexball.qh
- autocvar_g_nexball_goalleadlimit : sv_nexball.qc
- autocvar_g_nexball_goallimit : sv_nexball.qc
- autocvar_g_nexball_meter_period : sv_nexball.qh
- autocvar_g_nexball_playerclip_collisions : sv_nexball.qc
- autocvar_g_nexball_radar_showallplayers : sv_nexball.qc
- autocvar_g_nexball_safepass_holdtime : sv_nexball.qc
- autocvar_g_nexball_safepass_maxdist : sv_nexball.qc
- autocvar_g_nexball_safepass_turnrate : sv_nexball.qc
- autocvar_g_nexball_sound_bounce : sv_nexball.qc
- autocvar_g_nexball_tackling : sv_nexball.qc
- autocvar_g_nexball_trail_color : sv_nexball.qc
- autocvar_g_nexball_viewmodel_offset : sv_nexball.qc
- autocvar_g_nexball_viewmodel_scale : sv_nexball.qc
- autocvar_g_nix_with_blaster : sv_nix.qc
- autocvar_g_nix_with_healtharmor : sv_nix.qc
- autocvar_g_nix_with_powerups : sv_nix.qc
- autocvar_g_nodepthtestitems : items.qh
- autocvar_g_nodepthtestplayers : client.qh
- autocvar_g_norecoil : tracing.qh
- autocvar_g_offhand_blaster : sv_offhand_blaster.qc
- autocvar_g_onslaught_allow_vehicle_touch : sv_onslaught.qc
- autocvar_g_onslaught_click_radius : sv_onslaught.qc
- autocvar_g_onslaught_cp_buildhealth : sv_onslaught.qc
- autocvar_g_onslaught_cp_buildtime : sv_onslaught.qc
- autocvar_g_onslaught_cp_health : sv_onslaught.qc
- autocvar_g_onslaught_cp_proximitydecap : sv_onslaught.qc
- autocvar_g_onslaught_cp_proximitydecap_distance : sv_onslaught.qc
- autocvar_g_onslaught_cp_proximitydecap_dps : sv_onslaught.qc
- autocvar_g_onslaught_cp_regen : sv_onslaught.qc
- autocvar_g_onslaught_gen_health : sv_onslaught.qc
- autocvar_g_onslaught_point_limit : sv_onslaught.qh
- autocvar_g_onslaught_round_timelimit : sv_onslaught.qc
- autocvar_g_onslaught_shield_force : sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_controlpoints : sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_controlpoints_chance : sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_controlpoints_random : sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_generator : sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_generator_chance : sv_onslaught.qc
- autocvar_g_onslaught_spawn_at_generator_random : sv_onslaught.qc
- autocvar_g_onslaught_spawn_choose : sv_onslaught.qc
- autocvar_g_onslaught_teleport_radius : sv_onslaught.qc
- autocvar_g_onslaught_teleport_wait : sv_onslaught.qc
- autocvar_g_onslaught_warmup : sv_onslaught.qc
- autocvar_g_overkill : sv_overkill.qh
- autocvar_g_overkill_blaster_keepdamage : sv_overkill.qc
- autocvar_g_overkill_blaster_keepforce : sv_overkill.qc
- autocvar_g_overkill_filter_armorbig : sv_overkill.qh
- autocvar_g_overkill_filter_armormedium : sv_overkill.qh
- autocvar_g_overkill_filter_armormega : sv_overkill.qh
- autocvar_g_overkill_filter_healthmega : sv_overkill.qh
- autocvar_g_overkill_itemwaypoints : sv_overkill.qc
- autocvar_g_overkill_loot_monster : sv_overkill.qc
- autocvar_g_overkill_loot_monster_time : sv_overkill.qc
- autocvar_g_overkill_loot_player : sv_overkill.qc
- autocvar_g_overkill_loot_player_time : sv_overkill.qc
- autocvar_g_overkill_powerups_replace : sv_overkill.qc
- autocvar_g_overkill_weapons : sv_weapons.qc
- autocvar_g_physical_items : sv_physical_items.qc
- autocvar_g_physical_items_damageforcescale : sv_physical_items.qc
- autocvar_g_physical_items_reset : sv_physical_items.qc
- autocvar_g_physics_clientselect : player.qh
- autocvar_g_physics_clientselect_default : player.qh
- autocvar_g_physics_clientselect_options : player.qh
- autocvar_g_pickup_ammo_anyway : ammo.qh
- autocvar_g_pickup_armorbig : armor.qh
- autocvar_g_pickup_armorbig_anyway : armor.qh
- autocvar_g_pickup_armorbig_max : armor.qh
- autocvar_g_pickup_armormedium : armor.qh
- autocvar_g_pickup_armormedium_anyway : armor.qh
- autocvar_g_pickup_armormedium_max : armor.qh
- autocvar_g_pickup_armormega : armor.qh
- autocvar_g_pickup_armormega_anyway : armor.qh
- autocvar_g_pickup_armormega_max : armor.qh
- autocvar_g_pickup_armorsmall : armor.qh
- autocvar_g_pickup_armorsmall_anyway : armor.qh
- autocvar_g_pickup_armorsmall_max : armor.qh
- autocvar_g_pickup_cells : ammo.qh
- autocvar_g_pickup_cells_max : ammo.qh
- autocvar_g_pickup_fuel : ammo.qh
- autocvar_g_pickup_fuel_jetpack : jetpack.qh
- autocvar_g_pickup_fuel_max : ammo.qh
- autocvar_g_pickup_healthbig : health.qh
- autocvar_g_pickup_healthbig_anyway : health.qh
- autocvar_g_pickup_healthbig_max : health.qh
- autocvar_g_pickup_healthmedium : health.qh
- autocvar_g_pickup_healthmedium_anyway : health.qh
- autocvar_g_pickup_healthmedium_max : health.qh
- autocvar_g_pickup_healthmega : health.qh
- autocvar_g_pickup_healthmega_anyway : health.qh
- autocvar_g_pickup_healthmega_max : health.qh
- autocvar_g_pickup_healthsmall : health.qh
- autocvar_g_pickup_healthsmall_anyway : health.qh
- autocvar_g_pickup_healthsmall_max : health.qh
- autocvar_g_pickup_items : items.qh
- autocvar_g_pickup_nails : ammo.qh
- autocvar_g_pickup_nails_max : ammo.qh
- autocvar_g_pickup_respawntime_ammo : ammo.qh
- autocvar_g_pickup_respawntime_armor_big : armor.qh
- autocvar_g_pickup_respawntime_armor_medium : armor.qh
- autocvar_g_pickup_respawntime_armor_mega : armor.qh
- autocvar_g_pickup_respawntime_armor_small : armor.qh
- autocvar_g_pickup_respawntime_health_big : health.qh
- autocvar_g_pickup_respawntime_health_medium : health.qh
- autocvar_g_pickup_respawntime_health_mega : health.qh
- autocvar_g_pickup_respawntime_health_small : health.qh
- autocvar_g_pickup_respawntime_powerup : powerups.qh
- autocvar_g_pickup_respawntime_superweapon : spawning.qh
- autocvar_g_pickup_respawntime_weapon : spawning.qh
- autocvar_g_pickup_respawntimejitter_ammo : ammo.qh
- autocvar_g_pickup_respawntimejitter_armor_big : armor.qh
- autocvar_g_pickup_respawntimejitter_armor_medium : armor.qh
- autocvar_g_pickup_respawntimejitter_armor_mega : armor.qh
- autocvar_g_pickup_respawntimejitter_armor_small : armor.qh
- autocvar_g_pickup_respawntimejitter_health_big : health.qh
- autocvar_g_pickup_respawntimejitter_health_medium : health.qh
- autocvar_g_pickup_respawntimejitter_health_mega : health.qh
- autocvar_g_pickup_respawntimejitter_health_small : health.qh
- autocvar_g_pickup_respawntimejitter_powerup : powerups.qh
- autocvar_g_pickup_respawntimejitter_superweapon : spawning.qh
- autocvar_g_pickup_respawntimejitter_weapon : spawning.qh
- autocvar_g_pickup_rockets : ammo.qh
- autocvar_g_pickup_rockets_max : ammo.qh
- autocvar_g_pickup_shells : ammo.qh
- autocvar_g_pickup_shells_max : ammo.qh
- autocvar_g_pickup_weapons_anyway : spawning.qh
- autocvar_g_pinata : sv_pinata.qc
- autocvar_g_pinata_offhand : sv_pinata.qc
- autocvar_g_playban_list : banning.qh
- autocvar_g_playban_minigames : banning.qh
- autocvar_g_player_alpha : client.qh
- autocvar_g_player_brightness : client.qh
- autocvar_g_player_damageforcescale : client.qh
- autocvar_g_player_damageplayercenter : damage.qh
- autocvar_g_playerclip_collisions : client.qh
- autocvar_g_playerstats_gamereport_ladder : playerstats.qh
- autocvar_g_playerstats_gamereport_uri : playerstats.qh
- autocvar_g_playerstats_playerbasic_uri : playerstats.qh
- autocvar_g_playerstats_playerdetail_autoupdatetime : playerstats.qh
- autocvar_g_playerstats_playerdetail_uri : playerstats.qh
- autocvar_g_powerups : sv_powerups.qh
- autocvar_g_powerups_drop : sv_powerups.qh
- autocvar_g_powerups_drop_ondeath : sv_powerups.qh
- autocvar_g_powerups_fuelregen : fuelregen.qh
- autocvar_g_powerups_invisibility : invisibility.qh
- autocvar_g_powerups_jetpack : jetpack.qh
- autocvar_g_powerups_shield : shield.qh
- autocvar_g_powerups_speed : speed.qh
- autocvar_g_powerups_stack : sv_powerups.qh
- autocvar_g_powerups_strength : strength.qh
- autocvar_g_projectiles_damage : common.qh
- autocvar_g_projectiles_interact : common.qh
- autocvar_g_projectiles_keep_owner : common.qh
- autocvar_g_projectiles_newton_style : tracing.qh
- autocvar_g_projectiles_newton_style_2_maxfactor : tracing.qh
- autocvar_g_projectiles_newton_style_2_minfactor : tracing.qh
- autocvar_g_projectiles_spread_style : tracing.qh
- autocvar_g_race_cptimes_onlyself : race.qh
- autocvar_g_race_laps_limit : sv_race.qc
- autocvar_g_race_qualifying_timelimit : sv_race.qc
- autocvar_g_race_qualifying_timelimit_override : sv_race.qc
- autocvar_g_race_teams : sv_race.qc
- autocvar_g_random_gravity_delay : sv_random_gravity.qc
- autocvar_g_random_gravity_max : sv_random_gravity.qc
- autocvar_g_random_gravity_min : sv_random_gravity.qc
- autocvar_g_random_gravity_negative : sv_random_gravity.qc
- autocvar_g_random_gravity_negative_chance : sv_random_gravity.qc
- autocvar_g_random_gravity_positive : sv_random_gravity.qc
- autocvar_g_random_items : sv_random_items.qh
- autocvar_g_random_loot : sv_random_items.qh
- autocvar_g_random_loot_max : sv_random_items.qc
- autocvar_g_random_loot_min : sv_random_items.qc
- autocvar_g_random_loot_spread : sv_random_items.qc
- autocvar_g_random_loot_time : sv_random_items.qc
- autocvar_g_random_start_weapons : world.qh
- autocvar_g_respawn_delay_forced : client.qh
- autocvar_g_respawn_delay_large : client.qh
- autocvar_g_respawn_delay_large_count : client.qh
- autocvar_g_respawn_delay_max : client.qh
- autocvar_g_respawn_delay_small : client.qh
- autocvar_g_respawn_delay_small_count : client.qh
- autocvar_g_respawn_ghosts : client.qh
- autocvar_g_respawn_ghosts_alpha : client.qh
- autocvar_g_respawn_ghosts_fadetime : client.qh
