DarkPlaces
Game engine based on the Quake 1 engine by id Software, developed by LadyHavoc
 
r_refdef_viewcache_t Struct Reference

#include <render.h>

+ Collaboration diagram for r_refdef_viewcache_t:

Data Fields

unsigned char * entityvisible
 which entities are currently visible for this viewpoint (the used range is 0...r_refdef.scene.numentities)
 
int maxentities
 
unsigned char * world_leafvisible
 
qbool world_novis
 if true, the view is currently in a leaf without pvs data
 
int world_numleafs
 
int world_numsurfaces
 
unsigned char * world_pvsbits
 
unsigned char * world_surfacevisible
 

Detailed Description

Definition at line 325 of file render.h.

Field Documentation

◆ entityvisible

unsigned char* r_refdef_viewcache_t::entityvisible

◆ maxentities

int r_refdef_viewcache_t::maxentities

Definition at line 328 of file render.h.

Referenced by R_Main_ResizeViewCache().

◆ world_leafvisible

◆ world_novis

qbool r_refdef_viewcache_t::world_novis

if true, the view is currently in a leaf without pvs data

Definition at line 344 of file render.h.

Referenced by R_DrawParticles(), R_DrawTextureSurfaceList_Sky(), R_View_UpdateEntityVisible(), and R_View_WorldVisibility().

◆ world_numleafs

int r_refdef_viewcache_t::world_numleafs

Definition at line 329 of file render.h.

Referenced by R_Main_ResizeViewCache().

◆ world_numsurfaces

int r_refdef_viewcache_t::world_numsurfaces

Definition at line 330 of file render.h.

Referenced by R_Main_ResizeViewCache().

◆ world_pvsbits

unsigned char* r_refdef_viewcache_t::world_pvsbits

◆ world_surfacevisible


The documentation for this struct was generated from the following file: