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DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
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Data Fields | |
unsigned char * | buffer |
size_t | bufsize |
qfile_t * | outfile |
struct jpeg_destination_mgr | pub |
unsigned char* my_destination_mgr::buffer |
Definition at line 471 of file jpeg.c.
Referenced by JPEG_EmptyOutputBuffer(), JPEG_InitDestination(), JPEG_Mem_EmptyOutputBuffer(), JPEG_Mem_InitDestination(), JPEG_Mem_TermDestination(), JPEG_MemDest(), and JPEG_TermDestination().
size_t my_destination_mgr::bufsize |
Definition at line 472 of file jpeg.c.
Referenced by JPEG_Mem_EmptyOutputBuffer(), JPEG_Mem_InitDestination(), JPEG_Mem_TermDestination(), and JPEG_MemDest().
qfile_t* my_destination_mgr::outfile |
Definition at line 470 of file jpeg.c.
Referenced by JPEG_EmptyOutputBuffer(), JPEG_FileDest(), JPEG_MemDest(), and JPEG_TermDestination().
struct jpeg_destination_mgr my_destination_mgr::pub |
Definition at line 468 of file jpeg.c.
Referenced by JPEG_EmptyOutputBuffer(), JPEG_FileDest(), JPEG_InitDestination(), JPEG_Mem_EmptyOutputBuffer(), JPEG_Mem_InitDestination(), JPEG_Mem_TermDestination(), JPEG_MemDest(), and JPEG_TermDestination().