- autocvar_g_respawn_ghosts_speed : client.qh
- autocvar_g_respawn_ghosts_time : client.qh
- autocvar_g_respawn_waves : client.qh
- autocvar_g_rm : sv_instagib.qh
- autocvar_g_rm_damage : sv_instagib.qh
- autocvar_g_rm_edgedamage : sv_instagib.qh
- autocvar_g_rm_force : sv_instagib.qh
- autocvar_g_rm_laser : sv_instagib.qh
- autocvar_g_rm_laser_count : sv_instagib.qh
- autocvar_g_rm_laser_damage : sv_instagib.qh
- autocvar_g_rm_laser_force : sv_instagib.qh
- autocvar_g_rm_laser_lifetime : sv_instagib.qh
- autocvar_g_rm_laser_radius : sv_instagib.qh
- autocvar_g_rm_laser_rapid : sv_instagib.qh
- autocvar_g_rm_laser_rapid_delay : sv_instagib.qh
- autocvar_g_rm_laser_rapid_refire : sv_instagib.qh
- autocvar_g_rm_laser_refire : sv_instagib.qh
- autocvar_g_rm_laser_speed : sv_instagib.qh
- autocvar_g_rm_laser_spread : sv_instagib.qh
- autocvar_g_rm_laser_spread_random : sv_instagib.qh
- autocvar_g_rm_radius : sv_instagib.qh
- autocvar_g_rocket_flying : sv_rocketflying.qc
- autocvar_g_rocket_flying_disabledelays : sv_rocketflying.qc
- autocvar_g_running_guns : sv_running_guns.qc
- autocvar_g_sandbox : sv_sandbox.qc
- autocvar_g_sandbox_editor_distance_edit : sv_sandbox.qc
- autocvar_g_sandbox_editor_distance_spawn : sv_sandbox.qc
- autocvar_g_sandbox_editor_flood : sv_sandbox.qc
- autocvar_g_sandbox_editor_free : sv_sandbox.qc
- autocvar_g_sandbox_editor_maxobjects : sv_sandbox.qc
- autocvar_g_sandbox_info : sv_sandbox.qc
- autocvar_g_sandbox_object_material_velocity_factor : sv_sandbox.qc
- autocvar_g_sandbox_object_material_velocity_min : sv_sandbox.qc
- autocvar_g_sandbox_object_scale_max : sv_sandbox.qc
- autocvar_g_sandbox_object_scale_min : sv_sandbox.qc
- autocvar_g_sandbox_readonly : sv_sandbox.qc
- autocvar_g_sandbox_storage_autoload : sv_sandbox.qc
- autocvar_g_sandbox_storage_autosave : sv_sandbox.qc
- autocvar_g_sandbox_storage_name : sv_sandbox.qc
- autocvar_g_shootfromcenter : stats.qh
- autocvar_g_shootfromeye : stats.qh
- autocvar_g_shootfromfixedorigin : all.qh
- autocvar_g_showweaponspawns : selection.qh
- autocvar_g_spawn_alloweffects : spawnpoints.qh
- autocvar_g_spawn_furthest : spawnpoints.qh
- autocvar_g_spawn_near_teammate : sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_distance : sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint : sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health : sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath : sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay : sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death : sv_spawn_near_teammate.qc
- autocvar_g_spawn_near_teammate_ignore_spawnpoint_max : sv_spawn_near_teammate.qc
- autocvar_g_spawn_unique : sv_spawn_unique.qh
- autocvar_g_spawn_useallspawns : spawnpoints.qh
- autocvar_g_spawnpoints_auto_move_out_of_solid : spawnpoints.qh
- autocvar_g_spawnshield_blockdamage : player.qh
- autocvar_g_spawnshieldtime : player.qh
- autocvar_g_superspectate : sv_superspec.qc
- autocvar_g_survival_hunter_count : sv_survival.qc
- autocvar_g_survival_punish_teamkill : sv_survival.qc
- autocvar_g_survival_reward_survival : sv_survival.qc
- autocvar_g_survival_round_enddelay : sv_survival.qc
- autocvar_g_survival_round_timelimit : sv_survival.qc
- autocvar_g_survival_warmup : sv_survival.qc
- autocvar_g_tdm_point_leadlimit : sv_tdm.qh
- autocvar_g_tdm_point_limit : sv_tdm.qh
- autocvar_g_tdm_team_spawns : sv_tdm.qh
- autocvar_g_tdm_teams : sv_tdm.qc
- autocvar_g_tdm_teams_override : sv_tdm.qc
- autocvar_g_teamdamage_resetspeed : damage.qh
- autocvar_g_teamdamage_threshold : damage.qh
- autocvar_g_teamkill_punishing : damage.qh
- autocvar_g_telefrags : teleporters.qh
- autocvar_g_telefrags_avoid : teleporters.qh
- autocvar_g_telefrags_teamplay : teleporters.qh
- autocvar_g_teleport_maxspeed : stats.qh
- autocvar_g_teleport_minspeed : stats.qh
- autocvar_g_throughfloor_damage : damage.qh
- autocvar_g_throughfloor_damage_max_stddev : damage.qh
- autocvar_g_throughfloor_debug : damage.qh
- autocvar_g_throughfloor_force : damage.qh
- autocvar_g_throughfloor_force_max_stddev : damage.qh
- autocvar_g_throughfloor_max_steps_other : damage.qh
- autocvar_g_throughfloor_max_steps_player : damage.qh
- autocvar_g_throughfloor_min_steps_other : damage.qh
- autocvar_g_throughfloor_min_steps_player : damage.qh
- autocvar_g_tka_ballcarrier_damage : sv_tka.qc
- autocvar_g_tka_ballcarrier_force : sv_tka.qc
- autocvar_g_tka_ballcarrier_highspeed : sv_tka.qc
- autocvar_g_tka_ballcarrier_maxballs : sv_tka.qc
- autocvar_g_tka_noncarrier_damage : sv_tka.qc
- autocvar_g_tka_noncarrier_force : sv_tka.qc
- autocvar_g_tka_noncarrier_warn : sv_tka.qc
- autocvar_g_tka_point_leadlimit : sv_tka.qh
- autocvar_g_tka_point_limit : sv_tka.qh
- autocvar_g_tka_score_bckill : sv_tka.qc
- autocvar_g_tka_score_killac : sv_tka.qc
- autocvar_g_tka_score_team : sv_tka.qc
- autocvar_g_tka_score_timepoints : sv_tka.qc
- autocvar_g_tka_team_spawns : sv_tka.qh
- autocvar_g_tka_teams_override : sv_tka.qh
- autocvar_g_tkaball_count : sv_tka.qc
- autocvar_g_tkaball_damageforcescale : sv_tka.qc
- autocvar_g_tkaball_effects : sv_tka.qc
- autocvar_g_tkaball_respawntime : sv_tka.qc
- autocvar_g_tkaball_tracking : sv_tka.qc
- autocvar_g_tkaball_trail_color : sv_tka.qc
- autocvar_g_tmayhem_pickup_items : sv_tmayhem.qc
- autocvar_g_tmayhem_pickup_items_remove_weapons_and_ammo : sv_tmayhem.qc
- autocvar_g_tmayhem_point_leadlimit : sv_tmayhem.qc
- autocvar_g_tmayhem_point_limit : sv_tmayhem.qc
- autocvar_g_tmayhem_powerups : sv_tmayhem.qc
- autocvar_g_tmayhem_regenerate : sv_tmayhem.qc
- autocvar_g_tmayhem_rot : sv_tmayhem.qc
- autocvar_g_tmayhem_scoring_damage_weight : sv_tmayhem.qh
- autocvar_g_tmayhem_scoring_disable_selfdamage2score : sv_tmayhem.qh
- autocvar_g_tmayhem_scoring_kill_weight : sv_tmayhem.qh
- autocvar_g_tmayhem_scoring_upscaler : sv_tmayhem.qh
- autocvar_g_tmayhem_selfdamage : sv_tmayhem.qc
- autocvar_g_tmayhem_start_ammo_cells : sv_tmayhem.qc
- autocvar_g_tmayhem_start_ammo_fuel : sv_tmayhem.qc
- autocvar_g_tmayhem_start_ammo_nails : sv_tmayhem.qc
- autocvar_g_tmayhem_start_ammo_rockets : sv_tmayhem.qc
- autocvar_g_tmayhem_start_ammo_shells : sv_tmayhem.qc
- autocvar_g_tmayhem_start_armor : sv_tmayhem.qc
- autocvar_g_tmayhem_start_health : sv_tmayhem.qc
- autocvar_g_tmayhem_team_spawns : sv_tmayhem.qc
- autocvar_g_tmayhem_teams : sv_tmayhem.qc
- autocvar_g_tmayhem_teams_override : sv_tmayhem.qc
- autocvar_g_tmayhem_unlimited_ammo : sv_tmayhem.qc
- autocvar_g_tmayhem_weaponarena : sv_tmayhem.qc
- autocvar_g_touchexplode : sv_touchexplode.qc
- autocvar_g_touchexplode_damage : sv_touchexplode.qc
- autocvar_g_touchexplode_edgedamage : sv_touchexplode.qc
- autocvar_g_touchexplode_force : sv_touchexplode.qc
- autocvar_g_touchexplode_radius : sv_touchexplode.qc
- autocvar_g_triggerimpulse_accel_multiplier : impulse.qh
- autocvar_g_triggerimpulse_accel_power : impulse.qh
- autocvar_g_triggerimpulse_directional_multiplier : impulse.qh
- autocvar_g_triggerimpulse_radial_multiplier : impulse.qh
- autocvar_g_trueaim_minrange : tracing.qh
- autocvar_g_turrets : sv_turrets.qh
- autocvar_g_turrets_aimidle_delay : sv_turrets.qh
- autocvar_g_turrets_nofire : sv_turrets.qh
- autocvar_g_turrets_reloadcvars : sv_turrets.qh
- autocvar_g_turrets_targetscan_maxdelay : sv_turrets.qh
- autocvar_g_turrets_targetscan_mindelay : sv_turrets.qh
- autocvar_g_turrets_unit_ewheel_speed_fast : ewheel.qc
- autocvar_g_turrets_unit_ewheel_speed_slow : ewheel.qc
- autocvar_g_turrets_unit_ewheel_speed_slower : ewheel.qc
- autocvar_g_turrets_unit_ewheel_speed_stop : ewheel.qc
- autocvar_g_turrets_unit_ewheel_turnrate : ewheel.qc
- autocvar_g_turrets_unit_hellion_shot_speed_gain : hellion_weapon.qc
- autocvar_g_turrets_unit_hellion_shot_speed_max : hellion_weapon.qc
- autocvar_g_turrets_unit_hk_shot_speed : hk_weapon.qc
- autocvar_g_turrets_unit_hk_shot_speed_accel : hk_weapon.qc
- autocvar_g_turrets_unit_hk_shot_speed_accel2 : hk_weapon.qc
- autocvar_g_turrets_unit_hk_shot_speed_decel : hk_weapon.qc
- autocvar_g_turrets_unit_hk_shot_speed_max : hk_weapon.qc
- autocvar_g_turrets_unit_hk_shot_speed_turnrate : hk_weapon.qc
- autocvar_g_turrets_unit_walker_melee_damage : walker.qc
- autocvar_g_turrets_unit_walker_melee_force : walker.qc
- autocvar_g_turrets_unit_walker_melee_range : walker.qc
- autocvar_g_turrets_unit_walker_rocket_damage : walker.qc
- autocvar_g_turrets_unit_walker_rocket_force : walker.qc
- autocvar_g_turrets_unit_walker_rocket_radius : walker.qc
- autocvar_g_turrets_unit_walker_rocket_range : walker.qc
- autocvar_g_turrets_unit_walker_rocket_range_min : walker.qc
- autocvar_g_turrets_unit_walker_rocket_refire : walker.qc
- autocvar_g_turrets_unit_walker_rocket_speed : walker.qc
- autocvar_g_turrets_unit_walker_rocket_turnrate : walker.qc
- autocvar_g_turrets_unit_walker_speed_jump : walker.qc
- autocvar_g_turrets_unit_walker_speed_roam : walker.qc
- autocvar_g_turrets_unit_walker_speed_run : walker.qc
- autocvar_g_turrets_unit_walker_speed_stop : walker.qc
- autocvar_g_turrets_unit_walker_speed_swim : walker.qc
- autocvar_g_turrets_unit_walker_speed_walk : walker.qc
- autocvar_g_turrets_unit_walker_turn : walker.qc
- autocvar_g_turrets_unit_walker_turn_run : walker.qc
- autocvar_g_turrets_unit_walker_turn_strafe : walker.qc
- autocvar_g_turrets_unit_walker_turn_swim : walker.qc
- autocvar_g_turrets_unit_walker_turn_walk : walker.qc
- autocvar_g_use_ammunition : world.qh
- autocvar_g_vampire : sv_vampire.qc
- autocvar_g_vampire_factor : sv_vampire.qc
- autocvar_g_vampire_use_total_damage : sv_vampire.qc
- autocvar_g_vampirehook : sv_vampirehook.qc
- autocvar_g_vampirehook_damage : sv_vampirehook.qc
- autocvar_g_vampirehook_damagerate : sv_vampirehook.qc
- autocvar_g_vampirehook_health_steal : sv_vampirehook.qc
- autocvar_g_vampirehook_teamheal : sv_vampirehook.qc
- autocvar_g_vehicle_bumblebee : bumblebee.qc
- autocvar_g_vehicle_bumblebee_blowup_coredamage : bumblebee.qc
- autocvar_g_vehicle_bumblebee_blowup_edgedamage : bumblebee.qc
- autocvar_g_vehicle_bumblebee_blowup_forceintensity : bumblebee.qc
- autocvar_g_vehicle_bumblebee_blowup_radius : bumblebee.qc
- autocvar_g_vehicle_bumblebee_bouncepain : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_ammo : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_ammo_regen : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_ammo_regen_pause : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_cost : bumblebee_weapons.qh
- autocvar_g_vehicle_bumblebee_cannon_damage : bumblebee_weapons.qh
- autocvar_g_vehicle_bumblebee_cannon_force : bumblebee_weapons.qh
- autocvar_g_vehicle_bumblebee_cannon_lock : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_pitchlimit_down : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_pitchlimit_up : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_radius : bumblebee_weapons.qh
- autocvar_g_vehicle_bumblebee_cannon_refire : bumblebee_weapons.qh
- autocvar_g_vehicle_bumblebee_cannon_speed : bumblebee_weapons.qh
- autocvar_g_vehicle_bumblebee_cannon_spread : bumblebee_weapons.qh
- autocvar_g_vehicle_bumblebee_cannon_turnlimit_in : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_turnlimit_out : bumblebee.qc
- autocvar_g_vehicle_bumblebee_cannon_turnspeed : bumblebee.qc
- autocvar_g_vehicle_bumblebee_energy : bumblebee.qc
- autocvar_g_vehicle_bumblebee_energy_regen : bumblebee.qc
- autocvar_g_vehicle_bumblebee_energy_regen_pause : bumblebee.qc
- autocvar_g_vehicle_bumblebee_friction : bumblebee.qc
- autocvar_g_vehicle_bumblebee_healgun_amax : bumblebee.qc
- autocvar_g_vehicle_bumblebee_healgun_aps : bumblebee.qc
- autocvar_g_vehicle_bumblebee_healgun_hmax : bumblebee.qc
- autocvar_g_vehicle_bumblebee_healgun_hps : bumblebee.qc
- autocvar_g_vehicle_bumblebee_healgun_locktime : bumblebee.qc
- autocvar_g_vehicle_bumblebee_healgun_sps : bumblebee.qc
- autocvar_g_vehicle_bumblebee_health : bumblebee.qc
- autocvar_g_vehicle_bumblebee_health_regen : bumblebee.qc
- autocvar_g_vehicle_bumblebee_health_regen_pause : bumblebee.qc
- autocvar_g_vehicle_bumblebee_pitchlimit : bumblebee.qc
- autocvar_g_vehicle_bumblebee_pitchspeed : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun_aps : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun_dps : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun_fps : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun_pitchlimit_down : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun_pitchlimit_up : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun_range : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun_turnlimit_sides : bumblebee.qc
- autocvar_g_vehicle_bumblebee_raygun_turnspeed : bumblebee.qc
- autocvar_g_vehicle_bumblebee_respawntime : bumblebee.qc
- autocvar_g_vehicle_bumblebee_shield : bumblebee.qc
- autocvar_g_vehicle_bumblebee_shield_regen : bumblebee.qc
- autocvar_g_vehicle_bumblebee_shield_regen_pause : bumblebee.qc
- autocvar_g_vehicle_bumblebee_speed_down : bumblebee.qc
- autocvar_g_vehicle_bumblebee_speed_forward : bumblebee.qc
- autocvar_g_vehicle_bumblebee_speed_strafe : bumblebee.qc
- autocvar_g_vehicle_bumblebee_speed_up : bumblebee.qc
- autocvar_g_vehicle_bumblebee_swim : bumblebee.qc
- autocvar_g_vehicle_bumblebee_turnspeed : bumblebee.qc
- autocvar_g_vehicle_racer : racer.qc
- autocvar_g_vehicle_racer_afterburn_cost : racer.qc
- autocvar_g_vehicle_racer_anglestabilizer : racer.qc
- autocvar_g_vehicle_racer_blowup_coredamage : racer.qc
- autocvar_g_vehicle_racer_blowup_edgedamage : racer.qc
- autocvar_g_vehicle_racer_blowup_forceintensity : racer.qc
- autocvar_g_vehicle_racer_blowup_radius : racer.qc
- autocvar_g_vehicle_racer_bouncefactor : racer.qc
- autocvar_g_vehicle_racer_bouncepain : racer.qc
- autocvar_g_vehicle_racer_bouncestop : racer.qc
- autocvar_g_vehicle_racer_cannon_cost : racer_weapon.qh
- autocvar_g_vehicle_racer_cannon_damage : racer_weapon.qh
- autocvar_g_vehicle_racer_cannon_force : racer_weapon.qh
- autocvar_g_vehicle_racer_cannon_radius : racer_weapon.qh
- autocvar_g_vehicle_racer_cannon_refire : racer_weapon.qh
- autocvar_g_vehicle_racer_cannon_speed : racer_weapon.qh
- autocvar_g_vehicle_racer_cannon_spread : racer_weapon.qh
- autocvar_g_vehicle_racer_downforce : racer.qc
- autocvar_g_vehicle_racer_energy : racer.qc
- autocvar_g_vehicle_racer_energy_regen : racer.qc
- autocvar_g_vehicle_racer_energy_regen_pause : racer.qc
- autocvar_g_vehicle_racer_friction : racer.qc
- autocvar_g_vehicle_racer_health : racer.qc
- autocvar_g_vehicle_racer_health_regen : racer.qc
- autocvar_g_vehicle_racer_health_regen_pause : racer.qc
- autocvar_g_vehicle_racer_hoverpower : racer.qc
- autocvar_g_vehicle_racer_hovertype : racer.qc
- autocvar_g_vehicle_racer_pitchlimit : racer.qc
- autocvar_g_vehicle_racer_pitchspeed : racer.qc
- autocvar_g_vehicle_racer_respawntime : racer.qc
- autocvar_g_vehicle_racer_rocket_accel : racer_weapon.qh
- autocvar_g_vehicle_racer_rocket_climbspeed : racer_weapon.qh
- autocvar_g_vehicle_racer_rocket_damage : racer_weapon.qh
- autocvar_g_vehicle_racer_rocket_force : racer_weapon.qh
- autocvar_g_vehicle_racer_rocket_locked_maxangle : racer_weapon.qh
- autocvar_g_vehicle_racer_rocket_locked_time : racer.qc
- autocvar_g_vehicle_racer_rocket_locking_releasetime : racer.qc
- autocvar_g_vehicle_racer_rocket_locking_time : racer.qc
- autocvar_g_vehicle_racer_rocket_locktarget : racer.qc
- autocvar_g_vehicle_racer_rocket_radius : racer_weapon.qh
- autocvar_g_vehicle_racer_rocket_refire : racer_weapon.qh
- autocvar_g_vehicle_racer_rocket_speed : racer_weapon.qh
- autocvar_g_vehicle_racer_rocket_turnrate : racer_weapon.qh
- autocvar_g_vehicle_racer_shield : racer.qc
- autocvar_g_vehicle_racer_shield_regen : racer.qc
- autocvar_g_vehicle_racer_shield_regen_pause : racer.qc
- autocvar_g_vehicle_racer_speed_afterburn : racer.qc
- autocvar_g_vehicle_racer_speed_forward : racer.qc
- autocvar_g_vehicle_racer_speed_strafe : racer.qc
- autocvar_g_vehicle_racer_springlength : racer.qc
- autocvar_g_vehicle_racer_thinkrate : racer.qc
- autocvar_g_vehicle_racer_turnroll : racer.qc
- autocvar_g_vehicle_racer_turnspeed : racer.qc
- autocvar_g_vehicle_racer_upforcedamper : racer.qc
- autocvar_g_vehicle_racer_water_downforce : racer.qc
- autocvar_g_vehicle_racer_water_speed_forward : racer.qc
- autocvar_g_vehicle_racer_water_speed_strafe : racer.qc
- autocvar_g_vehicle_racer_water_time : racer.qc
- autocvar_g_vehicle_racer_water_upforcedamper : racer.qc
- autocvar_g_vehicle_racer_waterburn_cost : racer.qc
- autocvar_g_vehicle_racer_waterburn_speed : racer.qc
- autocvar_g_vehicle_raptor : raptor.qc
- autocvar_g_vehicle_raptor_bomblet_alt : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bomblet_damage : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bomblet_edgedamage : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bomblet_explode_delay : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bomblet_force : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bomblet_radius : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bomblet_spread : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bomblet_time : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bomblets : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bombs_refire : raptor_weapons.qh
- autocvar_g_vehicle_raptor_bouncefactor : raptor.qc
- autocvar_g_vehicle_raptor_bouncepain : raptor.qc
- autocvar_g_vehicle_raptor_bouncestop : raptor.qc
- autocvar_g_vehicle_raptor_cannon_cost : raptor_weapons.qh
- autocvar_g_vehicle_raptor_cannon_damage : raptor_weapons.qh
- autocvar_g_vehicle_raptor_cannon_force : raptor_weapons.qh
- autocvar_g_vehicle_raptor_cannon_locked_time : raptor.qc
- autocvar_g_vehicle_raptor_cannon_locking_releasetime : raptor.qc
- autocvar_g_vehicle_raptor_cannon_locking_time : raptor.qc
- autocvar_g_vehicle_raptor_cannon_locktarget : raptor.qc
- autocvar_g_vehicle_raptor_cannon_pitchlimit_down : raptor.qc
- autocvar_g_vehicle_raptor_cannon_pitchlimit_up : raptor.qc
- autocvar_g_vehicle_raptor_cannon_predicttarget : raptor.qc
- autocvar_g_vehicle_raptor_cannon_radius : raptor_weapons.qh
- autocvar_g_vehicle_raptor_cannon_refire : raptor_weapons.qh
- autocvar_g_vehicle_raptor_cannon_speed : raptor_weapons.qh
- autocvar_g_vehicle_raptor_cannon_spread : raptor_weapons.qh
- autocvar_g_vehicle_raptor_cannon_turnlimit : raptor.qc
- autocvar_g_vehicle_raptor_cannon_turnspeed : raptor.qc
- autocvar_g_vehicle_raptor_energy : raptor.qc
- autocvar_g_vehicle_raptor_energy_regen : raptor.qc
- autocvar_g_vehicle_raptor_energy_regen_pause : raptor.qc
- autocvar_g_vehicle_raptor_flare_chase : raptor_weapons.qh
- autocvar_g_vehicle_raptor_flare_lifetime : raptor_weapons.qh
- autocvar_g_vehicle_raptor_flare_range : raptor_weapons.qh
- autocvar_g_vehicle_raptor_flare_refire : raptor_weapons.qh
- autocvar_g_vehicle_raptor_friction : raptor.qc
- autocvar_g_vehicle_raptor_health : raptor.qc
- autocvar_g_vehicle_raptor_health_regen : raptor.qc
- autocvar_g_vehicle_raptor_health_regen_pause : raptor.qc
- autocvar_g_vehicle_raptor_movestyle : raptor.qc
- autocvar_g_vehicle_raptor_pitchlimit : raptor.qc
- autocvar_g_vehicle_raptor_pitchspeed : raptor.qc
- autocvar_g_vehicle_raptor_respawntime : raptor.qc
- autocvar_g_vehicle_raptor_shield : raptor.qc
- autocvar_g_vehicle_raptor_shield_regen : raptor.qc
- autocvar_g_vehicle_raptor_shield_regen_pause : raptor.qc
- autocvar_g_vehicle_raptor_speed_down : raptor.qc
- autocvar_g_vehicle_raptor_speed_forward : raptor.qc
- autocvar_g_vehicle_raptor_speed_strafe : raptor.qc
- autocvar_g_vehicle_raptor_speed_up : raptor.qc
- autocvar_g_vehicle_raptor_swim : raptor.qc
- autocvar_g_vehicle_raptor_takeofftime : raptor.qc
- autocvar_g_vehicle_raptor_turnspeed : raptor.qc
- autocvar_g_vehicle_spiderbot : spiderbot.qc
- autocvar_g_vehicle_spiderbot_bouncepain : spiderbot.qc
- autocvar_g_vehicle_spiderbot_head_pitchlimit_down : spiderbot.qc
- autocvar_g_vehicle_spiderbot_head_pitchlimit_up : spiderbot.qc
- autocvar_g_vehicle_spiderbot_head_turnlimit : spiderbot.qc
- autocvar_g_vehicle_spiderbot_head_turnspeed : spiderbot.qc
- autocvar_g_vehicle_spiderbot_health : spiderbot.qc
- autocvar_g_vehicle_spiderbot_health_regen : spiderbot.qc
- autocvar_g_vehicle_spiderbot_health_regen_pause : spiderbot.qc
- autocvar_g_vehicle_spiderbot_minigun_ammo_cost : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_minigun_ammo_max : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_minigun_damage : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_minigun_force : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_minigun_refire : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_minigun_solidpenetration : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_minigun_spread : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_movement_inertia : spiderbot.qc
- autocvar_g_vehicle_spiderbot_respawntime : spiderbot.qc
- autocvar_g_vehicle_spiderbot_rocket_damage : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_force : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_health : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_lifetime : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_noise : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_radius : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_refire : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_refire2 : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_reload : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_speed : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_spread : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_rocket_turnrate : spiderbot_weapons.qh
- autocvar_g_vehicle_spiderbot_shield : spiderbot.qc
- autocvar_g_vehicle_spiderbot_shield_regen : spiderbot.qc
- autocvar_g_vehicle_spiderbot_shield_regen_pause : spiderbot.qc
- autocvar_g_vehicle_spiderbot_speed_stop : spiderbot.qc
- autocvar_g_vehicle_spiderbot_speed_strafe : spiderbot.qc
- autocvar_g_vehicle_spiderbot_speed_walk : spiderbot.qc
- autocvar_g_vehicle_spiderbot_springblend : spiderbot.qc
- autocvar_g_vehicle_spiderbot_springlength : spiderbot.qc
- autocvar_g_vehicle_spiderbot_springup : spiderbot.qc
- autocvar_g_vehicle_spiderbot_tiltlimit : spiderbot.qc
- autocvar_g_vehicle_spiderbot_turnspeed : spiderbot.qc
- autocvar_g_vehicle_spiderbot_turnspeed_strafe : spiderbot.qc
- autocvar_g_vehicles : sv_vehicles.qh
- autocvar_g_vehicles_allow_bots : sv_vehicles.qh
- autocvar_g_vehicles_crush_dmg : sv_vehicles.qh
- autocvar_g_vehicles_crush_force : sv_vehicles.qh
- autocvar_g_vehicles_crush_minspeed : sv_vehicles.qh
- autocvar_g_vehicles_delayspawn : sv_vehicles.qh
- autocvar_g_vehicles_delayspawn_jitter : sv_vehicles.qh
- autocvar_g_vehicles_enter_radius : sv_vehicles.qh
- autocvar_g_vehicles_exit_attempts : sv_vehicles.qh
- autocvar_g_vehicles_machinegun_damagerate : sv_vehicles.qh
- autocvar_g_vehicles_rifle_damagerate : sv_vehicles.qh
- autocvar_g_vehicles_tag_damagerate : sv_vehicles.qh
- autocvar_g_vehicles_teleportable : sv_vehicles.qh
- autocvar_g_vehicles_thinkrate : sv_vehicles.qh
- autocvar_g_vehicles_vaporizer_damagerate : sv_vehicles.qh
- autocvar_g_vehicles_vortex_damagerate : sv_vehicles.qh
- autocvar_g_vehicles_weapon_damagerate : sv_vehicles.qh
- autocvar_g_voteban_list : banning.qh
- autocvar_g_warmup : world.qh
- autocvar_g_warmup_allguns : world.qh
- autocvar_g_warmup_allow_timeout : world.qh
- autocvar_g_waypointeditor : waypoints.qh
- autocvar_g_waypointeditor_auto : cvars.qh
- autocvar_g_waypointeditor_symmetrical : waypoints.qh
- autocvar_g_waypointeditor_symmetrical_allowload : waypoints.qh
- autocvar_g_waypointeditor_symmetrical_axis : waypoints.qh
- autocvar_g_waypointeditor_symmetrical_order : waypoints.qh
- autocvar_g_waypointeditor_symmetrical_origin : waypoints.qh
- autocvar_g_waypoints_for_items : api.qh
- autocvar_g_waypointsprite_alpha : waypointsprites.qh
- autocvar_g_waypointsprite_crosshairfadealpha : waypointsprites.qh
- autocvar_g_waypointsprite_crosshairfadedistance : waypointsprites.qh
- autocvar_g_waypointsprite_crosshairfadescale : waypointsprites.qh
- autocvar_g_waypointsprite_distancealphaexponent : waypointsprites.qh
- autocvar_g_waypointsprite_distancefadealpha : waypointsprites.qh
- autocvar_g_waypointsprite_distancefadedistancemultiplier : waypointsprites.qh
- autocvar_g_waypointsprite_distancefadescale : waypointsprites.qh
- autocvar_g_waypointsprite_edgefadealpha : waypointsprites.qh
- autocvar_g_waypointsprite_edgefadedistance : waypointsprites.qh
- autocvar_g_waypointsprite_edgefadescale : waypointsprites.qh
- autocvar_g_waypointsprite_edgeoffset_bottom : waypointsprites.qh
- autocvar_g_waypointsprite_edgeoffset_left : waypointsprites.qh
- autocvar_g_waypointsprite_edgeoffset_right : waypointsprites.qh
- autocvar_g_waypointsprite_edgeoffset_top : waypointsprites.qh
- autocvar_g_waypointsprite_fontsize : waypointsprites.qh
- autocvar_g_waypointsprite_iconcolor : waypointsprites.qh
- autocvar_g_waypointsprite_iconsize : waypointsprites.qh
- autocvar_g_waypointsprite_itemstime : waypointsprites.qh
- autocvar_g_waypointsprite_minalpha : waypointsprites.qh
- autocvar_g_waypointsprite_minscale : waypointsprites.qh
- autocvar_g_waypointsprite_normdistance : waypointsprites.qh
- autocvar_g_waypointsprite_scale : waypointsprites.qh
- autocvar_g_waypointsprite_spam : waypointsprites.qh
- autocvar_g_waypointsprite_text : waypointsprites.qh
- autocvar_g_waypointsprite_timealphaexponent : waypointsprites.qh
- autocvar_g_waypointsprite_turrets : waypointsprites.qh
- autocvar_g_waypointsprite_turrets_maxdist : waypointsprites.qh
- autocvar_g_waypointsprite_turrets_onlyhurt : waypointsprites.qh
- autocvar_g_waypointsprite_turrets_text : waypointsprites.qh
- autocvar_g_waypointsprite_uppercase : waypointsprites.qh
- autocvar_g_weapon_stay : items.qh
- autocvar_g_weapon_throwable : throwing.qh
- autocvar_g_weaponarena : world.qh
- autocvar_g_weapondamagefactor : weaponsystem.qh
- autocvar_g_weaponforcefactor : weaponsystem.qh
- autocvar_g_weaponratefactor : weaponsystem.qh
- autocvar_g_weaponspeedfactor : weaponsystem.qh
- autocvar_g_weaponspreadfactor : calculations.qh
- autocvar_g_weaponswitch_debug : selection.qh
- autocvar_g_weaponswitch_debug_alternate : selection.qh
- autocvar_g_xonoticversion : client.qh
- autocvar_gameversion : client.qh
- autocvar_gameversion_max : client.qh
- autocvar_gameversion_min : client.qh
- autocvar_hostname : client.qh
- autocvar_hud_colorflash_alpha : view.qh
- autocvar_hud_colorset_background : string.qh
- autocvar_hud_colorset_foreground_1 : string.qh
- autocvar_hud_colorset_foreground_2 : string.qh
- autocvar_hud_colorset_foreground_3 : string.qh
- autocvar_hud_colorset_foreground_4 : string.qh
- autocvar_hud_colorset_kill_1 : string.qh
- autocvar_hud_colorset_kill_2 : string.qh
- autocvar_hud_colorset_kill_3 : string.qh
- autocvar_hud_configure_checkcollisions : hud_config.qh
- autocvar_hud_configure_grid : hud_config.qh
- autocvar_hud_configure_grid_alpha : hud_config.qh
- autocvar_hud_configure_teamcolorforced : hud_config.qh
- autocvar_hud_configure_vertical_lines : hud_config.qh
- autocvar_hud_contents : view.qh
- autocvar_hud_contents_blur : view.qh
- autocvar_hud_contents_blur_alpha : view.qh
- autocvar_hud_contents_fadeintime : view.qh
- autocvar_hud_contents_fadeouttime : view.qh
- autocvar_hud_contents_lava_alpha : view.qh
- autocvar_hud_contents_lava_color : view.qh
- autocvar_hud_contents_slime_alpha : view.qh
- autocvar_hud_contents_slime_color : view.qh
- autocvar_hud_contents_water_alpha : view.qh
- autocvar_hud_contents_water_color : view.qh
- autocvar_hud_cursormode : hud.qh
- autocvar_hud_damage : view.qh
- autocvar_hud_damage_blur : view.qh
- autocvar_hud_damage_blur_alpha : view.qh
- autocvar_hud_damage_color : view.qh
- autocvar_hud_damage_factor : view.qh
- autocvar_hud_damage_fade_rate : view.qh
- autocvar_hud_damage_gentle_alpha_multiplier : view.qh
- autocvar_hud_damage_gentle_color : view.qh
- autocvar_hud_damage_maxalpha : view.qh
- autocvar_hud_damage_pain_threshold : view.qh
- autocvar_hud_damage_pain_threshold_lower : view.qh
- autocvar_hud_damage_pain_threshold_lower_health : view.qh
- autocvar_hud_damage_pain_threshold_pulsating_min : view.qh
- autocvar_hud_damage_pain_threshold_pulsating_period : view.qh
- autocvar_hud_dock : hud.qh
- autocvar_hud_dock_alpha : hud.qh
- autocvar_hud_dock_color : hud.qh
- autocvar_hud_dock_color_team : hud.qh
- autocvar_hud_dynamic_follow : hud.qh
- autocvar_hud_dynamic_follow_scale : hud.qh
- autocvar_hud_dynamic_follow_scale_xyz : hud.qh
- autocvar_hud_dynamic_shake : hud.qc
- autocvar_hud_dynamic_shake_damage_max : hud.qc
- autocvar_hud_dynamic_shake_damage_min : hud.qc
- autocvar_hud_dynamic_shake_scale : hud.qc
- autocvar_hud_fontsize : scoreboard.qc
- autocvar_hud_panel_ammo : ammo.qh
- autocvar_hud_panel_ammo_dynamichud : ammo.qh
- autocvar_hud_panel_ammo_hide_ondeath : ammo.qh
- autocvar_hud_panel_ammo_iconalign : ammo.qh
- autocvar_hud_panel_ammo_maxammo : ammo.qh
- autocvar_hud_panel_ammo_noncurrent_alpha : ammo.qh
- autocvar_hud_panel_ammo_noncurrent_scale : ammo.qh
- autocvar_hud_panel_ammo_onlycurrent : ammo.qh
- autocvar_hud_panel_ammo_progressbar : ammo.qh
- autocvar_hud_panel_ammo_progressbar_name : ammo.qh
- autocvar_hud_panel_ammo_progressbar_xoffset : ammo.qh
- autocvar_hud_panel_ammo_text : ammo.qh
- autocvar_hud_panel_bg : hud.qh
- autocvar_hud_panel_bg_alpha : hud.qh
- autocvar_hud_panel_bg_border : hud.qh
- autocvar_hud_panel_bg_color : hud.qh
- autocvar_hud_panel_bg_color_team : hud.qh
- autocvar_hud_panel_bg_padding : hud.qh
- autocvar_hud_panel_centerprint : centerprint.qh
- autocvar_hud_panel_centerprint_align : centerprint.qh
- autocvar_hud_panel_centerprint_dynamichud : centerprint.qh
- autocvar_hud_panel_centerprint_fade_in : centerprint.qh
- autocvar_hud_panel_centerprint_fade_minfontsize : centerprint.qh
- autocvar_hud_panel_centerprint_fade_out : centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent : centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_passone : centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha : centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_passtwo : centerprint.qh
- autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha : centerprint.qh
- autocvar_hud_panel_centerprint_flip : centerprint.qh
- autocvar_hud_panel_centerprint_fontscale : centerprint.qh
- autocvar_hud_panel_centerprint_fontscale_bold : centerprint.qh
- autocvar_hud_panel_centerprint_fontscale_title : centerprint.qh
- autocvar_hud_panel_centerprint_time : centerprint.qh
- autocvar_hud_panel_chat : chat.qh
- autocvar_hud_panel_checkpoints : checkpoints.qh
- autocvar_hud_panel_checkpoints_align : checkpoints.qh
- autocvar_hud_panel_checkpoints_dynamichud : checkpoints.qh
- autocvar_hud_panel_checkpoints_flip : checkpoints.qh
- autocvar_hud_panel_checkpoints_fontscale : checkpoints.qh
- autocvar_hud_panel_engineinfo : engineinfo.qh
- autocvar_hud_panel_engineinfo_dynamichud : engineinfo.qh
- autocvar_hud_panel_engineinfo_framecounter_decimals : engineinfo.qh
- autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage : engineinfo.qc
- autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold : engineinfo.qc
- autocvar_hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight : engineinfo.qc
- autocvar_hud_panel_engineinfo_framecounter_time : engineinfo.qh
- autocvar_hud_panel_fg_alpha : hud.qh
- autocvar_hud_panel_healtharmor : healtharmor.qh
- autocvar_hud_panel_healtharmor_baralign : healtharmor.qh
- autocvar_hud_panel_healtharmor_combined : healtharmor.qh
- autocvar_hud_panel_healtharmor_dynamichud : healtharmor.qh
- autocvar_hud_panel_healtharmor_flip : healtharmor.qh
- autocvar_hud_panel_healtharmor_fuelbar_startalpha : healtharmor.qh
- autocvar_hud_panel_healtharmor_hide_ondeath : healtharmor.qh
- autocvar_hud_panel_healtharmor_iconalign : healtharmor.qh
- autocvar_hud_panel_healtharmor_maxarmor : healtharmor.qh
- autocvar_hud_panel_healtharmor_maxhealth : healtharmor.qh
- autocvar_hud_panel_healtharmor_oxygenbar_startalpha : healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar : healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_armor : healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_gfx : healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_gfx_damage : healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth : healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_gfx_smooth : healtharmor.qh
- autocvar_hud_panel_healtharmor_progressbar_health : healtharmor.qh
- autocvar_hud_panel_healtharmor_text : healtharmor.qh
- autocvar_hud_panel_infomessages : infomessages.qh
- autocvar_hud_panel_infomessages_dynamichud : infomessages.qh
- autocvar_hud_panel_infomessages_flip : infomessages.qh
- autocvar_hud_panel_infomessages_group0 : infomessages.qc
- autocvar_hud_panel_infomessages_group_fadetime : infomessages.qc
- autocvar_hud_panel_infomessages_group_time : infomessages.qc
- autocvar_hud_panel_itemstime : itemstime.qc
- autocvar_hud_panel_itemstime_dynamicsize : itemstime.qc
- autocvar_hud_panel_itemstime_hidebig : itemstime.qc
- autocvar_hud_panel_itemstime_hidespawned : itemstime.qc
- autocvar_hud_panel_itemstime_iconalign : itemstime.qc
- autocvar_hud_panel_itemstime_progressbar : itemstime.qc
- autocvar_hud_panel_itemstime_progressbar_maxtime : itemstime.qc
- autocvar_hud_panel_itemstime_progressbar_name : itemstime.qc
- autocvar_hud_panel_itemstime_progressbar_reduced : itemstime.qc
- autocvar_hud_panel_itemstime_ratio : itemstime.qc
- autocvar_hud_panel_itemstime_text : itemstime.qc
- autocvar_hud_panel_mapvote_highlight_border : mapvoting.qh
- autocvar_hud_panel_modicons : modicons.qh
- autocvar_hud_panel_modicons_ca_layout : cl_clanarena.qh
- autocvar_hud_panel_modicons_dom_layout : cl_domination.qc
- autocvar_hud_panel_modicons_dynamichud : modicons.qh
- autocvar_hud_panel_modicons_freezetag_layout : cl_freezetag.qh
- autocvar_hud_panel_notify : notify.qh
- autocvar_hud_panel_notify_dynamichud : notify.qh
- autocvar_hud_panel_notify_fadetime : notify.qh
- autocvar_hud_panel_notify_flip : notify.qh
- autocvar_hud_panel_notify_fontsize : notify.qh
- autocvar_hud_panel_notify_icon_aspect : notify.qh
- autocvar_hud_panel_notify_time : notify.qh
- autocvar_hud_panel_physics : physics.qh
- autocvar_hud_panel_physics_acceleration_max : physics.qh
- autocvar_hud_panel_physics_acceleration_max_slick : physics.qh
- autocvar_hud_panel_physics_acceleration_movingaverage : physics.qh
- autocvar_hud_panel_physics_acceleration_progressbar_mode : physics.qh
- autocvar_hud_panel_physics_acceleration_progressbar_nonlinear : physics.qh
- autocvar_hud_panel_physics_acceleration_progressbar_scale : physics.qh
- autocvar_hud_panel_physics_acceleration_vertical : physics.qh
- autocvar_hud_panel_physics_baralign : physics.qh
- autocvar_hud_panel_physics_dynamichud : physics.qh
- autocvar_hud_panel_physics_flip : physics.qh
- autocvar_hud_panel_physics_force_layout : physics.qh
- autocvar_hud_panel_physics_jumpspeed : physics.qh
- autocvar_hud_panel_physics_jumpspeed_time : physics.qh
- autocvar_hud_panel_physics_progressbar : physics.qh
- autocvar_hud_panel_physics_speed_colored : physics.qh
- autocvar_hud_panel_physics_speed_max : physics.qh
- autocvar_hud_panel_physics_speed_unit_show : physics.qh
- autocvar_hud_panel_physics_speed_vertical : physics.qh
- autocvar_hud_panel_physics_text : physics.qh
- autocvar_hud_panel_physics_text_scale : physics.qh
- autocvar_hud_panel_physics_topspeed : physics.qh
- autocvar_hud_panel_physics_topspeed_time : physics.qh
- autocvar_hud_panel_physics_update_interval : physics.qh
- autocvar_hud_panel_pickup : pickup.qh
- autocvar_hud_panel_pickup_dynamichud : pickup.qh
- autocvar_hud_panel_pickup_fade_out : pickup.qh
- autocvar_hud_panel_pickup_iconsize : pickup.qh
- autocvar_hud_panel_pickup_showtimer : pickup.qh
- autocvar_hud_panel_pickup_time : pickup.qh
- autocvar_hud_panel_powerups : powerups.qh
- autocvar_hud_panel_powerups_baralign : powerups.qh
- autocvar_hud_panel_powerups_dynamichud : powerups.qh
- autocvar_hud_panel_powerups_hide_ondeath : powerups.qh
- autocvar_hud_panel_powerups_iconalign : powerups.qh
- autocvar_hud_panel_powerups_progressbar : powerups.qh
- autocvar_hud_panel_powerups_text : powerups.qh
- autocvar_hud_panel_pressedkeys : pressedkeys.qh
- autocvar_hud_panel_pressedkeys_aspect : pressedkeys.qh
- autocvar_hud_panel_pressedkeys_attack : pressedkeys.qh
- autocvar_hud_panel_pressedkeys_dynamichud : pressedkeys.qh
- autocvar_hud_panel_quickmenu_align : quickmenu.qh
- autocvar_hud_panel_quickmenu_file : quickmenu.qh
- autocvar_hud_panel_quickmenu_server_is_default : quickmenu.qh
- autocvar_hud_panel_quickmenu_time : quickmenu.qh
- autocvar_hud_panel_quickmenu_translatecommands : quickmenu.qh
- autocvar_hud_panel_racetimer : racetimer.qh
- autocvar_hud_panel_racetimer_dynamichud : racetimer.qh
- autocvar_hud_panel_radar : radar.qh
- autocvar_hud_panel_radar_dynamichud : radar.qh
- autocvar_hud_panel_radar_foreground_alpha : radar.qh
- autocvar_hud_panel_radar_maximized_rotation : radar.qh
- autocvar_hud_panel_radar_maximized_scale : radar.qh
- autocvar_hud_panel_radar_maximized_size : radar.qh
- autocvar_hud_panel_radar_maximized_zoommode : radar.qh
- autocvar_hud_panel_radar_rotation : radar.qh
- autocvar_hud_panel_radar_scale : radar.qh
- autocvar_hud_panel_radar_zoommode : radar.qh
- autocvar_hud_panel_score : score.qh
- autocvar_hud_panel_score_dynamichud : score.qh
- autocvar_hud_panel_score_rankings : score.qh
- autocvar_hud_panel_scoreboard_accuracy : scoreboard.qc
- autocvar_hud_panel_scoreboard_accuracy_doublerows : scoreboard.qc
- autocvar_hud_panel_scoreboard_accuracy_nocolors : scoreboard.qc
- autocvar_hud_panel_scoreboard_accuracy_showdelay : scoreboard.qc
- autocvar_hud_panel_scoreboard_accuracy_showdelay_minpos : scoreboard.qc
- autocvar_hud_panel_scoreboard_bg_teams_color_team : scoreboard.qc
- autocvar_hud_panel_scoreboard_ctf_leaderboard : cl_ctf.qc
- autocvar_hud_panel_scoreboard_dynamichud : scoreboard.qc
- autocvar_hud_panel_scoreboard_fadeinspeed : scoreboard.qc
- autocvar_hud_panel_scoreboard_fadeoutspeed : scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats : scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_doublerows : scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_filter : scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_filter_mask : scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_showdelay : scoreboard.qc
- autocvar_hud_panel_scoreboard_itemstats_showdelay_minpos : scoreboard.qc
- autocvar_hud_panel_scoreboard_maxheight : scoreboard.qc
- autocvar_hud_panel_scoreboard_minwidth : scoreboard.qc
- autocvar_hud_panel_scoreboard_namesize : scoreboard.qh
- autocvar_hud_panel_scoreboard_others_showscore : scoreboard.qc
- autocvar_hud_panel_scoreboard_ping_high : scoreboard.qc, serverlist.qc
- autocvar_hud_panel_scoreboard_ping_high_color : scoreboard.qc
- autocvar_hud_panel_scoreboard_ping_low : scoreboard.qc, serverlist.qc
- autocvar_hud_panel_scoreboard_ping_low_color : scoreboard.qc
- autocvar_hud_panel_scoreboard_ping_medium : scoreboard.qc, serverlist.qc
- autocvar_hud_panel_scoreboard_ping_medium_color : scoreboard.qc
- autocvar_hud_panel_scoreboard_playerid : scoreboard.qc
- autocvar_hud_panel_scoreboard_playerid_prefix : scoreboard.qc
- autocvar_hud_panel_scoreboard_playerid_suffix : scoreboard.qc
- autocvar_hud_panel_scoreboard_respawntime_decimals : scoreboard.qc
- autocvar_hud_panel_scoreboard_scores_per_round : scoreboard.qc
- autocvar_hud_panel_scoreboard_spectators_aligned : scoreboard.qc
- autocvar_hud_panel_scoreboard_spectators_position : scoreboard.qc
- autocvar_hud_panel_scoreboard_spectators_showping : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_bg_alpha : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_bg_scale : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_fg_alpha : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_fg_alpha_self : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_fieldtitle_maxwidth : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_highlight : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_highlight_alpha : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_highlight_alpha_eliminated : scoreboard.qc
- autocvar_hud_panel_scoreboard_table_highlight_alpha_self : scoreboard.qc
- autocvar_hud_panel_scoreboard_team_size_position : scoreboard.qc
- autocvar_hud_panel_strafehud : strafehud.qh
- autocvar_hud_panel_strafehud_angle_accel_color : strafehud.qh
- autocvar_hud_panel_strafehud_angle_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_angle_arrow : strafehud.qh
- autocvar_hud_panel_strafehud_angle_arrow_size : strafehud.qh
- autocvar_hud_panel_strafehud_angle_line : strafehud.qh
- autocvar_hud_panel_strafehud_angle_line_height : strafehud.qh
- autocvar_hud_panel_strafehud_angle_line_width : strafehud.qh
- autocvar_hud_panel_strafehud_angle_neutral_color : strafehud.qh
- autocvar_hud_panel_strafehud_angle_overturn_color : strafehud.qh
- autocvar_hud_panel_strafehud_angle_preaccel_color : strafehud.qh
- autocvar_hud_panel_strafehud_antiflicker_angle : strafehud.qh
- autocvar_hud_panel_strafehud_bar_accel_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_bar_accel_color : strafehud.qh
- autocvar_hud_panel_strafehud_bar_neutral_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_bar_neutral_color : strafehud.qh
- autocvar_hud_panel_strafehud_bar_overturn_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_bar_overturn_color : strafehud.qh
- autocvar_hud_panel_strafehud_bar_preaccel : strafehud.qh
- autocvar_hud_panel_strafehud_bar_preaccel_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_bar_preaccel_color : strafehud.qh
- autocvar_hud_panel_strafehud_bestangle : strafehud.qh
- autocvar_hud_panel_strafehud_bestangle_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_bestangle_arrow : strafehud.qh
- autocvar_hud_panel_strafehud_bestangle_arrow_size : strafehud.qh
- autocvar_hud_panel_strafehud_bestangle_color : strafehud.qh
- autocvar_hud_panel_strafehud_bestangle_line : strafehud.qh
- autocvar_hud_panel_strafehud_bestangle_line_height : strafehud.qh
- autocvar_hud_panel_strafehud_bestangle_line_width : strafehud.qh
- autocvar_hud_panel_strafehud_direction : strafehud.qh
- autocvar_hud_panel_strafehud_direction_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_direction_color : strafehud.qh
- autocvar_hud_panel_strafehud_direction_length : strafehud.qh
- autocvar_hud_panel_strafehud_direction_width : strafehud.qh
- autocvar_hud_panel_strafehud_dynamichud : strafehud.qh
- autocvar_hud_panel_strafehud_fps_update : strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight : strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_color : strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_fade : strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_min : strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_pos : strafehud.qh
- autocvar_hud_panel_strafehud_jumpheight_size : strafehud.qh
- autocvar_hud_panel_strafehud_mode : strafehud.qh
- autocvar_hud_panel_strafehud_onground_friction : strafehud.qh
- autocvar_hud_panel_strafehud_onground_mode : strafehud.qh
- autocvar_hud_panel_strafehud_projection : strafehud.qh
- autocvar_hud_panel_strafehud_range : strafehud.qh
- autocvar_hud_panel_strafehud_range_sidestrafe : strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector : strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_color : strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_granularity : strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_height : strafehud.qh
- autocvar_hud_panel_strafehud_slickdetector_range : strafehud.qh
- autocvar_hud_panel_strafehud_sonar : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_audio : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_interval_exponent : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_interval_range : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_interval_start : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_pitch_exponent : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_pitch_range : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_pitch_start : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_start : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_volume_exponent : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_volume_range : strafehud.qh
- autocvar_hud_panel_strafehud_sonar_volume_start : strafehud.qh
- autocvar_hud_panel_strafehud_startspeed : strafehud.qh
- autocvar_hud_panel_strafehud_startspeed_color : strafehud.qh
- autocvar_hud_panel_strafehud_startspeed_fade : strafehud.qh
- autocvar_hud_panel_strafehud_startspeed_pos : strafehud.qh
- autocvar_hud_panel_strafehud_startspeed_size : strafehud.qh
- autocvar_hud_panel_strafehud_strafeefficiency : strafehud.qh
- autocvar_hud_panel_strafehud_strafeefficiency_pos : strafehud.qh
- autocvar_hud_panel_strafehud_strafeefficiency_size : strafehud.qh
- autocvar_hud_panel_strafehud_style : strafehud.qh
- autocvar_hud_panel_strafehud_switch : strafehud.qh
- autocvar_hud_panel_strafehud_switch_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_switch_arrow : strafehud.qh
- autocvar_hud_panel_strafehud_switch_arrow_size : strafehud.qh
- autocvar_hud_panel_strafehud_switch_color : strafehud.qh
- autocvar_hud_panel_strafehud_switch_line : strafehud.qh
- autocvar_hud_panel_strafehud_switch_line_height : strafehud.qh
- autocvar_hud_panel_strafehud_switch_line_width : strafehud.qh
- autocvar_hud_panel_strafehud_switch_minspeed : strafehud.qh
- autocvar_hud_panel_strafehud_timeout_ground : strafehud.qh
- autocvar_hud_panel_strafehud_timeout_turn : strafehud.qh
- autocvar_hud_panel_strafehud_unit_show : strafehud.qh
- autocvar_hud_panel_strafehud_vangle : strafehud.qh
- autocvar_hud_panel_strafehud_vangle_color : strafehud.qh
- autocvar_hud_panel_strafehud_vangle_pos : strafehud.qh
- autocvar_hud_panel_strafehud_vangle_size : strafehud.qh
- autocvar_hud_panel_strafehud_wturn : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_alpha : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_arrow : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_arrow_size : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_color : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_line : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_line_height : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_line_width : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_proper : strafehud.qh
- autocvar_hud_panel_strafehud_wturn_unrestricted : strafehud.qh
- autocvar_hud_panel_timer : timer.qh
- autocvar_hud_panel_timer_dynamichud : timer.qh
- autocvar_hud_panel_timer_increment : timer.qh
- autocvar_hud_panel_timer_secondary : timer.qh
- autocvar_hud_panel_timer_unbound : timer.qh
- autocvar_hud_panel_timer_warning_red : timer.qh
- autocvar_hud_panel_timer_warning_relative : timer.qh
- autocvar_hud_panel_timer_warning_relative_red : timer.qh
- autocvar_hud_panel_timer_warning_relative_yellow : timer.qh
- autocvar_hud_panel_timer_warning_yellow : timer.qh
- autocvar_hud_panel_update_interval : hud.qh
- autocvar_hud_panel_vote : vote.qh
- autocvar_hud_panel_vote_alreadyvoted_alpha : vote.qh
- autocvar_hud_panel_vote_dynamichud : vote.qh
- autocvar_hud_panel_weapons : weapons.qh
- autocvar_hud_panel_weapons_accuracy : weapons.qh
- autocvar_hud_panel_weapons_ammo : weapons.qh
- autocvar_hud_panel_weapons_ammo_alpha : weapons.qh
- autocvar_hud_panel_weapons_ammo_color : weapons.qh
- autocvar_hud_panel_weapons_ammo_full_cells : weapons.qh
- autocvar_hud_panel_weapons_ammo_full_fuel : weapons.qh
- autocvar_hud_panel_weapons_ammo_full_nails : weapons.qh
- autocvar_hud_panel_weapons_ammo_full_rockets : weapons.qh
- autocvar_hud_panel_weapons_ammo_full_shells : weapons.qh
- autocvar_hud_panel_weapons_aspect : weapons.qh
- autocvar_hud_panel_weapons_complainbubble : weapons.qh
- autocvar_hud_panel_weapons_complainbubble_color_donthave : weapons.qh
- autocvar_hud_panel_weapons_complainbubble_color_outofammo : weapons.qh
- autocvar_hud_panel_weapons_complainbubble_color_unavailable : weapons.qh
- autocvar_hud_panel_weapons_complainbubble_fadetime : weapons.qh
- autocvar_hud_panel_weapons_complainbubble_padding : weapons.qh
- autocvar_hud_panel_weapons_complainbubble_time : weapons.qh
- autocvar_hud_panel_weapons_dynamichud : weapons.qh
- autocvar_hud_panel_weapons_hide_ondeath : weapons.qh
- autocvar_hud_panel_weapons_label : weapons.qh
- autocvar_hud_panel_weapons_label_scale : weapons.qh
- autocvar_hud_panel_weapons_noncurrent_alpha : weapons.qh
- autocvar_hud_panel_weapons_noncurrent_scale : weapons.qh
- autocvar_hud_panel_weapons_onlyowned : weapons.qh
- autocvar_hud_panel_weapons_orderbyimpulse : weapons.qh
- autocvar_hud_panel_weapons_selection_radius : weapons.qh
- autocvar_hud_panel_weapons_selection_speed : weapons.qh
- autocvar_hud_panel_weapons_timeout : weapons.qh
- autocvar_hud_panel_weapons_timeout_effect : weapons.qh
- autocvar_hud_panel_weapons_timeout_fadebgmin : weapons.qh
- autocvar_hud_panel_weapons_timeout_fadefgmin : weapons.qh
- autocvar_hud_panel_weapons_timeout_speed_in : weapons.qh
- autocvar_hud_panel_weapons_timeout_speed_out : weapons.qh
- autocvar_hud_postprocessing : view.qh
- autocvar_hud_postprocessing_maxbluralpha : view.qh
- autocvar_hud_postprocessing_maxblurradius : view.qh
- autocvar_hud_powerup : view.qh
- autocvar_hud_progressbar_acceleration_color : physics.qh
- autocvar_hud_progressbar_acceleration_neg_color : physics.qh
- autocvar_hud_progressbar_alpha : hud.qh
- autocvar_hud_progressbar_armor_color : healtharmor.qh
- autocvar_hud_progressbar_fuel_color : healtharmor.qh
- autocvar_hud_progressbar_health_color : healtharmor.qh
- autocvar_hud_progressbar_nexball_color : cl_nexball.qh
- autocvar_hud_progressbar_oxygen_color : healtharmor.qh
- autocvar_hud_progressbar_shield_color : powerups.qh
- autocvar_hud_progressbar_speed_color : physics.qh
- autocvar_hud_progressbar_strength_color : powerups.qh
- autocvar_hud_progressbar_superweapons_color : powerups.qh
- autocvar_hud_progressbar_vehicles_ammo1_color : cl_vehicles.qh
- autocvar_hud_progressbar_vehicles_ammo2_color : cl_vehicles.qh
- autocvar_hud_showbinds : main.qh
- autocvar_hud_showbinds_limit : main.qh
- autocvar_hud_shownames : shownames.qh
- autocvar_hud_shownames_alpha : shownames.qh
- autocvar_hud_shownames_antioverlap : shownames.qh
- autocvar_hud_shownames_antioverlap_minalpha : shownames.qh
- autocvar_hud_shownames_aspect : shownames.qh
- autocvar_hud_shownames_crosshairdistance : shownames.qh
- autocvar_hud_shownames_crosshairdistance_antioverlap : shownames.qh
- autocvar_hud_shownames_crosshairdistance_time : shownames.qh
- autocvar_hud_shownames_decolorize : shownames.qh
- autocvar_hud_shownames_enemies : shownames.qh
- autocvar_hud_shownames_fontsize : shownames.qh
- autocvar_hud_shownames_maxdistance : shownames.qh
- autocvar_hud_shownames_mindistance : shownames.qh
- autocvar_hud_shownames_offset : shownames.qh
- autocvar_hud_shownames_resize : shownames.qh
- autocvar_hud_shownames_self : shownames.qh
- autocvar_hud_shownames_status : shownames.qh
- autocvar_hud_shownames_statusbar_height : shownames.qh
- autocvar_hud_shownames_statusbar_highlight : shownames.qh
- autocvar_hud_skin : hud.qh
- autocvar_hud_speed_unit : hud.qh
- autocvar_lastlevel : intermission.qh
- autocvar_leadlimit : stats.qh
- autocvar_leadlimit_and_fraglimit : sv_rules.qh
- autocvar_leadlimit_override : sv_rules.qh
- autocvar_loddebug : subs.qh
- autocvar_matrix_server : matrix.qh
- autocvar_menu_animations : animation.qh
- autocvar_menu_create_show_all : gametypelist.qh
- autocvar_menu_cvarlist_descriptions : cvarlist.qh
- autocvar_menu_cvarlist_onlymodified : cvarlist.qh
- autocvar_menu_forced_saved_cvars : cvarlist.qc
- autocvar_menu_gamemenu : main.qh
- autocvar_menu_mouse_speed : view.qh
- autocvar_menu_no_music_nor_welcome : menu.qc
- autocvar_menu_reverted_nonsaved_cvars : cvarlist.qc
- autocvar_menu_showboxes : item.qc
- autocvar_menu_skin : mapvoting.qh
- autocvar_menu_slist_categories : serverlist.qh
- autocvar_menu_slist_categories_onlyifmultiple : serverlist.qh
- autocvar_menu_slist_maxping : serverlist.qh
- autocvar_menu_slist_modimpurity : serverlist.qh
- autocvar_menu_slist_recommendations : serverlist.qh
- autocvar_menu_slist_recommendations_maxping : serverlist.qh
- autocvar_menu_slist_recommendations_minfreeslots : serverlist.qh
- autocvar_menu_slist_recommendations_minhumans : serverlist.qh
- autocvar_menu_slist_recommendations_purethreshold : serverlist.qh
- autocvar_menu_snd_sliderscale : slider_decibels.qc
- autocvar_menu_vid_allowdualscreenresolution : slider_resolution.qc
- autocvar_minplayers : cvars.qh
- autocvar_minplayers_per_team : cvars.qh
- autocvar_net_connecttimeout : _all.inc
- autocvar_notification_errors_are_fatal : all.qh
- autocvar_notification_lifetime_mapload : all.qh
- autocvar_notification_lifetime_runtime : all.qh
- autocvar_notification_server_allows_location : all.qh
- autocvar_notification_show_location : all.qh
- autocvar_notification_show_location_string : all.qh
- autocvar_notification_show_sprees : all.qh
- autocvar_notification_show_sprees_info : all.qh
- autocvar_notification_show_sprees_info_newline : all.qh
- autocvar_notification_show_sprees_info_specialonly : all.qh
- autocvar_physics_ode : movetypes.qh
- autocvar_prvm_backtraceforwarnings : log.qh
- autocvar_quit_and_redirect : world.qh
- autocvar_quit_and_redirect_timer : world.qh
- autocvar_quit_when_empty : world.qh
- autocvar_r_drawfog : main.qc
- autocvar_r_drawviewmodel : view.qh
- autocvar_r_fakelight : view.qh
- autocvar_r_fog_exp2 : main.qc
- autocvar_r_fullbright : view.qh
- autocvar_r_hdr_glowintensity : csqcmodel_hooks.qh
- autocvar_r_letterbox : view.qh
- autocvar_r_showbboxes : spawnpoints.qh
- autocvar_rescan_pending : mapvoting.qh
- autocvar_samelevel : intermission.qh
- AUTOCVAR_SAVE : cvar.qh, main.qh, cl_damagetext.qh
- autocvar_scoreboard_columns : scoreboard.qh
- autocvar_sessionid : world.qh
- autocvar_skill : cvars.qh
- autocvar_skill_auto : cvars.qh
- autocvar_slowmo : main.qh
- autocvar_snd_soundradius : tuba.qh
- autocvar_spawn_debug : client.qh
- autocvar_speedmeter : player.qh
- autocvar_sv_accelerate : player.qh
- autocvar_sv_accuracy_data_share : accuracy.qh
- autocvar_sv_adminnick : common.qh
- autocvar_sv_airaccel_qw : player.qh
- autocvar_sv_airaccel_qw_stretchfactor : player.qh
- autocvar_sv_airaccel_sideways_friction : player.qh
- autocvar_sv_airaccelerate : player.qh
- autocvar_sv_aircontrol : player.qh
- autocvar_sv_aircontrol_flags : player.qh
- autocvar_sv_aircontrol_penalty : player.qh
- autocvar_sv_aircontrol_power : player.qh
- autocvar_sv_airspeedlimit_nonqw : player.qh
- autocvar_sv_airstopaccelerate : player.qh
- autocvar_sv_airstopaccelerate_full : player.qh
- autocvar_sv_airstrafeaccel_qw : player.qh
- autocvar_sv_airstrafeaccelerate : player.qh
- autocvar_sv_autopause : main.qh
- autocvar_sv_autoscreenshot : intermission.qh
- autocvar_sv_autotaunt : globalsound.qh
- autocvar_sv_cheats : cheats.qh
- autocvar_sv_clientcommand_antispam_count : cmd.qh
- autocvar_sv_clientcommand_antispam_time : cmd.qh
- autocvar_sv_clones : cheats.qh
- autocvar_sv_curl_serverpackages_auto : world.qh
- autocvar_sv_db_saveasdump : world.qh
- autocvar_sv_dedicated : world.qh
- autocvar_sv_defaultcharacter : player.qh
- autocvar_sv_defaultcharacterskin : player.qh
- autocvar_sv_defaultplayercolors : player.qh
- autocvar_sv_defaultplayermodel : player.qh
- autocvar_sv_defaultplayermodel_blue : player.qh
- autocvar_sv_defaultplayermodel_pink : player.qh
- autocvar_sv_defaultplayermodel_red : player.qh
- autocvar_sv_defaultplayermodel_yellow : player.qh
- autocvar_sv_defaultplayerskin : player.qh
- autocvar_sv_defaultplayerskin_blue : player.qh
- autocvar_sv_defaultplayerskin_pink : player.qh
- autocvar_sv_defaultplayerskin_red : player.qh
- autocvar_sv_defaultplayerskin_yellow : player.qh
- autocvar_sv_dodging_air_dodging : stats.qh
- autocvar_sv_dodging_air_maxspeed : stats.qh
- autocvar_sv_dodging_clientselect : stats.qh
- autocvar_sv_dodging_delay : stats.qh
- autocvar_sv_dodging_frozen : stats.qh
- autocvar_sv_dodging_frozen_doubletap : stats.qh
- autocvar_sv_dodging_height_threshold : stats.qh
- autocvar_sv_dodging_horiz_force_fastest : stats.qh
- autocvar_sv_dodging_horiz_force_frozen : stats.qh
- autocvar_sv_dodging_horiz_force_slowest : stats.qh
- autocvar_sv_dodging_horiz_speed_max : stats.qh
- autocvar_sv_dodging_horiz_speed_min : stats.qh
- autocvar_sv_dodging_maxspeed : stats.qh
- autocvar_sv_dodging_ramp_time : stats.qh
- autocvar_sv_dodging_sound : sv_dodging.qc
- autocvar_sv_dodging_up_speed : stats.qh
- autocvar_sv_dodging_wall_distance_threshold : stats.qh
- autocvar_sv_dodging_wall_dodging : stats.qh
- autocvar_sv_doors_always_open : door.qh
- autocvar_sv_doublejump : doublejump.qh
- autocvar_sv_eventlog : gamelog.qh
- autocvar_sv_eventlog_console : gamelog.qh
- autocvar_sv_eventlog_files : gamelog.qh
- autocvar_sv_eventlog_files_counter : gamelog.qh
- autocvar_sv_eventlog_files_nameprefix : gamelog.qh
- autocvar_sv_eventlog_files_namesuffix : gamelog.qh
- autocvar_sv_eventlog_files_timestamps : gamelog.qh
- autocvar_sv_eventlog_ipv6_delimiter : gamelog.qh
- autocvar_sv_foginterval : client.qh
- autocvar_sv_freezenonclients : world.qc
- autocvar_sv_friction : player.qh
- autocvar_sv_friction_on_land : stats.qh
- autocvar_sv_friction_slick : stats.qh
- autocvar_sv_gameplayfix_delayprojectiles : stats.qh
- autocvar_sv_gameplayfix_downtracesupportsongroundflag : stats.qh
- autocvar_sv_gameplayfix_easierwaterjump : stats.qh
- autocvar_sv_gameplayfix_fixedcheckwatertransition : stats.qh
- autocvar_sv_gameplayfix_gravityunaffectedbyticrate : stats.qh
- autocvar_sv_gameplayfix_grenadebouncedownslopes : stats.qh
- autocvar_sv_gameplayfix_multiplethinksperframe : world.qc
- autocvar_sv_gameplayfix_noairborncorpse : stats.qh
- autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems : stats.qh
- autocvar_sv_gameplayfix_nogravityonground : stats.qh
- autocvar_sv_gameplayfix_q2airaccelerate : stats.qh
- autocvar_sv_gameplayfix_slidemoveprojectiles : stats.qh
- autocvar_sv_gameplayfix_stepdown : stats.qh
- autocvar_sv_gameplayfix_stepdown_maxspeed : stats.qh
- autocvar_sv_gameplayfix_stepmultipletimes : stats.qh
- autocvar_sv_gameplayfix_unstickplayers : stats.qh
- autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag : stats.qh
- autocvar_sv_gibhealth : player.qh
- autocvar_sv_gravity : stats.qh
- autocvar_sv_intermission_cdtrack : intermission.qh
- autocvar_sv_itemstime : itemstime.qh
- autocvar_sv_join_notices : net_notice.qh
- autocvar_sv_join_notices_time : net_notice.qh
- autocvar_sv_jumpspeedcap_max : player.qh
- autocvar_sv_jumpspeedcap_max_disable_on_ramps : player.qh
- autocvar_sv_jumpspeedcap_min : player.qh
- autocvar_sv_jumpvelocity : player.qh
- autocvar_sv_jumpvelocity_crouch : player.qh
- autocvar_sv_logscores_bots : world.qh
- autocvar_sv_logscores_console : world.qh
- autocvar_sv_logscores_file : world.qh
- autocvar_sv_logscores_filename : world.qh
- autocvar_sv_mapchange_delay : world.qh
- autocvar_sv_mapformat_is_quake2 : world.qh
- autocvar_sv_mapformat_is_quake3 : world.qh
- autocvar_sv_maxairspeed : player.qh
- autocvar_sv_maxairstrafespeed : player.qh
- autocvar_sv_maxidle : client.qh
- autocvar_sv_maxidle_alsokickspectators : client.qh
- autocvar_sv_maxidle_minplayers : client.qh
- autocvar_sv_maxidle_playertospectator : client.qh
- autocvar_sv_maxidle_slots : client.qh
- autocvar_sv_maxidle_slots_countbots : client.qh
- autocvar_sv_maxspeed : player.qh
- autocvar_sv_minigames : sv_minigames.qh
- autocvar_sv_minigames_bulldozer_startlevel : bd.qc
- autocvar_sv_minigames_observer : sv_minigames.qh
- autocvar_sv_minigames_pong_ai_thinkspeed : pong.qc
- autocvar_sv_minigames_pong_ai_tolerance : pong.qc
- autocvar_sv_minigames_pong_ball_number : pong.qc
- autocvar_sv_minigames_pong_ball_radius : pong.qc
- autocvar_sv_minigames_pong_ball_speed : pong.qc
- autocvar_sv_minigames_pong_ball_wait : pong.qc
- autocvar_sv_minigames_pong_paddle_size : pong.qc
- autocvar_sv_minigames_pong_paddle_speed : pong.qc
- autocvar_sv_motd : client.qh
- autocvar_sv_name_maxlength : client.qh
- autocvar_sv_player_crouch_maxs : player.qh
- autocvar_sv_player_crouch_mins : player.qh
- autocvar_sv_player_crouch_viewoffset : player.qh
- autocvar_sv_player_maxs : player.qh
- autocvar_sv_player_mins : player.qh
- autocvar_sv_player_scale : client.qh
- autocvar_sv_player_viewoffset : player.qh
- autocvar_sv_precacheplayermodels : player.qh
- autocvar_sv_q3compat_changehitbox : quake3.qh
- autocvar_sv_quickmenu_file : client.qh
- autocvar_sv_servermodelsonly : client.qh
- autocvar_sv_show_entnum : client.qh
- autocvar_sv_showfps : stats.qh
- autocvar_sv_showskill : scores_rules.qc
- autocvar_sv_showspectators : client.qh
- autocvar_sv_simple_items : items.qh
- autocvar_sv_slick_applygravity : stats.qh
- autocvar_sv_slickaccelerate : player.qh
- autocvar_sv_spectate : client.qh
- autocvar_sv_spectator_speed_multiplier : sv_physics.qc
- autocvar_sv_spectator_speed_multiplier_max : sv_physics.qc
- autocvar_sv_spectator_speed_multiplier_min : sv_physics.qc
- autocvar_sv_status_privacy : common.qh
- autocvar_sv_stepheight : stats.qh
- autocvar_sv_stopspeed : player.qh
- autocvar_sv_strengthsound_antispam_refire_threshold : common.qh
- autocvar_sv_strengthsound_antispam_time : common.qh
- autocvar_sv_taunt : globalsound.qh
- autocvar_sv_teamnagger : client.qh
- autocvar_sv_termsofservice_url : world.qh
- autocvar_sv_timeout : common.qh
- autocvar_sv_timeout_leadtime : common.qh
- autocvar_sv_timeout_length : common.qh
- autocvar_sv_timeout_number : common.qh
- autocvar_sv_timeout_resumetime : common.qh
- autocvar_sv_track_canjump : player.qh
- autocvar_sv_vote_call : vote.qh
- autocvar_sv_vote_change : vote.qh
- autocvar_sv_vote_commands : vote.qh
- autocvar_sv_vote_debug : vote.qh
- autocvar_sv_vote_gamestart : vote.qh
- autocvar_sv_vote_gametype : mapvoting.qh
- autocvar_sv_vote_gametype_default_current : mapvoting.qh
- autocvar_sv_vote_gametype_detail : mapvoting.qh
- autocvar_sv_vote_gametype_maplist_reset : mapvoting.qh
- autocvar_sv_vote_gametype_options : mapvoting.qh
- autocvar_sv_vote_gametype_reduce_count : mapvoting.qh
- autocvar_sv_vote_gametype_reduce_time : mapvoting.qh
- autocvar_sv_vote_gametype_timeout : mapvoting.qh
- autocvar_sv_vote_limit : vote.qh
- autocvar_sv_vote_majority_factor : vote.qh
- autocvar_sv_vote_majority_factor_of_voted : vote.qh
- autocvar_sv_vote_master : vote.qh
- autocvar_sv_vote_master_callable : vote.qh
- autocvar_sv_vote_master_commands : vote.qh
- autocvar_sv_vote_master_ids : vote.qh
- autocvar_sv_vote_master_password : vote.qh
- autocvar_sv_vote_master_playerlimit : vote.qh
- autocvar_sv_vote_no_stops_vote : vote.qh
- autocvar_sv_vote_nospectators : vote.qh
- autocvar_sv_vote_override_mostrecent : vote.qh
- autocvar_sv_vote_singlecount : vote.qh
- autocvar_sv_vote_stop : vote.qh
- autocvar_sv_vote_timeout : vote.qh
- autocvar_sv_vote_wait : vote.qh
- autocvar_sv_wallclip : stats.qh
- autocvar_sv_warpzone_allow_selftarget : server.qc
- autocvar_sv_warsowbunny_accel : player.qh
- autocvar_sv_warsowbunny_airforwardaccel : player.qh
- autocvar_sv_warsowbunny_backtosideratio : player.qh
- autocvar_sv_warsowbunny_topspeed : player.qh
- autocvar_sv_warsowbunny_turnaccel : player.qh
- autocvar_sv_waypointsprite_deadlifetime : waypointsprites.qh
- autocvar_sv_waypointsprite_deployed_lifetime : waypointsprites.qh
- autocvar_sv_waypointsprite_limitedrange : waypointsprites.qh
- autocvar_sv_weaponstats_file : weaponstats.qh
- autocvar_sys_ticrate : main.qh
- autocvar_teamplay_lockonrestart : teamplay.qh
- autocvar_teamplay_mode : teamplay.qh
- autocvar_test_XonoticDecibelsSlider : slider_decibels.qc
- autocvar_timelimit : stats.qh
- autocvar_timelimit_decrement : world.qh
- autocvar_timelimit_increment : world.qh
- autocvar_timelimit_max : world.qh
- autocvar_timelimit_min : world.qh
- autocvar_timelimit_override : stats.qh
- autocvar_timelimit_overtime : world.qh
- autocvar_timelimit_overtimes : world.qh
- autocvar_timelimit_suddendeath : world.qh
- autocvar_v_deathtilt : cl_player.qc
- autocvar_v_deathtiltangle : cl_player.qc
- autocvar_v_flipped : view.qh
- autocvar_v_idlescale : cl_player.qc
- autocvar_v_ipitch_cycle : cl_player.qc
- autocvar_v_ipitch_level : cl_player.qc
- autocvar_v_iroll_cycle : cl_player.qc
- autocvar_v_iroll_level : cl_player.qc
- autocvar_v_iyaw_cycle : cl_player.qc
- autocvar_v_iyaw_level : cl_player.qc
- autocvar_vid_conheight : view.qh
- autocvar_vid_conwidth : view.qh
- autocvar_vid_pixelheight : view.qh
- autocvar_viewsize : view.qh
- autocvar_w_prop_interval : all.qh
- autocvar_waypoint_benchmark : cvars.qh
- autocvar_xon_com_phys_interpolate : physics.qc
- autosave_time : sv_sandbox.qc
- autoscreenshot : intermission.qc
- autoskill() : bot.qc, bot.qh
- autoskill_nextthink : bot.qh
- autospec_flags : sv_superspec.qc
- AuxiliaryXhair : cl_vehicles.qh, sv_vehicles.qh
- AuxiliaryXhair_customize() : sv_vehicles.qc
- AuxiliaryXhair_Draw2D() : cl_vehicles.qc
- AVAILABLE_TEAMS : scores_rules.qh
- avelocity : csprogsdefs.qc, progsdefs.qc
- average_accuracy : scoreboard.qc
- avg_factor : view.qc
- avgspeed : view.qc
- axh_drawflag : cl_vehicles.qh
- axh_fadetime : cl_vehicles.qh
- axh_image : cl_vehicles.qh
- axh_prevcolors : sv_vehicles.qc
- axh_prevorigin : sv_vehicles.qc